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Arc Pistol - Am I missing something?


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64 réponses à ce sujet

#26
Tangster

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BoomDynamite wrote...

Tangster wrote...

BoomDynamite wrote...

I kinda' like it. To me, it is a better version of the Predator. It does similar (if not more) damage to the Predator, when charged can outdo the Phalanx, has a nice clip size, and is versatile. The only problem I have with it is its weight. It's like your carrying a Hornet + a Predator. Overall, it is very good for power classes.

An Arc X does less damage than a Predator I.

How?

https://docs.google....bWc&output=html 

#27
Kittstalkur

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Zhuinden wrote...

How about the Geth Pulse Rifle?


I have two reasons for using one on my Geth Infiltrator. One, why not, it's not like the additional weight actually hampers me any. Two, it obliterates swarmers.

#28
BoomDynamite

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Tangster wrote...

BoomDynamite wrote...

Tangster wrote...

BoomDynamite wrote...

I kinda' like it. To me, it is a better version of the Predator. It does similar (if not more) damage to the Predator, when charged can outdo the Phalanx, has a nice clip size, and is versatile. The only problem I have with it is its weight. It's like your carrying a Hornet + a Predator. Overall, it is very good for power classes.

An Arc X does less damage than a Predator I.

How?

https://docs.google....bWc&output=html 

No, an Arc Pistol X does slightly more damage than a Predator X

#29
uzivatel

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zhk3r wrote...

Zhuinden wrote...

How about the Geth Pulse Rifle?

Better than the Arc Pistol, and useful for setting up Tech Bursts. I would rather use the GPR than the GPSMG, to be honest. The GPR can't compete with the Revenant or even the Phaeston. But it's at least usable, as the Arc Pistol is not.

GPR is accurate with almost no recoil which should make it decent against enemies who take extra damage from headshots.

Modifié par uzivatel, 24 avril 2012 - 07:27 .


#30
Axialbloom

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BoomDynamite wrote...

Tangster wrote...

BoomDynamite wrote...

Tangster wrote...

BoomDynamite wrote...

I kinda' like it. To me, it is a better version of the Predator. It does similar (if not more) damage to the Predator, when charged can outdo the Phalanx, has a nice clip size, and is versatile. The only problem I have with it is its weight. It's like your carrying a Hornet + a Predator. Overall, it is very good for power classes.

An Arc X does less damage than a Predator I.

How?

https://docs.google....bWc&output=html 

No, an Arc Pistol X does slightly more damage than a Predator X


Rate of fire.

#31
1337haxwtg

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I would just like to point out that the damage listed on the arc pistol's stat bar is for a fully charged shot. The charged shot uses 3x ammo, but hits 6 times as hard.

So the uncharged shots do 1/6 of the listed damage. I wish the arc pistol had built in disruptor rounds or something.

#32
BoomDynamite

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1337haxwtg wrote...

I would just like to point out that the damage listed on the arc pistol's stat bar is for a fully charged shot. The charged shot uses 3x ammo, but hits 6 times as hard.

So the uncharged shots do 1/6 of the listed damage. I wish the arc pistol had built in disruptor rounds or something.

Oh.

#33
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Grimy Bunyip wrote...

the rate of fire is 550.
~109 ms between shots.

How fast can you double click?
remember if your second click comes in 100 ms instead of 110, you won't fire your next arcpistol shot.
And it's not really humanly possible to realize you misclicked and click again after 10 ms.

that's why. On paper it looks nice.

but most humans click around once every 100 ms, tops.
So when they try their hardest, half the time they will click too quick, which essentially doubles the time before firing the next shot for that round.

it's very hard to access the full potential of the firing rate.
You'll likely get 1.5x less or so, around IE 360 RPM instead of 550 RPM


Which is why I have been saying over and over that the Arc Pistol would be fine if it was a full auto pistol.

But nooooooooooooooooooo, nobody wants to listen to an N7 2000.

#34
Tangster

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BoomDynamite wrote...

1337haxwtg wrote...

I would just like to point out that the damage listed on the arc pistol's stat bar is for a fully charged shot. The charged shot uses 3x ammo, but hits 6 times as hard.

So the uncharged shots do 1/6 of the listed damage. I wish the arc pistol had built in disruptor rounds or something.

Oh.

If you're good with the damn thing, more power to you. I'm not the kind of person who advocates kicking due to a slightly sub-optimal loadout.

#35
cronshaw

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I tried it when I first got it and thought it sucked. Then I saw a youtube guide with a guy who swears by it and he was a pretty good player. I've got it leveled up to VI so i figured I'd give it a shot. I hated it again. I'm not willing to say it sucks or is the worst gun in the game because there are good players who like it. But I don't like it. Probably just more evidence that the "_______ is the worst gun/class in the game" threads are pretty pointless.

Modifié par modok8, 24 avril 2012 - 07:46 .


#36
ZeroDivision

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Tangster wrote...
Post up your maths please. I don't agree.

Charged damage=318.6
Actual damage = 318.6 * [1+0.9(cloak bonus)+0.225(damage V)+0.2(huntermode)] * 2(headshot) = 1497.42
Phantom barrier = 1687.5


My bad. I was playing around with it on a Geth Infiltrator when I observed this, and I forgot about the global damage bonus from hunter mode.

Arc Pistol 10:
Damage per shot: 76.8
Charge damage multiplier: 2.0
Ammo used multiplier: 3.0
Chargedamage: 76.8 * (2.0 * 3.0) = 460.8

Weapon Damage Bonuses:
Weapon Spec bonus: 0.05 + 0.05 + 0.075 + 0.1 = 0.225
Damage mod 5 Bonus: 0.25

Global Damage Bonuses:
Hunter Mode: 0.1 + 0.05 + 0.1 = 0.25
Cloak Bonus: 0.5 + 0.4 = 0.9

Headshot Bonus = 1.5 + 0.2 = 1.7

Total Headshot Damage: (460.8 * (1 + 0.25 + 0.225) * (1 + 0.9 + 0.25)) * (1 + 1.7) = 4079.2896

Phantom Health: 2362.5
Phantom Barrier: 1687.5
Phantom Total: 4050.0

4079.2896 - 4050.0 = 29.2896 damage of overkill.

Modifié par ZeroDivision, 24 avril 2012 - 07:53 .


#37
Drummernate

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zhk3r wrote...

I thought the Incisor was the worst weapon in the game. Then I tried the Arc Pistol.


This.

#38
ZeroDivision

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Double post due to iPhone fail.

Modifié par ZeroDivision, 24 avril 2012 - 07:54 .


#39
Guest_BrookNone_*

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Personally I'm not sure I like how the pistols are handled in this game. If they are patterned after real life, then no one other than someone in a support role would ever take only a pistol to war. As best I can tell with the current maps it is not possible to engage an enemy at greater than say 200 m. A _great_ pistol shot can hit reliably at say 100 m. If you want to engage targets beyond that you'll want a rifle or a pistol with a scope. Even then we are talking about professional pistol shooters who shoot thousands of rounds each year. Your average pistol shooter is going to be shooting at less than 50 m. While I love pistols like the Carnifex and like the look of the Arc Pistol, I carry an Assault Rifle instead to have some semblance of realism. For the same reason I do not carry a "sniper" rifle. Since the combat in this game is so close, the battlefield-vision-penalities of using a scope (for me) outweigh the damage potential so I use "iron sights".

0.02 USD

Modifié par BrookNone, 24 avril 2012 - 07:54 .


#40
Tangster

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ZeroDivision wrote...

Tangster wrote...
Post up your maths please. I don't agree.

Charged damage=318.6
Actual damage = 318.6 * [1+0.9(cloak bonus)+0.225(damage V)+0.2(huntermode)] * 2(headshot) = 1497.42
Phantom barrier = 1687.5


My bad. I was playing around with it on a Geth Infiltrator when I observed this, and I forgot about the global damage bonus from hunter mode.

Arc Pistol 10:
Damage per shot: 76.8
Charge damage multiplier: 2.0
Ammo used multiplier: 3.0
Chargedamage: 76.8 * (2.0 * 3.0) = 460.8

Weapon Damage Bonuses:
Weapon Spec bonus: 0.05 + 0.05 + 0.075 + 0.1 = 0.225
Damage mod 5 Bonus: 0.25

Global Damage Bonuses:
Hunter Mode: 0.1 + 0.05 + 0.1 = 0.25
Cloak Bonus: 0.5 + 0.4 = 0.9

Headshot Bonus = 1.5 + 0.2 = 1.7

Total Headshot Damage: (460.8 * (1 + 0.25 + 0.225) * (1 + 0.9 + 0.25)) * (1 + 1.7) = 4079.2896

Phantom Health: 2362.5
Phantom Barrier: 1687.5
Phantom Total: 4050.0

4079.2896 - 4050.0 = 29.2896 damage of overkill.

Whoops. I was looking at the stats for the eagle.

#41
ZeroDivision

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Tangster wrote...

Whoops. I was looking at the stats for the eagle.


It's cool, we all make mistakes.


As to the topic at hand, the Arc is actually capable of some VERY high DPS, and is the second hardest hitting pistol behind the Paladin as far as single-shot, read: not Talon, pistols go.  I might just do a comprehensive analysis of it vs the Carnifex and Paladin when I get off work.

#42
Tangster

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ZeroDivision wrote...

Tangster wrote...

Whoops. I was looking at the stats for the eagle.


It's cool, we all make mistakes.


As to the topic at hand, the Arc is actually capable of some VERY high DPS, and is the second hardest hitting pistol behind the Paladin as far as single-shot, read: not Talon, pistols go.  I might just do a comprehensive analysis of it vs the Carnifex and Paladin when I get off work.

It's not that it's DPS can't be great, it's that it's real world DPS is limited by your ability to click fast enough. The 550 ROF mean you have to ba able to click 9.17 times a second to max it out. I can only manage 7.5/sec and only in bursts if I don't want RSI.
If you're only firing charged shots, then it's ROF drops to 60 due to the 1 sec charge time, making it's DPS at X similar to level 1 Carnifex(albeit with the plus of ingoring shield gate).

#43
MoeRayShep

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If the charge shot had the jump/stun abilities that the Arc Projector in ME2 had, it might be more worthwhile as a CC weapon;
but as it so happens, Chain Overload is already a scaled down Arc Projector. I tossed the gun once I realized it had got my hopes up by having "Arc" in the name.

#44
ZeroDivision

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Tangster wrote...

ZeroDivision wrote...

Tangster wrote...

Whoops. I was looking at the stats for the eagle.


It's cool, we all make mistakes.


As to the topic at hand, the Arc is actually capable of some VERY high DPS, and is the second hardest hitting pistol behind the Paladin as far as single-shot, read: not Talon, pistols go.  I might just do a comprehensive analysis of it vs the Carnifex and Paladin when I get off work.

It's not that it's DPS can't be great, it's that it's real world DPS is limited by your ability to click fast enough. The 550 ROF mean you have to ba able to click 9.17 times a second to max it out. I can only manage 7.5/sec and only in bursts if I don't want RSI.
If you're only firing charged shots, then it's ROF drops to 60 due to the 1 sec charge time, making it's DPS at X similar to level 1 Carnifex(albeit with the plus of ingoring shield gate).

Sorry, but that's incorrect.

Carnifex 10 (pure) DPS: ((60 / ((60 / 100) * (6 - 1)) + 1.5)) * (6 * 345.1)) / 60 = 460.1333
Arc Pistol 10 (pure, charged) DPS: ((60 / ((60 / 60) * ((18 / 3) - 1)) * ((18 / 3) * 460.8)) / 60 = 425.3538

This puts spamming Arc 10 charged shots, which isn't optimum DPS, at just behind the Carnifex 10 in pure DPS.

#45
TLK Spires

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it looks cool. and thats about it.

#46
Tangster

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ZeroDivision wrote...
Sorry, but that's incorrect.

Carnifex 10 (pure) DPS: ((60 / ((60 / 100) * (6 - 1)) + 1.5)) * (6 * 345.1)) / 60 = 460.1333
Arc Pistol 10 (pure, charged) DPS: ((60 / ((60 / 60) * ((18 / 3) - 1)) * ((18 / 3) * 460.8)) / 60 = 425.3538

This puts spamming Arc 10 charged shots, which isn't optimum DPS, at just behind the Carnifex 10 in pure DPS.

Carnifex 1 DPS=(276.1*100)/60 = 460.16666
Arc X Max charge DPS = (460.8*60)/60 = 460.8
Not accounting for clip size and reload time makes the difference in your calcs to mine.

Which ads the question, can you PM me your DPS forumla(annotated). It'll be a nice addition to my weapon spreadsheet.

Modifié par Tangster, 24 avril 2012 - 09:04 .


#47
ZeroDivision

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Interestingly enough I click at 10.7 times a second according to: http://scratch.mit.e...vortex19/820640

Is this unusual?

Modifié par ZeroDivision, 24 avril 2012 - 09:49 .


#48
cruc1al

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To get the most out of Arc Pistol, you're supposed to use both charged shots and snap/auto shots. The charged shot is nearly as powerful as a Carnifex bullet, whereas the snap shots can be fired practically as fast as you can click. If you charge the weapon in advance of a fight, then after firing it, instantly continue with a barrage of high rate of fire shots, you'll kill your enemy fast due to the high burst DPS. It's an effective weapon when used in this manner.

Modifié par cruc1al, 24 avril 2012 - 09:57 .


#49
MartialArtsSurfer

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ZeroDivision wrote...

Interestingly enough I click at 10.7 times a second according to: http://scratch.mit.e...vortex19/820640

Is this unusual?


ya, most people only can click 5-7 times a sec --I click at 7 per sec

I tried using macros/autofire/turbo boost in my gaming mouse but ME3 doesnt' recognize any of them

#50
Tangster

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ZeroDivision wrote...

Interestingly enough I click at 10.7 times a second according to: http://scratch.mit.e...vortex19/820640

Is this unusual?

That ones different to some I've tried. I'm topping out at 8.3, normally only score a max of 7.7.