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now that Bioware has abandoned SP (besides EC) does that mean no more patches???


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#76
loungeshep

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DaBigDragon wrote...

Siansonea II wrote...

DaBigDragon wrote...

Siansonea II wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Oh yeah, because the mass relays exploding because of the Crucible SuperDuperMegaWeapon is totally different from a mass relay exploding because it gets an asteroid stuck in its round spinny things.

Handwave handwave handwave. Bad writing? Do the wave!


If you noticed, the rings on the Sol relay in all the endings started spinning backwards when the Crucible energy hit them. I'm sure that has something to do with why the energy released was not raw "kill everything" power. The crucible energy changed that power into whatever you chose for the ending.

I do not understand why people insist everything was destroyed like in Arrival.


You really give them too much credit. They didn't think things through to that extent. I mean, if they had, they would have had a throwawy line of dialogue during the final conversation between Shepard and Deus. Deus would have told Shepard that Ex Machina wouldn't have the same effect as the Arrival kablooey. They simply didn't think of it. They were too busy hobnobbing with Jessica Chobot and high-fiving each other for their awesomeness to ever think "is there something I've forgotten?" Such introspection is for mere mortals, not BioWare top dogs.


I agree that dialogue clarifying how the destruction of the relays in this instance is different from the one in Arrival could be beneficial, however I myself understood the Catalyst's explanation of what happens when you release the energy of the crucible as just that, releasing the energy. To me, this did not = everything dies. The relays are just used as a transmission vector. Thus, the different looking explosion (transparent) versus the explosion in Arrival (solid blue) and the rings spinning backwards.


So basically the relay energy is released with the Catalyst energy in a way that doesn't wipe out entire systems

#77
Raiperai

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loungeshep wrote...

I've achieved 4000 EMS in SP  without playing MP before....


Funny how no one claiming that has been able to produce one single screenshot of their 4000+EMS with a 50 percent readiness rating.

You won't be an exception.

#78
DaBigDragon

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TheAwesomologist wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

DaBigDragon wrote...

TheAwesomologist wrote...

Not sure why anyone could be excited for more single player DLC. Shepard dies, galaxy goes boom. Any new DLC won't change that.

Retake Omega? That system had TWO relays that go boom in it.


The relays being destroyed does not kill the entire galaxy in any of the endings. Only synthetic life in the destroy ending.


Pretty sure the relays go boom in all the endings. Just with different colors.


Yes, they go boom, except for control which disables them, but my point is that unless your EMS is very low for destroy ending, the energy they release DOES NOT automatically kill everything.


False.
Look at the video of the Control ending. The relay explodes (they just don't show the full 10 second version of the explosion. See the 1:30 mark).

And yeah, honestly when i completed the game I figured each system with a relay in it just became star dust. then we get a Garden of Eden shot. The end of Mass Effect 3 is Shepard pushing one of 3 reset buttons.


I asked Michael Gamble (Producer on Mass Effect series) about the control ending. His reponse was that the relays were disabled in the Control ending. See here:

https://twitter.com/...481533239865344


To your second statement, if that were true then the Normandy and everyone aboard would have been completely obliterated along with everything else since they do not outrun the blast as evidenced by the Synthesis ending. (Joker with green eyes and circuit pattern skin).

The only ending that is a massive "kill everything reset button" ending is Destroy with low EMS.

I'm hoping Extended Cut changes this interpretation that a lot of people seem to have that no matter what everything dies, because this is wrong.

#79
Chris Priestly

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Sicne this has moved into spoilers, and sicne I disproved the OPs post, this gets closed now.


LOCKDOWN!



:devil: