Even with the Bad end ME3 is still game of the year!
#26
Posté 24 avril 2012 - 01:04
#27
Posté 24 avril 2012 - 01:07
MattFini wrote...
I can't agree, OP.
Objectively, I think ME3 is a solid game. ME1 and ME2 were both masterpieces. ME3 doesn't come close to either of them.
1Auto-dialogue.
2Boring and lazy fetch quests (the overwhelming majority of the quests in ME3)
3Awful HUB world running animation
4Broken game journal
5Eavesdropping dialogue is lame and COMPLETELY uninvolving
6Too much in-game dialogue (instead of the cut scene conversations) tells me BW was lazy
7Fem Shep automatically flirts with Vega (drove me nuts)
8Lack of ME2 cast as squaddies
9Priority: Earth is lazy and awful
10The endings are an abomination
I'd say it's still a 7.
1- Auto dialogue was not terrible in every instance. I rather enjoyed hearing out peoples arguements while they bickered back and forth with each other. It was a nice reminder that the universe is not centered around shepard. We also had some great auto dialogue to contrast with the wheel. Emergency induction port anyone?
2- They weren't the greatest, but they did do somethings right. The fetch quests gave us a reason to explore the star systems. They gave us information on how each race was coping with the reaper threat and how their civilization operated.
3- The running animation was something that never bothered me. I did see some video show that shepard moves at a similar speed regardless of the animation. This is not a signifigant issue imo
4- The journal was not broken so much as refused to update as much as it did in the past. The map system announces npcs of interest, which can be used to track who you need to talk to when wrapping up a quest. Its a problem, but far from game breaking
5- Eaves dropping dialogue added so much atmosphere! Just walking around the citadel and hearing the senile old woman ask again and again about her missing son, the daughter who talked to the c sec officer about her parents, the volus who speculated about sanctury's money potential. Some dialogue is better served through eaves dropping
6- Seeing the characters move about the normandy and have conversations between themselves was a great experience. I loved javik and garrus comparing history or Vega and Cortez going back and forth. It was not lazyness as much as a different way of adding life to the ship and story.
7- I don't play a fem shep, but male shep did just fine.
8- This is as much a flaw as it is a strength. Having more squaddies on the normandy would not have added much to the experience. I think its better to do more with less than less with more. I liked the reunion with the me2 squad, but the devs already had alot on their plate. They are allowed room to breathe on the me 2 squad
9- I liked priority earth. You have your epic goodbye;s to your squad. You have running radio developments with your supporting companies. You gain insight on the state of london before and during the initial invasion. You travel between civilian homes and get a nice cut scene of an asari, krogan and turian doing their thing. It could have been much better, but its far from awful and lazy.
10- The endings were a mess, but hey the music was great
#28
Posté 24 avril 2012 - 01:14
#29
Posté 24 avril 2012 - 01:14
#30
Posté 24 avril 2012 - 01:16
I thought the intro was fine, but then, I might simply be comparing it to the rest of the game. It was a gimmick, though. It just showed the basic controls: story controls, movement controls, combat controls, and put in a little target practice. Story was secondary during that part, which I thought was okay.Mdoggy1214 wrote...
No, i think Bioware dropped the ball on a lot more than just the ending.
1. Autodialogue
2. Sidequests reduced to eavesdropping scanning fetch quests
3. No exploration4. Bad intro
5. Parts of the game are unfinished
6. Game is much shorter in length than ME2.
ME1 also had very little story during the Eden Prime tutorial other than introducing Saren and Sovereign.
ME2 had almost no tutorial during the intro at all. (The tutorial happens after Shepard wakes up.)
ME3 has very little story during the Earth tutorial other than introducing the invasion.
#31
Posté 24 avril 2012 - 01:16
ticklefist wrote...
Have people just not seen the 10 minute gameplay clip Irrational put out for Bioshock Infinite? ME3 doesn't stand a chance. Nothing does.
Can NOT wait for BioShock Infinite. ::drools::
#32
Posté 24 avril 2012 - 01:17
zarnk567 wrote...
, bottom line is there are still many big releases for 2012.
What big rpgs are coming out in 2012?
diablo 3 and bioshock are far more action than rpg
There is no rpg with those games aside from gameplay mechanics
#33
Posté 24 avril 2012 - 01:19
Mdoggy1214 wrote...
No, i think Bioware dropped the ball on a lot more than just the ending.
1. Autodialogue
2. Sidequests reduced to eavesdropping scanning fetch quests
3. No exploration
4. Bad intro
5. Parts of the game are unfinished
6. Game is much shorter in length than ME2.
The lazyness I see are people just dropping vague lists without putting forth any kind of real arguement. Much speculation and personal opinion...wait no even those arent present. Just lists....
Modifié par Dendio1, 24 avril 2012 - 01:19 .
#34
Posté 24 avril 2012 - 01:21
to be fair thats a well discussed topic tho so by now people know what you mean, you summed up everyones like/dislikes pretty wellDendio1 wrote...
Mdoggy1214 wrote...
No, i think Bioware dropped the ball on a lot more than just the ending.
1. Autodialogue
2. Sidequests reduced to eavesdropping scanning fetch quests
3. No exploration
4. Bad intro
5. Parts of the game are unfinished
6. Game is much shorter in length than ME2.
The lazyness I see are people just dropping vague lists without putting forth any kind of real arguement. Much speculation and personal opinion...wait no even those arent present. Just lists....
#35
Posté 24 avril 2012 - 01:22
Nobody should be buying any EA products if their going to endorse lying and not completing products before release. Then making players pay to get key points from games or to pay for their product they didn't complete in time.
Others companies are going to follow their lead if you let them do it. Be a good consumer. Complain and do not buy their products. Rent, buy pre-played or borrow games that you must absolutely play. Make them hurt and listen.
#36
Posté 24 avril 2012 - 01:30
MattFini wrote...
I can't agree, OP.
Objectively, I think ME3 is a solid game. ME1 and ME2 were both masterpieces. ME3 doesn't come close to either of them.
Auto-dialogue.
Boring and lazy fetch quests (the overwhelming majority of the quests in ME3)
Awful HUB world running animation
Broken game journal
Eavesdropping dialogue is lame and COMPLETELY uninvolving
Too much in-game dialogue (instead of the cut scene conversations) tells me BW was lazy
Fem Shep automatically flirts with Vega (drove me nuts)
Lack of ME2 cast as squaddies
Priority: Earth is lazy and awful
The endings are an abomination
I'd say it's still a 7.
I agree with all that, plus all the glitches that were so odvious that it is hard to believe that they weren't fix prior to release. In my opinion, GotY is a game that is fully satisifing without a DLC being needed to make it better or for clarification. Plus, GotY not only has the critics crowing about it, but the players are crowing about how great the game is out of the box. ME 3 only has the critics (75) saying it is GotY basically, while a large part of the players of ME 3 are not even close to saying it is GotY. The ending is the most important part of ME 3 because you want the players to saying," THAT WAS AWESOME," instead of,"What the hell is this crap!"
#37
Posté 24 avril 2012 - 01:31
What you need to take into consideration is that Bioware have a history of bringing large scale expansions to gaming series. Baldurs gate throne of Bhaal being one, Dragon Age awakenings being another, Shadows of unretide, Hordes of the underdark etc. for NWN. I'm maintaining a wait and see policy before i denounce anything.
The only negative thing for me was the incusion of multiplayer but that is personal opinion. I'm pretty antisocial these days and i like to be engaged by a good story rather pwn a load of noobs or kill thousands of ai bots.
#38
Posté 24 avril 2012 - 01:32
Dendio1 wrote...
zarnk567 wrote...
, bottom line is there are still many big releases for 2012.
What big rpgs are coming out in 2012?
diablo 3 and bioshock are far more action than rpg
There is no rpg with those games aside from gameplay mechanics
He said game of the YEAR not best RPG, besides I don't consider it a great RPG.
Modifié par zarnk567, 24 avril 2012 - 01:34 .
#39
Posté 24 avril 2012 - 01:34
A game that is not technically finished can't be the game of the year (customer point of view at least).
#40
Posté 24 avril 2012 - 01:34
zarnk567 wrote...
Dendio1 wrote...
zarnk567 wrote...
, bottom line is there are still many big releases for 2012.
What big rpgs are coming out in 2012?
diablo 3 and bioshock are far more action than rpg
There is no rpg with those games aside from gameplay mechanics
He said game of the YEAR not best RPG.
RPG of the year is often my game of the year.
Mindless shooters/fighters....ehh
Why destroy...when you can control via rpg elements:wizard:
Modifié par Dendio1, 24 avril 2012 - 01:35 .
#41
Posté 24 avril 2012 - 01:36
Dendio1 wrote...
MattFini wrote...
I can't agree, OP.
Objectively, I think ME3 is a solid game. ME1 and ME2 were both masterpieces. ME3 doesn't come close to either of them.
1Auto-dialogue.
2Boring and lazy fetch quests (the overwhelming majority of the quests in ME3)
3Awful HUB world running animation
4Broken game journal
5Eavesdropping dialogue is lame and COMPLETELY uninvolving
6Too much in-game dialogue (instead of the cut scene conversations) tells me BW was lazy
7Fem Shep automatically flirts with Vega (drove me nuts)
8Lack of ME2 cast as squaddies
9Priority: Earth is lazy and awful
10The endings are an abomination
I'd say it's still a 7.
1- Auto dialogue was not terrible in every instance. I rather enjoyed hearing out peoples arguements while they bickered back and forth with each other. It was a nice reminder that the universe is not centered around shepard. We also had some great auto dialogue to contrast with the wheel. Emergency induction port anyone?
2- They weren't the greatest, but they did do somethings right. The fetch quests gave us a reason to explore the star systems. They gave us information on how each race was coping with the reaper threat and how their civilization operated.
3- The running animation was something that never bothered me. I did see some video show that shepard moves at a similar speed regardless of the animation. This is not a signifigant issue imo
4- The journal was not broken so much as refused to update as much as it did in the past. The map system announces npcs of interest, which can be used to track who you need to talk to when wrapping up a quest. Its a problem, but far from game breaking
5- Eaves dropping dialogue added so much atmosphere! Just walking around the citadel and hearing the senile old woman ask again and again about her missing son, the daughter who talked to the c sec officer about her parents, the volus who speculated about sanctury's money potential. Some dialogue is better served through eaves dropping
6- Seeing the characters move about the normandy and have conversations between themselves was a great experience. I loved javik and garrus comparing history or Vega and Cortez going back and forth. It was not lazyness as much as a different way of adding life to the ship and story.
7- I don't play a fem shep, but male shep did just fine.
8- This is as much a flaw as it is a strength. Having more squaddies on the normandy would not have added much to the experience. I think its better to do more with less than less with more. I liked the reunion with the me2 squad, but the devs already had alot on their plate. They are allowed room to breathe on the me 2 squad
9- I liked priority earth. You have your epic goodbye;s to your squad. You have running radio developments with your supporting companies. You gain insight on the state of london before and during the initial invasion. You travel between civilian homes and get a nice cut scene of an asari, krogan and turian doing their thing. It could have been much better, but its far from awful and lazy.
10- The endings were a mess, but hey the music was great
1. I'm talking about Shep's auto-dialogue. Even though Tali's emergency induction port dialogue was very cute, that scene would've been much better had it been more interactive. Shep, just standing in the Normandy, repeatedly tapping the talk button wasn't everything that scene could've been. And that's just one example.
2. Fetch quests were not implemented well. Sometimes I'd be running past someone and then a "new quest" would pop up on my screen. This isn't the best way to make me care about doing them.
3. The running animation aboard the Normandy and the Citadel is crappy. No idea why, when it looks fine in both 1 and 2.
4. Journal was partially broken. When I click into my journal, it usually starts in the middle of the listed quests, meaning I always have to thumb up to get to my active quests. Towards the middle and end of the game, when trying to see the few quests I have left, the journal still opens in the middle of all my solved-out quests. So I have to scroll up to the very top. Time consuming and lazy.
5. There should've been more conversations on the Citadel that you could've eavesdropped. But these should not have been quests. If I'm trekking off to get a Volus' obelisk, I would like to talk to him to know why I'm getting it, what it will do and how it will help against the Reapers. Instead you just get a short conversation that prompts a quest. Meh. Not that best way to invest a player.
6. I think we're talking about two different things. I agree with this. I liked the way the characters would move about and talk with one another. I actually found the Garrus and Tali dialogue after Thessia quite moving when they debate who should talk to Liara. Very well done!
But when Shep approaches and talks to them, I much prefer to go into a dialogue wheel-driven cut scene where I have the option to drill deeper into conversation. The lack of this was immersion-breaking at times.
Yes, the crew should move around the ship and interact. No argument. It's great. But when Shepard is talking to them, we should always have a dialogue-wheel - just as it's been for two games. This was a step back, not an advancement.
7. Male Shep never forces himself on any of the female crew. That they suddenly make FemShep a horny fiend was annoying to no end. The FemShep I created wouldn't have any of Vega's nonsense. I felt like I was cheating on Garrus each time I talked to Freddie!
8. We can agree to disagree here. It's a disservice to ME2 when you spend a whole game building relationships only to have them ALL left on the sidelines.
9. Priority: Earth is a glorifed N7 map where you find endless hordes. It should've been the suicide run on steroids, with all of your squaddies (and the ME2 guys) playing a part in getting Shep to the beam. Instead, nothing. And outside of Garrus, Liara and Tali, the goodbyes are weak (again, especially the ME2 guys - TRIPLY if you romanced them).
10. We agree on the atrocity of the ending, AND the great music.
#42
Posté 24 avril 2012 - 01:37
Alot of those mindless shooters have great stories. Max Payne 3 looks like its gonna have a great story, along with Bioshock Infinite.Dendio1 wrote...
zarnk567 wrote...
Dendio1 wrote...
zarnk567 wrote...
, bottom line is there are still many big releases for 2012.
What big rpgs are coming out in 2012?
diablo 3 and bioshock are far more action than rpg
There is no rpg with those games aside from gameplay mechanics
He said game of the YEAR not best RPG.
RPG of the year is often my game of the year.
Mindless shooters/fighters....ehh
Why destroy...when you can control via rpg elements:wizard:
#43
Posté 24 avril 2012 - 01:39
#44
Posté 24 avril 2012 - 01:40
Dendio1 wrote...
zarnk567 wrote...
, bottom line is there are still many big releases for 2012.
What big rpgs are coming out in 2012?
diablo 3 and bioshock are far more action than rpg
There is no rpg with those games aside from gameplay mechanics
Who said anything about RPGs? We're talking about GOTY here. That doesn't necessitate being an RPG.
On top that, with the amount of customization allowed in Bioshock games, if they toss in a couple choices here or there, it would be as much an RPG as ME3.
#45
Posté 24 avril 2012 - 01:41
Just because I declare the background of this message to be purple, doesn't make it so.
#46
Posté 24 avril 2012 - 01:45
#47
Posté 24 avril 2012 - 01:45
#48
Posté 24 avril 2012 - 01:46
tschamp wrote...
MattFini wrote...
I can't agree, OP.
Objectively, I think ME3 is a solid game. ME1 and ME2 were both masterpieces. ME3 doesn't come close to either of them.
Auto-dialogue.
Boring and lazy fetch quests (the overwhelming majority of the quests in ME3)
Awful HUB world running animation
Broken game journal
Eavesdropping dialogue is lame and COMPLETELY uninvolving
Too much in-game dialogue (instead of the cut scene conversations) tells me BW was lazy
Fem Shep automatically flirts with Vega (drove me nuts)
Lack of ME2 cast as squaddies
Priority: Earth is lazy and awful
The endings are an abomination
I'd say it's still a 7.
I agree with all that, plus all the glitches that were so odvious that it is hard to believe that they weren't fix prior to release. In my opinion, GotY is a game that is fully satisifing without a DLC being needed to make it better or for clarification. Plus, GotY not only has the critics crowing about it, but the players are crowing about how great the game is out of the box. ME 3 only has the critics (75) saying it is GotY basically, while a large part of the players of ME 3 are not even close to saying it is GotY. The ending is the most important part of ME 3 because you want the players to saying," THAT WAS AWESOME," instead of,"What the hell is this crap!"
See i'm really suprised at this i don't know if people are viewing the first two games through rose tinted glasses.
ME1
The ideas were great but the whole thing was poorly executed, the hubs were just as small even the citadel, all the environments were reused.
Exploration
Again the ideas for exploration was great but really this was poor too much open space too many barren environments the list goes on really.
gameplay
awful
story
the best of three in my opinion
RPG elements
good but a cubersome UI and loads of pointless items cluttered things up
ME2
Again the hubs were better looked nicer especially Omega and afterlife, the citadel was poorer but probalby because you didn't have access to the presidium.
exploration
I really feel they dropped the ball on this if they'd only expanded on the mako mae it more streamlined and richer perhaps it would have been better than the dreaded planet scanning
RPG elements
again they should have streamlined an existing system it really did feel to stripped back
Story
Worst of three but still good i thought
Gameplay
Very good the whole rock paper scissors (armout, shields, barrier) mechanic is simplicty but made for compelling play. It also made you choose your team and powers carefully on higher difficulties.
ME3
Hubs
On a par with 2 nothng quite as arresting as when you stepped into afterlife but still good
exploration
better than 2 but my comment still stands that the game should really have built on the brave ideas of the first game
RPG elements
A much improved hybrid version of 1 & 2 there's also a lot more weapons and armour which is always good in an action rpg
Story
It was a lot cheesier than the other 2 but still good, i found it compelling and the ending well i've already talked about it suffice to say if there's more to it good, if not it's an abomination.
Modifié par SamFlux, 24 avril 2012 - 01:50 .
#49
Posté 24 avril 2012 - 01:47
if they toss in a couple choices here or there, it would be as much an RPG as ME3.
Considering Mass effect 3's most basic rpg elements pull references from custom decisions made up to 5 years ago...
Modifié par Dendio1, 24 avril 2012 - 01:50 .
#50
Posté 24 avril 2012 - 01:47
It could have been a contender.





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