Dakota Strider wrote...
The DAO system for romances were by far, much better than DA2 for me. Just imagine replaying any of the DAO LI's, but instead of the multiple options in a conversation, only make your choices based by the icon next to the dialogueor ,
or a
and a
. That really increases the excitement doesn't it? (that was sarcasm). Instead of picking the choice based on the wording of what you felt, you are treated like you are illiterate.
And I think the DA2 romances would have been much improved if they were treated like DAO, and the player had to go by either instinct or common sense, instead of letting the game hold them by the hand. Why even bother with printing out the conversations? They could save some money just by marking everything with icons.
Also, it would be nice to have some interactions with any of your companions, that are fun/light-hearted, that are not considered to be come-ons flirts. I recall being able to make some jokes with Alistair, or even give him a hard time about things. There was nothing like that in DA2. It seemed to be either entirely quest related, or LI related. I know you could do that with Varric, but if they were one of the four that were deemed to be the LI's, that option was not available.
The thing is with the system above, not only do I feel like its hand holding, but limits what you can say.
With Alistair, I could ask him numerous things in a single conversation and the conversation would not end unless I chose it to end. In Dragon Age 2, that “power” was taken from my character and the companion always ended the conversation. Its like "OK! I'm done talking to you. Let me wander over here and stare at this wall or in space."
A good example would be Anders in Act 3. I wanted to say the following to him:
“I’m more worried about you.”
“Give him the key to the cellar”
“Go to bed with him”
The problem however I was limited to only choosing two options and well, to be blunt it sucked. I prefer the conversation to flow as far as the player wants to take it, not as far as the companion wants to or the game feels, “Oh this is a good cut off point.”
If I want to ask my companion how he/she is doing, then flirt with them, then go back to normal banter, I should be able too.
Beyond that lets say with Anders first conversation in Act 2, its very sweet, but it came off as reading a script more than anything. I have not spoken to him in a while; I want to ask him how he is doing, flirt with him and then respond to that flirt with a variety of options. As in this conversation case….
“I don’t want to lose you”
“Promises, Promises”
“Your right” (or something to that effect)
There are several points in conversations, especially with companions that have only three options to choose. Fenris was not too bad; I could at least ask him about his back-story, with Anders, I could not question anything about his past. Then when it came to flirting, he felt the need to tell me not to do this, I could not simply ask why or how about saying if he was afraid of the Templars snooping around, here have this key or you can stay with me in my mansion and I will protect you. Or how about something simple as, "Please, stop with the warnings, I am aware of it."
Alternatively, go in a simple direction, this is my choice too, not just yours. Options tagged to lines not only make the conversation more meaningful, but the companion too. Having those options pop up only when the player MAY have a question in regards to it, is not proper conversation. Some people may question everything that companion says or does. Dragon Age 2 had too much constriction when it comes to companion conversations.
Sure, I may have met Isabella, Merrill and Anders in the previous game, but that is no excuse not to learn about who they are by asking them in Dragon Age 2.
Just because my Warden knew them, does not mean Hawke does too. It was disappointing having to figure more about my companions by opening a Codex. It takes away that connection feeling towards that companion. I loved it, especially in Awakening were after the main bit of information on that character, their biography would update as the game progressed, using the choices you made with that companion on the journey. It gave that feeling you are a part of their life and made an impact.
Getting to know a companion is particularly important if you chose to romance them. And if you chose to romance them there should be options that unlock asking them questions you could otherwise not ask if you were not in a romance.
I give Bioware props for bringing in romances, but the connection they had between companions from Origins to Dragon Age 2 was severed. I believe this a reason why people came off as not caring, understand or not connecting with all their companions or some. I hope in Dragon Age 3 that connection makes a comeback, because I certainly did miss it in Dragon Age 2.
Modifié par Cantina, 01 mai 2012 - 02:42 .




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