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Romances in Dragon Age 3, need to make a roaring come back.


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#1
Cantina

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(Please be advised there MAY be spoilers, depending on how
you view such things. And yes this long, but with good reason).

 

When it comes to the romances in Dragon Age 2,
disappointment would be a nice way of putting it.


The only person I chose to romance in all my games is Anders
on the friendship path. The others just did nothing for me and of course, there
are reasons behind them all, but an explanation is not important right now. I
am going to use Anders for my rant because like I said I cannot comment on how
the others were.



Romancing Anders was interesting to say the least, but there
were problems on top of problems. Let us start in Act 1. You have the chance to
flirt with Anders up to three times.  I  rather enjoyed the line
“So that explains the whole sexy tortured look” simply
because, he does.  The second following
conversation was too short and left me confused.



I would have assumed with this conversation you could get to
know him on a personal level, but all I got was Anders apologizing about
Justice and then him hitting on me. The confusing part set in (depending on the
options) when he said he did not want to pursue a relationship because he might
hurt me. OK, (hit the pause button here). I chose to flirt with him in the
first conversation (after the Chantry incident) and accepted his flirting in
this conversation. I have chosen to pursue a relationship with someone who has
a spirit inside him, I should be aware of the risks. I do not need Anders to
shove it down my throat as if I am some idiotic child. I never got the chance
to make my stance on the matter, to have some way of explaining to him about
how I understood the risks. The only thing I got was some soap opera music
playing in my head and some obvious soap opera remarks.


When Act 2 came around your first conversation became a head
scratcher. Oh, do not get me wrong it was sweet but at the same time too (once
again) confusing. During this conversation, he expresses his feelings but
insist on you not doing this. Uh what? Again I should have been able to take a
stand here and tell him that I aware of the risks and would not be continuing to
flirt with you if I did not feel the risks was worth it. And if you’re the type
of player who is like “OK, fine, I give up” and choose to walk away, you end up
getting rivalry points. So basically if you choose to agree with Anders and
walk away before it gets too involved he gets pissed?! I know the writer(s)
were trying to make Anders come off a bit unstable but it does not need to be
in every freaking aspect of every conversation.


Once you completed the quest “Dissent”, you are given a
quest to speak with Anders. This conversation can result in a kiss from him.
This conversation was again sweet, but it also drove me a bit batty. As Anders
pulls away, he says (to a female) “This will be a disaster, but I cannot live
without it.” OK, Bioware should have cut the disaster part out. It would have
been simple and sweet to have him simply say, “We could die tomorrow, I don’t
want it to be before I tell you how I feel.” The reason the disaster part
irritates me is because your character has chosen to support Anders, you have
chosen to pursue the relationship and are well of the risks. Having to stuff in
the obvious in a romantic scene is not romantic. Now if you are on the rivalry
path I can see this line being thrown in, but the friendship path, just no.


At the end of the conversation, once again the dialogue
plays out like a soap opera. Anders tells you he will come to you tonight if
your door is open and if it is not open, he will know you took his warning at
last. I saw no purpose in this line whatsoever, rather pointless in fact. Why
give the player a line in which they have no control over? Let us say for those
players who decide that they do not want this and chose to keep their door
close. Well too bad, you have no option to close your bedroom door. And if your
door is closed from when you first entered the mansion it would not matter,
Anders walks in still.


The second part is the warning in that dialogue, it is again
idiotic to be placed there. I wanted my character to say to him, “Please stop
with the warnings, once was enough; I don’t need it drilled in my head.”
However, I do not blame Anders, since he is nothing but pixels; I blame the
writer(s).


Now the intimate night was, well nice, but to be honest it
could have been better, if they spent more time with it. To me it felt rushed
and unfinished. I loved it up to the point my character walked Anders to the
bed. I would have liked this scene better if it showed intimacy in a tasteful
way and not just two people on top of each other, fully clothed and kissing.
After you get control of your character again, I personally felt there was no
physical intimacy. Apparently, my character took the time to make the bed
afterwards, and then she and Anders decided to get dressed. How the hell is
that romantic?


I would have liked to see Anders and my character lying in a
messy bed, half-nude, in each other arms. Then you have the final dialogue that
takes place.  I know this scene plays out
on the Merrill romance path but it could have been used in this setting and I
would not have mind. After the dialogue is finished, Anders just leaves. OK, uh
I expect this from a one-night stand, but not from two people who decided to
spend their lives together. The scene could have played out far better if more
thought was put into it. For example, you and Anders could have falling asleep.
You awake in the morning to see Anders getting dressed; he tells you he needs
to get back to Darktown to deal with some patients. He kisses you on the
forehead, tells you he will see you later and leaves.


My first play through of this game, I assumed once you
wanted Anders to move in he would be there, maybe in a day or two. However, it
took him three years to move into your house. Uh, when my husband asked me to
move in with him (at the time we were dating) it did not take me three years to
do so.


Ok, so now you and Anders are officially together. I thought
“Oh boy, here comes the party banter about it, this should be good.” Sadly it
never came, not even from Isabella, which was a shock. In Origins pretty, much
everyone in your party was commenting about you and your romance. All I got in
Dragon Age 2 was a private conversation with Isabella then one later with
Varric. Merrill makes a comment about your relationship in Act 2 during party
banter and you hear no more until Act 3 when Varric makes a comment about it.
Considering how I mentioned above how the party reacted to your relationship in
Origins, this was a huge dive bomb.


Some of the party members seemed more interested in Aveline’s
personal life. Ok, these jokes are funny but come on, make a joke or two about
Anders and my female Hawke.


At some point during Act 2, you have the opportunity to give
Anders a gift. I assumed it would be Ser Pounce –a lot. Maybe you get a quest
that pops up at a certain point, which directs you to High town. There you meet
the friend, Anders, gave his cat too and this friend wishes you to return it.
If not that option, you could head to Lowtown and take one of the kittens Merrill
mentioned in party banter. To me given Anders something he loves and misses
having seems more meaningful then an amulet.

After giving the gift to Anders, he hopes one day to give
one as meaningful to you. I did not understand why if you are in a romance with
him; ask him for a kiss or to go to bed with you. The dialogue just hung there.
My husband walked in while this cut scene was playing and when it was over he said,
“What were the writers thinking?” I said “What?” He replied, “Why would they
put in dialogue that you cannot follow through with? Glad I stop playing this
game.” He shook his head and left the room.


Now on to Act 3 and oh boy what a mess this became. Now
Anders and my female Hawke have been living together for some time, I want to
know how their relationship is and how he is doing. For some crazy reason the
writers thought it was a good idea to give Anders a key this late in the game.
(Rubs forehead) If you told Anders to move in with you, an option would have
been to head to Darktown and give him the key not just as gift but to show that
you are serious about him moving in. Giving it to him so late in the game is
just, well, dumb.


It also makes it
difficult because this is the only time you can give Anders the key. So I
cannot say to him “I am more worried about you”, give the key then sleep with
him. You have only two choices to pick from so it comes down to a matter of
choosing the options wisely.


Now comes the time for Anders final quests and depending on
if you chose the rivalry or friendship path it is different. I always go the
friendship path with Anders. His final conversation before the “Last Straw” is
him apologizing for the events to come and how he feels about you. OK, if you
think you’re going to die, and you say you love this person, I would have
assumed a “final” kiss would have been in the cards, nope, just cuts off and my
Hawke is standing there looking around asking herself “What the hell was that
all about.” If she gotten a kiss, she would have walked off with a smile on her
face just assuming Anders was thinking the upcoming war might kill them or
along those lines. The conversation came off as break-up more than romantic
apology.


I always choose to save Anders and I felt like I was being
punished for siding with the Mages. The last conversation we have before the
final battle was bland and staler then bread. The reason I see it this way is I
found out how the Templar Side conversation goes and let us just say I was not
a happy camper. You mean to tell me if I side with the Templar’s Anders says he
loves me and kisses me, but I get neither of those in the Mage conversation?! I
would have assumed the writers would have put such things in especially since you
save his life and chose to stay with him. For someone who (according to the
writers) love is huge, this last conversation showed no emotion whatsoever. All
I got out of it was “You saved me? Glad your cool with running away with me,
now let’s go fight.” I get that the war is important but hell at least Alistair
was willing to say, “I love you” to my character before charging into the city.



I appreciate Bioware putting in romances; it makes the game
more interesting and realistic. They did a good job in Origins, but when Dragon
Age 2 hit, the job took a dive bomb and crashed.



For Dragon Age 3 I hope they do not slap the romance
together and assume its good enough. Either make it good or don’t put it in at
all, going half way and doing a half ass job of it, certainly does not bring a
smile to my face.


Here are the ideas:


*Be sure that the romance plays more into the game. This
means with companions, the story, everything. This way the player knows the
romance is going on and is not scratching their head wondering if it is even a
romance or just a relationship with benefits. You made some improvements with
this area in with the DLCs, but this should have been obvious placement in the
base game.


*Outside of the obvious, how about if the player has another
house, maybe they can click on a vase of flowers and it is from their romance.
Little things like that go along way. Even when I hear Anders, say in the game
as we approach the Hawke Estate and he says, “I cannot believe this is my home”
brings a smile to my face.


*Bring more balance to the Rivalry and Friendship paths. With
Anders romance friendship, many of the lines came off as more rivalry romance
lines then friendship ones. Telling a romantic friend this will be a disaster
is not something I would expect, rivalry yes, friendship, no.


*Interaction should come back. I was not a fan of I can only
speak to someone unless they wanted too. Or how about the fact I was only able
to kiss Anders four times (five if you side with the Templars) and only have
the option to sleep with him twice. I loved in Origins how you could ask your
romance both or either of these options any time you chose. You could go even a
step further and if your character chooses the “go to bed together” option,
they can choose to view the cut scene or skip it.


*Skin please, I am an adult not a child. This one area I am
completely baffled about when it comes to Bioware. They can show a Broodmother
with full view of breasts and NPCs or companions can talk about very dirty
things but when it comes to the intimate night, it plays out like an Amish porn
movie.

I am not expecting Bioware to go as far as Witcher does
(which I would be surprised if they did), but you can make intimacy scenes tasteful
with people nude. It really does not make sense to have two people completely
clothed on top of each other and then the scene fades to black as if you are
afraid to show it. No offense Devs but do you go home to your husband or wife
and when you get romantic, climb on top of each other fully clothed then walk
away satisfied? I am not seeking some in game porn show; I just want to see the
intimate romance play out. You gave a rather cheesy version of this in Origins,
(the whole being in their small clothes was odd) but at least it was there. In
Dragon Age 2, I assumed you would have stepped it up, instead you fell
backwards about a thousand steps.



*Be sure that when giving a gift to someone your interested
in or involved in it has meaning. And if that person is grateful and wishes to
return the favor allow the player to do so.





All I ask is please do the romances right in Dragon Age 3
bring back that fire you guys brought in Origins. I do not want to be tortured
again with the thought of being able to romance a companion but it actually not
being there. Do or not do, going half way certainly does not bring a smile to
my face.

I do appreciate you brining the romances in the games, it makes it far more interesting, just in Dragon Age 2, the interest was not all there.

Modifié par Cantina, 24 avril 2012 - 06:42 .


#2
David Gaider

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So... you played one romance, didn't like it, and therefore all the romances were "slapped together and assumed to be good enough"? So we should do it better.

There's some good feedback in there, but... gosh. It's just a little hard to find it persuasive amidst all the rest. Sorry you didn't like it, at any rate.

#3
Allan Schumacher

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I've actually always preferred the fade to black. I don't know why but I always feel weird watching it play out haha.

Maybe it harkens back to the less acutely visual days of BG2 and PST.

#4
Allan Schumacher

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Well, this thread may indicate that it's not actually a waste of resources haha.

LI definitely seem to be a staple expectation for BioWare games now and many people seem to love it.

#5
Allan Schumacher

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It is, and they do don't they? I can't understand why other developers haven't followed BioWare's lead on this. It seems there is an audience of people who will just play for the romances/story. The ones that play for all the other reasons seem to enjoy it as enhancing the roleplay experience (myself included in this bunch). What is there to lose?


I see it from Obsidian as well, which does have close ties to the BioWare people due to the Black Isle days, so maybe that isn't so surprising.

Though I know Avellone has stated he finds a more standard, relatively happy romance less interesting (often with a too clearly defined resolution), so that may affect how he implements them. Although Obsidian's work with Arcade Gannon was such a phenomenally well done homosexual relationship that I had ZERO clue whatsoever that it was even an option because he was just like anyone else unless you got to know him more (which I think is fantastic and awesome way to represent a gay individual).

As an aside, I also like how Shepard is completely unphased by Steve mentioning that he lost his husband, indicating that in his time it's just not an issue. Which I also think is awesome. This coming from a heterosexual, so I can only hope that most of the LGBT community feel it's a good gesture too! (they seem to)

#6
David Gaider

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Cantina wrote...
What I am saying is I used Anders romance as an example and picked it apart by showing what I viewed as bad flaws. My hope is that by bringing these issues forward will allow other players to comment on how they felt about whichever romance, they chose and if they found flaws.

When I go back in Origins and romance let us say, Alistair, I actually felt it was a romance. You did a lovely job smoothing it across the game. However, in Dragon Age 2 my romance with Anders felt disconnected and all over the place. It just did not have the same feel of being in a relationship. I think cutting out interacting with your romance whenever you so chose led to that disconnecting feeling.

Not saying I hated the Anders romance, I did like parts of it, but I just felt it could have been done better.


What this tells me, however, is that you liked the Alistair romance and disliked the Anders romance-- and yet used a single example to paint all the romances as if they were the same.

It's odd, too, because one of the points you brought up was how static "DA2 romances" were-- and yet Anders is actually the worst example of that, considering the character arc he has over the course of the game and how it can change based on his friendship/rivalry. Alistair is the least static of DAO romances, meanwhile, but only because he's the one most strongly tied into the main plot. You decide his fate in the end, but the amount you can actually change him is quite limited... and the other romance characters far less so. So generalizations based on these two examples don't really hold up.

An argument can be made that romances are better when they're tied to the main plot more strongly... but while that does allow a romance to be larger (Alistair was easily twice the content of the other characters in DAO), that does mean less of them. Great, you say? Sure... if you like Alistair. If one's recommendation is that romances should have more, more, more of everything... MORE conversations! MORE sex scenes! MORE interactions! MORE nuances!... I'm not saying you're actually proposing this yourself, but it's an attitude I see quite often here, and I doubt we'll ever reach the level of simulation that these people keep suggesting. Not without romance being the focus of the game.

And if one's suggestion is that, because they like Alistair, we should just keep doing that and only that-- repeatedly-- well, I'm glad they like Alistair so much. But that's really all I'll say about it. :)

I've mentioned elsewhere about some of the changes insofar as character/romance interactions go, but the answer is not just heaping more content onto them. Or, at least, that's not a realistic answer that I can actually consider.

#7
David Gaider

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The Sarendoctrinator wrote...
As for more skin showing in romance scenes, I'd rather not. It doesn't really bother me, but it isn't something I enjoy watching. I like scenes that are more focused on the emotional aspect of romance rather than the physical. It's enough for me to know that these characters I created got some action in the span of ten years. I don't need to see it happen.


Neither do I. I get that some people think we should show nudity in our sex scenes, or have multiple sex scenes... but the reason we shy away from that isn't because of ratings/censorship but because we're not keen on it. Often it just feels gratuitous (and someone can say whatever they like about the Witcher scenes, they were definitely gratuitous -- and that's not a reflection on the quality of the game itself, just the truth), particularly when used as the culmination of a romance... as if sex was the point of romance?

Some people might enjoy the "jackpot!" moment, I guess... but personally I'd rather get away from sex scenes completely instead of focusing on them even more heavily.

#8
David Gaider

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The Ethereal Writer Redux wrote...
You don't have to show them completely naked during the scenes and getting all raunchy though to really make it look more adult. I'm saying look because it just looks PG-13. But it definitely gives off an aura of being a mature moment.

Really, all that would need to be done -- for me personally anyway -- is just show the characters undressing in a scene tailored to their personalities, where we can see more of their skin in the process.


Ummm... yeah.

What you're describing is not simpler, it's actually more difficult. That's not clothing they're wearing. It's part of their model. So they can't "undress", or even start to. It would actually be more complex to show a model disrobing than it would to simply show them naked.

And despite the fact that some people seem to think we should just go ahead and show nudity, or that casual nudity is somehow more "adult" (or that it should simply be de rigeur in dark fantasy), I don't think we'd really be missing much by not having sex scenes at all (or the "afterglow" talk). At the very least, I wouldn't have to listen to people moan about how there's not enough skin, how they wanted different variations and positions, etc. etc. Frankly, such talk is more embarassing to listen to than interesting.

This doesn't mean they won't be there, as my opinion isn't the only one that matters, but my preference would be to have the "culmination" scene of a romance vary according to the character. Sexual depictions are fine for sexual characters (like, say, Isabela)... but even then if that leads to people going on about how they needed to see Isabela's ****** or Anders' ass in order for it to be a "real" or "adult" romance... then I'd just rather not contribute to it. And I think that's all I'll say about that.

#9
David Gaider

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Brockololly wrote...
Yet Anders goes Kamikaze terrorist no matter what, while Alistair can end up as 1.) King, 2.) Warden, 3.) Drunk/Exile, or 4.) Martyr and if you romanced him, the Warden's status can change accordingly too, whether thats as Queen or mistress or just staying as a fellow Warden or a widow of sorts. I think thats some reason people like it, is that its quite variable at the end. People like having choices/consequences like that. So while Anders might "change" based on friendship/rivalry, what does it matter if in the end he gets funneled down to the same plot point of terrorist no matter what? I think thats what people dislike most- having the illusion of some reactivity or choice only to have it smushed into a one size fits all ending that makes it obvious nothing you've had a hand in previously really mattered. Thats one of my major issues with DA2 overall, not just the romances.


If one's qualification for a good romance is that they need to be able to make decisions that affect them at the end, then fair enough-- though that was hardly the case for all of DAO's romances either, or really for any of the romances we've written. Being able to make decisions for your romance has never been the point and never will be. But if someone likes it when it happens, that's fine.

I do find it a little frightening, however, that someone could consider making decisions at the very end of a character's plot to be a "character arc"... or that Anders having the same event at the end of his plot represents the lack of an arc. Seems to be a fundamental misunderstanding between game and story there. Not sure whether it's mine or theirs... but I'm willing to bet there's a whole bunch of people eager to tell me just how it should be properly done. :)

#10
John Epler

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Disapointment wrote...

@ serTabris
I'm not sure what your asking, but I'm talking about getting my dialogue wheel more in-tuned to what my character thinks. So that if i check the "heterosexual" box when i generate the character then that reflects His/Her persona.Then when a flirt option comes up for a same-sex romance it's then turned into a unique refusal or doesn't even show up because of a character guide-line I set.


We aren't going to spend resources on this. Turn him down, and move on with your life. I recommend talking to any number of women that you may be acquainted with insofar as 'what do you do when someone flirts with you and you're not interested' is concerned. It is exactly the same thing.

Not to mention that you already determine your character's sexual orientation, and having someone of the same gender flirt with you doesn't change that. And we're not really interested in creating options or spending zots to further the idea that the very existence of homosexuality (because, aside from a single, easily rejected flirtation, there is no 'romance' here) is something that people should be allowed to hide from.

#11
David Gaider

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wsandista wrote...
but there needs to be an option to have a conversation to repair the damage your rejection did.


Considering you can get Anders to full Friendship three times over during the course of the game, you have plenty of time to regain any points you think you lost (if, indeed, getting Rivalry can be considered "lost points"... it's a path all of its own, and not a punishment). There's really no need for someone to get anxious because they got some Rivalry points with Anders, outside of a compulsive "must micro-manage every single point gain" mentality I guess.

Or do you mean repair the damage to Anders' feelings, in a more esoteric sense? That's slightly more bizarre territory.

#12
David Gaider

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Filament wrote...
I know you talk about how people saw rivalry as a penalty and how that was a great misconception about the system, but I don't know if that's really the case (it being a misconception). It can be both an alternate path and a penalty, depending on which path you're trying to achieve. Most people are probably going to go for friendship generally, so getting rivalry points would be a loss for them.


I suspect there's two ways that people play.

For some, they try to imagine where they want the character to end up (ie. "I want Anders at full Friendship") and then try to game all their responses to achieve that end. For others, they pick the responses that are most appropriate to the situation or their character and deal with the consequences as they unfold.

We write with the second playstyle in mind, and that sometimes butts up against the first. Getting a few Rivalry points with Anders is only a problem if you absolutely cannot stand the idea of "falling behind" where you want Anders to end up-- despite the fact that there's plenty of opportunities to do so.

It's possible there's others who just thought "rivalry = bad"... as in "this character doesn't like me, so it must be a bad thing". Complicated by the fact that this was how Origins did it. I mentioned this before, but I don't know how true it is. Just an observation of some responses I've seen.

Regardless, the level of panic some players exhibit at the prospect of getting some unwanted Rivalry points with a character is certainly interesting.

#13
John Epler

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LadyJaneGrey wrote...

BobSmith101 wrote...

whykikyouwhy wrote...

Some relationships may implement gifts as tokens of affection, or as some sort of pacification for things-done-wrong, as you are suggesting. But not all relationships. It's unfair to judge all reltionships on this criteria.


Got any examples where that is not the case ? I've never experienced or heard of any.

I have a florist on speed dial for nights when I have to work late.


You must not have gone through the "broke graduate student" phase of a relationship.  Not a whole lot of gift-giving, but an incredible amount of love during that time.


Or any time that you're trying to save money. If I showered my fiancee with gifts on a daily basis, I'm pretty sure there'd be a conversation about how much money I was wasting at some point.

But this is starting to move off-topic.

#14
John Epler

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Circumventing the swear filter to use a rather loaded slur is not a gangbusters idea.

Everyone else, let's take a deep breath and try to discuss things civilly and respectfully.

#15
John Epler

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Also unacceptable forum behaviour - calling someone an idiot.

#16
John Epler

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I think we're done with this thread. If folks would like to discuss romances without the bickering, they're more than welcome to start a new thread - however, if it turns into the same sort of thing it'll be locked again.