Aller au contenu

Photo

Human Soldier is useless


  • Veuillez vous connecter pour répondre
195 réponses à ce sujet

#26
fluffmoresheep

fluffmoresheep
  • Members
  • 86 messages
OP misspelled "Every" in the title.

#27
frozn89

frozn89
  • Members
  • 211 messages
Wut?

Human Soldiers kicks ass! AR and Frag Grenades are awesome, even Concussive shot it good. I have one sporting a Raptor and Revenant, she's a killing machine!

Modifié par frozn89, 24 avril 2012 - 10:38 .


#28
SinerAthin

SinerAthin
  • Members
  • 2 742 messages
Human soldier?

Why not just pick a Human Infiltrator and spare yourself the pain?

#29
shepdog77

shepdog77
  • Members
  • 2 634 messages

Transairion wrote...

+200% cooldown

Spam Concussive Shot at all times

Lulz yourself to death as you keep knocking everyone over :D


had a party of 4 high level HS's doing this on bronze Fglacier.  30 seconds of BOOM BOOM BOOM - "top marks team"

Modifié par shepdog77, 24 avril 2012 - 10:42 .


#30
Warp3r

Warp3r
  • Members
  • 50 messages
I'm running BF3 soldier after yet another promotion. Actually human soldier is not far away. You can shoot things from moderate distance with homing. Fully charged GPS is enough to kill unshielded enemy and you can do 3 shots in about 3 seconds. It's quite a bit faster than typical infiltrator can do.
If you need more, press Adrenaline Rush and kill one shielded enemy per shot, or better quickly empty your clip, use AR and proceed with damage boost. Generally you'll be able to do 2 series under AR buff and if you have enemies left by that time you better ask what the heck your teammates were doing.
Charged GPS staggers phantoms and flamers and it's not hard to score a hit. If phantom goes into invisibility, you are free to keep shooting at general direction. Generally I don't need full clip to finish phantom. If you are under fire, you can toss AR for the sake of damage reduction. Once again you have enough time to kill phantom even staying on open ground.
Fragmentation grenade is a great AOE tool and another damage boost against organics (anything but geth and Atlas). It's radius makes clumps of mobs melt in seconds and even geth masses are going down easily. In addition it staggers enemies. Also it finishes tech burst if you have disruptor ammo or incineration/ED applied.
I'm quite mobile. I do not need cover aim bonus to hit targets. I do not need headshots to deal damage. Shooting around corner provides enough cover in general. If it's not useful you can strafe to doorway, shoot and instantly roll away.

#31
Currylaksa

Currylaksa
  • Members
  • 368 messages
Human soldier is insanely, insanely good. Borderline overpowered in act.

Certain weapons are ridiculous with well-timed ARs, such as Striker, Paladin, Valiant, BW. 
  • jasonxxsatanna aime ceci

#32
Veil_of_Maya

Veil_of_Maya
  • Members
  • 115 messages
I always played as the Human Soldier for the first 50 or so levels.
Simple to play and all you have to do is spam grenades in groups, easy.

#33
Darkslayer2701

Darkslayer2701
  • Members
  • 10 messages
Yes this is the common idea. However if your hands are straight enough it can rock the scoreboard.

Revenant X (barrel/stability)
NO grenades.
Always take ammo power. (preferably AP or Warp)
Fire from cover.
CS spam for CC.

Modifié par Darkslayer2701, 24 avril 2012 - 11:58 .


#34
Sacrificial Bias

Sacrificial Bias
  • Members
  • 746 messages
With the recent AR buff, the human soldier actually isn't half bad. Just that concussive shot isn't all that good, even for flushing enemies out of cover. Used the Geth SMG and had a blast on Bronze. I pretty much never stopped shooting with the constant use of AR. Durability and shield evolutions helps with survivability a lot. You'd be more durable than a Human Sentinel for the most part.

I'm thinking high upgraded Mattock would be the way to go with this one. The problem with it being a pure weapon class is that there is nothing better than an Infiltrator simply because tactical cloak nearly doubles all weapon damage.

#35
Tonymac

Tonymac
  • Members
  • 4 307 messages
I found the human soldier no fun at all to play - its a totally suck class that MP simply got wrong. It is a starting point though, one that is a decent get your foot in the door. Its just a shame that there is no good assult rifle.

#36
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages

Phattee Buttz wrote...

 High Damage? NO (extremely weapon-dependent)
Crowd Control? NO

Seriously, why does this class even exist?



Let me start by saying that everyone has a different play style so what works for me may not work for you or anyone else, its why there are differences between the human characters and the alien ones.

[/b]Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire.

Adrenalin Rush is the power that turns them into a devestating force on the battle field.  While active it boosts damage, makes the soldier move faster and depending on the upgrades chosen can reduce the damage the soldier takes and boost his shields as well as reload his currently equiped weapon.

The best time, in my opinion, to use AR is when you are taking a lot of fire or you are about to run out of ammo in your weapon and really do not want to go threw the reload animation.

Weapons that excell in the soldiers hands are heavy hitting weapons that, unfortunetly, have limited amounts of ammo per clip.

Assault Rifles - Mattock, Saber, Revenent, Falcon, Striker
Shotguns - Geth Plasma Shotgun, Graal Spike Thrower

The Mattock has a high rate of fire, which AR can extend and allow you to lay down a heavy stream of fire, either into a swarm of enemy forces or into a heavy unit like an Atlas, Banshee, ect.  Activate it when you hit the last round of your clip and not only can you continue your punishing rate of fire but it becomes even more effective.

The Saber has a slower rate of fire and a much smaller clip, but it delivers even more damage, use it like you would with the Mattock to continue you steady rate of fire that hits like a cannon ball.

The Revenent has a low damage rating, per shot, however it has a very high rate of fire which can eat through its clip rather quickly, using AR will let you continue delivering a wall of suppression fire that staggers enemies and sends them looking for cover, or allows you to really put a hurting on stronger enemies.

The Falcon is a great crowd control weapon, its slow rate of fire is off set by the fact that most enemy forces caught in the blast area of its grenades will be staggered for longer than it takes to get the next round off, load it up with cryo rounds and you lock down massive swaths of the battle feild with staggerd and frozen enemy forces.  Use AR to reload when you are reciving a strong push to bypass the long reload time and to deliver even more damage.  On silver with my Falcon 7 I can take most low level troops out in 3-5 shots.

The Striker is a Full Auto Falcon with a smaller blast area and a much higher rate of fire.  Use AR for the same reasons you do for the Falcon and Revenent.

The Geth Plasma shot gun, charge up a shot, fire it off, then continue to fire, when you hit that last round hit AR and you will tell a banshee who her daddy is.

The Grall Spike launcher, same thing as with the Geth Plasma Shot gun.

Forget Concussive shot, yes im sure many of you are screaming about that, and focus on Frag Grenades.  Depending on how you upgrade them they can damage large groups of enemies, kill small groups and let you spam out plenty of them to help deal with enemies of all sizes, numbers and area they cover.

#37
LeandroBraz

LeandroBraz
  • Members
  • 3 864 messages

Zombie Chow wrote...

Seriously, I've been meaning to ask this, too. I got a Turian Soldier and Batarian Soldier. My Human Soldier is getting experience levels from them, but I have no idea what to do with him.

Maybe arm him with a Falcon Grenade Launcher?

Or a Graal Thrower Shotgun?

Anyone got any ideas on what to do with Human Soldiers?




Stryker AR + Adrenaline Rush + Grenade


 Saw a group of enemies? Keep shooting into the ammo clip is almost over or your shield is down, Adrenaline Rush, still shooting, grenade if necessary...

#38
LeandroBraz

LeandroBraz
  • Members
  • 3 864 messages

thegamefreek78648 wrote...

Phattee Buttz wrote...

 High Damage? NO (extremely weapon-dependent)
Crowd Control? NO

Seriously, why does this class even exist?



Let me start by saying that everyone has a different play style so what works for me may not work for you or anyone else, its why there are differences between the human characters and the alien ones.

[/b]Soldiers are pure combat specialists: no one is tougher or more suited to taking down enemies with barrages of gunfire.

Adrenalin Rush is the power that turns them into a devestating force on the battle field.  While active it boosts damage, makes the soldier move faster and depending on the upgrades chosen can reduce the damage the soldier takes and boost his shields as well as reload his currently equiped weapon.

The best time, in my opinion, to use AR is when you are taking a lot of fire or you are about to run out of ammo in your weapon and really do not want to go threw the reload animation.

Weapons that excell in the soldiers hands are heavy hitting weapons that, unfortunetly, have limited amounts of ammo per clip.

Assault Rifles - Mattock, Saber, Revenent, Falcon, Striker
Shotguns - Geth Plasma Shotgun, Graal Spike Thrower

The Mattock has a high rate of fire, which AR can extend and allow you to lay down a heavy stream of fire, either into a swarm of enemy forces or into a heavy unit like an Atlas, Banshee, ect.  Activate it when you hit the last round of your clip and not only can you continue your punishing rate of fire but it becomes even more effective.

The Saber has a slower rate of fire and a much smaller clip, but it delivers even more damage, use it like you would with the Mattock to continue you steady rate of fire that hits like a cannon ball.

The Revenent has a low damage rating, per shot, however it has a very high rate of fire which can eat through its clip rather quickly, using AR will let you continue delivering a wall of suppression fire that staggers enemies and sends them looking for cover, or allows you to really put a hurting on stronger enemies.

The Falcon is a great crowd control weapon, its slow rate of fire is off set by the fact that most enemy forces caught in the blast area of its grenades will be staggered for longer than it takes to get the next round off, load it up with cryo rounds and you lock down massive swaths of the battle feild with staggerd and frozen enemy forces.  Use AR to reload when you are reciving a strong push to bypass the long reload time and to deliver even more damage.  On silver with my Falcon 7 I can take most low level troops out in 3-5 shots.

The Striker is a Full Auto Falcon with a smaller blast area and a much higher rate of fire.  Use AR for the same reasons you do for the Falcon and Revenent.

The Geth Plasma shot gun, charge up a shot, fire it off, then continue to fire, when you hit that last round hit AR and you will tell a banshee who her daddy is.

The Grall Spike launcher, same thing as with the Geth Plasma Shot gun.

Forget Concussive shot, yes im sure many of you are screaming about that, and focus on Frag Grenades.  Depending on how you upgrade them they can damage large groups of enemies, kill small groups and let you spam out plenty of them to help deal with enemies of all sizes, numbers and area they cover.



well explained.



 The class is fine, but is weapon oriented, you need a good weapon to make a good soldier. People think a class is useless when they can't take the best of it, ignoring that others peoples can do it. I couldn't use the Falcon properly, but it doesn't mean it s*ck, there's a lot of people doing a good job with it, so the problem is not the weapon, it's me, I need to learn how to use it. Same with the human soldier, people just need to learn...

#39
ashwind

ashwind
  • Members
  • 3 150 messages
Human Soldier while maybe not utterly useless... they are really bad when you stack them up with other class/Race....

#40
LeandroBraz

LeandroBraz
  • Members
  • 3 864 messages

SinerAthin wrote...

Human soldier?

Why not just pick a Human Infiltrator and spare yourself the pain?



 because I think playing the same class all the time is boring and I like to keep changing. The MP is repetitive enough by itself, but have a good variety of weapons and classes. I like to use it to keep the MP flesh, so I never stick in the best weapon, or the more convenient class, I keep trying, learning and challenging myself with new builds. 



 plus, I like the human soldier, it's fun to play with =D

#41
SumthingStupid789

SumthingStupid789
  • Members
  • 71 messages
maybe not good for gold difficulty but maybe it is just for the lower difficulties, or for fun

#42
Dillon79

Dillon79
  • Members
  • 475 messages
AR rapes with a saber 7 on gold

Modifié par Dillon79, 24 avril 2012 - 01:06 .


#43
1490

1490
  • Members
  • 1 990 messages
Again, all in how you play it. I went on a gold match with two soldiers and at first I was like "eh..." but I thought I'd give it a try. Both guys were great players, constantly knocking enemies down with concussive shot to prevent them from getting close and getting grenades tossed into tight packed groups. Yes, it was FBW so not "real" gold, but they at least CAN be used on a gold match and no problem on silver.

#44
N7 Banshee Bait

N7 Banshee Bait
  • Members
  • 1 780 messages

Phattee Buttz wrote...

Human Soldier is useless




Learn how to play! If you think the soldier is useless then you just suck at the game. 

Modifié par Steelgrave, 24 avril 2012 - 01:15 .


#45
lordshenlong

lordshenlong
  • Members
  • 1 379 messages
i do fine with my human soldier, i don't spec AR at all. conc shot, gps blast, conc shot, gps blast, conc shot, frag greanade... oh wait everything is dead already.

#46
Deebo305

Deebo305
  • Members
  • 1 578 messages
The endless arguement of the power spammers which is funny since I've beaten Gold games with the top score as a HS but when you can't shoot straight who can blame em. Best thing to do is max passives and frag nades for armor or shield damage for those geth farmers. Basically my set up with the Mattock and Any Heavy SG because cooldown is irrevanlet if your speced for weapon damage. Hell I rarely if ever use adreniline rush except on Atlas' and nades and concussive shots take care of the rest. I'm a beast with my HS what's your excuse again?

Modifié par Deebo305, 24 avril 2012 - 01:35 .

  • jasonxxsatanna aime ceci

#47
Ashilana

Ashilana
  • Members
  • 973 messages

Phattee Buttz wrote...

 High Damage? NO (extremely weapon-dependent)
Crowd Control? NO

Seriously, why does this class even exist?



Oh forums, you amuse me so much while I have my coffee. 

Here is the brief response I have given a dozen times. Grenades are amazing, learn to throw them effectively.  Adrenaline Rush is one of the most fun and useful skills in the game.  It refreshes your shields if you spec it right (thus giving you a shield gate again which is amazing on gold) and it reloads your weapon.  At the same time it buffs your damage and reduces the damage you take.  A lot of people laugh off the reload aspect saying you can animation cancel to reload weapons faster...but you still have to stop firing/aiming to do that...with AR you can keep firing and finish something off.

#48
Ashilana

Ashilana
  • Members
  • 973 messages

Steelgrave wrote...

Phattee Buttz wrote...

Human Soldier is useless




Learn how to play! If you think the soldier is useless then you just suck at the game. 


I made a serious response...should have just given this a +1    B)

#49
thegamefreek78648

thegamefreek78648
  • Members
  • 1 447 messages
Challenge Accepted

Level 1 Soldier, Human Male
Location: Unknown
Enemy: Unknown
Challenge: Silver

Weapons
M-37 Falcon VIII - Thermal Clip Expansion 5 and Heavy Barrel 5
Geth Plasma Shotgun VIII - Shredder Mod 5 and Heavy Barrel 5

Equipment
Cryo Rounds I
Assault Rifle Rail Amp I
Cyclonic Modulator II

Powers
Adrenaline Rush 1
Fitness 1

Started out with a team of 4, lost one in wave 2.

Watch for the video later today.

Only uploading waves 7, 10 with extraction.

#50
KentGoldings

KentGoldings
  • Members
  • 976 messages
classes don't suck, players do. The Human Soldier is very versatile. I guess the issue is having the proper equipment. The grenades are pretty great. I wish there were more of them.
  • jasonxxsatanna aime ceci