What do YOU think the worst power is?
#126
Posté 25 avril 2012 - 04:31
you suck singularity!!!
#127
Posté 25 avril 2012 - 04:34
But as everything in life there bound to be someone who backs their favorite power...
Cryo Blast
Prox mine
Sticky grenades
And i don't want anyone talking bad about inferno grenades when just now they net me aproximately like 15 kills on my last gold match. THEY DO NOT SUCK!
#128
Posté 25 avril 2012 - 04:35
It's like an even worse singularity...
#129
Posté 25 avril 2012 - 04:43
I loved this power in ME2, but I hate the new specs and just the overall look of it in ME3, both SP and MP.
#130
Posté 25 avril 2012 - 04:43
Maybe I'm biased, as I play a Drell Adept 90% of the time, but I seem to have great success with Rank 3 Pull in my arsenal, even in Gold. I Reave, strip shields, blow them up, and then let Reave finish them...
#131
Posté 25 avril 2012 - 04:48
Cryo Blast isn't terribly bad. It just isn't very good.Scalabrine wrote...
I can't believe people don't think cryo blast is the worst power...i mean proximity mine sucks but cryo blast man. That's on a whole different level. Sticky grenade is another sucky power as well.
But as everything in life there bound to be someone who backs their favorite power...
Cryo Blast
Prox mine
Sticky grenades
And i don't want anyone talking bad about inferno grenades when just now they net me aproximately like 15 kills on my last gold match. THEY DO NOT SUCK!
And have you seen the new proxy mine? Absolutely nuts with the increase to blast radius.
Shockwave, on the other hand causes ludicrous amounts of screenshake and does diddly squat against shielded enemies...though the changes to Singularity is now looking to make it the absolute worst power.
At least Shockwave has a bonus dedicated to biotic detonation. Singularity just....sits there.
Modifié par haisho, 25 avril 2012 - 04:51 .
#132
Posté 25 avril 2012 - 04:49
I think Lift Grenade is the worst power. I have it maxed on my Krogan Sentinel and it does not seem to do much. I think almost every single power in the game has a use when used by a smart player. I would say the worst ones have another skill that does it better. Carnage comes to mind. I enjoy using the skill but there are better powers against armor, it does have some use as crowd control though in theory but it never seems work. Concussive Shot is another power that comes to mind. I have also never found a use for AR that Cloak and Marksman would not do better.
#133
Posté 25 avril 2012 - 05:05
No purpose whatsoever other than for teh lolz of seeing some frozen guy float.
All the other powers are quite nice however... the only one I don't like it Pull.
I actually love Singularity, even before the buffs. I can't wait to try it with the crazy long 25 second lasting time now... especially with the rank 6 radius increase.....
Modifié par Drummernate, 25 avril 2012 - 05:07 .
#134
Posté 25 avril 2012 - 05:06
Incinerate
Shockwave
#135
Posté 25 avril 2012 - 05:08
Shockwave though, I don't like that one one bit.
#136
Posté 25 avril 2012 - 05:15
#137
Posté 25 avril 2012 - 05:22
#138
Posté 25 avril 2012 - 05:35
PsychoticBiotic wrote...
Proximity mine is one of the best powers because it weakens targets. Rank 5 is almost mandatory. The worst power? Tech armor doesn't seem to do much, not does cryo blast or sentry turret. I'll go with cryo.
wow...no...
Tech armor buff your powers/melee AND keeps you alive longer.
Cryo...eh...it IS useful, no deff NOT the worst power...but not the best either...
I'd say Shockwave is the worst,
All you Sw lovers can say whatever you want, i HATE it!!
Not only does it F up the aim of ALL allies around, but all it can be used for it BE's, and stunning enemies...hmm...i'd rather use warp/throw to detonate, or just shoot 'em in the head with my sniper...
EDIT: Thought about it a second longer...Pull is just as bad...only uses are taking shields off guardians, movine target out of cover and BE's, first two uses are subverted with armor piercing weaponsry, and again, warp or throw are faster at detonations, and buff damage of 'em...
Modifié par Yajuu Omoi, 25 avril 2012 - 05:38 .
#139
Posté 25 avril 2012 - 05:44
Rasputin17 wrote...
Why do people think Tech Armor is so bad? Its 20% power damage bonus, a nice chunk of damage reduction, and an aoe close range attack. Cryo Blast is actually one of my favorite powers. I would deff take it over Incinterate. I am not much of a fan of Proxy Mine. All it really does is give a debuff to enemy defense. Its actually not bad but I find the cooldown to be a bit annoying. It also can sometimes miss the target you want to hit.
I think Lift Grenade is the worst power. I have it maxed on my Krogan Sentinel and it does not seem to do much. I think almost every single power in the game has a use when used by a smart player. I would say the worst ones have another skill that does it better. Carnage comes to mind. I enjoy using the skill but there are better powers against armor, it does have some use as crowd control though in theory but it never seems work. Concussive Shot is another power that comes to mind. I have also never found a use for AR that Cloak and Marksman would not do better.
I agree, any power can be good if used in a certain way...like with ProxMine, i used to use it like an explosive bullet (in the demo) back before it started sticking to random walls. It can do a decent chunk of damage of armor and AoE on trooper level ememies.
But Lift grenade? really? its a GRENADE!!! It goes BOOM, kills 2-3 ememies each time if unshielded, and does massive damage to a brute when hit with all shards. two lift grenades can almost kill a brute on silver.
#140
Posté 25 avril 2012 - 05:48
#141
Posté 25 avril 2012 - 05:50
Pull
Cryo Blast
Wow - Shockwave is hardly useless. Given the "Spread" and "Distance' options, I use it to great effect in setting off biotic explosions and pushing back enemies to revive players. Granted if your cool down is too long, its damage isn't great, but it's hardly ineffective.
#142
Posté 25 avril 2012 - 06:02
Anyone who doesn't like Proximity Mine is doing it wrong. Hint: You think wall pen is fun with sniper rifles?
Pull is not great, but it has its uses.
Shockwave pisses me off every time it skips over an enemy.
Marksman...sucks. I tried to use it, I really did. Hated it every time. Piece of junk, never use it anymore. Won't even play Turian Soldier anymore because it sucks so bad.
#143
Posté 25 avril 2012 - 06:06
urborg74 wrote...
Marksman...sucks. I tried to use it, I really did. Hated it every time. Piece of junk, never use it anymore. Won't even play Turian Soldier anymore because it sucks so bad.
Yet you say people who don't like Prox. Mine are doing it wrong....
*Implied facepalm*
#144
Posté 25 avril 2012 - 06:13
#145
Posté 25 avril 2012 - 06:15
urborg74 wrote...
Cryo blast is useful, but it does almost nothing for scoring points, which is sad.
Indirectly it does, you'll either get more assist points or more final kills due to the defense debuff. Speaking from a clayfiltrator point of view.
#146
Posté 25 avril 2012 - 06:19
#147
Posté 25 avril 2012 - 06:25
richcz3 wrote...
Lift Grenades - (I find most grenades useless do to limits of reacquiring a full set)
Pull
Cryo Blast
Wow - Shockwave is hardly useless. Given the "Spread" and "Distance' options, I use it to great effect in setting off biotic explosions and pushing back enemies to revive players. Granted if your cool down is too long, its damage isn't great, but it's hardly ineffective.
Didn't say it was ineffective, just not good TO use, and can easily be userped.
It disrupts aim, and does things other powers can do MUCH better.
And i think you'd like using grenades if you got used to using them...they are quite useful to take out hordes and rip down armor...
#148
Posté 25 avril 2012 - 06:26
Nightdragon8 wrote...
pull is good if you dont want to wait for people to get out of cover, and to set up a bio explotion will the smallest cooldowns.
Yeah...its noce when you don;t have the armor pierceing mod...i guess...still think its annoying when you go for a grab and another player pulls them out of the cover you needed them to be in...
#149
Posté 25 avril 2012 - 06:29
#150
Posté 25 avril 2012 - 06:38
Incincerate Grenades: If I chuck 3 of them at a phantoms feet....it should die. Just saying. Like all grenades, does not do near enough for how difficlut they are to refill.
Grenades in general: So they made them difficult to refell to prevent people from spamming them. Then they made them so weak you need to spam them to do anything....thanks!
Singularity & Pull : Does not affect guys with any type of defense. Nuff said. Doesn't even set up a combo on them.
Concussive Shot : a poor mans throw.





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