April 24 Multiplayer Balance Changes
#51
Posté 24 avril 2012 - 11:28
And now it's time for EVEN MOAR MARKSMAN!
#52
Posté 24 avril 2012 - 11:29
The Incisor buff is nice. Not really tempted to use my Incisor X over my Raptor VII though. Recoil would have to be halved before it could rank as a piece of crap.
#53
Posté 24 avril 2012 - 11:29
April 24th (Today as of initial posting.)
Eviscerator Shotgun
- Damage increased from [60.0-74.9] to [64.6-80.7]
March 27th
Wraith Shotgun
- Damage increased from [83.1-103.9] to [89.5-111.9]
That's a very meager damage difference now, with the Eviscerator buff. Both weapons carry roughly the same amount of ammo in reserve with or without the capacity mods on...but the eviscerator is half the weight. While I've only gotten the Wraith to level III as compared to my Eviscerator X, it still shows that the Eviscerator is the superior choice:
Eviscerator X and Wraith III Comparison photo
Considering the Eviscerator is an Uncommon (or Silver) grade weapon, as compared to the Wraith being an N7 (or Black) rating, and it's supposed to be a superior version of the Eviscerator...it sort of fails at it's job.
Now don't get me wrong I love both of these shotguns with a passion (They're perfect for vanguards, and the Wraith lets me walk around in my gold plated armor and be all rich and fancy or something!
#54
Posté 24 avril 2012 - 11:29
Proxmine definitely didn't need a buff, but it's still really nice. Also, come on, you guys. A 5% increase to Adrenaline Rush' damage? Look, we know the Human Soldier has serious problems. You know it too, judging by the number of times you guys have made improvements to them. But could anyone possibly think 5% AR damage and 50 CS damage was going to change...well, anything?
Eviscerator still sucks, Singularity still sucks, Incisor still sucks. Nothing has been done about grenades or the Wraith. Krogan Vanguard's melee passives & Rage are still broken.
But look on the bright side, guys. One of the best powers in the game got an unnecessary upgrade and the Scimitar weighs less now! Joy!
Modifié par Arkley, 24 avril 2012 - 11:31 .
#55
Posté 24 avril 2012 - 11:30
GodlessPaladin wrote...
Lukeman1884 wrote...
Seems like the soldier buffs are continuing. Being able to spam Marksmen more is always nice. Has anyone tried the hurricane yet? How much of a recoil reduction did it get? Is it actually useful now?
I will test it, but I rather doubt it. My problem with the Hurricane was never with the recoil... I could easily compensate for that (or just use a stability mod). It was that even after using up that extra little bit of mental effort or consumable, I was still getting **** for damage compared to the alternatives.
I don't have it myself, but I thought the Hurricane had some of the highest DPS in the game. Or is it the lack of a Piercing Mod that kills it, like all SMG's?
#56
Posté 24 avril 2012 - 11:31
Aashish Sharma wrote...
Yea, I'm curious as to how long 1 meter is in game terms also!
If SWToR is any indication, I would probably guess it's around 1 Bioware Meter = 0.5 Meters, maybe a bit less than 0.5. Though with Mass Effect it's hard to tell since I don't have overlays telling me how wide of an area my ability is going to hit.
#57
Posté 24 avril 2012 - 11:37
Using the range finder scope on Sniper rilfes/pistol scope, 1 meter = 1 square black tile in the Firebase White Interior room, which is about 1 person widthCyonan wrote...
Aashish Sharma wrote...
Yea, I'm curious as to how long 1 meter is in game terms also!
If SWToR is any indication, I would probably guess it's around 1 Bioware Meter = 0.5 Meters, maybe a bit less than 0.5. Though with Mass Effect it's hard to tell since I don't have overlays telling me how wide of an area my ability is going to hit.
#58
Posté 24 avril 2012 - 11:37
Cyonan wrote...
Aashish Sharma wrote...
Yea, I'm curious as to how long 1 meter is in game terms also!
If SWToR is any indication, I would probably guess it's around 1 Bioware Meter = 0.5 Meters, maybe a bit less than 0.5. Though with Mass Effect it's hard to tell since I don't have overlays telling me how wide of an area my ability is going to hit.
Sounds about right. Not really sure why they don't just use more realistic meters and have smaller radii. Maybe they just want to have bigger numbers to make people think powers are better than they actually are.
#59
Posté 24 avril 2012 - 11:38
I have a question about the shotguns... weren't Katana, Eviscerator, and Scimitar all of identical weight before? Does this mean the later two are lighter then the base shotgun?
#60
Posté 24 avril 2012 - 11:39
Atheosis wrote...
GodlessPaladin wrote...
Lukeman1884 wrote...
Seems like the soldier buffs are continuing. Being able to spam Marksmen more is always nice. Has anyone tried the hurricane yet? How much of a recoil reduction did it get? Is it actually useful now?
I will test it, but I rather doubt it. My problem with the Hurricane was never with the recoil... I could easily compensate for that (or just use a stability mod). It was that even after using up that extra little bit of mental effort or consumable, I was still getting **** for damage compared to the alternatives.
I don't have it myself, but I thought the Hurricane had some of the highest DPS in the game. Or is it the lack of a Piercing Mod that kills it, like all SMG's?
The thing is that the Hurricane really lacks versatility, and it doesn't have the instantaneous burst damage of shotguns or anything that you would pull off headshots with. And yeah, you pretty much HAVE to use AP ammo on it.
Modifié par GodlessPaladin, 24 avril 2012 - 11:44 .
#61
Posté 24 avril 2012 - 11:43
Not saying that it's an amazing idea (Fire/Cryo Bursts are kinda bleh compared to Tech Bursts and there are better ways) but it's actually helpful in that aspect.
Modifié par haisho, 24 avril 2012 - 11:45 .
#62
Posté 24 avril 2012 - 11:44
Atheosis wrote...
A 50% buff is more than a "slight increase".
A 50% buff to 1 is 1.5, not to mention it had the upgrade for that already. so in this case a 50% buff doesnt mean crap, go buff the Javelin by 50% and then buff a AR by 50% see which gets called over powered more.
#63
Posté 24 avril 2012 - 11:44
#64
Posté 24 avril 2012 - 11:45
haisho wrote...
Looking back at the Proximity Mine buff, I think the radius increase was made to synergize more with Tech/Fire/Cryo Bursts against crowds.
Not saying that it's an amazing idea (Fire/Cryo Bursts are kinda bleh compared to Tech Bursts) but it's actually helpful in that aspect.
Proximity mines were ALREADY great for spamming bursts. I make my own tech bursts all the time on my Salarian Infiltrator and get free kills out the wazoo for it, stacking Prox mine and tech burst damage on anything within a stone's throw of whatever heavy I'm plugging away at with my sniper rifle. Now they just got better at it. Because obviously the Salarian Infiltrator needed buffs.
Modifié par GodlessPaladin, 24 avril 2012 - 11:46 .
#65
Posté 24 avril 2012 - 11:49
There are a lot of things that need to be fixed with this multiplayer and in relation to that, this is a very underwhelming update.
Modifié par mrcanada, 24 avril 2012 - 11:51 .
#66
Posté 24 avril 2012 - 11:51
#67
Posté 24 avril 2012 - 11:51
#68
Posté 24 avril 2012 - 11:52
#69
Posté 24 avril 2012 - 11:52
And with that, it's far more likely that it was that they wanted to buff Fire/Cryo bursts rather than Tech Bursts.GodlessPaladin wrote...
haisho wrote...
Looking back at the Proximity Mine buff, I think the radius increase was made to synergize more with Tech/Fire/Cryo Bursts against crowds.
Not saying that it's an amazing idea (Fire/Cryo Bursts are kinda bleh compared to Tech Bursts) but it's actually helpful in that aspect.
Proximity mines were ALREADY great for spamming bursts. I make my own tech bursts all the time on my Salarian Infiltrator and get free kills out the wazoo for it, stacking Prox mine and tech burst damage on anything within a stone's throw of whatever heavy I'm plugging away at with my sniper rifle. Now they just got better at it. Because obviously the Salarian Infiltrator needed buffs.
Not to mention the radius was actually pretty bad for some people. As long as I'm forced to connect to American hosts all the way from Hong Kong, it's gonna be pretty hard to aim those mines at feet.
Not saying it's a bad power or anything. It's definitely become a really good tool for Geth Infiltrators. It remains to be seen if it'll actually propel them all the way to the top of the scoreboards though.
Modifié par haisho, 24 avril 2012 - 11:54 .
#70
Posté 24 avril 2012 - 11:53
That's correct. The Katana is still 1.5-.9.capn233 wrote...
Proximity mine doesn't really need that... now I don't know if I will drop the radius for more damage or enjoy one extra debuffs.
I have a question about the shotguns... weren't Katana, Eviscerator, and Scimitar all of identical weight before? Does this mean the later two are lighter then the base shotgun?
#71
Posté 24 avril 2012 - 11:53
chriseggroll wrote...
They buffed the Wraith last week...
It was last month and it was so minor that it almost doesn't count. For an N7 that is supposed to be superior to the Evisc. in every way other than clip size, it sucks.
#72
Posté 24 avril 2012 - 11:53
Having said that, thanks for the buffs! Going to have to dust off my soldier and human adept for a while tonight.
Modifié par kaimanaMM, 24 avril 2012 - 11:55 .
#73
Posté 24 avril 2012 - 11:54
#74
Posté 24 avril 2012 - 11:55
mrcanada wrote...
chriseggroll wrote...
They buffed the Wraith last week...
It was last month and it was so minor that it almost doesn't count. For an N7 that is supposed to be superior to the Evisc. in every way other than clip size, it sucks.
No it was last week.
and the Eviscerator still doesn't do as much as the Wraith does per shot. It isn't even close, even considering the buff. The Wraith could use a buff, but the Eviscerator is still worse than it.
#75
Posté 24 avril 2012 - 11:55





Retour en haut







