BobSmith101 wrote...
And you ignore her birthday and your anniversary without repurcussions ? Want to swap ? Just kidding..
Well I don't talk to my partner in canned responses either
. It's a game , it's an abstraction. Anyone saying that gifts are somehow unrealistic though, well I don't get their logic. Unless you question the motives of the giver, then a gift should make you happy.
There's a difference between giving a gift to show you care and making the gift the basis of the relationship. I've known people in (and been in myself) relationships based on both.
In the first case, the gift isn't what is important, but the sentiment. These are people who stay together because they care about each other. The gift isn't necessarily something expensive, a handmade card and a visit to a place that's important to them is what matters.
In the second case, the gift *is* important. The receiver wants the new watch, the nice clothes, the vacation, the fancy restaurants, the expensive drinks. This person's approval isn't about care, it's about getting the next shiny item.
DA2 tends to drop more into the former category. The only gifts that can be given to companions tend to be personal and thoughtful to them. The gifts have more special significance with regards to the character.
DAO tends to drop into the latter category. You *can* give sentimental gifts, but you can also shovel jewelry, wine bottles, paintings, or even soup bones at them until they love you. This particular aspect of DAO severely cheapened the relationships to me. Any decisions I made that the follower didn't outright try to kill me for were reduced to temporary setbacks. All I needed to do was bribe them with enough soup bones, and I'd get back into their good graces.