April 24 Multiplayer Balance Changes
#1
Posté 24 avril 2012 - 11:02
#2
Posté 24 avril 2012 - 11:06
Eric.......
I'm still waiting for Adrenaline Rush to apply Time Dilation on my current target <.<
Modifié par firepixiedarien, 24 avril 2012 - 11:07 .
#3
Posté 24 avril 2012 - 11:06
#4
Posté 24 avril 2012 - 11:06
#5
Posté 24 avril 2012 - 11:07
#6
Posté 24 avril 2012 - 11:07
#7
Posté 24 avril 2012 - 11:07
I mean, I can't see anyone who actually knows the game actually thinking Proximity Mine was weak, and they just gave it a very nice buff. What's up with that?
Modifié par GodlessPaladin, 25 avril 2012 - 12:11 .
#8
Posté 24 avril 2012 - 11:07
And the eviscerater!
#9
Posté 24 avril 2012 - 11:07
I'm going to have to check out my new and improved Hurricane.
#10
Posté 24 avril 2012 - 11:07
Most of the changes look decent though.
#11
Posté 24 avril 2012 - 11:07
#12
Posté 24 avril 2012 - 11:08
firepixiedarien wrote...
1st!
Wow that's lame, didn't even have anything to say about the changes:(
I was just thinking i miss the prox mine 3m instead for damage, that is really nice to see
YAAAY BUFFS....incisor looks a bit better now, but the recoil wasn't mentioned....
#13
Posté 24 avril 2012 - 11:08
But where is my Wraith and Eagle buff?
Edit: The Incisor might actually be good now, but no recoil damp. The Scimitar X is great and the weight reduction will be good. The Prox. Mine buff might actually make it usable. The Human Soldier recieved a HUGE buff and the extra Singularity will be good.
Modifié par BoomDynamite, 24 avril 2012 - 11:11 .
#14
Guest_MasterReefa_*
Posté 24 avril 2012 - 11:09
Guest_MasterReefa_*
#15
Posté 24 avril 2012 - 11:09
GodlessPaladin wrote...
They just buffed one of the best abilities in the game, which is used on two of the best classes in the game (Salarian and Geth Infiltrators), and they buffed it much more significantly than they buffed the Incisor.
What the heck is Bioware thinking?
I think most people, myself included, didn't use the power because the range on it was pitiful. Now that the range is better it will be useful.
#16
Posté 24 avril 2012 - 11:09
#17
Posté 24 avril 2012 - 11:10
Not nearly many enough though. Not like these are actually gonna make much of a difference.
#18
Posté 24 avril 2012 - 11:10
#19
Posté 24 avril 2012 - 11:10
You give me now!
#20
Posté 24 avril 2012 - 11:10
Nice that the Incisor got a much-needed damage buff, though. A lot of people have been calling for recoil reduction on it, but considering the nature of the rifle in general, I felt the idea of three powerful, high-recoil shots suited it better than three fairly weak shots that have accuracy comparable to a regular sniper rifle. I have it equipped on my Drell Vanguard currently, and I'll find out later whether I feel the buff was significant enough to be worth it. I suspect it probably still needs to be a little higher to compete with other rifles, though at least it hits harder than it did.
As for the Eviscerator buff, that's nice to see as well, but I'm definitely confused as to why the Wraith remained unchanged then. Still hoping that it gets some sort of accuracy or rate-of-fire increase soon to make it function at least a bit differently from its larger-clip cousin.
#21
Posté 24 avril 2012 - 11:11
Killmoves37 wrote...
GodlessPaladin wrote...
They just buffed one of the best abilities in the game, which is used on two of the best classes in the game (Salarian and Geth Infiltrators), and they buffed it much more significantly than they buffed the Incisor.
What the heck is Bioware thinking?
I think most people, myself included, didn't use the power because the range on it was pitiful. Now that the range is better it will be useful.
It was already easily one of the best powers, now it's even more amazing.
#22
Posté 24 avril 2012 - 11:11
GodlessPaladin wrote...
They just buffed one of the best abilities in the game, which is used on two of the best classes in the game (Salarian and Geth Infiltrators), and they buffed it much more significantly than they buffed the Incisor.
What the heck is Bioware thinking?
I agree. No need to buff proxy mines. It was already one of the best powers in the game.
The Geth Infiltrator was already God-like in the right hands. Now it's gonna be ridiculous.
#23
Posté 24 avril 2012 - 11:12
Ridiculous because they added 1m radius to the explosion? Come on, stop overreacting.Feneckus wrote...
GodlessPaladin wrote...
They just buffed one of the best abilities in the game, which is used on two of the best classes in the game (Salarian and Geth Infiltrators), and they buffed it much more significantly than they buffed the Incisor.
What the heck is Bioware thinking?
I agree. No need to buff proxy mines. It was already one of the best powers in the game.
The Geth Infiltrator was already God-like in the right hands. Now it's gonna be ridiculous.
#24
Posté 24 avril 2012 - 11:13
GodlessPaladin wrote...
They just buffed one of the best abilities in the game, which is used on two of the best classes in the game (Salarian and Geth Infiltrators), and they buffed it much more significantly than they buffed, say, the Incisor...
What the hell? I mean, I can't see anyone who actually knows the game actually thinking Proximity Mine was weak, and they just gave it a very nice buff.
Proximity Mine was good, but I'd hardly call it one of the best abilities in the game. Though it might be now.
#25
Posté 24 avril 2012 - 11:14
A Wild Snorlax wrote...
Meh, nice buffs I guess.
Not nearly many enough though. Not like these are actually gonna make much of a difference.
Ummm, an extra meter is a pretty sizable buff for the PM. If I'm reading it right, it means an extra 3 feet around impact can receive an extra 20% damage for 8 seconds.





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