Pasquale1234 wrote...
Realmzmaster wrote...
The problem is that in combat you never ran out. If you were an archer you would run through a quiver of arrows. In the other games you had to make every arrow count or use up inventory slots to carry more. Crafting arrows would have been interesting. At least it could not be as tedious as making runes in Awakening.
It could be done, but you did need to keep an eye on it and make sure you had a big supply of the enchanted arrows / bolts.
I think a multiple-stage arrow / bolt crafting could be really interesting. The first stage would be making the basic arrow, then also have a mage-only crafting skill where the mage could enchant them with special elemental damage bonuses or something.
Fun to think about.
ETA: Also, multiple levels of the skill could give you armor-piercing bonuses, etc...
I also enjoyed managing inventories and resources such as arrows. Of course, even if DAO had made you keep track of normal arrows, it would be hard to run out, when you had the travelling Walmart in your camp. I would love to see the reaction of some of those that prefer the more modern style of game, if something was introduced like weapon and/or armor breakage. I know that is unlikely to ever happen, but it is one way to keep the characters running around with full armories and treasuries.





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