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4000+ EMS points not possible without Multiplayer or third party app


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#1
coolbeans

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So the EMS thread in general discussions been locked down after about a month of discussion and 73 pages. Datamined files show that there are not enough War Assetts to achieve all single player content with no multiplayer or 3rd party app use.

Mr Priestly suggested the place for this discussion is the Tech forum so.....

Any news on a patch to fix the amount of War Assets to enable SP gamers to attain all the content?

Modifié par coolbeans, 24 avril 2012 - 11:48 .


#2
Ravennus

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I see Chris edited his post, and instead of being told to not talk about it at all, we are being herded into separate forums based on our platforms.

Wow, just.... wow...

#3
Daramatis

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coolbeans wrote...

So the EMS thread in general discussions been locked down after about a month of discussion and 73 pages. Datamined files show that there are not enough War Assetts to achieve all single player content with no multiplayer or 3rd party app use.

Mr Priestly suggested the place for this discussion is the Tech forum so.....

Any news on a patch to fix the amount of War Assets to enable SP gamers to attain all the content?



Yup, I received that advice as well - the General Discussions (no spoilers) EMS thread served its purpose for a month.

So here I am again.

:)

I am currently sitting on (pre Cronos) 3603 EMS, with the default 50% Galactic Readiness, having imported my male Shepard from ME1 - ME2 - ME3, with all ME2 party members surviving, every available area explored to 100%, having followed every available quest, as per the official ME3 guide.  I do have a couple of negative modifiers from the Spectre Terminal, and I did bring Kaidan aboard so do not have him as an asset, but halving the effects of those barely touch my achieved EMS.

The thread http://social.biowar...ndex/10481662/1 details far better than I the data mining results by fans far more competent than I.

The guide, and official advice from some time ago, state that all endings are available to Single Player only - but it would seem impossible to get the four endings requiring 4,000 or more EMS (2 for Collector Base intact, 2 for destroyed) without increasing the Galactic Readiness via Multi Player.

Please can this be rectified so that the 4,000 barrier can be reached, and all endings achievable?

#4
Krogangreetings

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It's not really a bug if there is not enough TMS to begin with surely?

Ahh well here's hoping for a fix in this more out of the public view forum

#5
Warbuckaz

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Checking in to show my support !!!!

#6
Daramatis

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Krogangreetings wrote...

It's not really a bug if there is not enough TMS to begin with surely?

Ahh well here's hoping for a fix in this more out of the public view forum


That is a rather good point!

Sigh

Image IPB

#7
coolbeans

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Daramatis wrote...

Krogangreetings wrote...

It's not really a bug if there is not enough TMS to begin with surely?

Ahh well here's hoping for a fix in this more out of the public view forum


That is a rather good point!

Sigh

Image IPB


Its not a bug its a freaking mess, but its a fairly astute way of kicking the megathread off the front page and dividing up the concerned people into seperate tech forums.

I see the faces import thread hasn't been closed down and is still going strong, I assume that one will be getting closed soon, as surely that belongs in the Tech forums<_<

Im calling it now, this issue is swept under the rug and quitely forgotten about, any new threads opened in the other forums will be locked.

If I'm wrong I'll send a case of Scotlands second finest export to Chris by way of apology :D

Edited the title to be closer to the original thread

Modifié par coolbeans, 24 avril 2012 - 11:49 .


#8
dekkerd

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So, we've taken the black have we?
I predict they patch GR and nothing else. Much easier than bug hunting bad assets.

#9
CG Drum

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Another one checking in to show I'm still here and awaiting Biowares fix for something that we now appear to be calling a "bug". Unlucky for Bioware that this bug seems to have affected all of the gaming platforms!

#10
Gtacatalina

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Showing support here to!

I've just started up a thread on the PC Tech forum as well.

#11
Emphyr

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coolbeans wrote...


I see the faces import thread hasn't been closed down and is still going strong, I assume that one will be getting closed soon, as surely that belongs in the Tech forums<_<

Im calling it now, this issue is swept under the rug and quitely forgotten about, any new threads opened in the other forums will be locked.

If I'm wrong I'll send a case of Scotlands second finest export to Chris by way of apology :D

Edited the title to be closer to the original thread



The original facebug topic was 360+ pages and over 160.000 views. It was locked with the remark: Problems solved. The Topic title that lilli (op created in the face issue now is changed by Bioware in a new title. (without sending a notification to the op as i understood)

That is what  they are dooing!  cant you see ? If many treads on real problems with the game are posted they lock all thoose treads sending ppl to 1 tread.. If that one becomes big and shows BW/EA in a bad daylight  they simple do a Lockdown.

I bought a 80 Euro game that doesnt work correctly, that had advertisement  that  simply is not true.
I expected some customer service on the forums but that is only an illusion.

and yes i know its impossible to get  more as 7750+ tms SO ABOUT 3650 ems ONLY With SP.
Its EA tactics also ! they are wanting control and promote on their servers so everybody has to do MP.

Personally i am giving it up to post and argue anymore with BW/EA oree any Mod. its no use.
There was a Mod also posting in the Face Topic declaring her Shep looked far better and improved.. When we asked for a screenshot... silence.
No reactions on PM message's

its all just Messed up badly.
Face issues , Endings, EMS problems, Chobot in game, Tali's Picture Ps3Framerate .. etc etc etc.

I give up on expecting any service ore normal communications with BW/EA.
And i do feel sorry for all the ppl working at BW that probably are not allowed to have freedom of speech.

Also dont forget that EA wants Microtransactions in the games ( so probably also ME MP) for thoose who wonder what microtransactions are.. Its simple you enter a level with a Bossfight ore a level just bgefore you earn XP points and you are out of Ammo.. Then you have to pay lets say 2 $ to get the clip off ammo you need to go further.and finish.

(Hint) to BW ppl that are not allowed to post ore  speak .... leak something anonymous somewere in an internet cafe :)

Take Care you all.

Modifié par Emphyr, 25 avril 2012 - 11:25 .


#12
Krogangreetings

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And STILL no official post acknowledging this

#13
Queenie4000

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Okay - here goes.

Warning looong detailed post to follow.

Here are my numbers just before entering the Cerberus Base. My understanding here is that I will only get either Reaper Brain or Heart which equals around 100 war asset or so, so this should not help me in the least reach my best EMS score of 4000 EMS w/out MP. Already have Alliance Sixth Fleet and Miranda as war asset so that will also not increase my war asset overall number.

Here goes.

Alien - 864

Terminus Fleet - 200
Volus Dreadnought Kwunu - 50
Shadow Broker Support Team - 40
Elcor Flotilla - 40
Shadow Broker Wet Squad - 25
Spectre Unit - 40
Volus Bombing Fleet - 75
Hanar & Drell Forces - 58
Batarian Fleet - 155
Citadel Defense Force - 181

Alliance - 1630

Alliance Engineering Corps - 290
103rd Marine Division - 200
Alliance First Fleet - 103
Alliance Third Fleet - 101
Kahlee Sanders - 30
Jack - 25
Arcturus First Division - 60
Alliance Spec Ops team Delta - 35
Alliance Cruiser Shanghai - 40
Alliance Naval Exploration Flotilla - 75
Communications Arrays - 75
Alliance Sixth Fleet - 90
Rogue Fighter Pilots - 20
Alliance Fifth Fleet - 101
Kasumi Goto - 25
Zaeed Massani - 25
Diana Allers - 5
Alliance Frigate Normandy SR-2- 115
Mineral Resources - 100
Zhu's Hope Xolonists - 30
Khalisah Bint Sinan al-Jilani -10
Eden Prime Support - 100

Asari - 668

Asari Science team - 90
Asari Second Fleet - 123
Asari Sixth Fleet - 130
The Destiny Ascension - 70
Asari Commandos - 20
Samara - 25
Dr. Jelize - 25
Armali Sniper Unit - 30
Serrice Guard - 30
Asari Cruiser Nefrane - 30
Asari Research Ships - 35
Asari Cruiser Cybaen - 30
Asari Engineers - 30

Crucible - 640

Advanced Starship Fuel - 75
Javelin Missile Launchers - 50
Volus Fabrication Units - 45
Volus Engineering Team - 50
Interferometric Array - 45
ExoGeni Scientists - 40
Prothean Data Files - 75
Shadow Broker Starship Tech - 50
Terminus Freighters - 30
Element Zero Converter - 50
Emergency Fuel Pods - 30
Advanced Power Relays - 50
Haptic Optics Array - 50

Ex Cerberus - 250

Cerberus Research Data - 50
Advanced Fighter squadron - 75
Ex Cerberus scientists - 25
Dr. Bynn Cole - 25
Dr. Gavin Archer - 25
Jacob Taylor - 25
Miranda Lawson - 25

Krogan - 900

Urdnot Wrex - 30
Grunt - 25
Aralakh Company - 75
Krogan First Division - 50
Krogan Clans - 345
Clan Urdnot - 300
Krogan Mercenaries - 75

Geth - 815

Geth Corps - 305
Geth Fleet - 450
Geth Prime Platoon - 60

Salarian - 153

Major Kirrahe - 20
Salarian Third Fleet - 133

Turian - 633

Turian 79th Flotilla - 40
Turian Sixth Fleet - 143
Turian 43rd Marine Division - 90
Turian Seventh Fleet - 135
Turian Blackwatch - 75
Turian Engineering Corps - 110
Turian Spec Ops Team - 40

Quarian - 490

Admiral Daro'Xen - 25
Admiral Zaal'Koris - 25
Quarian Civilian Fleet - 150
Quarian Heavy Fleet - 140
Quarian Patrol Fleet - 150

For a grand total of 7043 Total Military Strenght @ 50% Readiness Rating giving me a 3522 Effective Military Strength. Even adding the Reaper Brain or Heart would not be enough to accomplish 4000+ EMS.

Also as a side note here are my import characteristics:

ME1
Garrus was recruited
Wrex was recruited, and lived on Virmire
The colony on Feros was saved
Shiala was saved
The rachni queen was saved
Council/Destiny Ascension saved
Udina councilor

ME2
Completed ALL loyalty squad missions as well did all squadmates live through Suicide Mission
Saved genophage cure data
Saved Tali from exile
Zaeed & Kasumi recruited and loyalty missions completed
Mordin is alive
Garrus is alive
Grunt revived from tank and loyalty mission completed
Helped Samara kill Morinth
Legion reactivated/recruited and loyalty mission completed
Destroyed Collector Base
Yeoman Chambers and Gabby were killed
Arrival completed - batarian system destroyed
Lair of the Shadow Broker completed - Liara now Shadow Broker
Overlord completed - saved David Archer's brother and sent him to Grissom Academy

Very detailed and long - but for any Bioware peeps looking into a very comprehensive list in hopes of helping to show what the outcomes are w/out MP.

Modifié par Queenie4000, 25 avril 2012 - 02:45 .


#14
Krogangreetings

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Thanks for the list Queenie4000 I think sacrificing the council will get you a little more but again still not enough

On another note must say this tech support subsection is not very active (on Bioware's part) considering it's intended purpose

#15
Queenie4000

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I'd just love to see what ALL the intended numbers could be. A comprehensive list of all possible assets and the outcomes that may change them from Biowares' perspective. I'm assuming they have a master list of all assets in the game and perhaps intended for the game but cut for one reason or another. I'd also love to know what decisions imported from ME1 and ME2 have distinct affects to the war assets. From what I've read from the guide, I think it would be even worse as a newbie ME player to pick up ME3 w/out an import based on the decisions that are made for you.

#16
Forsythia

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Don't let this issue fade out, they need to fix this. I feel bad for those who don't have their consoles connected to the internet, they have absolutely no way of getting the best ending. What a way to give your singleplayer fans the finger.

Yeah, it could be an honest mistake, but really, the way BioWare and EA are pushing multiplayer, I doubt it.

#17
coolbeans

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Forsythia wrote...

Don't let this issue fade out, they need to fix this. I feel bad for those who don't have their consoles connected to the internet, they have absolutely no way of getting the best ending. What a way to give your singleplayer fans the finger.

Yeah, it could be an honest mistake, but really, the way BioWare and EA are pushing multiplayer, I doubt it.


www.eurogamer.net/articles/2012-04-20-ea-turning-all-of-its-brands-into-online-universes


Worrying future trends really, this EMS thing was clearly a way to pimp their multiplayer, I doubt I would have tried it if I hadn't been forced to, because I DONT LIKE MULTIPLAYER and me3's horde mode light hasn't done much to convert me.

It stinks that they have made it mandatory, I dread to see the Multiplayer/singleplayer linkup they stick in DA3.

#18
Eragondragonrider

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So EA is making everything online and finally the CEO gets his vision of Micro-transaction gold and piles of dough to roll in. If DA3 comes out with MP and get the same line of BS about MP won't affect SP story I won't buy it. Think MP should be more like Monster Hunter or Borderlands for games like ME3 or DA3 something that is completely optional.

As far as EMS is concerned max EMS is 3707, there is a way to get over that for SP but you need to play Infiltrator app to get 120 assets and the 300 assets missing from game need to be added in, plus a minimum of 2 MP lvl 20 toon promoted into SP campain.

#19
Ab_Normal

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Add me to the list. I flossed the darn galaxy and couldn't get over 4K EMS.

#20
Daramatis

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Following Queenie4000's excellent example, here is my pre-Cronos list for comparison, totalling 7206 TMS, with 50% Readiness Rating, and 3603 EMS:

Alien - 980

Terminus Fleet - 200
Rachni Workers - 100
Volus Dreadnought Kwunu - 50
Shadow Broker Support Team - 40
Elcor Flotilla - 40
Shadow Broker Wet Squad - 25
Spectre Unit - 40
Volus Bombing Fleet - 75
Hanar & Drell Forces - 58
Batarian Fleet - 155
Citadel Defense Force - 197

Alliance - 1647

Alliance Engineering Corps - 290
103rd Marine Division - 200
Alliance First Fleet - 103
Alliance Third Fleet - 101
Kahlee Sanders - 30
Jack - 25
Arcturus First Division - 60
Alliance Spec Ops team Delta - 35
Alliance Cruiser Shanghai - 40
Alliance Naval Exploration Flotilla - 75
Communications Arrays - 50
Alliance Sixth Fleet – 90
Dr. Karin Chakwas - 10
Rogue Fighter Pilots - 20
Alliance Fifth Fleet - 108
Kasumi Goto - 25
Zaeed Massani - 25
Diana Allers - 5
Alliance Frigate Normandy SR-2- 115
Mineral Resources - 100
Zhu's Hope Xolonists - 30
Khalisah Bint Sinan al-Jilani -10
Eden Prime Support - 100

Asari - 668

Asari Science team - 90
Asari Second Fleet - 123
Asari Sixth Fleet - 130
The Destiny Ascension - 70
Asari Commandos - 20
Samara - 25
Dr. Jelize - 25
Armali Sniper Unit - 30
Serrice Guard - 30
Asari Cruiser Nefrane - 30
Asari Research Ships - 35
Asari Cruiser Cybaen - 30
Asari Engineers - 30

Crucible - 660

Advanced Starship Fuel - 75
Javelin Missile Launchers - 50
Volus Fabrication Units - 45
Volus Engineering Team - 50
Interferometric Array - 45
ExoGeni Scientists - 40
Prothean Data Files - 75
Shadow Broker Starship Tech - 50
Terminus Freighters - 30
Element Zero Converter - 50
Emergency Fuel Pods - 30
Advanced Power Relays - 50
Haptic Optics Array - 50
Optimized Eezo Capacitors – 15
Dark Energy Dissertation - 5

Ex Cerberus - 250

Cerberus Research Data - 50
Advanced Fighter squadron - 75
Ex Cerberus scientists - 25
Dr. Bynn Cole - 25
Dr. Gavin Archer - 25
Jacob Taylor - 25
Miranda Lawson - 25

Krogan - 875

Urdnot Wrex - 30
Grunt - 25
Aralakh Company - 50
Krogan First Division - 50
Krogan Clans - 345
Clan Urdnot - 300
Krogan Mercenaries - 75

Geth - 815

Geth Corps - 305
Geth Fleet - 450
Geth Prime Platoon - 60

Salarian - 153

Major Kirrahe - 20
Salarian Third Fleet - 133

Turian - 633

Turian 79th Flotilla - 40
Turian Sixth Fleet - 143
Turian 43rd Marine Division - 90
Turian Seventh Fleet - 135
Turian Blackwatch - 75
Turian Engineering Corps - 110
Turian Spec Ops Team - 40

Quarian - 525

Admiral Daro'Xen - 25
Admiral Zaal'Koris - 25
Quarian Civilian Fleet - 150
Quarian Heavy Fleet - 175
Quarian Patrol Fleet - 150

This is before gaining the Reaper Heart in Cronos, worth 100 to Crucible assets, or 50 to EMS.

There are many plus and minus elements to each category, reflecting the various decisions I made at various points in the game(s), which I would list if asked to officially, but only if asked officially as that is quite a task.

Hope this helps.

#21
Bushido Effect

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Hey guys. This was something I proposed days after launch. There was talk of it alot on GameFAQs as well.
And even tho I play MP alot after beating SP, you gotta remember several things can happen:

First, there's still people who can't or don't wanna do MP as much. Maybe internet issues.

-Server problems (games in general), they may be down for hours or days.
-As in any game, if you read their Terms of Service, it says that online functions can be disabled at their own discretion AT ANY TIME, for any reason. Its their right. Think about years from now, someone may wanna play ME3, but the servers may be down, no more MP etc.


So I proposed that we get a patch later on that RAISES the DEFAULT percentage of readiness to AT LEAST 65-70% and it will never drop below that.

Does anyone feel the same?
I love MP, but I also feel the current setup betrays the consumers rights to obtain EVERY ending at ANY time, regardless of MP use. After all EA has the right to do anything with their online side of things as stated in TOS.

Modifié par Bushido Effect, 25 avril 2012 - 11:09 .


#22
Daramatis

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Bushido Effect wrote...

Hey guys. This was something I proposed days after launch. There was talk of it alot on GameFAQs as well.
And even tho I play MP alot after beating SP, you gotta remember several things can happen:

First, there's still people who can't or don't wanna do MP as much. Maybe internet issues.

-Server problems (games in general), they may be down for hours or days.
-As in any game, if you read their Terms of Service, it says that online functions can be disabled at their own discretion AT ANY TIME, for any reason. Its their right. Think about years from now, someone may wanna play ME3, but the servers may be down, no more MP etc.


So I proposed that we get a patch later on that RAISES the DEFAULT percentage of readiness to AT LEAST 65-70% and it will never drop below that.

Does anyone feel the same?
I love MP, but I also feel the current setup betrays the consumers rights to obtain EVERY ending at ANY time, regardless of MP use. After all EA has the right to do anything with their online side of things as stated in TOS.



Hi Bushido Effect.

You are right to mention the potential issues there with MP.

The EMS issue has various facets, the MP side of things being one of them.

As you mentioned, some people (myself included) do not play multiplayer - through choice or technological restrictions.  The servers will eventually be switched-off, curtailing everyone's ability to alter their Galactic Readiness rating beyond the default 50%.

I have absolutely no issue with MP being available, I'm happy that people enjoy it and use it - I mean that sincerely, I don't want  enjoyment of the game.

The main issue for me has always been the fact (not opinion) that I have been specifically told, through an official sticky posting (eaten by a server glitch), in the official Collector's Edition game guide, and via messages on a different locked thread that all game endings would be available to single player.

All I came to the forums for, in the beginning, was to see if it is indeed possible, as my game currently stands, and if so, how?  If not, why not?

I would have thought lowering the 4,000/5,000 EMS bar (effectively widening the goal posts) would be the simplest change to allow the stated feature to work - no tinkering with individual assets, no potential knock-on effects from positive and negative modifier actions/decisions in-game, no worrying about mutually exclusive decision-tree outcomes which should already be working.

Extensive data mining by fans way more savvy than I has shown a lack of actual assets in the game to achieve the necessary 8,000 total assets (before applying the 50% Readiness modifier).

So I agree with you, just from a different possible-solution stance.

Image IPB

Modifié par Daramatis, 25 avril 2012 - 11:47 .


#23
dekkerd

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My only input would be that reducing the required EMS would likely require all tiers to be adjusted back as well, while changing default GR is only one value.

#24
Daramatis

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dekkerd wrote...

My only input would be that reducing the required EMS would likely require all tiers to be adjusted back as well, while changing default GR is only one value.


The next tier down is 2,800, so there is a bit of scope there - from what I've seen on another thread, 3,400ish - 3,700ish seems to be as close as anyone is able to get in any SP run through - I have 3,602.

But ultimately anything that enables the desired outcome is good for me.

Image IPB

#25
Bushido Effect

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Exactly dekkerd. Thats what I want so badly as stated above.

And thanks for contributing Daramatis. Also check this out people. From GameFAQs as I mentioned:

http://www.gamefaqs....fect-3/62195333

They simply need a patch to raise Readiness % to at least 70 I think is good.

Modifié par Bushido Effect, 26 avril 2012 - 12:15 .