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now that Bioware has abandoned SP (besides EC) does that mean no more patches???


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#51
Siansonea

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I don't think they'll abandon the SP game outright, but they are probably not going to develop many more SP games in the future. MMOs are just too profitable, why should they develop SP games? Because people want them? Pshaw, people want things like good writing and coherent storytelling, wanting something doesn't mean a damn thing. Like any company, they'll go where the easy money is. Who can blame them? If we want good SP games, we'll have to look elsewhere. But to be fair we should have realized that before ME3 came out, we just loved the setting so much we failed to heed the dire warnings of ME2's story. In hindsight, it's clear that there has been no clear course for this franchise since before ME2 was written. Whatever promise the Mass Effect setting had was irrevocably damaged in ME2 and completely annihilated (literally) in ME3. Live and learn, I reckon.

#52
Allen Spellwaver

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Chris Priestly wrote...

IsaacShep wrote...

Chris Priestly wrote...

There is also single player DLC (besdies the EC)

Not sure if you can answer but EC will be the first to get outta door right?


Yes, I think that is the plan.



:devil:

Good to hear. I really hope EC will be a success and the new beginning for BioWare.

#53
Siansonea

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Allen Spellwaver wrote...

Chris Priestly wrote...

IsaacShep wrote...

Chris Priestly wrote...

There is also single player DLC (besdies the EC)

Not sure if you can answer but EC will be the first to get outta door right?


Yes, I think that is the plan.



:devil:

Good to hear. I really hope EC will be a success and the new beginning for BioWare.


I don't know why anyone is getting their hopes up. There's only so much you can do to salvage something that is already a complete train wreck. And let's face it, the existing ending is a COMPLETE train wreck. It makes no sense, sure, but even if they did "clarify" it for us unwashed plebeians, it will still be a faux-existential deus ex machina. It will still represent a complete left turn that utterly trivializes Shepard's entire story. And we'll still have the RGB endings. We might find out the why and the how of them, but the what of them will still be really, really stupid. We might find out "why" the Normandy is going where it's going, why the people who are on the Normandy are there instead of somewhere else, but let's face it, they never thought about those things originally, and anything they come up with is going to smell like an azzpull. What else could it be? Oh, and "closure"? Thanks for, you know, actually telling us what happens to all these characters we've come to know, good of you to finally recognize that we actually care about what happens to them. What did you think, BioWare? That we were in it for your stories? Puh-leeze, ME2 was laughable, even more so in light of ME3. But there were good characters. THAT'S why we stuck it out. Well, that and we somehow didn't lose faith in spite of the Lazarus Project, working for Cerberus, and the Great Reaper Abortion. The fact that anyone can still have any faith in their writing ability at this point kind of floors me. How many times do we have to go to the well before we realize it has dried up?

#54
Michel1986

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Chris Priestly wrote...

Yes, I think that is the plan.



:devil:


What about the EMS issue ??? MP is required to get the best ending. I tried to do a new game + but even with that you don't get the so called ''perfect ending''

Fix it!

#55
TheAwesomologist

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Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.

#56
Michel1986

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TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


Yeah omega got hit bad.

#57
Dude_in_the_Room

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A-Slice-of-Pink wrote...

just be patient.


OH FFS DON'T EXAGGERATE!!!!

WHAT YOU'RE ASKING IS COMPLETELY UNREALISTIC!!!!!

#58
DaBigDragon

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TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.

#59
Siansonea

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DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.

Handwave handwave handwave. Bad writing? Do the wave!

#60
Atakuma

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TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.

I don't play games for how they end, I play them for fun, and more DLC equals more fun in this case(provided it's actually good).

Modifié par Atakuma, 24 avril 2012 - 06:35 .


#61
abaris

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Atakuma wrote...

I don't play games for how they end, I play them for fun, and more DLC equals more fun in this case(provided it's actually good).



I think nobody argues the fun part. But I also play them for a sense of achievement. To feel larger than life and I feel slightly let down, if I get a good pasting instead.

#62
DaBigDragon

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Siansonea II wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.

Handwave handwave handwave. Bad writing? Do the wave!


If you noticed, the rings on the Sol relay in all the endings started spinning backwards when the Crucible energy hit them. I'm sure that has something to do with why the energy released was not raw "kill everything" power. The crucible energy changed that power into whatever you chose for the ending.

I do not understand why people insist everything was destroyed like in Arrival.

#63
TheAwesomologist

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DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Pretty sure the relays go boom in all the endings. Just with different colors.

#64
Atakuma

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abaris wrote...

Atakuma wrote...

I don't play games for how they end, I play them for fun, and more DLC equals more fun in this case(provided it's actually good).



I think nobody argues the fun part. But I also play them for a sense of achievement. To feel larger than life and I feel slightly let down, if I get a good pasting instead.

understandable

#65
Siansonea

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DaBigDragon wrote...

Siansonea II wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.

Handwave handwave handwave. Bad writing? Do the wave!


If you noticed, the rings on the Sol relay in all the endings started spinning backwards when the Crucible energy hit them. I'm sure that has something to do with why the energy released was not raw "kill everything" power. The crucible energy changed that power into whatever you chose for the ending.

I do not understand why people insist everything was destroyed like in Arrival.


You really give them too much credit. They didn't think things through to that extent. I mean, if they had, they would have had a throwawy line of dialogue during the final conversation between Shepard and Deus. Deus would have told Shepard that Ex Machina wouldn't have the same effect as the Arrival kablooey. They simply didn't think of it. They were too busy hobnobbing with Jessica Chobot and high-fiving each other for their awesomeness to ever think "is there something I've forgotten?" Such introspection is for mere mortals, not BioWare top dogs.

#66
jtrook

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RinpocheSchnozberry wrote...

Chris Priestly wrote...

There have been 2 patches (not one as you claim) since launch and there are more to come.

There is also single player DLC (besdies the EC) and multiplayer DLC to come.



:devil:


If you give us DLC hints, we will give you cookies.  :innocent::innocent::innocent:

Or cupcakes

#67
AlanC9

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Siansonea II wrote...
Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.


Of course it's different. Don't tell me you actually thought that Bio showed us cutscenes of the Reapers defeated on Earth only to blow up the planet anyway a few seconds later.

Seriously, that's what you really thought happened?

#68
TheAwesomologist

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DaBigDragon wrote...


If you noticed, the rings on the Sol relay in all the endings started spinning backwards when the Crucible energy hit them. I'm sure that has something to do with why the energy released was not raw "kill everything" power. The crucible energy changed that power into whatever you chose for the ending.

I do not understand why people insist everything was destroyed like in Arrival.

Basic rule in story telling: Show, don't tell.
We've been shown what happens when a relay is destroyed, both in game if you played Arrival and the details are given in the Codex. We're shown at the end (no mater which color you choose) relays blowing up. (See here around the 1:25 mark).

until we're shown otherwise what do we have to go on?

#69
DaBigDragon

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TheAwesomologist wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Pretty sure the relays go boom in all the endings. Just with different colors.


Yes, they go boom, except for control which disables them, but my point is that unless your EMS is very low for destroy ending, the energy they release DOES NOT automatically kill everything.

#70
TheAwesomologist

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DaBigDragon wrote...

TheAwesomologist wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Pretty sure the relays go boom in all the endings. Just with different colors.


Yes, they go boom, except for control which disables them, but my point is that unless your EMS is very low for destroy ending, the energy they release DOES NOT automatically kill everything.


False.
Look at the video of the Control ending. The relay explodes (they just don't show the full 10 second version of the explosion. See the 1:30 mark).

And yeah, honestly when i completed the game I figured each system with a relay in it just became star dust. then we get a Garden of Eden shot. The end of Mass Effect 3 is Shepard pushing one of 3 reset buttons.

#71
Guest_Nyoka_*

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AlanC9 wrote...

Siansonea II wrote...
Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.


Of course it's different. Don't tell me you actually thought that Bio showed us cutscenes of the Reapers defeated on Earth only to blow up the planet anyway a few seconds later.

Seriously, that's what you really thought happened?


It's more like you watch the relays explode and think "wait a sec, wasn't this superdestructive as we were shown in Arrival?" Then you go to twitter and the forums and ask that and a dev tells you "oh, ah, um, nooo, of course not, it's just...an overload, yeah, that's it, the relays overloaded, it's totally different. Um. Yeah."

It's been like this for a lot of these kinds of questions. Like how are the fleets supposed to survive the decades it will take them to go back to their planets even at FTL speed. They only thought about the super deepities of the ending, and were so amazed at themselves by the marvellous symbolism and the maturity of their artz skillz that they didn't realize the prosaic, realistic implications of their poetic vision. So they improvise. They said FTL travel could be made faster by researching the Reapers' mass effect cores, forgetting that the whole point of the destruction of the relays is the symbolism of a new galaxy built on our own terms, free of Reaper influence - meaning if we can co-opt the Reapers' mass effect cores, we could just as well co-opt the mass relays. So the symbolism loses all its meaning. They're simply making it up as they go, and it's very difficult to consistently make sense when you have to resort to that.

Modifié par Nyoka, 24 avril 2012 - 07:03 .


#72
DaBigDragon

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Siansonea II wrote...

DaBigDragon wrote...

Siansonea II wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.

Handwave handwave handwave. Bad writing? Do the wave!


If you noticed, the rings on the Sol relay in all the endings started spinning backwards when the Crucible energy hit them. I'm sure that has something to do with why the energy released was not raw "kill everything" power. The crucible energy changed that power into whatever you chose for the ending.

I do not understand why people insist everything was destroyed like in Arrival.


You really give them too much credit. They didn't think things through to that extent. I mean, if they had, they would have had a throwawy line of dialogue during the final conversation between Shepard and Deus. Deus would have told Shepard that Ex Machina wouldn't have the same effect as the Arrival kablooey. They simply didn't think of it. They were too busy hobnobbing with Jessica Chobot and high-fiving each other for their awesomeness to ever think "is there something I've forgotten?" Such introspection is for mere mortals, not BioWare top dogs.


I agree that dialogue clarifying how the destruction of the relays in this instance is different from the one in Arrival could be beneficial, however I myself understood the Catalyst's explanation of what happens when you release the energy of the crucible as just that, releasing the energy. To me, this did not = everything dies. The relays are just used as a transmission vector. Thus, the different looking explosion (transparent) versus the explosion in Arrival (solid blue) and the rings spinning backwards.

#73
Siansonea

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AlanC9 wrote...

Siansonea II wrote...
Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.


Of course it's different. Don't tell me you actually thought that Bio showed us cutscenes of the Reapers defeated on Earth only to blow up the planet anyway a few seconds later.

Seriously, that's what you really thought happened?


No, what I really thought happened was that they completely forgot about what they had established in Arrival when they wrote the ending. That's what I thought had happened, Mr. Snarkypants. So, dial back on your Condescending-O-Meter, mmkay?

#74
Siansonea

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DaBigDragon wrote...

Siansonea II wrote...

DaBigDragon wrote...

Siansonea II wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.

Handwave handwave handwave. Bad writing? Do the wave!


If you noticed, the rings on the Sol relay in all the endings started spinning backwards when the Crucible energy hit them. I'm sure that has something to do with why the energy released was not raw "kill everything" power. The crucible energy changed that power into whatever you chose for the ending.

I do not understand why people insist everything was destroyed like in Arrival.


You really give them too much credit. They didn't think things through to that extent. I mean, if they had, they would have had a throwawy line of dialogue during the final conversation between Shepard and Deus. Deus would have told Shepard that Ex Machina wouldn't have the same effect as the Arrival kablooey. They simply didn't think of it. They were too busy hobnobbing with Jessica Chobot and high-fiving each other for their awesomeness to ever think "is there something I've forgotten?" Such introspection is for mere mortals, not BioWare top dogs.


I agree that dialogue clarifying how the destruction of the relays in this instance is different from the one in Arrival could be beneficial, however I myself understood the Catalyst's explanation of what happens when you release the energy of the crucible as just that, releasing the energy. To me, this did not = everything dies. The relays are just used as a transmission vector. Thus, the different looking explosion (transparent) versus the explosion in Arrival (solid blue) and the rings spinning backwards.


Oh, you must be a BioWare employee, or you're reeeeeeeeeally loyal. Go you.

#75
loungeshep

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bluewolv1970 wrote...

 you know, to fix the list of plot bugs as well as things like the inability to achieve 4000 ems in SP....or was the the one  patch it???  


I've achieved 4000 EMS in SP  without playing MP before....

But then VIDGAMEZ R S'RS BIZDNESS!!!!! right?