FDrage wrote...
Isabella did the "vanishing" act on me ... and I was kind of "quite a bit surprised". Consequence of my actions probably or the lack of metagaming knowledge. So yes I can understand it, so I wouldn't call it "panic" ... in most games "being neutral" doesn;t do much "good for you" and being a bit between "rivalry" and "friendship" can have the same effect ... in teh end you "lose" out.
--- uh... minor SPOILER for some companions and The Choice in Act 3 ---
I think the solution here would be to have systems that either reward both types of play, or systems where the type of play (metagaming vs traditional/organic gaming) does not matter except for player preference. Do I think that there are people who feel punished by not metagaming the friendship/rivalry in DA2? Yes I do. The form of the "punishment" is being abandoned by your party members half way (Isabela) or at the end of the game. It is entirely possible to cultivate max friendship or rivalry with every single companion, thereby ensuring their participation in the final battle, but you
must make the conscious effort to do so. The only exceptions to this rule are Anders and Sebastian, since you can only have one or the other, never both.
I don't think that "being neutral" leading a follower to potentially take the other side is necessarily a bad thing, story wise. It works the same in real life. You know someone and have a relationship with them. Whether it's a casual (neutral) relationship or a closer one will have consequences for the decisions that each party makes. In the case of games like DA2 where your PC is basically the "leader" of a group of people, that leadership only goes to a point. Whether friendship, rival, or romance, the follower has to be persuaded by your own actions to go against what is their initial response. Fenris would fight for the templars, Merrill would fight for the mages. But because they believe in you, or trust you, owe you for saving their life, or even care about you too much to leave you,
they go against their instinct for you.
Cantina wrote...
Exactly. I was well, pissed to say the least finding out that if you play a male Hawke you find out about Anders and Karl. If you choose to play a female Hawke he does not tell you. It makes it feel as though it never happened, but it did happen.
...
I am fine with female and male romances being written differently. But when you remove important dialogue and then treat the female Hawke like a delicate flower just makes the romance tasteless.
How do we know it happened if he doesn't tell us?
I can
infer a lot of things. From Fenris's
extreme reaction ("Shut your mouth Danarius!") when Danarius says "He's quite talented, isn't he? (chuckle)," I have
inferred the Danarius raped him at some point, but that is
never mentioned or suggested by Fenris himself or anyone else, in all the vast amount of dialogue that Fenris has with both male and female Hawke, both as friend/rival and romance.
So too I can say that nothing of the kind is ever hinted at with female Hawke as friend/rival or romance about, from, or by Anders. E V E R.
Really, the whole tone of a m/m Anders romance is
completely different than m/f, which I did not find to be the case with Fenris m/m vs m/f. I found his whole thing about breaking my (female) heart a bit melodramatic if you flirt with him in Act 1, so I never do that. It also seemed ridiculous to me that he would even carry on so when we only just met, and my telling him he's hot really doesn't mean anything in the grand scheme of things. On the other hand, if playng a male, you get the sobering story about Karl, some well placed grief over killing him (sadly lacking in the female version), and a cute interested smile in response to your own interest in him.
For pure unadulterated sap, sure, do a female friendmance. For a relief from all that, do a male friendmance. The difference is astounding.
Modifié par nightscrawl, 02 mai 2012 - 08:44 .