Aller au contenu

Photo

Unused/cut Jack, Grunt, Jacob, Zaeed, Geth Prime combat lines during final battle + unused/cut GUI with assigning War Assets during final battle


  • Ce sujet est fermé Ce sujet est fermé
569 réponses à ce sujet

#26
Dendio1

Dendio1
  • Members
  • 4 804 messages
http://www.gamesthir...s-casey-hudson/

Here’s the entire text, unadulterated, giving great insight into what took place in the final days of Mass Effect 3′s development:

“I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, B) having argued successfully that Cortez shouldn’t automatically die in that shuttle crash, and c) having written Tali’s goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).

No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.

And honestly, it kind of shows.

Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn’t need to be peer-reviewe.d

And again, it shows.

If you’d asked me the themes of Mass Effect 3, I’d break them down as:

Galactic Alliances

Friends

Organics versus Synthetics

In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay — a deliberate “nothing happens here” area with one turret thrown in for no reason I really understand, except possibly to obfuscate the “nothing happens here”-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me — every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.

The endgame doesn’t have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here’s the horror the Reapers inflicted upon each race, and here’s the army that you, Commander Shepard, made out of every race in the galaxy to fight them.

I personally thought that the Illusive Man conversation was about twice as long as it needed to be — something that I’ve been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson’s goodbye.

For me, Anderson’s goodbye is where it ended. The stuff with the Catalyst just… You have to understand. Casey is really smart and really analytical. And the problem is that when he’s not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn’t hate it, but I didn’t love it.

And then, just to be a dick… what was SUPPOSED to happen was that, say you picked “Destroy the Reapers”. When you did that, the system was SUPPOSED to look at your score, and then you’d show a cutscene of Earth that was either:

a) Very high score: Earth obviously damaged, but woo victory

B) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.

c) Low score: Earth is a cinderblock, all life on it completely wiped out

I have NO IDEA why these different cutscenes aren’t in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don’t know. But holy crap, yeah, I can see how incredibly disappointing it’d be to hear of all the different ending possibilities and have it break down to “which color is stuff glowing?” Or maybe they ARE in, but they’re too subtle to really see obvious differences, and again, that’s… yeah.

Okay, that’s a lot to have written for something that’s gonna go away in an hour.

I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn’t tearing up over making a choice that, as it turned out, didn’t have enough cutscene differentiation on it.

And to be clear, I don’t even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes — all three of them.”


Modifié par Dendio1, 24 avril 2012 - 06:17 .


#27
SimplePlan2k8

SimplePlan2k8
  • Members
  • 318 messages

IsaacShep wrote...

SimplePlan2k8 wrote...
Probably asking too much for that to be in the EC though? :(

No, I think all this cut content is exactly the kind of stuff we can expect in EC. Why make something new when you can restore your ideas you didn't have time implement, no?


Very true, and it's not strictly gameplay so I guess they're right on the no more gameplay front (if that's even true)

You know, the potential of the EC has me excited. The ending was painful but if they did this right they could move the end up from abysmal to downright average =]

#28
ed87

ed87
  • Members
  • 1 177 messages
Hmm, the more we dig the more it stinks...

#29
Mr.House

Mr.House
  • Members
  • 23 338 messages

Hellfire257 wrote...

There's similar combat chatter from a Geth Prime as well. Here's the naming if anyone is interested:

end001_geth_prime_a_d_IntXXX.ogg

Why Bioware :crying:

#30
Mathias

Mathias
  • Members
  • 4 305 messages
More proof that the final 2-3 hours of the game were rushed.

#31
Illusive

Illusive
  • Members
  • 646 messages
Guess we'll be seeing this in the EC :D

#32
The Angry One

The Angry One
  • Members
  • 22 246 messages

Favourite store on the CitadeI wrote...

IsaacShep wrote...

Why haven't I seen this before?

Jack - www.youtube.com/watch
Grunt - www.youtube.com/watch

It's clear they they are taking part in the final battle o.O VERY interesting, so Bioware DID plan to show our squadmates in the final battle :o Let's hope it gets restored in EC

EDIT: Just to be clear, this ain't mine. Credit goes to our very own one and only Vertigo <3

------------------------------------

Looking at leaked script, it seems like they were also planning to have an UI (user interface) where we would be assigning our War Assets during the battle, Suicide Mission-style:

CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.

Conversation:

Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.

GUI:

Hammer resolution: summary of performance of the Hammer striketeam and casualty report.

Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.

... and they left this out... why?


Artistic integrity.

#33
adneate

adneate
  • Members
  • 2 970 messages
Hey BioWare still want to tell me this game is 100% complete and totally as you intended it to be? Since it seems like your precious "artistic integrity" was compromised before the game was even finished.

#34
shepskisaac

shepskisaac
  • Members
  • 16 373 messages

The Angry One wrote...

Artistic integrity.

They wouldn't have planned it at all if it was just "for artistic integrity". Rather obvious that they were running out of time.

Here's hoping we see all of this in EC :o

#35
Brightspoon

Brightspoon
  • Members
  • 39 messages
Interesting; did initially Bioware plan to show the companions and possibly the other war assets in the final mission? I hope they will include this in the extended cut.

[quote]IsaacShep wrote...
 First the cut 'Reaper retake Citadel" stuff, now this.
[quote]

I think i missed that bit; is there a link?

#36
Favourite store on the CitadeI

Favourite store on the CitadeI
  • Members
  • 640 messages

The Angry One wrote...

Favourite store on the CitadeI wrote...

IsaacShep wrote...

Why haven't I seen this before?

Jack - www.youtube.com/watch
Grunt - www.youtube.com/watch

It's clear they they are taking part in the final battle o.O VERY interesting, so Bioware DID plan to show our squadmates in the final battle :o Let's hope it gets restored in EC

EDIT: Just to be clear, this ain't mine. Credit goes to our very own one and only Vertigo <3

------------------------------------

Looking at leaked script, it seems like they were also planning to have an UI (user interface) where we would be assigning our War Assets during the battle, Suicide Mission-style:

CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.

Conversation:

Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.

GUI:

Hammer resolution: summary of performance of the Hammer striketeam and casualty report.

Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.

... and they left this out... why?


Artistic integrity.

:wizard:

#37
Dendio1

Dendio1
  • Members
  • 4 804 messages

IsaacShep wrote...

The Angry One wrote...

Artistic integrity.

They wouldn't have planned it at all if it was just "for artistic integrity". Rather obvious that they were running out of time.

Here's hoping we see all of this in EC :o


Thats what im betting on

#38
The Angry One

The Angry One
  • Members
  • 22 246 messages

IsaacShep wrote...

The Angry One wrote...

Artistic integrity.

They wouldn't have planned it at all if it was just "for artistic integrity". Rather obvious that they were running out of time.

Here's hoping we see all of this in EC :o


Assuming they even restore this stuff it'll hardly fix the ending, just make the London segment rather less barren and stupid.

#39
ShepnTali

ShepnTali
  • Members
  • 4 535 messages
http://www.gamesthir...s-casey-hudson/

*ahem*... boy, I'd sure like to see this guy handling the EC duties.

(call me silly, but I think he is)

#40
shepskisaac

shepskisaac
  • Members
  • 16 373 messages

Brightspoon wrote...

I think i missed that bit; is there a link?

I don't remember 100%, but I think it's from that unofficial Patrick Weekes interview thread. Either he or Mike Gamble said that they did plan to show Reapers retaking Citadel but didn't have enough resources

Modifié par IsaacShep, 24 avril 2012 - 06:18 .


#41
Dendio1

Dendio1
  • Members
  • 4 804 messages

ShepnTali wrote...

http://www.gamesthir...s-casey-hudson/

*ahem*... boy, I'd sure like to see this guy handling the EC duties.

(call me silly, but I think he is)


I'd be surprised if he wasen't at this point. Hes also the guy who gave the only hands on interview we have.

#42
Hellfire257

Hellfire257
  • Members
  • 1 060 messages

The Angry One wrote...

Hellfire257 wrote...

There's similar combat chatter from a Geth Prime as well. Here's the naming if anyone is interested:

end001_geth_prime_a_d_IntXXX.ogg


What?

WHAT?

WHAT!?


Well, when you put it that way I might upload it later on. I thought people knew already.

It's stuff like:
"Engaging Reaper forces"
"Initiating self-repair protocols"

Modifié par Hellfire257, 24 avril 2012 - 06:19 .


#43
ArchDuck

ArchDuck
  • Members
  • 1 097 messages
Hopefully that plus more makes it's way into the Extended Cut.

#44
darthnick427

darthnick427
  • Members
  • 3 785 messages
So it looks like time restraints was the problem. Fingers crossed they add this stuff back into the Ending DLC. I doubt it will happen but I can hope

#45
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests
Thanks for this. I lose faith in BioWare to deliver quality products every day with stuff like this.

#46
shepskisaac

shepskisaac
  • Members
  • 16 373 messages
Dendio1 & ShepnTali, please get this "omg Patrick Weekes is amazing and everyone else sucks" thing out of this thread. We're discussing cut content and what it means for EC, not using one developer to put others in bad light

#47
Cloudster

Cloudster
  • Members
  • 4 messages
Wow, what a shame that they didn't take themselves seriously enough to finish this game off properly. No worries boys, a game developer that actually takes pride in their product (Blizzard) will be releasing two titles this year ... take notes.

Oh and while your at it, take notes from CD Projekt, makers of The Witcher 2... They gave PC owners a FREE 10 gig upgrade to the enhanced edition and they even added more cinematics and closure for the very few fans that wanted more closure (endings were fine and nothing compared to the rubbish ME3 ending) .. still, they listened and every bit of extra content released is FREE.

So, it would seem you have some homework to do... we'll leave you to it.

#48
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
THIS HURTS ME!

#49
shepskisaac

shepskisaac
  • Members
  • 16 373 messages

Hellfire257 wrote...

Well, when you put it that way I might upload it later on. I thought people knew already.

It's stuff like:
"Engaging Reaper forces"
"Initiating self-repair protocols"

Yes, please upload it Hellfire! :D Did you find anything else interesting? Any other War Assets havign some cut files from London?

#50
Cribbian

Cribbian
  • Members
  • 1 304 messages

The Angry One wrote...
What?

WHAT?

WHAT!?


www.youtube.com/watch