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What do YOU think the worst power is?


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#201
NuclearTech76

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Zhuinden wrote...

Singularity.
Barely affects anything, low radius, and pretty much useless on all levels due to how it can't bypass shields and armor and barrier. By the time you could use it for something, that thing is already dead.

Nothing more to add. Just +1.

#202
happy_daiz

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ericjdev wrote...

Shockwave, i leave it at zero on any class that has it, it's worse that worthless.
Carnage and Prox mine suck too.


I thought that about Shockwave too, but it does come in handy against Husks and Guardians. Husks basically get tossed across the room like you just FUS-RO-DAH'd them, and Guardians either drop their shield, or stumble. Either way, it gives you an easy kill.

Carnage and proximity mine don't seem all that useful in MP to me, but maybe I was just using them wrong. I tend to prefer biotics or tech over soldier classes.

Modifié par happy_daiz, 08 juin 2012 - 05:29 .


#203
d_nought

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Singularity - Pull is slightly better for stunning people at least.

Also Submission Net, because it does not cause submission.

#204
Ben Gadura

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Singularity, no doubt. I really can't understand why a Stasis Buble is bigger than it, and most times waiting for the field to expand is just a waste of time.

#205
kevosama

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singularity - never figured out how to use it effectively, always seems like a point sink to me.

#206
NuclearTech76

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happy_daiz wrote...

ericjdev wrote...

Shockwave, i leave it at zero on any class that has it, it's worse that worthless.
Carnage and Prox mine suck too.


I thought that about Shockwave too, but it does come in handy against Husks and Guardians. Husks basically get tossed across the room like you just FUS-RO-DAH'd them, and Guardians either drop their shield, or stumble. Either way, it gives you an easy kill.

Carnage and proximity mine don't seem all that useful in MP to me, but maybe I was just using them wrong. I tend to prefer biotics or tech over soldier classes.

Cloak, prox mine, fire. The prox mine deal instant damage and makes the target take increased damage. You can mine stuff in cover and damage hard to hit targets like phantoms. Probably one of the most useful powers in the game.

#207
scheherazade

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Tech armor gives you -50% damage taken...
That's hella good.
And the bonus power damage makes up for the slower power recharge (which isn't even all that much slower).

-scheherazade

#208
upinya slayin

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incinrate
combat drone
quarian turret
cryo blast

all kinda suck

#209
Roobz82

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It depends what difficulty. Combat drone is decent on bronze, a distraction on silver and obsolete on gold. Carnage seems like it is never the best option. Singularity is useless- i don't understand its purpose at all. I mostly leave pull alone as well- justicars and drell both have other biotic explosion devices.

#210
cronshaw

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stysiaq wrote...

Drummernate wrote...

Worst power is for sure Pull.

Always will be.


Pull is good if you can strip the enemies shields fast... but if you can, why don't you shoot a little bit more and kill the guy without wasting time to lift him up. You're probably holding a Carnifex, so just headshot the poor sob.


Because once you have them pulled they can't attack you, and BEs can take out adjacent enemies. Pull is a situational tertiary power It's not really supposed to be a bread and butter skill

#211
UKStory135

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Shockwave is my least favorite. It has a slow cooldown, limited range and power, and it screws up the shots of anyone around you. Carnage also seems pretty terrible. Every character that has carnage seems to have another power that is not dependent on cooldownsn (except for the Vorcha Soldier), and carnage always tricks me into using lighter, crappier weapons.

#212
mpompeo27

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ChapDev wrote...

For me its a choice between Shock wave and Adrenaline but I think I will have to vote for Adrenaline to be the worst due to as far as I know Shock wave can still detonate biotic explosions and do some damage with some help from a biotic teammate.


You're joking right??

#213
Ziegrif

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... I love shockwave on my Batarian sentinel... and my krogan sentinel is good with lift grenades... and proxy mine is the best thing in this game as powers go... I'm going to go nuts and just say Smash just because it's use time and animation, even if you cancel it, are just too long you'll die with the current shields.

#214
UKStory135

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Shockwave does have one awesome utility. It lets me put 6 levels in everything else with out feeling guilty. In that sense Shockwave does more damage protection for me than tech armor, because now I can put points into fitness, that I would have invested in a less crappy power.

#215
UKStory135

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I also don't find the smash/medigel power combo to be really effective.

#216
4nNuNaKi

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adrenaline, marksman, shockwave

#217
Rahabzu

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Incinerate, but I'm proably biased.

#218
ParadoxFaet

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I'm laughing at all the hate for Shockwave and Lift Grenades. First off, grenades are the best damage-dealing powers in the game. Lift Grenades are tied with Arc Grenades for the absolute best damage-dealing powers. IN THE GAME.

Shockwave is also tied with Reave for the best power (IN THE GAME) for setting off Tech Bursts and Biotic Explosions. Put points into range and radius and it becomes the single best power for crowd control. Think about it: A character with 6 in Shockwave can hold ~3-8 non-boss mobs at bay, repeatedly staggering them and letting allies do objectives, tactically retreat, or kill them. I bring my Batarian Sentinel to all-Tech teams for Gold and set off upwards of a hundred bursts a game.

All that being said, the worst power in the game is probably Singularity, with the Sentry Turret being a close follow-up.

#219
stysiaq

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modok8 wrote...

stysiaq wrote...

Drummernate wrote...

Worst power is for sure Pull.

Always will be.


Pull is good if you can strip the enemies shields fast... but if you can, why don't you shoot a little bit more and kill the guy without wasting time to lift him up. You're probably holding a Carnifex, so just headshot the poor sob.


Because once you have them pulled they can't attack you, and BEs can take out adjacent enemies. Pull is a situational tertiary power It's not really supposed to be a bread and butter skill


The Drell can just Reave + Nade. Or wait for others to set up BE and then Reave. Or use that extra Fitness and run away from those Cannibals/Assault Troops. Or just Reave to stagger. Anything other than Pull.
I skip Pull also on AJ, because I just use Claymore, and with Claymore the potential targets for Pull don't exist.

#220
BoomDynamite

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4nNuNaKi wrote...

adrenaline, marksman, shockwave

Hm... The first two are two of my most favorite powers, and I like Shockwave.

#221
BoomDynamite

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EDITED OP ABOUT MY LEAST FAVORITE

#222
Zeromarro4

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Grimy Bunyip wrote...

stribies wrote...

You should learn how to use proximity mine cause it's actually good.

he's probably read more tutorial filled proximity mine rant threads than most forum goers :P

probably singularity atm, by contrast to stasis.





stasis is incredibly usefull however i believe cryo to be relatively useless

#223
CroGamer002

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Singularity.


Those combos are next to impossible to made in Co-Op when playing with competent layers.
And no effect on enemies with shields, armor nor barriers. Not even a stun, which was in ME2!

Hell, it doesn't even work sometimes and range is just too small.

#224
ZoM_Head

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Phattee Buttz wrote...

I don't like grenades because it seems to me like it's pretty stupid to have a power that runs out after two uses.


This, and since the nades spawn/resupply very slow.

If someone has cluster, and you run say arch nades....you need to wait since you are both running around trying to refill the nades. 

#225
Longhammer808

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Blade Armor.