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What do YOU think the worst power is?


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349 réponses à ce sujet

#326
Rinzler

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zhk3r wrote...

Submission Net (-__-)


Fully upgraded it can grab almost anything. and does weird thing to phantoms where if you hit them whilst they have their barrier up they kinda catch ur net and it allows you to shoot off their armor whilst they still have barrier up. maybe it was a bug

#327
Jay Leon Hart

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JiceDuresh wrote...

Jay Leon Hart wrote...

But I'd rather have your suggested character than one with;
Concussive Shot
Marksman
Submission Net


Your kidding right? Subnet+ConcShot would explode more tech bursts than a Human Engineer, it would be almost as broken as the MQE.


Sure, if the Net actually hits anything...

#328
Rogue Eagle

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Lift grenade, Reave, proximity mine.

#329
Ramsutin

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I have to go with Pull. HA with Singularity and Shockwave can do lots of damage but Pull isn't even AoE.

#330
Elijini

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I gotta say Singularity.

It was a toss up between Singularity, any grenade and shockwave.

But, grenades are pretty great, they just bum me out with their limited nature. And I have had shockwave save me from some unpleasant surprises being used as a "Get off my face" button.

I know most people would go for pull, but I actually like pull, for no real reason. Its fun to use and super fast....plus...in a clutch moment, you can stagger protected targets with pull, they wont take flight, but they stumble. Which can buy you some precious time :P

#331
ImTheOx

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Phattee Buttz wrote...

I don't like grenades because it seems to me like it's pretty stupid to have a power that runs out after two uses.


Ah it seems you dont know about the Granade Capacity Armor Equipment.
I have it on LVL 4 and i can carry 4+ granades, its amazing on Vorcha sentinel or Male Quarians.

#332
veramis

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sticky grenade.

#333
Canavar404

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Inferno Grenades

#334
Imagino1234

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nicethugbert wrote...

Imagino1234 wrote...

I have seen people say that sentry turrets are useless; they are not if you pick the flame thrower option at level 6 (hence one reason why I like playing as a Geth Engineer; if you use sentry turrets right, the weapon that you hold in your hand will only be supplemental).

As a fan of the Engineer class, I like to use powers more often than my weapons, so long as they cause significant damage to the enemy. However, I like to think it standard that every engineer should have a drone/turret or an equivalent; the only exception is exclusive to Salarian Engineers.

As such, I believe that the worst ability would have to be the Decoy; other than distracting Banshees and other enemies, it is pretty much worthless. Turrets and Drones can distract enemies just as well and actually cause significant damage to enemies. Since the Decoy can be rigged to explode, so can the combat drone; however, the combat drone can still attack enemies. What ever happened to AI Hacking anyway?



But with tac cloak you can have 1 to 3 drones, turrets, bots, killing machines, fluffy bunnies.  And, if they go down, you just lift them back up, while cloaked of course..


Isn't Tactical Cloak an Infiltrator power?  What does that have anything to do with Decoy being the worst power for the Engineer class (or any class in general)?  Would you please clarify so I could understand?  And thank you for taking the time to read.

Modifié par Imagino1234, 14 juin 2012 - 09:50 .


#335
Imagino1234

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NucularPikinic wrote...

 The QE's Turret is the most worst power in the game. By far. I'd rather have Cryo Blast to at least debuff enemies.


Have you tried it with flame thrower at level 6 turret?  Mind you, it is not quite as effective as Geth Engineer Turrets (with flame thrower of course).

Modifié par Imagino1234, 14 juin 2012 - 09:51 .


#336
thisisme8

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I think a better question is which power on which kit is the worst. Why? Because there are great uses to pretty much every power in the game. A lot of them are similar, but have different flavors. . . just because one flavor doesn't fit with you, doesn't mean it isn't a great power for someone else.

#337
Catastrophy

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As of today I declare Shockwave to be the worst.
It rarely hits, it's slow,it disrupts teammates aiming, it's limited in range and lacks flexibility. I gave it a try again, but it just underperforms.

It's a waste of points and a liability to the team. What can be worse? I can even find useful situations for singularity.

#338
stysiaq

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dr_random wrote...

As of today I declare Shockwave to be the worst.
It rarely hits, it's slow,it disrupts teammates aiming, it's limited in range and lacks flexibility. I gave it a try again, but it just underperforms.

It's a waste of points and a liability to the team. What can be worse? I can even find useful situations for singularity.


shockwave with brand new extended range is very useful. You can detonate targets far away, and hit through walls. It's also spammable, so you can stagger-lock a number of enemies.

#339
GGW KillerTiger

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Worst power you say? Uh Quarian Female Engineer power combo of fire and ice blasts :whistle:

#340
GGW KillerTiger

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Imagino1234 wrote...

NucularPikinic wrote...

 The QE's Turret is the most worst power in the game. By far. I'd rather have Cryo Blast to at least debuff enemies.


Have you tried it with flame thrower at level 6 turret?  Mind you, it is not quite as effective as Geth Engineer Turrets (with flame thrower of course).

Considering the QFE turret hit box is like 5x the site of the turret and it has like no health it kind of sucks ....

#341
MaxShine

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The only power that is really a dissappointment is submission net... I like the idea, but it should be implemented a bit better. It should be somewhat easier to use...

#342
TMB903

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Cryo Blast...worthless

#343
Jincredible

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Pull, doesn't do anything against a significant number of enemies besides sometimes staggering the smaller ones.

And now, with the advent of Lash, it's even less noteworthy since Lash is basically a worthwhile pull.

Modifié par Jincredible, 17 juin 2012 - 02:13 .


#344
Chaoswind

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Cyo blast, and sticky nades, both suck.


Shockwave is actually pretty good for CQC and the best friend of a human adept.

Worse race per class.

Adept (all can be used, but alliance human has range shortcomings) all good.
Engineers: female Quarians.
Soldier: Krogan
Sentinels: Human (unless you turn him into an adept, if so Batarian)
Infiltrators: Human
Vanguard: Drell

#345
Dokteur Kill

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It's a toss-up between cryo blast and singularity, IMO.

#346
Hyperion II

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Sabotage. Great power that dosn't give kill-credit and XP because of a bug. If it were to be fixed, then I'll go for Shockwave (ME2 version was way better).

#347
IceTrey1987

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Blade Armor. It has almost no benefit on either the Batarian Soldier or the Sentinel. Plus Batarians already have insane health.

#348
sc_ajk29

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Probably Fortification. Doesn't seem to really do much...

#349
BraveLToaster

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Gravedigging are we?

#350
SapientesGladio

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The Destroyer Missle Launcher 

Modifié par SapientesGladio, 09 août 2012 - 01:55 .