Unused/cut Jack, Grunt, Jacob, Zaeed, Geth Prime combat lines during final battle + unused/cut GUI with assigning War Assets during final battle
#476
Posté 25 avril 2012 - 09:08
If the Geth help rebuild Earth, this makes me lean to Control over Destroy. However, we won't know what they're going to do with this until mid-July.
Just hope they do away with the Joker on planet Gilligan scene and the mass relay detonations which made no sense at all.
#477
Posté 25 avril 2012 - 09:08
Exousia001 wrote...
OMFG I LOVE GETH PRIME'S DIALOGUE!!!
The Geth are so emotional, even caring about rebuilding and reinforcing the quarians in battle.
I felt so bad that the Star-Brat claims otherwise. Obivously the brat was wrong.
Geth prime should be there no matter what. His dialogue really makes you think twice about choosing red.
Instead we never see past legion...and since he's already dead killing off the geth is not even a decision
#478
Posté 25 avril 2012 - 09:09
IsaacShep wrote...
Editing the OP and the title to make it more accurate in light of Mike Gamble's recent tweet:Jack - www.youtube.com/watchWe record a *lot* of extra VO. We don't use all of it, and by not using something- it doesn't mean there was content attached to it to cut.
https://twitter.com/...022240696385536
Grunt - www.youtube.com/watch
Jacob - www.youtube.com/watch
Zaeed - www.youtube.com/watch
Geth Prime - www.youtube.com/watch (not all dialogues are cut, some are in the game - Geth Prime stands in Tali's place under certain conditions)
------------------------------------
Looking at leaked script, it seems like they were also planning/considering (in early stages at least) to have an UI (user interface) where we would be assigning our War Assets during the battle, Suicide Mission-style:Now I can't wait for EC even more! Summer hurry up!CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.
Conversation:
Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.
GUI:
Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.
Sorry, OP.
Your links are as much "light of day" as this content will ever see.
The EC won't have it.
Modifié par cerberus1701, 25 avril 2012 - 09:15 .
#479
Posté 25 avril 2012 - 09:09
#480
Posté 25 avril 2012 - 09:12
Baihu1983 wrote...
Cobretti ftw wrote...
YOu guys are sure thats not suposed to be in the extended cut?
Bioware said no new gameplay parts just more on the ending scenes.
Do you have a source for that?
Also, you can add that dialogue into cutscenes.
#481
Posté 25 avril 2012 - 09:17
#482
Posté 25 avril 2012 - 09:20
Probably the same one that decided artistic vision> satisfying paying customersMesina2 wrote...
What bright mind at Bioware decided not to put that in game?
#483
Posté 25 avril 2012 - 09:29
IsaacShep wrote...
Editing the OP and the title to make it more accurate in light of Mike Gamble's recent tweet:Jack - www.youtube.com/watchWe record a *lot* of extra VO. We don't use all of it, and by not using something- it doesn't mean there was content attached to it to cut.
https://twitter.com/...022240696385536
Grunt - www.youtube.com/watch
Jacob - www.youtube.com/watch
Zaeed - www.youtube.com/watch
Geth Prime - www.youtube.com/watch (not all dialogues are cut, some are in the game - Geth Prime stands in Tali's place under certain conditions)
------------------------------------
Looking at leaked script, it seems like they were also planning/considering (in early stages at least) to have an UI (user interface) where we would be assigning our War Assets during the battle, Suicide Mission-style:Now I can't wait for EC even more! Summer hurry up!CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.
Conversation:
Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.
GUI:
Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.
Damn near everything we wanted for the ending.. and they cut it out?
#484
Posté 25 avril 2012 - 09:38
Humanoid_Typhoon wrote...
Probably the same one that decided artistic vision> satisfying paying customersMesina2 wrote...
What bright mind at Bioware decided not to put that in game?
With this, particularly with the GUI, they proved that that was just so much talk.
They went into this planning to provide the ending that the game itself anticipates. (One last battle with the Reapers)
That was chucked aside for a reason. I simply don't believe it was a lack of creativity (since that was there in the rest of the game) or some sudden attack of high-minded artistic existentialism
A lack of time and/or money due to business pressures is actually an explanation that I could respect for its honesty and forgive it.
But first, they just need to be honest about it. No deflecting. No teasing on FB and Twitter. No "Lucas-ing" the fans. ("If you are unfullfilled, you just don't get it.") Just the truth.
#485
Posté 25 avril 2012 - 09:55
Modifié par StElmo, 25 avril 2012 - 09:55 .
#486
Posté 25 avril 2012 - 10:20
I don't know at what point they plan on adding content in the Extended Cut but if they plan on revamping "Priority: Earth" then scenes like this will be very welcomed indeed. Plus it would make people happy to see some choices play out in the battlefield while Shep is elsewhere.
Modifié par NUM13ER, 25 avril 2012 - 10:26 .
#487
Posté 25 avril 2012 - 10:50
DA**MIT... if this is true.
If this was in game and ready to go gold.
If this is how it was to end.
WHY. WAS. IT. REMOVED? We really need some explanation and not speculation.
We keep getting more and more shadiness out of these two (EA & Bioware)... the trust level is in the negatives here.
#488
Posté 25 avril 2012 - 10:51
#489
Posté 25 avril 2012 - 11:08
I'm seeing this tendency everywhere in my country. Everything works well, until someone from "well-paid, not-working" group comes up with a "bright idea". Then everything goes to ****... I didn't think this habit would reach the West.
Modifié par Predi1988, 25 avril 2012 - 11:08 .
#490
Posté 25 avril 2012 - 11:14
Predi1988 wrote...
So they really had the good ideas from the start, then someone up top decided, that they need to be more "artistic"... Shouldn't those fire the guys? And don't let them interfere with the developers work?
I'm seeing this tendency everywhere in my country. Everything works well, until someone from "well-paid, not-working" group comes up with a "bright idea". Then everything goes to ****... I didn't think this habit would reach the West.
Thats corporatism. This is why everyone loves Gabe Newell, he lets people work on the project they want to do.
#491
Posté 25 avril 2012 - 11:16
IsaacShep wrote...
Editing the OP and the title to make it more accurate in light of Mike Gamble's recent tweet:Jack - www.youtube.com/watchWe record a *lot* of extra VO. We don't use all of it, and by not using something- it doesn't mean there was content attached to it to cut.
https://twitter.com/...022240696385536
Grunt - www.youtube.com/watch
Jacob - www.youtube.com/watch
Zaeed - www.youtube.com/watch
Geth Prime - www.youtube.com/watch (not all dialogues are cut, some are in the game - Geth Prime stands in Tali's place under certain conditions)
------------------------------------
Looking at leaked script, it seems like they were also planning/considering (in early stages at least) to have an UI (user interface) where we would be assigning our War Assets during the battle, Suicide Mission-style:Now I can't wait for EC even more! Summer hurry up!CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.
Conversation:
Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.
GUI:
Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.
after seeing the update, less optimistic 'bout summer. So it is possible to have good ideas and throw them out. Ouch.
#492
Posté 26 avril 2012 - 12:10
#493
Posté 26 avril 2012 - 12:42
...aye it does.
I really can't help but think the same person that came up with the "brilliant" idea to turn game content into the Day 1 "From Ashes" DLC tried to do the same thing here.
Brilliant B*stard: "Hey, this ending is great! You know what would be greater?! Turn it into a "True Ending" DLC that we can release in April for 10 bucks! By then, people will be finishing the game, see a glimpse of what's supposed to happen (was supposed to happen) and eagerly want a DLC that fills in the blanks! We'll make a killing!!! - All we need to do is cut up this glorious ending and throw a popup in at the end reminding folks to look forward to future DLC!!! Woot baby!"
Edit: URL
Modifié par Broham, 26 avril 2012 - 12:44 .
#494
Posté 26 avril 2012 - 12:46
#495
Guest_Fandango_*
Posté 26 avril 2012 - 01:16
Guest_Fandango_*
Modifié par Fandango9641, 26 avril 2012 - 01:17 .
#496
Posté 26 avril 2012 - 01:20
kw0lf wrote...
I wish bioware would just come out and admit they had a lot more planned for the ending and just didn't have the time and resources to create their true vision. It's painfully obvious that this is the case. I'm shocked by the corporate drone deny deny deny approach they've taken instead.
Well, we have quite a few political factors here -
1. Bioware can't come out and say the game was rushed, because that throws EA under the bus. Like it or not, Bioware isn't going to do that to their primary source of capital.
2. Bioware and EA can't come out and say that the endings were primarily the work of Casey Hudson/Mac Walters and throw them under the bus either. Why? Because that would be admitting incompetence, and hurts future sales of other games. Logically speaking, they'd be stupid to do it. (I mean, think about it, what's going to happen to your company in terms of investment / stock value if you essentially say 'Yeah, we hire idiots')
3. Bioware employees (i.e. not the companys official position) can't really come out and openly say stuff either (we all saw what happened with Patrick Weekes and how he pretty much went mute as soon as that stuff exploded). Fact is, they care more about keeping their jobs than feeding the frothing mouths of the internets. Can you blame them?
Basically speaking - everyone knows what went wrong and everyone knows what has to be done. But none of them can really say anything about it. They *have* to maintain the deny/silence approach because anything else would be incredibly stupid from a business standpoint. For what it's worth though, you can bet anything that Casey/Mac have probably been figuratively torn to shreds over this. I'd be willing to bet that they've been told that if EC isn't well received and DLC sales afterwards aren't good, that they're getting kicked to the curb after ME3 runs its total course - once the public attention to it is finally not there. Sure, it'll probably be something like "left to persue other interests" or some other such nonsense, but everyone knows what that means.
That said, I'm actually pretty confident that EC is going to be incredible. EA/Bioware have *alot* riding on this - looking at the activity of EA's stock value post-ME3-release is pretty indicative of that. I wouldn't be entirely surprised if those two were shut out of the process totally and the reigns handed over to Mike or someone similar to execute EC. Either way, EC has long reaching implications - a failure there will hurt DA3 sales as well as SWTOR subs, and future Bioware developments, even though those aren't even really related - but perception is everything.
#497
Posté 26 avril 2012 - 01:24
It's very hard to argue with your analysis. It's frustrating tho, b/c it would be some closure.Balmerick wrote...
Basically speaking - everyone knows what went wrong and everyone knows what has to be done.
#498
Posté 26 avril 2012 - 01:26
SimplePlan2k8 wrote...
Just another handful of proof that the ending was rushed and butchered due to time constraints
#499
Posté 26 avril 2012 - 01:48
it just seems like Bioware has made some really bad choices lately.
DA2 was a complete disaster, but its the disaster that Bioware intended.
ME3 was a fantastic game up until the end, but according to all the developers and Bioware staff, the horrendous ending was DESIGNED, not the result of a compromise.
why do we assume otherwise?
maybe they've just been missing lately.
These just seem like design choices to me.
#500
Posté 26 avril 2012 - 01:48
Baihu1983 wrote...
Cobretti ftw wrote...
YOu guys are sure thats not suposed to be in the extended cut?
Bioware said no new gameplay parts just more on the ending scenes.
Wrong.......
[/b]GambleMike so from the press release I'm understanding all the dlc will be is a few cinematics? Thats not what most wanted....

Michael Gamble[/b]
Modifié par MeldarthX, 26 avril 2012 - 01:49 .




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