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What do YOU think the worst power is?


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#301
TheAdventurer29

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Singularity is the worst by far unfortunately. Anything fits and good. I just loved how I activate liara's singularity and charge straigh right in. Good times! But now it sucks due to low radius.

#302
ZombieGambit

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Shockwave, it's terrible.

#303
t3hTwinky

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Jay Leon Hart wrote...

t3hTwinky wrote...

Imagine, if you will-

Bioware lets you make your own custom class. You can choose any three (3) powers from any existing class (or classes) in any combination you want.

I dare you to tell me you would pick ***ing...

- Shockwave
- Singularity
- Pull


Well no, I'd take;
Charge
Reave
Energy Drain

But I'd rather have your suggested character than one with;
Concussive Shot
Marksman
Submission Net

That's just 3 powers that have better alternatives...


I'm saying that if all the options were spread out on the table, nobody would waste their time with those 3 powers because there are so many better ones.

I didn't mean those 3 all at once, probably shouldn't have put them in a list like that. :whistle:

#304
JiceDuresh

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Jay Leon Hart wrote...

But I'd rather have your suggested character than one with;
Concussive Shot
Marksman
Submission Net


Your kidding right? Subnet+ConcShot would explode more tech bursts than a Human Engineer, it would be almost as broken as the MQE.

#305
Gamemako

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FellishBeast wrote...

I really don't get all the shockwave hate. I swear by it. One of my favorite abilities by far. It shoots through walls!


That's it's main draw, really. Other than that, it's basically area throw with short range and longer cooldown. That's why I think it needs a buff. Nobody knocks Throw because it's a good skill, and Shockwave just needs a little buff to make it more unique and useful and less... Throw. I think it should have a 25% radius, 25% propagation rate, +1 targets affected, and 25% damage buff. That would at least put it on par with Throw's damage output, fix some of the odd radius issues (missing enemies you are quite certain you hit), and hopefully stop skipping through groups of enemies, missing half of them.

Also, Submission Net is a pain in the ass because it's basically a slow, easily-dodged, single-target Stasis.

JiceDuresh wrote...

Your
kidding right? Subnet+ConcShot would explode more tech bursts than a
Human Engineer, it would be almost as broken as the MQE.


Batarian Sentinel can already tech burst with Shockwave. You know why people don't care? Because 90% of enemies who can dodge Submission Net will do so, then you have to sit through the cooldown. Slow cast plus its immodest cooldown (8 seconds) make it just as slow as Stasis. It's nightmarish to get good use out of. Shockwave won't help because they'll recover from the stagger before the cooldown ends and you get through the cast animation. Also, Tech Bursts do terrible damage except against Geth. It sucks trying to play an Adept with a Salarian because he'll set off your warps, dealing 1 bar of damage on Silver. <_<

Modifié par Gamemako, 09 juin 2012 - 12:43 .


#306
Sailears

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t3hTwinky wrote...

Curunen wrote...

Swap singularity for reave and that would be my favourite biotic character kit of choice, funnily enough.


Why would you pick shockwave and pull over, say, anything else? Especially if you have reave.

Otherwise it'd be overpowered if I took throw or any other biotic power.

Reave, pull, shockwave at least is relatively balanced as a kit, but you could still wreck things with it like the standard human adept.

#307
JiceDuresh

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Gamemako wrote...
 Slow cast plus its immodest cooldown (8 seconds) make it just as slow as Stasis.


This tells me you haven't used Subnet in a while.  It's recharge, even while carying a wrath is less than 3 seconds. It can trap mobs behind cover if you just shoot it at the cover, it stays in place and can trap others that walk by it, it also persists after the mob is dead, dealing out electrical bursts if you take that evolution, lasts longer than ED or Overload to set up tech bursts and you can tech burst from armored mobs unlike stasis, plus it slows down armored units by 30%

Sub net is not the problem you think it is. If anything, it's only downfall is that it's paired with Shockwave as the burst mechanic.

Modifié par JiceDuresh, 09 juin 2012 - 01:09 .


#308
NucularPikinic

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 The QE's Turret is the most worst power in the game. By far. I'd rather have Cryo Blast to at least debuff enemies.

#309
TCGwasHERE

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Blade Armor

#310
Gamemako

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JiceDuresh wrote...

This tells me you haven't used Subnet in a while.  It's recharge, even while carying a wrath is less than 3 seconds. It can trap mobs behind cover if you just shoot it at the cover, it stays in place and can trap others that walk by it, it also persists after the mob is dead, dealing out electrical bursts if you take that evolution, lasts longer than ED or Overload to set up tech bursts and you can tech burst from armored mobs unlike stasis, plus it slows down armored units by 30%

Sub net is not the problem you think it is. If anything, it's only downfall is that it's paired with Shockwave as the burst mechanic.


1. I use Batarian Sentinel all the time. I like using the weaker classes.

2. 8 seconds is base CD. With +200% from weapons and +25% from rank 2 with no Blade Armor, you'll have 2.46s cooldown. Considering that the skill takes over a second to cast, that's around 3.5s total compared to the 3.69s cooldown on Stasis. Stasis also has a slight cast time, it seems, but not more than a half of a second. If you add in the 50% from Blade Armor, you'll have a 2.91s cooldown at 200%, and the total cycle time between Stasis and Blade Armor should be pretty similar or slightly in favor of Stasis.

3. I was pretty sure that never worked right, and nope, still doesn't: you can't trap enemies behind cover. The net disappears, but doesn't trap. It has always done that.

4. Yeah, it does trap enemies, but it has a smaller area than Stasis Bubble, traps only one enemy, and can't trap enemies mid-air.

5. Yeah, it sets up Tech Bursts which you can detonate yourself with Shockwave, but as I said before, Tech Bursts do terrible damage. You can do twice as much damage with Stasis + Throw, and it's faster and impossible to dodge as well. The only case where you can use Submission Net + Shockwave where you can't use Stasis + Throw is against armored opponents, and Tech Bursts do so little damage that it's barely worth using over just mashing Shockwave.

Bonus: Even Pyros dodge Submission Net. <_<

#311
ArtGerhardt

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Pull. Because lash is simply better. Flings centurians and hunters across jade and into the water fall.

#312
GaryMaple

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Shockwave can be AMAZING. There just isn't a class yet that actually uses it as its core focus.
I'd say the worst power has to be Singularity by far.

#313
Scam_poo

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Shockwave, really.

#314
zhk3r

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Submission Net (-__-)

#315
t3hTwinky

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Curunen wrote...

t3hTwinky wrote...

Curunen wrote...

Swap singularity for reave and that would be my favourite biotic character kit of choice, funnily enough.


Why would you pick shockwave and pull over, say, anything else? Especially if you have reave.

Otherwise it'd be overpowered if I took throw or any other biotic power.


So you would pick it because it isn't as good as other powers?

#316
TheMightyG00sh

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Pull. It's outmatched by Singularity... and that's not a compliment to singularity.

#317
Dusk1976

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Singularity. The increase to the duration made the Level 6 Detonation evolution less usable, not more. Would love for it to go to an 8 second base duration.

#318
StrawHatMoose

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For me shockwave for biotic, cryo blast for tech and concussive blast for combat. Cryo blast useless compared to proxy mine, much better detonators and primers than shockwave and you don't have to spec it at rank 6 to set up as well as detonate and concussive blast is like the related combat/tech version of throw, it can't do **** and I think it's worthless.

#319
JB27

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Proximity mine

#320
nicethugbert

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Gamemako wrote...

JiceDuresh wrote...

This tells me you haven't used Subnet in a while.  It's recharge, even while carying a wrath is less than 3 seconds. It can trap mobs behind cover if you just shoot it at the cover, it stays in place and can trap others that walk by it, it also persists after the mob is dead, dealing out electrical bursts if you take that evolution, lasts longer than ED or Overload to set up tech bursts and you can tech burst from armored mobs unlike stasis, plus it slows down armored units by 30%

Sub net is not the problem you think it is. If anything, it's only downfall is that it's paired with Shockwave as the burst mechanic.


1. I use Batarian Sentinel all the time. I like using the weaker classes.

2. 8 seconds is base CD. With +200% from weapons and +25% from rank 2 with no Blade Armor, you'll have 2.46s cooldown. Considering that the skill takes over a second to cast, that's around 3.5s total compared to the 3.69s cooldown on Stasis. Stasis also has a slight cast time, it seems, but not more than a half of a second. If you add in the 50% from Blade Armor, you'll have a 2.91s cooldown at 200%, and the total cycle time between Stasis and Blade Armor should be pretty similar or slightly in favor of Stasis.

3. I was pretty sure that never worked right, and nope, still doesn't: you can't trap enemies behind cover. The net disappears, but doesn't trap. It has always done that.

4. Yeah, it does trap enemies, but it has a smaller area than Stasis Bubble, traps only one enemy, and can't trap enemies mid-air.

5. Yeah, it sets up Tech Bursts which you can detonate yourself with Shockwave, but as I said before, Tech Bursts do terrible damage. You can do twice as much damage with Stasis + Throw, and it's faster and impossible to dodge as well. The only case where you can use Submission Net + Shockwave where you can't use Stasis + Throw is against armored opponents, and Tech Bursts do so little damage that it's barely worth using over just mashing Shockwave.

Bonus: Even Pyros dodge Submission Net. <_<


Not doubting you. but. people claim tht tech bursts do the same damage as BEs.  Others claim that they trigger only when the target dies.  I don't know what is true, but, I have had poor results with them.

#321
BlazingZephyr

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Singularity, buff or not. Hardly any effect on anything but non-shielded, non-armored enemies. If they were to make it possible to cause detonations without picking the enemy up, or make it like Lash, where it is possible to bypass shields, I would hate it much less.

Pull is a close second, but the Drell and Justicar can use it for a quick detonation with reave on weak enemies. If it were on other characters, I'd give it the crown.

#322
TheJester000

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StrawHatMoose wrote...

For me shockwave for biotic, cryo blast for tech and concussive blast for combat.


I completely agree, its a tie between these three powers. They each suck in their own special way.

#323
Rinzler

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Pull also removes guardians shields so it actually well handy. Not sure if it's the worst skil but the 2 ones i use the least are incinerate coz it jsut seems weak and singularity coz it seems to do almost nothing

#324
Alpha 1 Omega

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smash on Ex-Cerberus Adept glass cannon don't do close up heavy punch bad also to week.

#325
ABjerre

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Phattee Buttz wrote...

I don't like grenades because it seems to me like it's pretty stupid to have a power that runs out after two uses.


Well if they would restock automaticly after each round i would use them a lot more, but untill then, i completely agree with you. Or make them a power with a cooldown like concussive shot or proximity mine - that could also make them work.