Romances are a large part of Bioware games for me, as they develop both the player character and the party members, as well as making the lead character seem more human and less of a puppet.
As for what I want Dragon Age: 3's romances to achieve... I want them to achieve what Mass Effect and Dragon Age Origins managed to do, make me genuinely care about the characters. Obviously this is very subjective (and personal preference plays into it a lot) but it's not just about how the character is written (although that plays a large role) but also the amount and level of interaction with said character.
Let me take two examples of LI's from recent Bioware games who I really liked: Leliana and Tali, and compare them against my LI in Dragon Age 2: Merrill. All of these characters were well written, but out of them I personally liked Tali the most, closely followed by Leliana and Merrill the least. As I said, I really liked all of their characters, so that played little part in how I felt about them. I think that it's all about time, interaction and visuals.
Leliana had the most in-depth dialogue trees of all three, and that was one of the reasons I liked her so much. I could talk to her about her past, have her recite bard stories and the sheer amount of dialogue meant that I could talk to her for ages, and have new conversations with her frequently, which was realistic and allowed the relationship to progress at my own pace and very smoothly.
Tali had more limited dialogue, but benefitted greatly from not being an LI in the first game and being in all three games. The dialogue options were occasionally limited, but I found conversations with her interesting, and after talking about her homeworld/people we actually met and visited them. You've known her for so long and spent so long (as a player) speaking to her/ fighting alongside her that the progress of the relationship feels very natural.
Compare that to Merrill. I thought that the three year time gaps would make the relationships grow more naturally than other Bioware games, but somehow it made them feel even more forced and unnatural. I think that what's important isn't how long the character has supposedly known the LI, or how long they've supposedly spent with them, but how long the
player has. And limiting dialogue options, dialogue overall and making much of the relationship's development take place off-screen made the pacing very awkward.
Another important thing is the visual aspect. I'm not talking about attractiveness, but graphics, and how it ties into the uncanny valley. Leliana was generally good, but the singing scene was slightly off-putting visual wise. It wasn't serious, but crept me out slightly because it looked... off. Again, Merrill suffered from this, particularly in the scene when Hawke and her are lying in bed. I'm not sure if it was the angle of her arm or what but... what should have been a touching scene felt strange, and I wanted it to end because the body positions did not look natural and it sort of crept me out. I know that this is a grphic limitation, but similar "cuddling" scenes in the Mass Effect games worked much better in my opinion, proportion wise.
Many people say that Tali is appealing because she can be as "attractive as you wanted her to be" but the mask did far more than let us imagine her appearance for ourselves, it also let her overcome some of the graphic limitations that can make other characters appear off-putting, and this worked strongly in her favour.
Sorry for the overly-long post, but I thought I'd share where I felt DA:2 was lacking in regards to romances. I hope that Dragon Age 3 will be better than ever in this regard.
Modifié par EJ107, 01 mai 2012 - 08:04 .