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Character Creation and more possibilities if Source Code is released


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#1
Avalon Aurora

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I just saw some youtube videos for the character creation of Phantasy Star Online 2!:o:wub:

Now that I've seen that, all other character creators seem sad and pathetic in comparison, especially NWN2 with the various bad headmodels on some races.<_<

If the source code does get released on NWN2, I'd love to see some re-vamps of the character creator using some of the techniques shown in Phantasy Star Online 2 as a mod, such as those adjustable 4 point things for height and weight, a slider for muscliness, adjustable face and eyes, various base clothing selections, various accesories, tattoos and the like. This would be perhaps part of a re-done graphics engine for the game, although I'd care more about getting the gameplay and bugginess and modability refined, you can't deny that people put a lot of time and effort into the character creator, and currently people will even restrict their race choices based on the fact that some races have really ugly heads.

Voices aren't that great in NWN2 either, as I was reminded in the videos when they tested voices for the character in the Phantasy Star Online 2 video, and had beautiful female voices, if in Japanese. The community can probably already do new voice-sets, so that would be something that might be considered for being done weather we get the source code released or not. Heck, I could do some more male sets if someone gives me basic instructions on how to record them (format and what sort of sounds and phrases are required) and is willing to put them into the game mode, as I've done some voice acting before and I've got a good sounding voice.;)

Setting up some new servers and improved online engine could really help us bring NWN2 communities back, which I desire even more now that NW is on its way and looks to be a crappy half-assed 4th ed based MMO that makes D&D Online look good.:sick:

We've also on the ruleset end got D&D Next on the way. Depending on timing and how different things are, it might be worth it to create a mod of NWN2 engine using D&D next ruleset, given that it is supposed to be going back to a more 3.5 like style rather than the way 4th was done, at least to a degree, along with some other hopeful improvements and stuff, although we'll have to wait and see.

Besides how characters look however, stats and stuff are important too. Kaedrin's stuff and such are great mods, but, and I'm sure this is partly due to the lack of source-code, we still don't have some classes properly implemented, or implemented at all, particularly psionics (which should have been relevant in the OC, given that we've got githyanki all over the place and a githzerai party member). Tome of Battle stuff would also be nice, and if released, it would be nice perhaps to have an OC mod related to it for Kelgar to multi-class to an unarmed swordsage rather than retrain to a monk. It would also be nice to have access to some stuff from other things that would expand on character creation, like capability to use templates, and some stuff from Unearthed Arcana (particularly stuff that isn't so much an alternate ruleset and can be implemented in a normal game, like bloodlines, racial classes, alternate races, class variants and class-ability alternates, etc.), as well as substitution levels from various books.

Along with all this, it would also be nice to have a 're-balanced' version of the game, geared less towards PNP core, and more towards how NWN2 works and fan-made balance changes, parts of which might be drawn from things like Pathfinder and such. For the re-balancing, some things like level adjustment buyoff might be worth looking at (looking at you Neeshka and various PC gensai, drow and such...).

Going along with all this might be a re-working of the OC, partly to test all of this and the integration of it all. Things that pissed us off in the way the OC was done could be fixed by the fans, such as less forced companions, some expanded gameplay, more SoZ style NPC interaction and social skills use and somewhat more open-ended leveling for the companions (I'd still probably limit it based on their personalities and stats and training, but there might be a few opportunities for reasonable multi-classing with them, such as potential for an unarmed swordsage Kelgar, Neeshka in an evil party gaining some Warlock levels, perhaps some compatible prestige classes, maybe changing some character's classes outright to ones that make more sense for the character, like Ammon Jerro to something like a conjuration specialist wizard, and Bishop to a Scout, since having divine magic as a ranger makes little sense for him). Given that changes to the story would probably be neccesary, we'd probably have to re-do voice work, but I suspect there are enough voice-actors out there in the community to pull it off. The greater difficulty is probably modelers and programmers for the other stuff above.

Looking back on this post a bit, I'm guessing most of this stuff is pipe dreams, but dreaming is fun.:wizard:

#2
Kaldor Silverwand

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A small amount of what you are describing was done in the OC Makeover, including multi-classing companions and allowing social skills of companions to be used. No graphics engine changes though.

Regards

#3
ncknck

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Unfortunately source code is not a synonym for bugless games and awesome new content being released. Were it to be released(which it will not) the only thing which will happen is a zillion of custom builds, introducing 10 new bugs for each one old fixed. Nwn2 has enough bugs already.

#4
painofdungeoneternal

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ncknck wrote...

Unfortunately source code is not a synonym for bugless games and awesome new content being released. Were it to be released(which it will not) the only thing which will happen is a zillion of custom builds, introducing 10 new bugs for each one old fixed. Nwn2 has enough bugs already.


Pretty negative there, if we had the source, i can pretty much guarantee 10 bugs fixed for every one introduced. ( and i've contributed a lot of bug fixes to both community content, and in the actual game, it's not that hard to maintain a higher level of quality than what seems to pass as acceptable with mainstream games.

I have no idea why people think that because you bought something, the amount you paid means a professional did it, and they spent extraordinary amounts of time making sure its quality is equal to the AAA hype. The reality is that games are rarely not rushed, made by programmers working extended overtime, who get laid off constantly, and making a product which for all intents and purposes disposable and relegated to bargain bins a few months after release.

And what i am describing is a high end publisher like Blizzard or EA, when you realize it's Atari who is publishing it, who had Obsidian make a game in a rushed year while bioware does almost the same game ( Dragon Age ) and takes 5 years.

Unlike the pro's, i don't have to justify the time spent hunting down the smallest of issues. I also can pick and choose which other builders out there i want to copy fixes from... so regardless of how many "builds" there are, i can pretty much guarantee a core group working on a quality product which exceeds the garbage most gamers are used to.

Once one version becomes the main one, anything others try to start will just get absorbed or ignored.

#5
ncknck

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And i wish you luck. It would be stupid of me to discourage anyone willing to fix the game.Maybe im just a bit skeptical because of lack of improvements for singleplayer, basically after all the years its just Reerons feats compilation and AI mod. (linked in the sticky).