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Return of the Ranger in DA3


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#1
Dakota Strider

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I will give the DA team a pass for not having the Ranger Specialty in DA2, there was very little wilderness area, and without stealth outside of combat, the claim could be made there was no need for a ranger.  But I am hoping that they will be bringing back the ranger, as a specialty for either the warrior or rogue class. 

And I am sure I may be in the minority that enjoys playing a ranger.  It is an iconic figure in fantasy, since Strider/Aragorn, and there are different styles in which they can be played.  I know that a ranger is not the most effective in combat as most warriors, and that is a reason many do not play them.  To be honest, the benefits that a ranger gained in DAO, namely the animal companions, were probably weaker than benefits gained by other classes.  But for me, the reason to play a ranger is not for a combat advantage.  It is purely for roleplay reasons, of having a warrior/scout, that is in his/her element in the wilderness.  And since DA3 is supposed to be covering a very large part of Thedas, I am hoping there will be lots of opportunities for rangers to show off their skills in the wilds.

I would prefer, if the Ranger is brought back, that the animal companion part is not part of the package.  That is something that is more suitable for a druid....or Drzzt.  Tracking skills, and opportunities to use them, perhaps trap setting and making, and perhaps a bonus when in combat in the wilds.  Not often that specialties include negatives, but a ranger should probably have penalties when trying to use class skills in cities.

Anyways, there is my plea.  Hoping since the DA3 dev team says they have heard the message about player choices, have this in mind.

Modifié par Dakota Strider, 24 avril 2012 - 07:32 .


#2
Anvos

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Personally I liked DAO ranger.

#3
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Ranger without animal companion... blasphemy...

#4
Dakota Strider

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Filament wrote...

Ranger without animal companion... blasphemy...


Perhaps.  But until Dr'zzt had his magical ebony figurine panther, rangers were usually not seen with an animal companion.  When SSI created AD&D 2nd edition, they figured there were so many Dr'zzt wannabes, that they made the new ranger class a dual weapon wielding dex warrior, that had an animal companion.  So, its only been a little more than 20 years in games that rangers had their loyal wild pets.

I am not opposed to animal companions for a DA3 ranger.  I just do not think it is essential.  Strider will always be my standard for rangers, and I don't think he even had a pet hamster.

Modifié par Dakota Strider, 24 avril 2012 - 03:36 .


#5
Curlain

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Filament wrote...

Ranger without animal companion... blasphemy...


To be fair Aragorn never had one, and he was one of the original fantasy rangers ;)

Though it would be cool if you could opt for a hamster as your companion B)

#6
cJohnOne

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With the new Emphasis on one Specialization Rangers make a lot of sense. Mostly the bow shooting kind. The other kind is just a warrior that can hunt things.

Modifié par cJohnOne, 24 avril 2012 - 04:00 .


#7
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Filament wrote...

Ranger without animal companion... blasphemy...


This. I want the Ranger class back big-time, but better than it was in Origins and with better companions and skills. And I would rather it be more hunter like than warrior like.

Modifié par PurebredCorn, 24 avril 2012 - 04:18 .


#8
chunkyman

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Being a ranger is going to be a challenge when our warriors can't use bows...

Maybe we can spinkick our sword at the deer like we do with poisons.

#9
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chunkyman wrote...

Being a ranger is going to be a challenge when our warriors can't use bows...

Maybe we can spinkick our sword at the deer like we do with poisons.


Yep,this was my main gripe with playing a S&S warrior DAO - why the heck can`t I use bows?:blink:
I agree,an Aragorn-like strider would be great.They could bring back the sustained stealth talent as well.

#10
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@Dakota Strider:
And a pet hamster...:)They did the mecha mabari in ME3,so why not bring us the ancestor of space hamster?

#11
xScarecrowX

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Curlain wrote...

Though it would be cool if you could opt for a hamster as your companion B)


This!

#12
Realmzmaster

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Begemotka wrote...

chunkyman wrote...

Being a ranger is going to be a challenge when our warriors can't use bows...

Maybe we can spinkick our sword at the deer like we do with poisons.


Yep,this was my main gripe with playing a S&S warrior DAO - why the heck can`t I use bows?:blink:
I agree,an Aragorn-like strider would be great.They could bring back the sustained stealth talent as well.


S & S warrior can use bows in DAO not DA2. Ranger makes sense in open areas like the forest not so much in a city like Kirkwall. The Ranger was my favorite specialization.

I must have my pet. On the PC it allowed you to have a seven member party! Three rangers each with a pet and a S & S warrior or mage.

#13
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@Realmzmaster :

S&S warriors indeed get the chance to learn archery,,but I felt that the talent was quite ineffective on lower skill levels.I did not want to be Robin Hood without proper skill mastery,but never really got the chance to max out both schools,given the level cap.Mind you,I prefer challenging combat on higher levels,too...but I found lower level archery quite useless.
It could very well be that I was doing it wrong though,so it is just my two cents. ;-)

#14
Dakota Strider

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Another fictional character I have always liked to pattern my rangers after, was the main character from the James Fenimore Cooper books, Natty Bumppo aka The Deerslayer, Hawkeye and Pathfinder. Most probably recall how he was portrayed in the movie "Last of the Mohicans."

Real life models, would be Daniel Boone and Davy Crockett. Do not want any gunpowder weapons for non-Qunari in DA, but these examples were all expert marksmen, which would transfer to a bow specialist. They were all excellent trackers, and able to move through the forest quickly and with stealth.

Afraid none of them were reported to have animal companions, though the latter two may have had hunting dogs, for some occassions. Of course, a "magical" bond that a fantasy ranger would have with animal companion, would make it much more useful. In reality, an animal companion that fought for you, would have a very, very short life, and not be very practical. But if we are treating animal companions like a summoned creature, that cannot truly die, it can work. Would prefer it to be more like the Mabari from DAO, where the animal actually needs to be taken care of, rather than a creature that poofs in and out.

#15
Realmzmaster

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Begemotka wrote...

@Realmzmaster :

S&S warriors indeed get the chance to learn archery,,but I felt that the talent was quite ineffective on lower skill levels.I did not want to be Robin Hood without proper skill mastery,but never really got the chance to max out both schools,given the level cap.Mind you,I prefer challenging combat on higher levels,too...but I found lower level archery quite useless.
It could very well be that I was doing it wrong though,so it is just my two cents. ;-)


I only gave my warriors the melee archer skill. Quite useful in bringing down dragons. Have Shale tank along with the pets and everyone else used bows or crossbow (for Sten). If the enemy got to close switched Alistair to S & S or Sten to two-handed.

#16
TEWR

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If ranger returns -- and God do I hope that it does -- I demand that it be given some decent story purposes.

1) I should be able to summon gorillas
2) I should be able to create dens filled with animals for the purposes of DAIII's story, should we be operating out of a HQ. I wanted to do this at Soldier's Peak and Vigil's Keep, but I couldn't.
3) Those animals should be able to be equipped with armor.

How I long for the day to charge into the fray riding my armored battlebear with an armored gorilla by my side.

Modifié par The Ethereal Writer Redux, 24 avril 2012 - 05:05 .


#17
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@Realmzmaster : thanks for the tactical advice,sounds like something I will try.:)

#18
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Would be great if,as Dakota mentioned above,the stealth element(move silent,cloak,what have you) and tracking skills got more emphasis,if the ranger returned.
Should they give us more open world to explore,I would totally play as a Ranger,no questions asked.
@Redux : What is it about riding armored bears / gorillas to battles:lol: I imagine Jepler would enjoy dreaming up the cinematics for that:)
It would be cool,mind you...but we do not even have horses yet,only theoretical ones.:(

Modifié par Begemotka, 24 avril 2012 - 05:13 .


#19
MarauderESP

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i just have to say :

"Ahh... We are all heroes; you and Boo and I. Hamsters and rangers everywhere, rejoice!"

#20
Pasquale1234

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Realmzmaster wrote...

I only gave my warriors the melee archer skill. Quite useful in bringing down dragons. Have Shale tank along with the pets and everyone else used bows or crossbow (for Sten). If the enemy got to close switched Alistair to S & S or Sten to two-handed.


It was great to have the option to equip and use multiple weapon sets.

I also liked using the special enchanted arrows & bolts in the more difficult boss battles.

#21
Realmzmaster

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Pasquale1234 wrote...

Realmzmaster wrote...

I only gave my warriors the melee archer skill. Quite useful in bringing down dragons. Have Shale tank along with the pets and everyone else used bows or crossbow (for Sten). If the enemy got to close switched Alistair to S & S or Sten to two-handed.


It was great to have the option to equip and use multiple weapon sets.

I also liked using the special enchanted arrows & bolts in the more difficult boss battles.


In the older cRPGs all the arrows had to be bought or found that included the regular and magical. You had to manage the inventory of the character. Each member had their own inventory. The party as a whole might also have an inventory.

DAO only has magical arrows. The regular ones came out of the Cornucopia. This action was one of the streamlines in DAO. I did not mind it, but it was unrealistic in comparison to BGand NWN.

#22
TEWR

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@Redux : What is it about riding armored bears / gorillas to battles I imagine Jepler would enjoy dreaming up the cinematics for that:)
It would be cool,mind you...but we do not even have horses yet,only theoretical ones.


Actually, now I really do want to know what John Epler's opinion on armored battlebears and armored gorillas is. And being able to ride both of them, in a cinematic scene.

Although Bioware has had Duke Prosper riding his Wyvern. So we're not that far behind from riding other animals.

#23
Pasquale1234

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Realmzmaster wrote...

In the older cRPGs all the arrows had to be bought or found that included the regular and magical. You had to manage the inventory of the character. Each member had their own inventory. The party as a whole might also have an inventory.

DAO only has magical arrows. The regular ones came out of the Cornucopia. This action was one of the streamlines in DAO. I did not mind it, but it was unrealistic in comparison to BGand NWN.


Yes, I've also played some older cRPGs, and enjoyed managing inventory and supplies.

I don't find the endless supply of regular arrows and bolts in DAO to be terribly off-putting, though, as it was fairly easy for me to imagine that the companions I had left at camp were busy doing things like making arrows, hunting, cooking, etc.  Plus, you always had the ability to self-restrict if you prefer tangible ammunition inventory - you could choose to exclusively use the enchanted arrows and bolts.

So many wonderful options gone with the wind in DA2.  :(

#24
Realmzmaster

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Pasquale1234 wrote...

Realmzmaster wrote...

In the older cRPGs all the arrows had to be bought or found that included the regular and magical. You had to manage the inventory of the character. Each member had their own inventory. The party as a whole might also have an inventory.

DAO only has magical arrows. The regular ones came out of the Cornucopia. This action was one of the streamlines in DAO. I did not mind it, but it was unrealistic in comparison to BGand NWN.


Yes, I've also played some older cRPGs, and enjoyed managing inventory and supplies.

I don't find the endless supply of regular arrows and bolts in DAO to be terribly off-putting, though, as it was fairly easy for me to imagine that the companions I had left at camp were busy doing things like making arrows, hunting, cooking, etc.  Plus, you always had the ability to self-restrict if you prefer tangible ammunition inventory - you could choose to exclusively use the enchanted arrows and bolts.

So many wonderful options gone with the wind in DA2.  :(


The problem is that in combat you never ran out. If you were an archer you would run through a quiver of arrows. In the other games you had to make every arrow count or use up inventory slots to carry more. Crafting arrows would have been interesting. At least it could not be as tedious as making runes in Awakening.

#25
Pasquale1234

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Realmzmaster wrote...

The problem is that in combat you never ran out. If you were an archer you would run through a quiver of arrows. In the other games you had to make every arrow count or use up inventory slots to carry more. Crafting arrows would have been interesting. At least it could not be as tedious as making runes in Awakening.


It could be done, but you did need to keep an eye on it and make sure you had a big supply of the enchanted arrows / bolts.

I think a multiple-stage arrow / bolt crafting could be really interesting.  The first stage would be making the basic arrow, then also have a mage-only crafting skill where the mage could enchant them with special elemental damage bonuses or something.

Fun to think about.

ETA:  Also, multiple levels of the skill could give you armor-piercing bonuses, etc...

Modifié par Pasquale1234, 24 avril 2012 - 08:34 .