KLF_uh_HUH_uh_HUH wrote...
Agent_Dark_ wrote...
Valve is also a privately run company that doesn't have to answer to shareholders. EA is not.
Valve is in the business to make games. EA is in the business to make money, by selling games. I don't automatically hate EA because of that (they're a huge corporation in a capitalist society... I'm not sure what the point of getting mad over that is, unless you're a genuine socialist), but it's fairly clear that there is going to be a different focus by each company in regards to how they operate.
Yay for capitalism -- the objection is to the precise mode of capitalism being used. You don't have to make mass market products to make money. That's how EA does things, but it doesn't seem to have been Bioware's approach until it was taken over by EA. Like I said, the essential difference between EA's approach and Bioware's old approach was that EA is more interested in selling commodities than it is selling branded products. Their models -- based on the FIFA and NFL series -- suggest they would rather sell big mass market products than sell products -- as "action" RPGs, or RPGs generally are -- that appeal to a smaller niche.
I suspect Bioware didn't quite realise how much pressure they'd get towards making mass market games when they agreed to sell to EA. I suspect all they saw was EA's massive cash reserves and their own big dreams of how much bigger and greater games they could make with access to that cash. They might have considered the difference in approaches, but probably got some "puffery" from EA to the effect that "We'll see that you keep the artistic integrity of your franchises, we want to support the kind of games you make".
Reality probably set in around the time ME2 -- not ME3 -- was being considered. Whatever EA had said before or during the acquisition process, Bioware was now in EA 's hands and EA determined how much money was to be spent and what time limits were set.
In passing, I shudder to think of how bad a shape ME3 must have been in at the point where Bioware got an extension on its release time limit -- given the models, even the beancounters at EA must have been convinced that ME3 needed another 2 months to make ready for release. Sheez.
EDIT: Failing grammar is fail.
So, what "mode of capitalism" are you referring to, and what mode do you actually want? In the case of EA and Mass Effect franchise I do not see any reason to complain as each contract was made by consenting parties. BioWare's boss(es) agreed to have a contract with EA because what EA was offering was what they wanted. When you or I buy Mass Effect 3, voluntarily, we also agreed to exchange money for the game. Even after that, any of us could have demanded their money back. If not from the retailer, then possibly from EA.
If you do not think the way EA runs their things you could explain what alternative you'd want. I don't mean "they should make games with better endings" but business wise. I mean, would you seriously want some government agency to step in and tell EA to do something differently? Best way to go about it is to voice your opinion about the corporation's practices is to stop giving money to them. Don't you think?
Agent_Dark is correct to point out EA being a share holder owned company whose goal is to make money. Usually it actually doesn't require going against the fans' wishes, but I guess this time it did.
Also think about whether Mass Effect 2 or 3 would have been made at all without funding of EA. I don't know if they would have been.




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