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Does soldier suck in the single player like it does in multiplayer?


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#26
tractrpl

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Binary_Helix 1 wrote...

I hear you're stuck using Liara for biotics otherwise. She's not a character I like very much so who else could offer effective crowd control?


I somehow missed that part. I really don't know why people don't like her. I think it's related to people not playing LotSB DLC and then suddenly finding her with power. Yeah your pretty much screwed. That power is awesome for a reason, and THE REASON I play asaris in MP. If you're nice to her you can take her Stasis power. But she gives you her singularity power first. You have to be REALLY nice to get her stasis power. That was pretty much the only way I could break my "Liara addiction" in the game.

Modifié par tractrpl, 25 avril 2012 - 02:04 .


#27
Jog0907

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Tali can use drones for some CC , EDI as well with decoy though its less CC and more giving more stuff for the enmy to focus and disperse on.

Its true though the game needed more biotics not just one and a paid dlc guy (and even then Javik is better for setting biotic explosions not CC).

Concussive shot is somewhat decent even if it just staggers (Garrus, Ashley) and cryo (the ammo type and the projectile) can also be a somewhat good option (Kaidan) overload specced for jumps and neural shock can also knock most enemies down (Garrus, EDI and Kaidan I think), Vega's carnage can spec for knock down.

You can still pick a bonus power like stasis if you feel tech and combat CC is lackluster.

Modifié par Jog0907, 25 avril 2012 - 02:40 .


#28
The Milky Waver

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The soldier class will dominate anything and everything, given you have the appropriate arsenal of course, because soldiers rely on sheer firepower...and adrenaline rush, which is basically like turning on "God mode". (maybe an exaggeration, but oh well)

I hear it's the best class to choose for insanity mode, too.

Modifié par The Milky Waver, 25 avril 2012 - 02:38 .


#29
Delta_V2

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The Milky Waver wrote...

The soldier class will dominate anything and everything, given you have the appropriate arsenal of course, because soldiers rely on sheer firepower...and adrenaline rush, which is basically like turning on "God mode". (maybe an exaggeration, but oh well)

I hear it's the best class to choose for insanity mode, too.


A-Rush isn't nearly the easy-mode ability it was in ME2.  You get both less time dilation and less damage boost.  The only redeeming feature is the absurdity that is explosive incendiary ammo.

Soldiers are certainly not the best for insanity.  Granted, insanity in ME3 isn't really that hard, and you should be able to beat it with any class w/out too much trouble.

Infiltrators can pretty much do anything a soldier can do, but better.  Spamming Tac Cloak plus sniper rifles or shotguns results in massive amounts of damage, and Tac Cloak is also a better survivability tool than A-Rush.  Basically, Infiltrators are better at both CQC and long range than Soldiers.  I'd say Vanguards (w/ Charge-Nova spam) and Adepts (biotic explosions everywhere) are also more effective.

#30
tractrpl

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Delta_V2 wrote...

The Milky Waver wrote...

The soldier class will dominate anything and everything, given you have the appropriate arsenal of course, because soldiers rely on sheer firepower...and adrenaline rush, which is basically like turning on "God mode". (maybe an exaggeration, but oh well)

I hear it's the best class to choose for insanity mode, too.


A-Rush isn't nearly the easy-mode ability it was in ME2.  You get both less time dilation and less damage boost.  The only redeeming feature is the absurdity that is explosive incendiary ammo.

Soldiers are certainly not the best for insanity.  Granted, insanity in ME3 isn't really that hard, and you should be able to beat it with any class w/out too much trouble.

Infiltrators can pretty much do anything a soldier can do, but better.  Spamming Tac Cloak plus sniper rifles or shotguns results in massive amounts of damage, and Tac Cloak is also a better survivability tool than A-Rush.  Basically, Infiltrators are better at both CQC and long range than Soldiers.  I'd say Vanguards (w/ Charge-Nova spam) and Adepts (biotic explosions everywhere) are also more effective.


They nerfed adrenaline rush for ME3, but once I discovered that stasis was retconned to make enemies vulnerable while in a stasis field, I realized why. You don't need Adrenaline rush with Liara on your squad. However, like the OP said he doesn't like Liara for whatever reason, so he'll be at a bit of a disadvantage. Using other tools to stagger enemies will help, but they'll still be moving quite a bit and you won't be able to slow down time as much so they're still harder to hit than they were in ME2 or without Liara.

#31
cindercatz

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Soldier's basically there to draw fire, soak up damage, use the weapon damage bonus with AR to kill from mid range, and it has all the ammo types to take down both shields and armor, and cryo for crowd control. Plus it's got more weight bonus than any other class, so you don't have to worry so much about your preferred weapon combo lengthening your cool down times. It's my personal least favorite class, but it does have unique advantages.

In MP, I've seen, rather frequently, actually, soldiers rack up 75+ kills, pretty consistently, but I hate playing with the guys who do kill chase like that, because they're not using their tank ability to protect their caster and sniper teammates, back line fighters. So they're very effective, but in mp at least, try to watch your teammates' backs while they watch yours.

#32
jrus018

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the OP just sucks playing soldier in normal difficulty in SP lol

honestly imo soldier is the top 3rd tier rank in SP
just with the rank 6 evolution of incendiary ammo 'explosive burst' giving you 50% chance per bullet to do an AOE 150 damage for 2.5 meters making the pathetic Avenger AR to an overpowered Avenger AR

#33
therussianviking

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Soldier is decent in any application, but you have to work with some pretty serious handicaps to get it perfect. This is especially true in multiplayer, where you get weapons randomly. Case in point- it took me forever to get the phaeston for my turian. Once I did, it was too weak out of the gate to do anything unless I line up consistant headshots. The soldier is fun, but you have to work to get there. It doesn't have the instant gratifiaction of an infiltrator or vanguard.

#34
richard_rider

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Soldier is my favorite class, 2nd is infiltrator, don't really like the casters.

Never had a problem with soldiers in SP, cover, coordination, and diverse ammo. Usually I'll take Liara/Garrus, or Liara/EDI, crazy combo is Liara/Javik.

Incendiary ammo rocks, while I'll give teammates cryo ammo at half power, pretty much freeze/explode almost instantly. Disruptor is awesome for shields/barriers.

Shotgun(incindiary)/Pistol(cryo)/AR(disruptor) combo, don't use sniper rifles at all.

Upgraded accuracy on AR, I can pretty much headshot as easily as with a sniper rifle.

Modifié par richard_rider, 25 avril 2012 - 11:49 .


#35
Catastrophy

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Incendiary lvl 6 ammo is all I have to say...

#36
RCDuncan

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I played the soldier class once through ME2, and twice through ME3. I loved it. Incendiary ammo + CS is great. Grenades are really fun too. Didn't even really need to use Ad Rush too much (save for some phantom and banshee battles). And when you're able to get your squad members powers, decoy becomes really, really fun your second playthrough.

#37
Aipex8

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So, I play on PS3 and AR is still bugged for me (like it was in the demo). The more enemies there are the worse it is. One or two enemies and it works fine, more enemies and it starts delaying. I'll hit AR and my body will glow goldish but I won't get the time dilation or the visual filter. Sometimes it will kick in a few seconds later, but if there are a lot of enemies it won't kick in at all. This has totally ruined the soldier class for me. Is anyone else having this issue? I searched and all I find are threads referring to the demo.

#38
jasonxxsatanna

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I had it happen last night on the geth mission with the AA guns for a min or two it did bug out on me . . .and with MP soldier not being powerful enough. . . I think BW knows it if anyone follows the MP upgrades and changes forums they have increased the soldier the last 3 times I think I know the most current was 4/24 ARush and CS have been boosted along with some weapons

#39
tholloway93

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i played soldier on my first playthrough, and coincidentally all the way from me1 to me3 as well. after that, i tried out a sentinel and havent looked back - being able to do biotic explosions just gives out so much damage, using liara's singularity and then popping out and using throw on the lifted enemies makes massive damage. it also works on other enemies - liara warps, i throw = biotic explosion.

of course you could set up biotic explosions with your teammates... but i prefer to do it myself

not that soldier is a terrible class, just other classes seem to have more pro's than soldier does in my opinion. the best perk would have to be the ammo choices, incendiary rank 6 is great once you rank it up, but then on an NG+ you could pick disruptor or armor-piercing as a bonus so its up to you. AR is great if you wanna spend the whole game in a slow mo screen, its a doddle if playing on normal, but for insanity runs id say a sentinel or infiltrator is more beneficial in what it can do.

mp - only works if you're a krogan really.

Modifié par tholloway93, 25 avril 2012 - 08:42 .


#40
Firesteel

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Jog0907 wrote...

Tali is great since tech combos can be activated with combat powers as well (carnage, elemental conc, or ammo powers) plus the drones to help take fire away from you or to force enemies out of cover, and sabotage to lock some enemies down so you have more time to shoot them before having to go back to cover. Liara is also good because of what tractpl said.

For your soldier, marksman (the role not necessarily the skill) builds are the best, but IMO fare much better with weapons like the Raptor or Mattock, than a single shot SR. I think machine guns (or full auto rifles) benefit from the bonus power marksman if you want a build made around one.

Shotguns are viable but you need to use squadmate CC much more in order to get in range, for a relatively close range build that works well, you can use the argus with incendiary if you have it.

The soldier can make automatic weapons far more effective by taking the weapon effectiveness passive instead of the weight one. This makes incendiary ammo incredible, negating the need for AR with the automatic rifles. The only part of the game that I had trouble on is the final Kai Leng boss fight since his shield bar is way too sturdy.

#41
kingpenn_

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in multiplayer they nerfed the soldier class i use the krogan soldier only for the melee and i have a claymore shotgun other wise yea solider class sucks on multiplayer

#42
Abraham_uk

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Krogan soldier isn't too bad. (I only unlocked it in the demo. Can't wait to unlock it in the actual game).

Melee plus, fortification plus carnage = awesome.

But in general I'm not a fan of soldier.

#43
Athenau

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Infiltrators can pretty much do anything a soldier can do, but better. Spamming Tac Cloak plus sniper rifles or shotguns results in massive amounts of damage, and Tac Cloak is also a better survivability tool than A-Rush. Basically, Infiltrators are better at both CQC and long range than Soldiers. I'd say Vanguards (w/ Charge-Nova spam) and Adepts (biotic explosions everywhere) are also more effective.

Incendiary explosive + final combat mastery passive + adrenaline rush's instant reload trumps anything an infiltrator can do in CQC.

#44
RedCaesar97

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Athenau wrote...
Incendiary explosive + final combat mastery passive + adrenaline rush's instant reload trumps anything an infiltrator can do in CQC.

So true. Using Adrenaline Rush to instantly reload your weapon can turn the Claymore into a deadly 2-shot weapon:
Shoot > Adrenaline Rush > Shoot.

And if you spec Adrenaline Rush for the cast one power evolution (rank 6), this turns into:
Shoot > Adrenaline Rush > Shoot > Power

#45
Dead_Meat357

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tractrpl wrote...

In ME1 and ME2, if you look at the wikis for Insanity guides, they typically say the Soldier is the easiest of all the classes. So that's what I did, and I played soldier in ME3 and barely ever had to use medigel. Here are some tips:

Play more like an infiltrator instead of a vanguard. Adrenaline Rush + sniper rifles. Keeping back from the enemy also protects your squadmembers.

As with any class, avoid taking like-powered squadmates with you, so don't take Ash or Vega on missions, rely on power-based squadmates like Liara, Tali, and perhaps Javik instead. Kaiden would also be a good choice

Liara is an excellent choice for a squadmate. You could use her stasis in between your adrenaline rush cooldowns to freeze enemies to give you a chance to line up a headshot. Her cooldown times for stasis are faster than your adrenaline rush so you might end up using her more often than not to line up headshots. She's also good for crowd control against husks and such. Remember, keep her away from the action as much as possible. You don't need her to kill enemies, you just need her powers to help you kill enemies. She's fine hiding in a corner somewhere and just taking your orders for using her powers.

As with the above mention about Liara, don't ever enable auto squad power usage. This goes with any Mass Effect game.

Do this and you should be in great shape!


This is solid advice all around. I pretty much always play soldier class and this is exactly what I do. Sniper rifles, and Liara's powers make the game easy most of the time.

#46
Elecbender

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Dead_Meat357 wrote...

tractrpl wrote...

In ME1 and ME2, if you look at the wikis for Insanity guides, they typically say the Soldier is the easiest of all the classes. So that's what I did, and I played soldier in ME3 and barely ever had to use medigel. Here are some tips:

Play more like an infiltrator instead of a vanguard. Adrenaline Rush + sniper rifles. Keeping back from the enemy also protects your squadmembers.

As with any class, avoid taking like-powered squadmates with you, so don't take Ash or Vega on missions, rely on power-based squadmates like Liara, Tali, and perhaps Javik instead. Kaiden would also be a good choice

Liara is an excellent choice for a squadmate. You could use her stasis in between your adrenaline rush cooldowns to freeze enemies to give you a chance to line up a headshot. Her cooldown times for stasis are faster than your adrenaline rush so you might end up using her more often than not to line up headshots. She's also good for crowd control against husks and such. Remember, keep her away from the action as much as possible. You don't need her to kill enemies, you just need her powers to help you kill enemies. She's fine hiding in a corner somewhere and just taking your orders for using her powers.

As with the above mention about Liara, don't ever enable auto squad power usage. This goes with any Mass Effect game.

Do this and you should be in great shape!


This is solid advice all around. I pretty much always play soldier class and this is exactly what I do. Sniper rifles, and Liara's powers make the game easy most of the time.


I just spam Adrenaline Rush and Chakram Launcher.   My soldier's overall weapon damage is so ridiculously high that I can kill an Atlas in 2 magazines with AR on Insanity.  I'm not sure if the Chakram Launcher pierces the cockpit dealing double damage but I was shocked at the amount of damage I did.

Modifié par Elecbender, 27 avril 2012 - 04:47 .


#47
Dead_Meat357

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Elecbender wrote...

Dead_Meat357 wrote...

tractrpl wrote...

In ME1 and ME2, if you look at the wikis for Insanity guides, they typically say the Soldier is the easiest of all the classes. So that's what I did, and I played soldier in ME3 and barely ever had to use medigel. Here are some tips:

Play more like an infiltrator instead of a vanguard. Adrenaline Rush + sniper rifles. Keeping back from the enemy also protects your squadmembers.

As with any class, avoid taking like-powered squadmates with you, so don't take Ash or Vega on missions, rely on power-based squadmates like Liara, Tali, and perhaps Javik instead. Kaiden would also be a good choice

Liara is an excellent choice for a squadmate. You could use her stasis in between your adrenaline rush cooldowns to freeze enemies to give you a chance to line up a headshot. Her cooldown times for stasis are faster than your adrenaline rush so you might end up using her more often than not to line up headshots. She's also good for crowd control against husks and such. Remember, keep her away from the action as much as possible. You don't need her to kill enemies, you just need her powers to help you kill enemies. She's fine hiding in a corner somewhere and just taking your orders for using her powers.

As with the above mention about Liara, don't ever enable auto squad power usage. This goes with any Mass Effect game.

Do this and you should be in great shape!


This is solid advice all around. I pretty much always play soldier class and this is exactly what I do. Sniper rifles, and Liara's powers make the game easy most of the time.


I just spam Adrenaline Rush and Chakram Launcher.   My soldier's overall weapon damage is so ridiculously high that I can kill an Atlas in 2 magazines with AR on Insanity.  I'm not sure if the Chakram Launcher pierces the cockpit dealing double damage but I was shocked at the amount of damage I did.


Yeah a lot of soldiers do that. The M-99 Saber is extremely effective under adrenaline rush. You can actually carry that as your only weapon and spam AD all the time. I don't want to play the game that way, so I don't do it, but I can see why people do so. It makes things easier. In fact just about every class can spam the crap out of some power in single player and to a lesser extent in MP and just make short work of the enemies.

#48
tractrpl

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What weapons do you use to shatter the atlas glass? When I try using sniper rifles, it just destroyes them before I can shatter the glass.

#49
kylejhendrickson

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I was very effective as a Solider in SP paired with a good AR, and sniper rifle. The ammo powers really help you counter shields, armor, and everything else very well. The falcon works great to later in the game. I gave myself a bonus biotic or tech power to set off combos with biotic/tech squad mates. I found the experiences quite rewarding. While I missed my heavy arc projector from ME2 (that thing made things to easy) I liked the challenge.

#50
bahamutomega

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low level soldiers suck in MP - their ability to survive is miserable. above level 15, though, they are pretty kick-ass. i don't play soldier in SP - with the proper weapons, the Infiltrator can do far more damage and with the right squad members, you can have the same ammo flexibility. the infiltrator can also go <poof> <vanish> if you get into trouble and get out of trouble - usually killing whatever gets in the way. AR for the soldier slows everything down, allowing you to line up the perfect shot, but enemy damage is still incoming and usually unavoidable.