Aller au contenu

Photo

You actually NERFED Singularity rank 6 Detonate


  • Veuillez vous connecter pour répondre
60 réponses à ce sujet

#1
Axialbloom

Axialbloom
  • Members
  • 774 messages
- Base singularity duration increased from 15 to 25 seconds

Singularity rank 6 Detonate only triggers when the SIngularity times out.  You just made this happen after TWENTY FIVE SECONDS.  So you made an awful talent even worse.

#2
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages

Axialbloom wrote...

- Base singularity duration increased from 15 to 25 seconds

Singularity rank 6 Detonate only triggers when the SIngularity times out.  You just made this happen after TWENTY FIVE SECONDS.  So you made an awful talent even worse.

Oh god, I forgot. ****! That was the only good part about Singularity.

#3
InstaShark

InstaShark
  • Members
  • 2 765 messages
EDIT: Misread.

I always chose Expand anyway. Takes forever for it to detonate if that evolution is chosen.


Besides, even if it did detonate, I doubt many mobs would be caught in it anyway. Unless the detonation can be triggered by BDs, too?

Modifié par InstaShark, 24 avril 2012 - 11:52 .


#4
Trakarg

Trakarg
  • Members
  • 1 149 messages
SIngularity would actually be useful if you could trigger the detonation by using another singularity. They should do that.

#5
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages

Trakarg wrote...

SIngularity would actually be useful if you could trigger the detonation by using another singularity. They should do that.

^^^

#6
ParkBom

ParkBom
  • Members
  • 3 224 messages
.....and my human adept will continue to stay dusty and unused :'(

#7
llandwynwyn

llandwynwyn
  • Members
  • 3 785 messages
Oh, wow.

Detonate was already awful and they managed to make it worse.:wizard:

Modifié par llandwynwyn, 24 avril 2012 - 11:56 .


#8
BooBooZX

BooBooZX
  • Members
  • 342 messages
Singularity+Singularity should make them combine together with the upgrades.
Example, one person chose expand the other chose the blow up, they combine together and it starts to expand drawing things in (even with shields?!?) and after it ends it goes boom with the damage upgrade, or double the growth rate/double explosion damage.

Afterthought, the CD would have to be raped to stop people from spaming it though....

Modifié par BooBooZX, 24 avril 2012 - 11:57 .


#9
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests

BoomDynamite wrote...

Trakarg wrote...

SIngularity would actually be useful if you could trigger the detonation by using another singularity. They should do that.

^^^


^^^^

#10
Shadow of Terror

Shadow of Terror
  • Members
  • 815 messages
As I said in the main post.

So, the singularity changes were pointless.

You want to make singularity/human adepts a semi decent choice? Make it so that the detonation "500 damage" actually goes off when you self biotic detonate it, rather than just have it run out. The raw group damage you would get from that, might make it worth the time you have to spend stripping shields.

#11
Eriseley

Eriseley
  • Members
  • 1 642 messages
Doesn't it also time out once it has lifted x number of enemies? I haven't really messed around with it enough yet, but I thought I remember reading that somewhere.

#12
Grimy Bunyip

Grimy Bunyip
  • Members
  • 1 553 messages
lift damage is 50 per second now, is that actually enough to kill anything in a reasonable amount of time?

I also wonder if it scales with difficulty but that's harder to say.

#13
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

Singularity Power
- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters



Yeah, the rank 6 power just got worse. I can't imagine waiting 25 seconds for the singularity to expire to get the 500 damage. But the other changes help it a VERY little bit if you are using it as a fire and forget trap. But usually it is going to be for a biotic explosion. The first change, time held in air, is the best of the changes.

Singularity is still VASTLY weaker than Stasis and the new changes dd not help it much. Singularity still needs a big buff.

#14
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages

XxTaLoNxX wrote...

BoomDynamite wrote...

Trakarg wrote...

SIngularity would actually be useful if you could trigger the detonation by using another singularity. They should do that.

^^^


^^^^

^^^^^

#15
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages

Grimy Bunyip wrote...

lift damage is 50 per second now, is that actually enough to kill anything in a reasonable amount of time?

I also wonder if it scales with difficulty but that's harder to say.

50  x  25 = 1250

#16
Dillon79

Dillon79
  • Members
  • 475 messages

BoomDynamite wrote...

Grimy Bunyip wrote...

lift damage is 50 per second now, is that actually enough to kill anything in a reasonable amount of time?

I also wonder if it scales with difficulty but that's harder to say.

50  x  25 = 1250

holds enemies for 6 seconds 50x6=300 then drops, wont pick them up again. Sure it will kill a husk but not a trooper

#17
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages

Dillon79 wrote...

BoomDynamite wrote...

Grimy Bunyip wrote...

lift damage is 50 per second now, is that actually enough to kill anything in a reasonable amount of time?

I also wonder if it scales with difficulty but that's harder to say.

50  x  25 = 1250

holds enemies for 6 seconds 50x6=300 then drops, wont pick them up again. Sure it will kill a husk but not a trooper

Gold Husk = 950

#18
Axialbloom

Axialbloom
  • Members
  • 774 messages

Grimy Bunyip wrote...

lift damage is 50 per second now, is that actually enough to kill anything in a reasonable amount of time?

I also wonder if it scales with difficulty but that's harder to say.


50 a second means you can kill a gold husk in 19 seconds...

#19
Axialbloom

Axialbloom
  • Members
  • 774 messages
Of course anything that is lifted you will warp and explode.

#20
Seerezaro

Seerezaro
  • Members
  • 250 messages
Yep I thought the same thing, it is in the end a nerf not a buff.

It was hard enough trying to use it as a timed bomb when it lasted 15 seconds, 25 makes it impossible.

Rank 6 detonate evolution should make a singularity last a significantly shorter time so that it can actually be used as a timed bomb. Don't really care if that means they need to nerf the damage on it, it would actually be useful then.

No reason to ever take anything but expand now.

#21
veramis

veramis
  • Members
  • 1 956 messages
Doesn't singularity end really fast when you try to use it on an enemy with shield or barrier? That happens in SP but I never tried it in MP.

#22
Hiero Glyph

Hiero Glyph
  • Members
  • 630 messages
They should just allow Singularity to slow protected enemies like it did in ME2. This would at the very least provide some form of crowd control. Ideally it should still damage enemies that it slows even if it does not lift them. Also, a lifted enemy should take an increased amount of damage. Regarding the increased duration, it honestly serves no purpose. The duration was already too long and now it just got worse. At most it should last no more than 10 seconds and even that is a bit much. There is a reason why Human Adepts are considered one of the worst characters and these changes are not going to change that opinion.

Modifié par Hiero Glyph, 25 avril 2012 - 12:15 .


#23
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
Yes, if you want to spam biotic explosions then this is the wrong talent. But don't accuse Bioware of... balancing powers [? Is that an accusable activity?] because you're using powers in the least effective way imaginable.

Singularity is for crowd control. 6th tier detonate upgrade adds a bit of extra damage. If you want explosions, detonate with throw and save the talent point

Edit to add: Unless you want to solo matches, in which case you're screwed.

Modifié par AlexMBrennan, 25 avril 2012 - 12:20 .


#24
Eriseley

Eriseley
  • Members
  • 1 642 messages

Grumpy Old Wizard wrote...

Yeah, the rank 6 power just got worse. I can't imagine waiting 25 seconds for the singularity to expire to get the 500 damage. But the other changes help it a VERY little bit if you are using it as a fire and forget trap. But usually it is going to be for a biotic explosion. The first change, time held in air, is the best of the changes.

Singularity is still VASTLY weaker than Stasis and the new changes dd not help it much. Singularity still needs a big buff.


If you're able to Warp -> Shockwave or you're Warping for someone else, you'll be using Singularity a lot more to lock down an area/chokepoint. It certainly suffers as you go up in difficulty and have fewer unprotected enemies, though.

#25
We Tigers

We Tigers
  • Members
  • 960 messages
Woof. Singularity is awesome in single player when you have a wide array of other powers, but just brutal in MP.

I like the rank 4 upgrades. Rank 5's upgrades are still pretty pitiful; the 50 damage/second is still a weak DOT effect when compared with just about any other one in the game. I'd rather see something like singularity being able to powerfully stagger armored/shielded enemies as an evolution.  The other rank 5 option could just be the variation of Expose from Pull, where lifted enemies take 25% more damage.

The rank 6 ones are really weak. Singularity in single player is a set-it-and-forget-it-power; in multiplayer, when the adept only has shockwave and warp, you can just leave one power on chill mode. Adding the detonation damage to biotic detonations would make it pretty good. The expanding radius one is cute, but I honestly think it should almost be instant. Singularity really needs to have a bigger radius than Stasis bubble if it's going to be the signature power for the human adept.

Modifié par We Tigers, 25 avril 2012 - 12:20 .