@Arian
Those are great pictures of a wonderful game! King's Bounty is heavily recommended to anyone, and the graphics/art-style is fitting - the game doesn't take itself super seriously.
But Diablo should. This new team does not have any idea of what made D2 great for many fans - the artistically beautiful graphics/design and from that starting point the engrossing story.
They keep emphasizing some loot system and "gameplay", but with just that, it isn't Diablo, it's Torchlight (a game I found pointless).
(from
Ecaiki 's link, @ OP)
"Our intent is always to provide a timeless stylized aesthetic, while allowing for a broad range of machines to view the game with similar results. The art style for Diablo III is specifically intended to appear as a moving painting, which in general avoids very crisp textures, hard lines, or graphical effects.
In addition we specifically separate background from foreground by using by using a visually unobtrusive canvas and sharper and more saturated enemies and spell effects in the foreground to elevate the gameplay. "
The first statement by the dev contradicts itself, as good aesthetics should in fact have nice textures and hard lines in order to make it artistically viable. The second one just ignores art entirely for the sake of making the game easier for the player to follow (why do people enjoy easy games is beyond me).
And now for another Q&A which sheds light on the issue I'm having with these devs:
"Seriously guys, now Im really curious. What the hell were you trying to do in D2 if you werent seeing which builds could make it to 99?"
"Entertainment. Play a game, have some fun, waste some time. Playing video games isn't serious business for everyone."
That's just it - the new devs don't take Diablo seriously enough - as was with DA. And that's what shows, more importantly, in the art-work. They want a fun game, not a magnificent one.
Modifié par eroeru, 24 avril 2012 - 11:24 .