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Human Soldier is useless


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#76
neurovore

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ashwind wrote...

thegamefreek78648 wrote...

Challenge Accepted

Level 1 Soldier, Human Male
Location: Unknown
Enemy: Unknown
Challenge: Silver


<_< Is there any class/race that cannot do what the human soldier is doing in the vid? Except maybe the others come with better powers?


Eh. This video proves absolutely nothing. The fact that you took a level 1 soldier dilutes whatever point you were trying to make even further. Sot only was it a character with only one power at level one (discounting passives, if you picked any), you didn't even use the power. Not even once in the vids you posted. You said "I guess I'm better at playing soldier than I thought". To be honest, you weren't playing a soldier (I especially loved the fact that you'd rather use survival kits rather than take some shields from AR ;). You were playing a Falcon. What you did in the vid, could have been done with ANY character.

That said, I like the soldier at times myself. It's good for release when you've been sniping or vanguarding for too long. I tend to play mine with something silly like Kishock or Graal. Knockdown with cs, finish with a weapon that makes a bloody mess or a funny ragdoll effect. Win. Some of the funniest stuff I've done with a soldier was a couple of silver matches with me as HS, and friends on Batarian and Turian soldiers, all equipped with a Kishock (and a random Kroganguard who kept messing up my shots and getting killed). Full extraction in both games. Granted, I scored 3rd or 4th (though not by a large margin), but I place some blame on the fact that I wasn't hosting.

Modifié par neurovore, 25 avril 2012 - 11:50 .


#77
Dillon79

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heres how i see it after playing all the classes a lot and experimenting with everything. The human soldier is not as good as other classes power wise, concussion shot won't kill anything on gold. But when combined with consecutive headshots on something like a saber, black widow, or any of the powerhouse shotguns it can keep up with the other classes score wise. Personally i have never been outscored on my human soldier in a gold game no matter what (fastest game was 22 mins) and with the recent changes to AR the defensive evolutions turn you temporarily into a hulk, 50% weapon damage 40% damage reduction AND 1700 shields/health. This power is up approximately half of the entire game depending on your recharge. How anyone can think this is weak is beyond me. I still believe its not as strong as the big classes like winfil some engineers and techburst setups w/e, but if your tired of spamming powers for bursts and explosions human soldier is a great way to get the shooter feel back in the game, while not hurting your team at all.

#78
Eriseley

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Love the class myself, Adren Rush fits me better than Biotic Charge. Wish it didn't preclude Conc Shot so much, though. Doing a soldier with shot soon to see how that goes.

#79
thegamefreek78648

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neurovore wrote...

Sot only was it a character with only one power at level one (discounting passives, if you picked any), you didn't even use the power. Not even once in the vids you posted. You said "I guess I'm better at playing soldier than I thought". To be honest, you weren't playing a soldier (I especially loved the fact that you'd rather use survival kits rather than take some shields from AR ;). You were playing a Falcon. What you did in the vid, could have been done with ANY character.


At level 1 all that A.R. does is reload your weapon and gives you a 50% weapon damage bonus, which is why I never used it to boost my shields, because it wouldnt.  As to why I didnt use it for the 50% weapon damage bonus, I was using a falcon with cryo ammo, im not looking for damage, im looking for crowd control.  As to why I didnt use it in those two clips to reload, I was reloading while hunkered down in cover while waiting for my shields to recharge or because I was drawing to much fire.

You say I was playing a Falcon, not a Soldier?  That's what the H.S. is, his weapon.  If I had taken a Mattock I would still be playing its capabilities, more so at level 1, rather than playing a concuspambot, even at level 20.

#80
CountSnackula

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Well, I'm a bronze-playing infant in MP, but I've had some blasts with +180%ish cooldown speed using practically nothing but the Mantis and a maxed ConcShot. Fire, wait for the click as the ammo counter resets to 1, fire a ConcShot which interrupts the reload animation, fire a rifle shot, repeat.

Modifié par CountSnackula, 25 avril 2012 - 02:19 .


#81
Paulus magintie

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I don't see the hate for Soldier they are versitile enough to play.

If something sneaks up behind you to melee you and you turn around then use cuncussion shot to stun them and roll out the way.

You can also roll out of a giant mod pit and chuck grenades into the group to cause massive AoE.
Use cuncussion shot from a distance to stop an enemy stopping your downed mate on the floor. (Did that often it was fun).

You can use any weapon without it damaging your recharge ability so you get to carry the stronger weapons.

So what you can't lift or stun people for long periods of time, or you can take down shields and barriers without the ammo upgrades. They are still useable.

#82
thegamefreek78648

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CountSnackula wrote...

Well, I'm a bronze-playing infant in MP, but I've had some blasts with +180%ish cooldown speed using practically nothing but the Mantis and a maxed ConcShot. Fire, wait for the click as the ammo counter resets to 1, fire a ConcShot which interrupts the reload animation, fire a rifle shot, repeat.


Hey, if thats how you like to play and you are good at rocking it, more power to you.  I just dont like doing it.  If I want to spam powers I'll rock my engineer :devil:

#83
Acktimeus

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Soldier is not useless but i feel he's still not up to par with the other classes.I still think he need some more buffs.
. If he only had his time dilation and ammo power from single player.

#84
Lionheartwolf

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i still love the HS although i have moved on from using them as much as i used to.

i still think its a great class that is crippled in MP for the same 2 reasons. the crippling amount of grenades on harder difficulties, and the lack of the ability to slow down time with AR. granted only one of those can really be fixed but AR was great in SP for that one reason. you can buff and tweak it all you want but it still is a critical piece missing. its nice to think that its ok to strap heavy weapons onto them, but that at best is a consolation prize and proves that their abilities are useless. if i had to recommend a way to fix AR i would suggest that it works more like hunter mode for geth (minus the see through wall thing) and gave it a unique buff to weapons like no reload time or zero recoil on any weapon. something that suggests that you are the best with any given weapon with that ability.

as for grenades we can only wait and pray the first MP patch addresses it. either make them respawn more often or have them respawn more grenades when they do. its so bad right now that if you have more than one class that uses grenades in your team you pretty much wasted 21 skill points. if at best i only have 1 grenade on average then that grenade needs to be something that destroys anything on any difficulty. i know people say go run out and collect grenades from all the chests but thats only works in between waves. you dont really want soldiers to turn into the next vanguards because they always have to run off on their own to keep a steady supply of grenades.

#85
lordshenlong

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i just rocked a gold match on random, got 120,000 final score, top of the table. And i did this with my human soldier without AR specced.

#86
Acktimeus

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I agree. Make the grenades spawn some more, that would help the soldier a lot.

#87
mass3stang

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It's a great class to play with. I used the falcon and concussive shot combo.

#88
D4rk50ul808

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Not "more" grenades, better ones. Soldier class should have much stronger frags than they do and all soldiers nades should be on a auto respawn like powers as well as in boxes. One per 30-60 seconds whatever keeps the balance. the rest of human soldier is great. Fix the concussive shot ammo power rank and add a burning effect to shredder and you could have a viable way to create tech explosions.

Why should a front line fighter have to hide in the back or run for a box every 30 seconds.

#89
Mattymc92

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The Human Soldier is a really good class with the right gun and abit of know how. I consistantly come top of the leaderboard on gold with my human soldier, using the M-99 Sabre with Adrenaline Rush and Frag Grenades, staying behind cover destroying enemies heads with the Sabre and using AR to restore shields and reload my gun, FG are used abit like a panic button when there is a group of enemies shooting me or if i just need to make a get away, throw the grenades, stagger the enemies then reposition myself.

#90
Sacrificial Bias

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I played a Silver match vs Cerberus on FB:W with a lvl 5 human soldier using a Mattock X. One person quit at Wave 2 after having been face planted no less than 5 times. I scored in the middle between a Lvl 20 Human Soldier and a Lvl 16 Quarian Infiltrator. I personally like the Human Soldier over the Turian Soldier.

#91
zRz Tyr

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Soldiers should get a much higher passive weapon damage boost than the other classes. They should be more durable than the other classes too. I maxed out adrenaline rush with the shield boost, so when my shields drop i use adrenaline rush and that gives me a few more breathing seconds. Concussive shot works like throw and frag grenades are ok, but they could stun enemies a little bit better.

#92
Whufpack

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Here's a pretty cool idea I tried using Adrenaline Rush to reload a heatsinked, clip extended Geth SMG activating Adrenaline Rush once your clip is around 30 shots to reload the weapon. If you don't pick the extend duration on Adrenaline Rush, the power is ready to use before you run out of ammo again!

Just make sure you got the weapon weight bonuses to have a pretty good +% to power CD's and you're all set.

The high speed shots were so constantly ramped in one match that I got someone over the mic to comment "Holy crap, dude!" XD

http://social.biowar.../index/11573212

Enjoy!

Edit: High = good :devil:

Modifié par Whufpack, 25 avril 2012 - 03:28 .


#93
neurovore

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thegamefreek78648 wrote...
At level 1 all that A.R. does is reload your weapon and gives you a 50% weapon damage bonus, which is why I never used it to boost my shields, because it wouldnt.

You're right. I hadn't promoted my soldier in so long I had forgotten about that part. Noob me.

thegamefreek78648 wrote...
You say I was playing a Falcon, not a Soldier?  That's what the H.S. is, his weapon.  If I had taken a Mattock I would still be playing its capabilities, more so at level 1, rather than playing a concuspambot, even at level 20.

Nevertheless. Pick a level 1 character of any other class, equip the Falcon and describe what the level 1 soldier did that you couldn't do on that class please ;)

Actually, to save time, I'll just get right to the point. You played a human character without any powers. Any class could have done the same thing. And what I actually meant was that the Falcon almost plays the game for you.

Anyways. The original point was just to nitpick at the informational value of the video. The joke's now passed. The human soldier is very much valid at Silver level, and can be fun to play. Just as anything else.

#94
Ashilana

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I kind of sympathize with the developers...they make dozens of balanced and interesting classes and people whine and play only a few.

I can see why many developers don't even try for balance...

#95
icedraggon39

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Personally i love my soldier classes i use both male and female soldiers the male spec'ed for offence so he is using a rev 3 with thermal clip and AP which does enough damage against brutes and atlas's and my female soldier is running the black widow and the only spec diff is she is using the headshot bonus... now for the concussion shot is used rarely unless a phantom is in my face and need a quick out...(not my job to officially kill only to weaken) or weaker enemies are in my way.

Now since soldiers have one of the highest wep damage bonus and since the adrenaline grants an additional 65% damage hurts a lot! I can compete even in gold runs. (might switch the rev with the mattock X) when doing gold runs. but the trick though i use constantly is fire off my rounds first, then before reloading pop adrenaline and i get an instant reload..... So a black widow now shoots six shot 3 at the 27 percent upgrade then the next three shots at the 65 % boost.... so every 6 seconds i throw out 6 rounds from a widow....

Same concept with the rev i get one clip at 27% then once i get down to 10 rounds i pop adrenaline and i get a full reload while still shooting!!! I get almost a full clip in at the boost and by the time the cool down is done im still shooting so technically i never have to reload so long as my timing is correct!

Now granted i can still be at the top on bronze or silver runs im usually second or 3 third in gold runs for points.... (not bad for crowd control)  I personally prefer the human to the turian for the simple reason with marksman your reloading a lot more and yes it's fun to shoot at a ridiculous speed but your not getting a damage boost (compared to adrenaline) which makes a difference in the higher lvl runs.... plus the B.S of aiming up while shooting is retarded (that 130 stability)

icedraggon39
N7 300
(stopped caring about rating a month ago)

#96
Cyonan

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Ashilana wrote...

I kind of sympathize with the developers...they make dozens of balanced and interesting classes and people whine and play only a few.

I can see why many developers don't even try for balance...


This game's class system doesn't even go anywhere near as in depth as an MMO like SWToR or WoW would, and it doesn't involve PvP. Both of those tend to induce more rage with some people.

The whining on these forums is actually nothing compared to the whining on WoW's or SWToR's forums last time I checked =P

#97
atum

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^ so true

#98
Kajan451

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Igipopp wrote...

This topic is beaten to death. Yes the soldier is kinda sucks, but woth a good weapon you can do on silver level.


Actually... i am using a Saber on mine, and he did okay on Gold (not talking about farming). If you only use a Saber and maybe (sorry forgot the name of the standard SMG.. the really light one) to deliver rapid fire Ammo effects. With Adrenalin Rush i can skip having to reload. I did spec AR to be short duration (tried to keep it in line with the cooldown), damage boost and for 1 power use while in AR.

I can kick in AR to reload the Saber while i am using the Saber for Headshots. With Damage Mod and Piercing or Scope it performs like a fast firing Carnifex. Outside from AR i am utilising the rather okay Reload of Concussive Shot alot. I am actually using it on about everything. I skilled CS for Force, which allows me to stagger most enemies, if i don't make them fall down. CS fires alot faster than Carnage, so i prefer CS over Carnage to be honest.

Its really kinda one fluid motion, once you know the stagger animations of enemies to fire a concussive shot as you got into aiming for its head. It staggers and that leaves you enough time for 1 to 2 bullets right into the critters head. Thats mostly enough to cause some good damage, if not outright kill the enemy.

I am not saying its the best class out there, but with a little aiming practice you can make it work. Though i consider Disruptor Ammunition a must with him for Gold runs, and thats when the SMG can be useful to help stripping Shields and barriers of Elites. Not perfect, and soldier is by far not my favorit class, but you can make it work. The Quarian Engineer gives me more trouble on Gold than the Human Soldier.

#99
LadyAlekto

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Revenant, ar specced as a "survival pack with cooldown", full defense and high damage frags = awesome supporter and crowd controller for gold biotics

Its my third favorite mg bearer, right after a justicar nest and fem/geth infiltrator

#100
Midou-Kun

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I'm sensing that tactical movement and cover fire is somewhat foreign to some people here. Lots of people are so focused on racking up frags that they forget that it's a "team" game and that each class has a role. Soldiers are there to take fire, gain some ground and provide cover fire while the infiltrators sneaks past, the adepts rock their biotic explosions, engies set up their sentries/decoys and lob their tech projectiles, vanguards line up their charges and sentinels... do whatever the hell they want, they're pretty versatile.

Soldiers hold the line, are first to the fray and last to leave.

But if that's the case, wouldn't the other races be better? Well, in some respects yes. Krogans are definitely beefier, Turians can handle assault rifles better and Batarians are deadlier in close quarters. But the thing is, mostly they're one dimensional. There's a reason that one of the final ranks of Alliance Training actually decreases the weight of any weapons by 20% because HS is versatile. While those other races are mostly stuck with just one weapon or combo, HS can mix and match their weapon choices according to the player's play style while keeping his power recharge rate in check. Also, of all the soldier races, HS has the fastest movement speed. Add combat roll to the mix and he/she can cover a lot of ground quickly to set up before the enemy does and give an opportunity for the team to move up.

AR is definitely the HS' best ability for this job. It replenishes shields (giving you more staying power to put down cover fire and cover more ground), raises your damage output (gaining more stopping power) and reloads your weapon (keeps you effective upfront). Concussive shot is there to give you space in a crowded room and frag grenades are pretty much self explanatory: point at mob, lob and watch the fireworks.

So, can HS handle any situation? Well, I'd have to give an answer in the form of a resounding no. Soldiers were not built to mow down the opposition. They are there to give the rest of the team a chance to actually do their jobs with minimal fear of being riddled with bullets from all angles.

I love playing HS (mostly on Silver. I'd like a good, familiar team to try Gold seriously) because it makes me think on my feet. I don't just stick to one cover throwing tech/biotics around nor do I just stick in the shadows to set up that scoped shot. I'm there in the thick of things, running from cover to cover as enemy fire whiz by, keeping the bulk of the opposition from overwhelming my teammates while they disable that device or take down that target or just ward off the horde.

In essence, the human vanguard may be better at the job... perhaps. I wouldn't disregard the novaguard's staying power, but I like to fight smart in the front lines so I think I'll stick with my human soldier.

Modifié par Midou-Kun, 29 avril 2012 - 05:24 .