What do YOU think the worst power is?
#101
Posté 25 avril 2012 - 01:34
I loved shock wave in ME2 but in the MP it doesn't seem to do much.
Although people say they hate it, I love my combat drone. I know the bouncing orange balls can be annoying but they shoot awesome rockets. I just wish I could get the turrets to work something like that. They seem weak in comparison, unless I just don't have them set correctly.
#102
Posté 25 avril 2012 - 01:36
#103
Posté 25 avril 2012 - 01:37
#104
Posté 25 avril 2012 - 01:41
I wish they made singularity explode on recast or stack the explosion with a biotic combo. It's just meh right now, though I'd say neither worse or better than pull.
#105
Posté 25 avril 2012 - 01:42
NightAntilli wrote...
Am I the only one who finds cryo blast useless?
It's very good on the infiltrator. Sticky grenades on the other hand.....
Not great on the quarian though.
Modifié par A Wild Snorlax, 25 avril 2012 - 01:43 .
#106
Posté 25 avril 2012 - 01:44
OneDrunkMonk wrote...
Any "power" that has you running to an ammo crate constantly in order to use...Only to find out the ammo crate aint gonna restock you.
Also Charge near useless on Silver and completely useless on Gold.
Um..maybe I'm missing something here but don't people use their ammo supplies? What else are you going to use them for?
#107
Posté 25 avril 2012 - 01:46
I love freezing a target and blowing them up with a sticky grenade. How can you not?!A Wild Snorlax wrote...
NightAntilli wrote...
Am I the only one who finds cryo blast useless?
It's very good on the infiltrator. Sticky grenades on the other hand.....
Not great on the quarian though.
#108
Posté 25 avril 2012 - 01:50
#109
Posté 25 avril 2012 - 01:51
I'm probably one of the few people who actually plays a close range infiltrator, with shotgun and heavy pistol instead of sniper. What made the infiltrator great in single player is the slowdown so you can align your shots nicely. That is gone in multiplayer for obvious reasons, but it makes sniping a pain, at least on the consoles. I never found cryo blast useful, not in ME2, and same story for ME3. Or maybe I just don't know how to use it..A Wild Snorlax wrote...
NightAntilli wrote...
Am I the only one who finds cryo blast useless?
It's very good on the infiltrator. Sticky grenades on the other hand.....
Not great on the quarian though.
And yeah the sticky grenades... They could be better. The radius sucks so bad, and they are difficult to actually stick to a mob that isn't big like an atlas or a brute. The damage is good enough though.
#110
Posté 25 avril 2012 - 01:55
lightsnow13 wrote...
1490 wrote...
I'm surprised at how many people are saying tech armor. You can make a really nasty warp/throw spam human sentinel with tech armor. If you get 200% cooldown and choose "reduced cooldown penalty" for rank 6 of tech armor, you'll hardly notice a difference in your speed. Then with the defensive bonuses, you have a really buffed out guy that can deal tons of damage with biotic explosions and take much more punishment than an asari adept.
The problem isn't the damage reduction. It's the explosion damage and radius. The radius was recently buffed, but in comparison to ME2...it's absolutely pathetic. Same goes for the damage. If you're completely ignoring tech armor it's not much of an ability. The class ends up feeling redundant. Like a slightly more defensive adept. Poor sentinels...
I don't use tech armor to detonate: I keep it on and usen it to toughen up the sentinel. You get as much biotic damage as an asari adept and more defensive capability than any class besides the turian sentinel and the krogans. Stasis might be more helpful on gold with the sheer amount of enemies to freeze, but human sentinel owns on silver. Therefore, I think people can hardly call tech armor the worst power.
I'd have to say shockwave (which isn't nearly as good as ME 2 shockwave because it can't go through stuff), or singularity, since it only really works on guys that are already easy to kill, and stasis bubble is infinitely better for crowd control
Modifié par 1490, 25 avril 2012 - 01:56 .
#111
Posté 25 avril 2012 - 01:56
- Tech Armor..........Put yourself in harms way to do moderate damage and poor knockback? No thank you.
- Pull..........Biotic combos are just too weak with this power.
- Grenades..........Honorable mention simply because having to manually restock is a handicap, and supply points can be incredibly finicky when it comes to giving you grenades
#112
Posté 25 avril 2012 - 02:01
#113
Posté 25 avril 2012 - 02:03
squidney2k1 wrote...
- Tech Armor..........Put yourself in harms way to do moderate damage and poor knockback? No thank you.
- Pull..........Biotic combos are just too weak with this power.
- Grenades..........Honorable mention simply because having to manually restock is a handicap, and supply points can be incredibly finicky when it comes to giving you grenades
Yeah, ok buddy. Play a game with me and my inferno's and your opinion of grenades will change. If I have to choose, I'd choose Singularity. Every Adept I see rockin this never uses it effectively. I'd love to be prooven wrong though.
Modifié par CNevarezN, 25 avril 2012 - 02:09 .
#114
Posté 25 avril 2012 - 02:05
#115
Posté 25 avril 2012 - 02:18
#116
Posté 25 avril 2012 - 02:25
#117
Posté 25 avril 2012 - 02:26
Lift Grenades.
Inferno Grenades (yeah I notice the backlash i.t.t. but no one has convinced me, I've used it and it's weak).
Incinerate, is not a bad power, but it feels not nearly as awesome as it did in ME2. I think it's the lacking radius.
#118
Posté 25 avril 2012 - 02:31
#119
Posté 25 avril 2012 - 03:15
NightAntilli wrote...
I'm probably one of the few people who actually plays a close range infiltrator, with shotgun and heavy pistol instead of sniper. What made the infiltrator great in single player is the slowdown so you can align your shots nicely. That is gone in multiplayer for obvious reasons, but it makes sniping a pain, at least on the consoles. I never found cryo blast useful, not in ME2, and same story for ME3. Or maybe I just don't know how to use it..A Wild Snorlax wrote...
NightAntilli wrote...
Am I the only one who finds cryo blast useless?
It's very good on the infiltrator. Sticky grenades on the other hand.....
Not great on the quarian though.
I'm like the resident cryo addict. At rank 6, it can provide a 25% boost in damage done to affected targets, and it also weakens armor by 50%. That doesn't just go for frozen solid enemies; any enemy you hit with it gets "chilled," even big nasty reapers and Atlases. If you like shotgun infiltrator, you have to try out cryo blast. Spec it for increased radius, 10% boost to damage received, and the +15% more damage received ability at rank 6. Take the bonus power evolution for tactical cloak since you're not using sniper rifles, and voila. Your shotgun blasts just got 25%+ meaner, and your teammates get the bonus against those chilled targets, too.
#120
Posté 25 avril 2012 - 03:24
#121
Posté 25 avril 2012 - 03:42
Diablerist666 wrote...
Yes, please. We need more Singularity and Shockwave whining, so I can get even better times on Speedruns...
Guess you missed the topic. It's possible, you know, to leave your Superman cape in the closet and just tell us what power you dislike.
#122
Posté 25 avril 2012 - 04:00
Grenades are exceptionally powerful. Except for lift grenades, but even they have their uses. For example, my Krogan Sentinel uses them insteadof incinerate, so I can beef up mitigation, health, and weapon damage, while ignoring weight entirely.
Also, Shockwave is about as useful as one would expect slinging dubstep music at armed enemies would be.
Modifié par 1337haxwtg, 25 avril 2012 - 04:04 .
#123
Posté 25 avril 2012 - 04:08
*zips up flamesuit*
#124
Posté 25 avril 2012 - 04:13
Can't say I'm a huge fan of Inferno Grenades either, I don't seem to get a lot of use out of them. (Some people really like them, can't say I'm a fan.) Not sure why Lift Grenades are getting so much hate, detonations with them are fine, and there's no recharge, most importantly. This means 3 detonations, whenever you want. Only other grenade that can do that is Cluster Grenades, which can be a little harder to hit with sometimes.
#125
Posté 25 avril 2012 - 04:27
justgimmedudedammit wrote...
Diablerist666 wrote...
Yes, please. We need more Singularity and Shockwave whining, so I can get even better times on Speedruns...
Guess you missed the topic. It's possible, you know, to leave your Superman cape in the closet and just tell us what power you dislike.
lol, that was funny





Retour en haut




