Mad-Hamlet wrote...
Sparse wrote...
No.
The problem is the central plot arc and it would be a massive undertaking to fix that, so they will not be able to.
I do not know what your problems with the central arc are but I think the main problem is the introduction of major plot elements in the closing instanes of the story- this can easily and readily be fixed. Perhaps you are refferring to something other.
The headline problem with the story is that the player is given the mission, the authority to do this mission and the ability to do this mission within the first hour of the game and the rest of the game is the player carrying out that mission. That's not a good central plot arc for a story driven rpg (even for a story driven action game).
It could just about work if there was some sort of journey for Shepard, but the character does not develop (neither really does anybody else, even with the improved interaction between npcs). In ME1 you had the character develop from alliance marine to slightly rogue saviour of the universe, ME2 had the character develop through exploration of relationshops - that in part is why those games were good (particularly in the case of ME2). ME3 really has none of that. Without this character development ME3 basically ends up being Pac-Man - you move your character around collecting things being chased by baddies - it's also why it feels so short when it really isn't.
The reason the nightmares and the weird kid are in is for there to be a journey (Shepard folding under the pressure) but on their own they aren't enough because it isn't reflected in any other aspect of the game. Remove the nightmares and the Catalyst then you would be left with a fairly boring story that had a more coherent ending. Which would be better certainly, but it wouldn't be brilliant.
You are right that the introduction of major plot elements right at the end is a major issue - as is the fact that they leave what is going on entirely up to the interpretation of the player - but the central plot arc is too simplistic and not backed up by the rest of the sub-plots. That cannot be fixed. I think the fact that the ending is quite so bad is diverting attention away from the flaws with the core story.
Modifié par Sparse, 24 avril 2012 - 04:28 .





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