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What do YOU think the worst power is?


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349 réponses à ce sujet

#76
Seerezaro

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I don't know why people hate lift grenades, I tend to love them.  The have the same problem most grenades do, but thermal clips help with that.  Knowing where the crates spawn is another plus, bad on large maps good on small where you can get to different boxes between waves quickly.

I spec em full radius, being able to deal massive damage across 7m isn't anything to scuff at, its also alot more controlled across large distances than cluster is.  I call em mini missles for their ability to mess up a rooms worth of enemies.

Worst power is probably singularity having no real use except against reapers, the "buff" actually nerfed it in my opinion.

Rank 6 detonate is useless because singularity lasts too long, making it last even longer makes it even worse.  They need to make this thing last a shorter period of time if you take this rank.  A 7 second duration singularity would be fine, enough to warp a target if its picked up or use it as a timed bomb.

Shockwave gets points for being able to go through enviroments, pop out from behind a wall warp, duck into cover and shockwave in the direction of your target <3

Pull... I find pull to only be good in two situations

1) Guardians

2) You need to stun something for a second.

I know a few people who've told me concussive shot is good.  I've yet to actually experience any good from it even after I made a soldier specc'd exclusively for concussive shot.  I'd rather just skip it and go 6/0/6/6/6

#77
We Tigers

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Anyone saying cryo blast hasn't read what the evolutions actually do.

nepereta wrote...

 This is a tricky question perhaps 'Blade armor' all the other armors discharge into something. I think the Batarian Melee is too slow and long winded.


But how often do you really discharge tech armor or barrier?  I just leave them on.  Blade Armor provides a big buff to melee (which, while long-winded, is fine considering the stuns that Ballistic Blades and Submission Net provide), big buff to defense, damage returned for melee, and can be specced for more damage returned or improved shield recharge.  I'd actually rank it the best of the "set and forget" powers.

#1 Blade Armor - what I said above
#2 Barrier - good damage protection, small cooldown penalty, and a great force increase for Krogan charge
#3 Tech Armor - the best damage protection, a boost to power damage, and AWESOME SHIMMERY ARMOR
#4 Fortification - good damage protection, but since Krogan lack the stun abilities that Batarians have, the discharge for melee damage doesn't synergize as well with the class

Modifié par We Tigers, 25 avril 2012 - 12:05 .


#78
joker_jack

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Shockwave. Just like watching Niftu all over, except without the red sand.

#79
Seerezaro

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Delta095 wrote...

Shockwave, sabotage, and submission net. Oh, and blade armor. Oh, and ballistic blades. Oh, and reave.

Before people get mad and say I only hate them because I can't play them, It's not that. I honestly am just not interested in them.


Sabotage is one of the best powers in the game, its major downfall is that its bugged and doesn't list or give points when damage is done.

Spec a QI for power damage, cloak for damage, sabotage - backfire, explosive, tech weakness.

Run a bronze solo(you can do it silver too, but bronze wave 1 tends to group them up nicer).

Cloak -> Sabotage the first group that comes out.  Wait 3 seconds, watch them all die.

#80
BoomDynamite

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Delta095 wrote...

Shockwave, sabotage, and submission net. Oh, and blade armor. Oh, and ballistic blades. Oh, and reave.

Before people get mad and say I only hate them because I can't play them, It's not that. I honestly am just not interested in them.

TAKE THOSE THREE GOOD ONES OUT NOW!

#81
vladgd

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cryo blast

get ready for a CRYO EXP..."snipe"

every time, i guess it isnt really cryo blast at fault, but i cant get much use out of it.

#82
Sousabird

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PsychoticBiotic wrote...

Proximity mine is one of the best powers because it weakens targets. Rank 5 is almost mandatory. The worst power? Tech armor doesn't seem to do much, not does cryo blast or sentry turret. I'll go with cryo.


Tech armor makes you a tank... blade armor is like the same thing but less defence and adds 60% to cooldowns

#83
We Tigers

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vladgd wrote...

cryo blast

get ready for a CRYO EXP..."snipe"

every time, i guess it isnt really cryo blast at fault, but i cant get much use out of it.


Well, playing a QE, you're actually very much a support class.  I'd say that "freezing enemies in place so they're really easy for the team to hit AND making them all take 25% more damage" is a pretty great support ability, even if you're not getting the glory yourself.

#84
Phydeaux314

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Hmm. Pull?

Doesn't work on shielded enemies, doesn't detonate warp... uhm... yeah?

Reave's at least nice for DoTing up entire rooms and making yourself harder to splatter.

#85
Hyunsai

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Shockwave, Singularity (even after the joke buff), Grenades on Silver/Gold.

#86
shpaiderman

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It is not really a power but still useless and never ever used.
Long ranged teammate revival. Suposedly allows at cost of one medigel revive at length.
Never used, never seen used.

#87
Guest_lightsnow13_*

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Well, there are several incredibly underwhelming abilities. Singularity, adrenaline rush, tech armor (the damage should be buffed immensely).

Quarian engineer is riddled with them. Sentry turret is great - on bronze. Dies too quickly (even w/ upgraded shields) on gold. Cryo just...isn't great in conjunction with incinerate. Sure you can upgrade incinerate to (supposedly) do 100% more damage against frozen/slowed enemies, but in comparison to..just about any other ability, it's not powerful. Especially since the combo only really affects armor/health.

So...I'm going to have to say cryo.

#88
atum

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wubwubwubwubwub


just dont do it man.

#89
Credit2team

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PhantomFO wrote...

Probably Singularity or Pull for me. It's usually good for little more than staggering someone, especially at higher levels where shields, barriers and armor are common.


100% agreed, make it do SOMETHING to sheiled and armored opponents so that they can be used to set up biotic combos.

#90
mybudgee

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I just call shockwave the "skrillex power"... it IS good...for a laugh..

#91
Seerezaro

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We Tigers wrote...

vladgd wrote...

cryo blast

get ready for a CRYO EXP..."snipe"

every time, i guess it isnt really cryo blast at fault, but i cant get much use out of it.


Well, playing a QE, you're actually very much a support class.  I'd say that "freezing enemies in place so they're really easy for the team to hit AND making them all take 25% more damage" is a pretty great support ability, even if you're not getting the glory yourself.


This is the bane of the QE's existence in all honesty they make rounds go faster and things die quicker, but chances are the deaths are at the hands of teammates and not you meaning your score is lower.

Doesn't matter that they helped a lot, that the match ended 5 minutes earlier because you were there, no, none of that matters.  The only thing that matters is the size of your own personal score at the end of the day.

#92
1490

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I'm surprised at how many people are saying tech armor. You can make a really nasty warp/throw spam human sentinel with tech armor. If you get 200% cooldown and choose "reduced cooldown penalty" for rank 6 of tech armor, you'll hardly notice a difference in your speed. Then with the defensive bonuses, you have a really buffed out guy that can deal tons of damage with biotic explosions and take much more punishment than an asari adept.

#93
Guest_lightsnow13_*

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1490 wrote...

I'm surprised at how many people are saying tech armor. You can make a really nasty warp/throw spam human sentinel with tech armor. If you get 200% cooldown and choose "reduced cooldown penalty" for rank 6 of tech armor, you'll hardly notice a difference in your speed. Then with the defensive bonuses, you have a really buffed out guy that can deal tons of damage with biotic explosions and take much more punishment than an asari adept.


The problem isn't the damage reduction. It's the explosion damage and radius. The radius was recently buffed, but in comparison to ME2...it's absolutely pathetic. Same goes for the damage. If you're completely ignoring tech armor it's not much of an ability. The class ends up feeling redundant. Like a slightly more defensive adept. Poor sentinels...

#94
ChapDev

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Phydeaux314 wrote...

Hmm. Pull?

Doesn't work on shielded enemies, doesn't detonate warp... uhm... yeah?

Reave's at least nice for DoTing up entire rooms and making yourself harder to splatter.


I don't know why people don't like pull, Yeah it may not be good for explosion setups but I find it can make a Drell (Adept is my preference) a pretty good medic or atleast thats how I played him on silver.

He is the fastest guy on the map and with good map knowledge can get to you in no time, with AoE pull if you are going to get stomped he can effectively take all the NPC's who can stomp you out of the equation, not just stun them for a while but have them physically floating away from the downed team member. (As all enemies that stomp, Husks, Assualt Trooper and Geth Trooper all have no shields or armor.)

Just my two cents it's not as bad as people give it credit is the right situations.

#95
Cyonan

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lightsnow13 wrote...

The problem isn't the damage reduction. It's the explosion damage and radius. The radius was recently buffed, but in comparison to ME2...it's absolutely pathetic. Same goes for the damage. If you're completely ignoring tech armor it's not much of an ability. The class ends up feeling redundant. Like a slightly more defensive adept. Poor sentinels...

 

The Human Sentinel is bascially a defensive Asari Adept that doesn't have Stasis. However the other Sentinels are more than that since the Turians and Batarians have tech abilities worth using, and the Krogan doesn't use powers at all.

That doesn't change that Tech Armour is still a net increase in both damage and survivability, while being able to detonate it for a little bit of damage + stagger. It's not going to win any "greatest ability ever" competition, but it's by no means the worst one in the game, either. That's what most of us are arguing in this thread.

ChapDev wrote...

I don't know why people don't like pull, Yeah it may not be good for explosion setups but I find it can make a Drell (Adept is my preference) a pretty good medic or atleast thats how I played him on silver.

He is the fastest guy on the map and with good map knowledge can get to you in no time, with AoE pull if you are going to get stomped he can effectively take all the NPC's who can stomp you out of the equation, not just stun them for a while but have them physically floating away from the downed team member. (As all enemies that stomp, Husks, Assualt Trooper and Geth Trooper all have no shields or armor.)

Just my two cents it's not as bad as people give it credit is the right situations.


I think my biggest issue with Pull is that anything it can do, Throw could have done better with the sole exception of getting rid of Guardian Shields, but Throw also can cause a BE on an unprotected target.

Modifié par Cyonan, 25 avril 2012 - 01:18 .


#96
Tony208

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Singularity, combat drone, sentry turret, concussive shot, tech armor

Shockwave just needs the screen shake to come down by a lot

#97
MetalHeadDev

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So I just experimented with shockwave a little bit, and changed my mind. IT IS HORRIBLY USELESS>

#98
Credit2team

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marshalleck wrote...

lol singularity just got buffed

Singularity Power
- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters


to the guy who obviously has never used an aept before, the problem with singularity was never its damage, it was the afact that it was useless against sheilded and armored foes, adepts live by biotic combos so singularity is still rather useless. 

#99
Tony208

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MetalHeadDev wrote...

So I just experimented with shockwave a little bit, and changed my mind. IT IS HORRIBLY USELESS>


it's ok on an adept, it's good for detonating warp

it's just the screen shake is too crazy

#100
NightAntilli

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I don't see the problem with singularity.. I actually like it. There aren't that many mobs with protection anymore, so a lot of them go flying. You can also keep the protected ones in place when you need to hold a position etc. Sure, stasis bubble can do the same thing, but it also recharges twice as slow as singularity. By the time your timer is reset after a bubble, you've already used singularity and detonated it twice.

As for shockwave, it's also useful.. For two reasons.. You can detonate with it. I build my classes for width and range.. And second reason is guardians. It's a lot easier to kill them by knocking their shield back instead of trying to aim through the peek hole, especially when they're up close.

Modifié par NightAntilli, 25 avril 2012 - 01:35 .