EternalAmbiguity wrote...
Role-playing game. You play a role, you're playing an RPG. Role tends to mean choices, both in gameplay (picking and choosing powers or passives) and in story (tone, P&R, killing people, leaving them alive, etc.) with those choices defining you (the type of combat you can engage in, or where your alignment is, or who is alive in ME2/3, etc.)
I consider the prime standard of an RPG to be choice. Not, lots of stuff. Choice. Either or. One or the other. not both.
Unlike Skyrim, for instance. But I digress.
Dakota Strider wrote...
DAO was the first game I have played where ranger was the subset of the rogue class. Prior to that, it had always been a warrior subclass. I suppose they believed they had too many warrior subclasses already in DAO, and wanted to give more choices to the rogue. But since rangers are generally assumed to be hardier/healthier than the average character, due to their ability to survive in harsh wilderness conditions, I think they would be a better fit as a warrior.
Really? A warrior seems like someone who's more...top-heavy and very slow and lumbering, but with a lot of power. That doesn't really fit my (opinion, of course) view of a "ranger." A ranger seems like someone who is very...agile and versatile. Can pack up and move at a moment's notice. Very very in tune with their surroundings. Something that seems to come naturally to a rogue (wielding two blades, skulking in the shadows requires great presence of mind).





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