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Anyone else disappointed in Diablo 3?


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#51
Sajji

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slimgrin wrote...

Colors are way too saturated. looks like a Disney artist popped acid and went ape sh*t with the art design.

I remember playing Diablo for the first time. That game just oozed with atmosphere. This looks like WoW. But maybe that's what they want - hook gamers they've already hooked.


Yes!!! Great post.

#52
Inquisitor Recon

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Eh, Blizzard never aims for top end GPU melting graphics anyway, they could have been better for sure. But I was fine with them.

I really enjoyed the beta, but I'm worried if the simplified skill trees can keep my interest. D2 seemed to have way more options.

#53
Khayness

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LTD wrote...

However, Diablo's harder difficulty levels combined with perma death strikes to me as an exceptionally exiting and cruel concept.  I keep thinking what it will be like to play with such high stakes. This alone will prolly be large enough reason for me to buy it.


Same as with D2 Hardcore.

You'll alt+f4 the moment your HP is around 5% in 0,000000000001 second.

ReconTeam wrote...

I really enjoyed the beta, but I'm worried if the simplified skill trees can keep my interest. D2 seemed to have way more options.


Yeah, I can't really think of any funbuilds. I loved the Healing/Meditation/Sanctuary aura Holy Bolt spamming Healadin or Leap Barb builds because they made absolutely no sense :D

Modifié par Khayness, 24 avril 2012 - 05:59 .


#54
Fishy

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Atmosphere

Diablo 1

Diablo 2

Diablo 3

#55
Khayness

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Suprez30 wrote...

Atmosphere

Diablo 2


Damn you! After watching the Tyrael ones I'm actually thinking about hijacking my bro's BattleNet account and play D3 for the campaign cinematic alone.

Modifié par Khayness, 24 avril 2012 - 07:11 .


#56
Cyberarmy

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They already killed Diablo 1s atmosphere for me in second game.
I will be playing this game for pure hack&slash fun and loot madness.
for this D3 is like as i expected and with my 3 people party, well having fun killing dozens of monsters with style.

And ı love when people says D2 had more options(both stats and skills wise.) I get that none of them played in battlenet ladders where everybodies stats are the same.
Give dex till max block if using shields,
Give str till the needed amount for using your wanted armor.
Spend Rest to Vitalty.

There were 1-2 Mana shield Sorcs, and some clueless barbs spending all to str for one shots who die in one shot :)

#57
Khayness

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Cyberarmy wrote...

And ı love when people says D2 had more options(both stats and skills wise.) I get that none of them played in battlenet ladders where everybodies stats are the same.

There were 1-2 Mana shield Sorcs, and some clueless barbs spending all to str for one shots who die in one shot :)


I had an IK maul melee Sorc with Enchant.

Funbuilds. Funbuilds everywhere. I don't think I could have poured years into that game without the shenanigans we did with friends between MF Mephi runs and endless Cow lvl boosting.

Modifié par Khayness, 24 avril 2012 - 07:33 .


#58
Lotion Soronarr

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eroeru wrote...

I'm also disappointed. Diablo 2 was magnificent (if not a little simplistic) - it had a grand art style. Diablo 3 has the terrible glowy kid-friendly 'n colory thing that's inspired from Warcraft rather (aside the other valid criticisms, like the dismissing of LAN, I find the direction in art style the most horrid thing about it).

For me, Diablo was never about the mechanics. Twas about the atmosphere and design.

But with D3, we get a whole new team. Shame that Blizzard North was disbanded whilst the true Diablo 3 was in the making (sometime early in the 2000's).
This seemed way cool:

Image IPB

(from http://www.diablowik...d_North_version)


A Paladin? Diablo 3 was supposed to have a Paladin!?!?:happy:

Oh Blizzard, why didn't you stick with this version! WHYYYYYYYYYYYYYYYYYYYYYYY?????

#59
Ecaiki

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Something interesting for everyone to read, since it deals heavily with our discussion.

http://www.diablofan...ics-blue-posts/

#60
Cyberarmy

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Khayness wrote...


I had an IK maul melee Sorc with Enchant.

Funbuilds. Funbuilds everywhere. I don't think I could have poured years into that game without the shenanigans we did with friends between MF Mephi runs and endless Cow lvl boosting.


Heh i had a "creeper" druid :) Played with my friends "full summon" necro. We were giving hard time to our rigs back then :)

D3 going to have same fun builds too and now with crafting we can also shape our gear to an extent.
Already prepared my melee wizard build, "Come at me bro" barbar build, full battlefield control Witch doctor build(comes with a giant toad :P)

Still need to figure some CQC Witch doctor and Demon Hunter.


Edit: And now we can change our skills on the fly. While able to do it anywhere anytime bothers me some, its a nice thing.

Its really good after playing with only Cold sorc and gettig ass kicked on higher difficulties thanks to full immune mobs.
Just remembered my first meeting with "Physical Immune" mobs with my poor amazon:pinched:

Modifié par Cyberarmy, 24 avril 2012 - 09:11 .


#61
eroeru

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@Arian

Those are great pictures of a wonderful game! King's Bounty is heavily recommended to anyone, and the graphics/art-style is fitting - the game doesn't take itself super seriously.

But Diablo should. This new team does not have any idea of what made D2 great for many fans - the artistically beautiful graphics/design and from that starting point the engrossing story.

They keep emphasizing some loot system and "gameplay", but with just that, it isn't Diablo, it's Torchlight (a game I found pointless).  

(from 
Ecaiki 's link, @ OP)
"Our intent is always to provide a timeless stylized aesthetic, while allowing for a broad range of machines to view the game with similar results. The art style for Diablo III is specifically intended to appear as a moving painting, which in general avoids very crisp textures, hard lines, or graphical effects.

In addition we specifically separate background from foreground by using by using a visually unobtrusive canvas and sharper and more saturated enemies and spell effects in the foreground to elevate the gameplay. "


The first statement by the dev contradicts itself, as good aesthetics should in fact have nice textures and hard lines in order to make it artistically viable. The second one just ignores art entirely for the sake of making the game easier for the player to follow (why do people enjoy easy games is beyond me).

And now for another Q&A which sheds light on the issue I'm having with these devs:


"Seriously guys, now Im really curious. What the hell were you trying to do in D2 if you werent seeing which builds could make it to 99?"
"Entertainment. Play a game, have some fun, waste some time. Playing video games isn't serious business for everyone."

That's just it - the new devs don't take Diablo seriously enough - as was with DA. And that's what shows, more importantly, in the art-work. They want a fun game, not a magnificent one.

Modifié par eroeru, 24 avril 2012 - 11:24 .


#62
eroeru

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Elton John is dead wrote...

I don't think it's your thing. I played the demo of Torchlight which was made by some Diablo developers and I hated the game. I personally don't enjoy games which just consist of going to point A and B hacking and slashing away and gaining better loot. The only loot games I have enjoyed have been War in The North, Circle of Doom and Too Human and the later two were rather average games. All three had over the shoulder cameras. I personally don't enjoy top down dungeon crawlers which just consist of casting a few abilities and repetitively pressing the same attacking button for the same old boring attack.

I'm guessing the story of Diablo 3 is as a lite as the story for Torchlight as well? Graphics for these type of games are never that amazing from my experience but I'm guessing people playing them for the loot and gameplay rather than for graphics and story.


What do you think of the original two Diablos? (if you haven't tried them, you should - the story and characters were much more engrossing, if not a little too silent for some)

#63
Kaiser Arian XVII

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@eroeru
I like that you enjoyed KB.

That's just it - the new devs don't take Diablo seriously enough - as was with DA. And that's what shows, more importantly, in the art-work. They want a fun game, not a magnificent one.


Angy-Birdism?

#64
Cutlass Jack

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I was never that interested in D3 to begin with, and that interest has dwindled down to nonexistance. Torchlight 2 will more than scratch any itch I have for this type of game, and do it cheaper, with more customization and modding options.

Not to mention the best animial sidekicks since Dungeon Siege's Mule. ^_^

#65
eroeru

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Imperial Sentinel Arian wrote...

@eroeru
I like that you enjoyed KB.

That's just it - the new devs don't take Diablo seriously enough - as was with DA. And that's what shows, more importantly, in the art-work. They want a fun game, not a magnificent one.


Angy-Birdism?


Exactly.

#66
Sajji

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Suprez30 wrote...

Atmosphere

Diablo 1

Diablo 2

Diablo 3


No!!!!!!!!!!!!!!!!

You got me. And a good Rick Roll ISN'T trolling :P

#67
Sajji

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Never touched Torchlight. Any recommendations?

#68
Chromie

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Sajji wrote...

Never touched Torchlight. Any recommendations?


Titan Quest and Torchlight are some of the better dungeon crawlers. Torchlight has no multiplayer though.

#69
eroeru

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I'd like to rez this thread to post this:
 

Path of Exile - a game that seems very much copy-paste to D2. Which is good. Though I'd much rather something like Blizzard North's Diablo 3 of the early 2000's (look into the first pages of this thread for links and pics).

But it does seem so that I will prefer the free-to-play Path of Exile to the actual D3, vastly. It captures something of the feeling of Diablo, not like the WoW-ish D3 as it is.


edit: I do have to say the art-work is more akin to realistic than D2 (and also BN's D3). I think I might like this very much. It's much alike an isometric Witcher with the exact formula of D2. So I'll probably enjoy it, if the F2P system doesn't ruin it. =]

double-edit: by the way, I just love how the uber-complex skills-system looks like. Go to 8:56 if you'd like a look-see. B)

Modifié par eroeru, 10 mai 2012 - 03:52 .


#70
Eternal Phoenix

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eroeru wrote...

Elton John is dead wrote...

I don't think it's your thing. I played the demo of Torchlight which was made by some Diablo developers and I hated the game. I personally don't enjoy games which just consist of going to point A and B hacking and slashing away and gaining better loot. The only loot games I have enjoyed have been War in The North, Circle of Doom and Too Human and the later two were rather average games. All three had over the shoulder cameras. I personally don't enjoy top down dungeon crawlers which just consist of casting a few abilities and repetitively pressing the same attacking button for the same old boring attack.

I'm guessing the story of Diablo 3 is as a lite as the story for Torchlight as well? Graphics for these type of games are never that amazing from my experience but I'm guessing people playing them for the loot and gameplay rather than for graphics and story.


What do you think of the original two Diablos? (if you haven't tried them, you should - the story and characters were much more engrossing, if not a little too silent for some)


Never played them. You say the story and characters are good so it isn't like Torchlight? Torchlight didn't seem that big on story and characters from what I played and that's what mostly put me off. Getting better and new loot is all fun and well but I need story too.

#71
termokanden

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I really, really didn't like Torchlight. Not sure why. Maybe dungeon crawlers aren't as much fun as I seem to remember.

#72
eroeru

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@Elton

Well, I for one didn't stand to play Torchlight past a few levels of dungeon. It's lame.

But Diablo 1 and 2 have a sort of atmosphere going on that is very much unique, and I vastly enjoyed it. This atmosphere helps the story, and adds to the characters, a lot.

For me, it was more about immersion, which was brought about artistically, and with an interesting skill-system that gets one thinking (if you want viable characters). Also, the enemy-designs and mechanics are pretty much flawless.

I'd recommend getting D2 and the expansion, lord of destruction first - it'll be just the right thing for getting to know Diablo. The first iteration was much weaker imo, but still interesting in retrospect.

Modifié par eroeru, 10 mai 2012 - 09:38 .


#73
Ecaiki

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I tried playing some D2 again while I wait for D3, however I just couldn't do it. The mana system is terrible, and it royally screws over the pure casters at the start. That and D3 really spoiled me with skills.  I like getting given a skill and know it'll just work, no need to fiddle with ranks of it.  Weapons also directly affect skills for casters, so there's finally a sense of power growth aside from leveling.

I didn't realise how much I enjoy the D3 system until I went and tried some of the alternatives.

Modifié par Ecaiki, 10 mai 2012 - 10:00 .


#74
Vertigo_1

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I've also played D2+LOD during the wait til the 15th and can see why they made changes to the classes (unique resource for each class, no town portal scrolls, etc)

I think the only thing I'll miss are the rune-words (though admittedly it can take a lot of time to get the proper armor with sockets and the runes themselves especially high level)
I've heard about the jewelcrafting system but they didn't have that active during the beta so didn't get a chance to see what that's about.

Modifié par Vertigo_1, 11 mai 2012 - 05:29 .


#75
eroeru

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Elton John is dead wrote...

eroeru wrote... 

What do you think of the original two Diablos? (if you haven't tried them, you should - the story and characters were much more engrossing, if not a little too silent for some)


snip


Also, when I say "too silent for some", I mean it literally. They don't speak much. Not in text nor in voice. And why should they become your heartfriend and tell all there is to tell about themselves? It is a sad world, not the bloomy usual RPG. The lack of text really didn't mar this game - it was a gruesome and very primal world, and really believable at that (I would say "alive", if it weren't a misuse of the world, or at least neglectance of half its meaning)

If the world had demons and apocalyptic happenings, heroics and stuff, I believe it would feel very close to Diablo.

Modifié par eroeru, 11 mai 2012 - 06:04 .