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April 24 Multiplayer Balance Changes


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#51
Eckswhyzed

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The proxy mine buff is nice - maybe I can actually use it as a mine occasionally instead having to fire it directly at the enemy's feet. Was the buff necessary? Not really.

And now it's time for EVEN MOAR MARKSMAN!

#52
Sacrificial Bias

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This is moving in the right general direction. Kind of wish the Saber got a rate of fire buff so I wouldn't feel that the Mattock is vastly superior to it.

The Incisor buff is nice. Not really tempted to use my Incisor X over my Raptor VII though. Recoil would have to be halved before it could rank as a piece of crap.

#53
Broganisity

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I'm a bit...wary of that Eviscerator buff. Deserved? Yes. Appreciated? Yes. But then I look at other past updates and something feels off. To me at least:

April 24th (Today as of initial posting.)

Eviscerator Shotgun
- Damage increased from [60.0-74.9] to [64.6-80.7]

March 27th

Wraith Shotgun
- Damage increased from [83.1-103.9] to [89.5-111.9]

That's a very meager damage difference now, with the Eviscerator buff. Both weapons carry roughly the same amount of ammo in reserve with or without the capacity mods on...but the eviscerator is half the weight. While I've only gotten the Wraith to level III as compared to my Eviscerator X, it still shows that the Eviscerator is the superior choice:

Eviscerator X and Wraith III Comparison photo

Considering the Eviscerator is an Uncommon (or Silver) grade weapon, as compared to the Wraith being an N7 (or Black) rating, and it's supposed to be a superior version of the Eviscerator...it sort of fails at it's job. 

Now don't get me wrong I love both of these shotguns with a passion (They're perfect for vanguards, and the Wraith lets me walk around in my gold plated armor and be all rich and fancy or something! :wub:), it's just it feels like I'm getting more bang for my buck(shot) from a weapon that's supposed to be of lesser quality than the weapon made to outshine it.

#54
Arkley

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Pretty underwhelming this week. Not that the attention wasn't needed in the places they put it, but...well, nothing that was bad is suddenly good now (with the possible exception of the Hurricane, I guess, depending on the amount of recoil reduced).

Proxmine definitely didn't need a buff, but it's still really nice. Also, come on, you guys. A 5% increase to Adrenaline Rush' damage? Look, we know the Human Soldier has serious problems. You know it too, judging by the number of times you guys have made improvements to them. But could anyone possibly think 5% AR damage and 50 CS damage was going to change...well, anything?

Eviscerator still sucks, Singularity still sucks, Incisor still sucks. Nothing has been done about grenades or the Wraith. Krogan Vanguard's melee passives & Rage are still broken.

But look on the bright side, guys. One of the best powers in the game got an unnecessary upgrade and the Scimitar weighs less now! Joy!

Modifié par Arkley, 24 avril 2012 - 11:31 .


#55
Atheosis

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GodlessPaladin wrote...

Lukeman1884 wrote...

Seems like the soldier buffs are continuing. Being able to spam Marksmen more is always nice. Has anyone tried the hurricane yet? How much of a recoil reduction did it get? Is it actually useful now?


I will test it, but I rather doubt it.  My problem with the Hurricane was never with the recoil... I could easily compensate for that (or just use a stability mod).  It was that even after using up that extra little bit of mental effort or consumable, I was still getting **** for damage compared to the alternatives.


I don't have it myself, but I thought the Hurricane had some of the highest DPS in the game.  Or is it the lack of a Piercing Mod that kills it, like all SMG's?

#56
Cyonan

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Aashish Sharma wrote...

Yea, I'm curious as to how long 1 meter is in game terms also!


If SWToR is any indication, I would probably guess it's around 1 Bioware Meter = 0.5 Meters, maybe a bit less than 0.5. Though with Mass Effect it's hard to tell since I don't have overlays telling me how wide of an area my ability is going to hit.

#57
MartialArtsSurfer

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Cyonan wrote...

Aashish Sharma wrote...

Yea, I'm curious as to how long 1 meter is in game terms also!


If SWToR is any indication, I would probably guess it's around 1 Bioware Meter = 0.5 Meters, maybe a bit less than 0.5. Though with Mass Effect it's hard to tell since I don't have overlays telling me how wide of an area my ability is going to hit.

Using the range finder scope on Sniper rilfes/pistol scope, 1 meter = 1 square black tile in the  Firebase White Interior room, which is about 1 person width

#58
Atheosis

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Cyonan wrote...

Aashish Sharma wrote...

Yea, I'm curious as to how long 1 meter is in game terms also!


If SWToR is any indication, I would probably guess it's around 1 Bioware Meter = 0.5 Meters, maybe a bit less than 0.5. Though with Mass Effect it's hard to tell since I don't have overlays telling me how wide of an area my ability is going to hit.


Sounds about right.  Not really sure why they don't just use more realistic meters and have smaller radii.  Maybe they just want to have bigger numbers to make people think powers are better than they actually are.

#59
capn233

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Proximity mine doesn't really need that... now I don't know if I will drop the radius for more damage or enjoy one extra debuffs.

I have a question about the shotguns... weren't Katana, Eviscerator, and Scimitar all of identical weight before? Does this mean the later two are lighter then the base shotgun?

#60
GodlessPaladin

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Atheosis wrote...

GodlessPaladin wrote...

Lukeman1884 wrote...

Seems like the soldier buffs are continuing. Being able to spam Marksmen more is always nice. Has anyone tried the hurricane yet? How much of a recoil reduction did it get? Is it actually useful now?


I will test it, but I rather doubt it.  My problem with the Hurricane was never with the recoil... I could easily compensate for that (or just use a stability mod).  It was that even after using up that extra little bit of mental effort or consumable, I was still getting **** for damage compared to the alternatives.


I don't have it myself, but I thought the Hurricane had some of the highest DPS in the game.  Or is it the lack of a Piercing Mod that kills it, like all SMG's?


The thing is that the Hurricane really lacks versatility, and it doesn't have the instantaneous burst damage of shotguns or anything that you would pull off headshots with.  And yeah, you pretty much HAVE to use AP ammo on it.

Modifié par GodlessPaladin, 24 avril 2012 - 11:44 .


#61
haisho

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Looking back at the Proximity Mine buff, I think the radius increase was made to synergize more with Tech/Fire/Cryo Bursts against crowds.

Not saying that it's an amazing idea (Fire/Cryo Bursts are kinda bleh compared to Tech Bursts and there are better ways) but it's actually helpful in that aspect.

Modifié par haisho, 24 avril 2012 - 11:45 .


#62
BooBooZX

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Atheosis wrote...

A 50% buff is more than a "slight increase".


A 50% buff to 1 is 1.5, not to mention it had the upgrade for that already. so in this case a 50% buff doesnt mean crap, go buff the Javelin by 50% and then buff a AR by 50% see which gets called over powered more.

#63
chriseggroll

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Before, you pretty much had to cast proximity mine directly onto something to make it blow up, which defeats the purpose. Having more range should make it more usable to place ahead of time. And people that use the forums don't always represent how many people use something, I'm sure Bioware had some statistics saying it was underused, so they buffed it.

#64
GodlessPaladin

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haisho wrote...

Looking back at the Proximity Mine buff, I think the radius increase was made to synergize more with Tech/Fire/Cryo Bursts against crowds.

Not saying that it's an amazing idea (Fire/Cryo Bursts are kinda bleh compared to Tech Bursts) but it's actually helpful in that aspect.


Proximity mines were ALREADY great for spamming bursts.  I make my own tech bursts all the time on my Salarian Infiltrator and get free kills out the wazoo for it, stacking Prox mine and tech burst damage on anything within a stone's throw of whatever heavy I'm plugging away at with my sniper rifle.  Now they just got better at it.  Because obviously the Salarian Infiltrator needed buffs.  :?

Modifié par GodlessPaladin, 24 avril 2012 - 11:46 .


#65
mrcanada

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Proximity mine did not need a buff and how do you buff the Eviscerator and not the Wraith? With all due respect, I don't know who does the balancing to the MP, but they must not play very much.

There are a lot of things that need to be fixed with this multiplayer and in relation to that, this is a very underwhelming update.  

Modifié par mrcanada, 24 avril 2012 - 11:51 .


#66
Axialbloom

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Singularity still sucks, and the increased duration actually nerfs the rank 6 detonate talent. Also no changes to sticky bomb and lift grenade, and Quarian Engineer and Drell Vanguard still suck.

#67
chriseggroll

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They buffed the Wraith last week...

#68
Elecbender

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Hurricane isn't the only N7 weapon that needs buffs.....

#69
haisho

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GodlessPaladin wrote...

haisho wrote...

Looking back at the Proximity Mine buff, I think the radius increase was made to synergize more with Tech/Fire/Cryo Bursts against crowds.

Not saying that it's an amazing idea (Fire/Cryo Bursts are kinda bleh compared to Tech Bursts) but it's actually helpful in that aspect.


Proximity mines were ALREADY great for spamming bursts.  I make my own tech bursts all the time on my Salarian Infiltrator and get free kills out the wazoo for it, stacking Prox mine and tech burst damage on anything within a stone's throw of whatever heavy I'm plugging away at with my sniper rifle.  Now they just got better at it.  Because obviously the Salarian Infiltrator needed buffs.  :?

And with that, it's far more likely that it was that they wanted to buff Fire/Cryo bursts rather than Tech Bursts.

Not to mention the radius was actually pretty bad for some people. As long as I'm forced to connect to American hosts all the way from Hong Kong, it's gonna be pretty hard to aim those mines at feet.

Not saying it's a bad power or anything. It's definitely become a really good tool for Geth Infiltrators. It remains to be seen if it'll actually propel them all the way to the top of the scoreboards though.

Modifié par haisho, 24 avril 2012 - 11:54 .


#70
We Tigers

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capn233 wrote...

Proximity mine doesn't really need that... now I don't know if I will drop the radius for more damage or enjoy one extra debuffs.

I have a question about the shotguns... weren't Katana, Eviscerator, and Scimitar all of identical weight before? Does this mean the later two are lighter then the base shotgun?

That's correct.  The Katana is still 1.5-.9. 

#71
mrcanada

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chriseggroll wrote...

They buffed the Wraith last week...


It was last month and it was so minor that it almost doesn't count.  For an N7 that is supposed to be superior to the Evisc. in every way other than clip size, it sucks.

#72
kaimanaMM

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You can add me to the head-scratching over the Eviscerator buff.  Not that I'm complaining, I love my Evi X, but like Broganisity pointed out above ... what use does the Wraith really have at this point?  I have a Wraith III also and I love it. I want to love it more than my Eviscerator, but I do feel that I get more bang for my buck with the Eviscerator.  

Having said that, thanks for the buffs!  Going to have to dust off my soldier and human adept for a while tonight.

Modifié par kaimanaMM, 24 avril 2012 - 11:55 .


#73
Trakarg

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Still waiting on those bug fixes. Still receiving miniscule balance changes that do hardly anything.

#74
Cyonan

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mrcanada wrote...

chriseggroll wrote...

They buffed the Wraith last week...


It was last month and it was so minor that it almost doesn't count.  For an N7 that is supposed to be superior to the Evisc. in every way other than clip size, it sucks.


No it was last week.

and the Eviscerator still doesn't do as much as the Wraith does per shot. It isn't even close, even considering the buff. The Wraith could use a buff, but the Eviscerator is still worse than it.

#75
Babydel

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Guess my Wraith is still gonna take a sideline... woot.