Nothing more to add. Just +1.Zhuinden wrote...
Singularity.
Barely affects anything, low radius, and pretty much useless on all levels due to how it can't bypass shields and armor and barrier. By the time you could use it for something, that thing is already dead.
What do YOU think the worst power is?
#201
Posté 08 juin 2012 - 05:17
#202
Posté 08 juin 2012 - 05:28
ericjdev wrote...
Shockwave, i leave it at zero on any class that has it, it's worse that worthless.
Carnage and Prox mine suck too.
I thought that about Shockwave too, but it does come in handy against Husks and Guardians. Husks basically get tossed across the room like you just FUS-RO-DAH'd them, and Guardians either drop their shield, or stumble. Either way, it gives you an easy kill.
Carnage and proximity mine don't seem all that useful in MP to me, but maybe I was just using them wrong. I tend to prefer biotics or tech over soldier classes.
Modifié par happy_daiz, 08 juin 2012 - 05:29 .
#203
Posté 08 juin 2012 - 05:31
Also Submission Net, because it does not cause submission.
#204
Posté 08 juin 2012 - 05:32
#205
Posté 08 juin 2012 - 05:36
#206
Posté 08 juin 2012 - 05:41
Cloak, prox mine, fire. The prox mine deal instant damage and makes the target take increased damage. You can mine stuff in cover and damage hard to hit targets like phantoms. Probably one of the most useful powers in the game.happy_daiz wrote...
ericjdev wrote...
Shockwave, i leave it at zero on any class that has it, it's worse that worthless.
Carnage and Prox mine suck too.
I thought that about Shockwave too, but it does come in handy against Husks and Guardians. Husks basically get tossed across the room like you just FUS-RO-DAH'd them, and Guardians either drop their shield, or stumble. Either way, it gives you an easy kill.
Carnage and proximity mine don't seem all that useful in MP to me, but maybe I was just using them wrong. I tend to prefer biotics or tech over soldier classes.
#207
Posté 08 juin 2012 - 05:45
That's hella good.
And the bonus power damage makes up for the slower power recharge (which isn't even all that much slower).
-scheherazade
#208
Posté 08 juin 2012 - 05:51
combat drone
quarian turret
cryo blast
all kinda suck
#209
Posté 08 juin 2012 - 05:56
#210
Posté 08 juin 2012 - 05:58
stysiaq wrote...
Drummernate wrote...
Worst power is for sure Pull.
Always will be.
Pull is good if you can strip the enemies shields fast... but if you can, why don't you shoot a little bit more and kill the guy without wasting time to lift him up. You're probably holding a Carnifex, so just headshot the poor sob.
Because once you have them pulled they can't attack you, and BEs can take out adjacent enemies. Pull is a situational tertiary power It's not really supposed to be a bread and butter skill
#211
Posté 08 juin 2012 - 06:01
#212
Posté 08 juin 2012 - 06:03
ChapDev wrote...
For me its a choice between Shock wave and Adrenaline but I think I will have to vote for Adrenaline to be the worst due to as far as I know Shock wave can still detonate biotic explosions and do some damage with some help from a biotic teammate.
You're joking right??
#213
Posté 08 juin 2012 - 06:04
#214
Posté 08 juin 2012 - 06:04
#215
Posté 08 juin 2012 - 06:07
#216
Posté 08 juin 2012 - 06:08
#217
Posté 08 juin 2012 - 06:08
#218
Posté 08 juin 2012 - 06:13
Shockwave is also tied with Reave for the best power (IN THE GAME) for setting off Tech Bursts and Biotic Explosions. Put points into range and radius and it becomes the single best power for crowd control. Think about it: A character with 6 in Shockwave can hold ~3-8 non-boss mobs at bay, repeatedly staggering them and letting allies do objectives, tactically retreat, or kill them. I bring my Batarian Sentinel to all-Tech teams for Gold and set off upwards of a hundred bursts a game.
All that being said, the worst power in the game is probably Singularity, with the Sentry Turret being a close follow-up.
#219
Posté 08 juin 2012 - 06:14
modok8 wrote...
stysiaq wrote...
Drummernate wrote...
Worst power is for sure Pull.
Always will be.
Pull is good if you can strip the enemies shields fast... but if you can, why don't you shoot a little bit more and kill the guy without wasting time to lift him up. You're probably holding a Carnifex, so just headshot the poor sob.
Because once you have them pulled they can't attack you, and BEs can take out adjacent enemies. Pull is a situational tertiary power It's not really supposed to be a bread and butter skill
The Drell can just Reave + Nade. Or wait for others to set up BE and then Reave. Or use that extra Fitness and run away from those Cannibals/Assault Troops. Or just Reave to stagger. Anything other than Pull.
I skip Pull also on AJ, because I just use Claymore, and with Claymore the potential targets for Pull don't exist.
#220
Posté 08 juin 2012 - 06:16
Hm... The first two are two of my most favorite powers, and I like Shockwave.4nNuNaKi wrote...
adrenaline, marksman, shockwave
#221
Posté 08 juin 2012 - 06:18
#222
Posté 08 juin 2012 - 06:18
Grimy Bunyip wrote...
he's probably read more tutorial filled proximity mine rant threads than most forum goersstribies wrote...
You should learn how to use proximity mine cause it's actually good.
probably singularity atm, by contrast to stasis.
stasis is incredibly usefull however i believe cryo to be relatively useless
#223
Posté 08 juin 2012 - 06:21
Those combos are next to impossible to made in Co-Op when playing with competent layers.
And no effect on enemies with shields, armor nor barriers. Not even a stun, which was in ME2!
Hell, it doesn't even work sometimes and range is just too small.
#224
Posté 08 juin 2012 - 06:23
Phattee Buttz wrote...
I don't like grenades because it seems to me like it's pretty stupid to have a power that runs out after two uses.
This, and since the nades spawn/resupply very slow.
If someone has cluster, and you run say arch nades....you need to wait since you are both running around trying to refill the nades.
#225
Posté 08 juin 2012 - 06:26





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