Aller au contenu

Photo

You actually NERFED Singularity rank 6 Detonate


  • Veuillez vous connecter pour répondre
60 réponses à ce sujet

#26
Axialbloom

Axialbloom
  • Members
  • 774 messages

AlexMBrennan wrote...

Yes, if you want to spam biotic explosions then this is the wrong talent. But don't accuse Bioware of... balancing powers [? Is that an accusable activity?] because you're using powers in the least effective way imaginable.

Singularity is for crowd control. 6th tier detonate upgrade adds a bit of extra damage. If you want explosions, detonate with throw and save the talent point

Edit to add: Unless you want to solo matches, in which case you're screwed.


I have no idea what you are talking about.  Human Adepts do not even have throw.

#27
nukular power

nukular power
  • Members
  • 268 messages
Detonate should really work on Biotic Explosions.. I just don't understand what the point of it is otherwise.

#28
T41rdEye

T41rdEye
  • Members
  • 954 messages
Singularity should be a mega-biotic explosion set up power that only lasts for a few seconds, but any resulting BE should have increased radius and damage to protected targets. It doesn't need to lift protected enemies, but it should "warp" and stagger and slightly DOT. If cast on an atlas or brute, it should stagger lock them for a short time and prime for a BE. It also needs a faster projectile or be insta-cast like reave.

Singularity, lore wise, should be the top dog biotic CC and BE power, but right now its a joke compared to stasis, justicar bubble, and reave. Make it happen bioware!

#29
Brettic

Brettic
  • Members
  • 948 messages
The detonate should happen whenever the singularity ends, even with a biotic detonation.

That would be nice, blow up a singularity and have two explosions mmm

#30
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages

Human Adepts do not even have throw.

Which is why I said that you're screwed if you want to solo matches. The implication of this is that, in order to not be screwed, you need to work with your team.

This the same as the exploding decoy. To get that, you have to either pick up +shields or +duration 4th tier upgrades, which "nerfs the 6th tier detonate". Technically, that's correct in that you get less DPS from detonations but that's not the point of the ability.

To benefit from the auto-detonate effect, you need to leave the singularity as a trap and not detonate it. The detonate upgrade will briefly stagger nearby enemies to give you time to react.
If you want biotic explosions, then you should detonate the power manually.

#31
Sacrificial Bias

Sacrificial Bias
  • Members
  • 746 messages
Pitiful. Singularity should last only the 6 seconds it can lift an enemy, and then detonate.

#32
Tony208

Tony208
  • Members
  • 1 378 messages
Singularity detonate is kind of useless to begin with. Anything that can be caught in a singularity will die in 5 seconds, not 15.

1-3 points in Singularity is all I put in.

Modifié par Tony208, 25 avril 2012 - 12:55 .


#33
Charlestheman

Charlestheman
  • Members
  • 68 messages
They should make singularity like it was in the first Mass Effect. ;)

#34
ParanoidDrone

ParanoidDrone
  • Members
  • 415 messages
I'm still amazed at how pitiful the radius is. Base 1 meter, upgradable to a grand total of 1.45 meters if you take the Radius evolution at Rank 4? Expand at Rank 6 helps, but it's over time, not instant. And this is supposed to be the signature ability of Human Adepts? I can't think of a single AOE power that has a smaller radius except Carnage, and I think even that can be increased to 1.5 meters at some point.

Now that I think about it, Singularity has been shrinking throughout the entire series. ME1 I think it could reach an 8 meter radius. ME2 it was either 3 or 4.5 meters depending on which evolution you chose. ME3 it's anywhere between 1.25 and 1.8 depending on evolution and the amount of time it's been in place. Exactly how long is a meter in the game world anyway? I've never been able to accurately judge scale.

Modifié par ParanoidDrone, 25 avril 2012 - 01:00 .


#35
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

ParanoidDrone wrote...

I'm still amazed at how pitiful the radius is. Base 1 meter, upgradable to a grand total of 1.45 meters if you take the Radius evolution at Rank 4? Expand at Rank 6 helps, but it's over time, not instant. And this is supposed to be the signature ability of Human Adepts? I can't think of a single AOE power that has a smaller radius except Carnage, and I think even that can be increased to 1.5 meters at some point.

Now that I think about it, Singularity has been shrinking throughout the entire series. ME1 I think it could reach an 8 meter radius. ME2 it was either 3 or 4.5 meters depending on which evolution you chose. ME3 it's anywhere between 1.25 and 1.8 depending on evolution and the amount of time it's been in place. Exactly how long is a meter in the game world anyway? I've never been able to accurately judge scale.


Me too! Some powers seem to have massive range (reave w/ 3m just dominates..) but then you get abilities like cryo and singularity...it's pathetic. Singularity should have an increased radius and hold down enemies like in ME2.

In Me2 if you used singularity against harby (if you had heavy sing.) then he's basically out of the fight. It should have that affect again. Instead it briefly stuns when initially summoned - enemies then forget about it.

#36
Axialbloom

Axialbloom
  • Members
  • 774 messages

AlexMBrennan wrote...

Human Adepts do not even have throw.

Which is why I said that you're screwed if you want to solo matches. The implication of this is that, in order to not be screwed, you need to work with your team.

This the same as the exploding decoy. To get that, you have to either pick up +shields or +duration 4th tier upgrades, which "nerfs the 6th tier detonate". Technically, that's correct in that you get less DPS from detonations but that's not the point of the ability.

To benefit from the auto-detonate effect, you need to leave the singularity as a trap and not detonate it. The detonate upgrade will briefly stagger nearby enemies to give you time to react.
If you want biotic explosions, then you should detonate the power manually.


I really hope you are joking.

#37
Drummernate

Drummernate
  • Members
  • 5 356 messages
I love singularity.

I use the expand option, so now with radius + expand it = whole universe engulfed in awesomeness.

#38
Axialbloom

Axialbloom
  • Members
  • 774 messages

Drummernate wrote...

I love singularity.

I use the expand option, so now with radius + expand it = whole universe engulfed in awesomeness.


What are you talking about?  Read the changes.

#39
vivanto

vivanto
  • Members
  • 2 350 messages

Trakarg wrote...
SIngularity would actually be useful if you could trigger the detonation by using another singularity. They should do that.


That'd be great, but OP at the same time. You'd have a single low-CD power that could selft-detonate without even a valid target.

#40
Drummernate

Drummernate
  • Members
  • 5 356 messages

Axialbloom wrote...

Drummernate wrote...

I love singularity.

I use the expand option, so now with radius + expand it = whole universe engulfed in awesomeness.


What are you talking about?  Read the changes.


- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters


All I see here are buffs to radius....

That is what I am talking about. Duh.

Learn to read?

Modifié par Drummernate, 25 avril 2012 - 06:38 .


#41
vivanto

vivanto
  • Members
  • 2 350 messages

Drummernate wrote...
- Evolution 6 detonation radius increased from 5 meters to 7 meters

All I see here are buffs to radius....

That is what I am talking about. Duh.

Learn to read?


Read again.

#42
ThePowerOfHAT

ThePowerOfHAT
  • Members
  • 439 messages

Trakarg wrote...

SIngularity would actually be useful if you could trigger the detonation by using another singularity. They should do that.

I hadn't thought about that, but that's actually a good idea.  I'd much rather they revert back to lower damage/radius for that (hell, make it just the same radius as the actual singularity effect and only 300 or 400 damage for all I care), and allow players to detonate it whenever they want by casting another Singularity.  Functions more like the Combat Drone's detonation that way, and this would make it more effective as a means of dealing extra damage to enemies affected by it rather than being likely to simply detonate without any enemies nearby.

The increase in Singularity's overall duration was a strange change as well.  Nice that it lifts enemies for longer now (though I'm wondering as to exactly what the advantages of Pull over Singularity would be at this point, since the radius upgrade on Pull seems to be greater than the radius of Singularity generally is).  However, the extended overall duration of it certainly makes the Rank 6 evolution even more pointless than before.

Modifié par ThePowerOfHAT, 25 avril 2012 - 06:53 .


#43
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests
While being able to detonate manually would be good - it wouldn't be great. If your singularity is setup elsewhere and you go down a hall and turn a corner, running into some enemies, your singularity isn't going to help in that quick instant.

If there was another detonation button, sure. Otherwise, I think it'd be good if it could hold down multiple enemies. They still have a possibility of getting out, but like in ME2 it could hold down harby easy.

#44
ParanoidDrone

ParanoidDrone
  • Members
  • 415 messages

Drummernate wrote...

Axialbloom wrote...

Drummernate wrote...

I love singularity.

I use the expand option, so now with radius + expand it = whole universe engulfed in awesomeness.


What are you talking about?  Read the changes.


- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters


All I see here are buffs to radius....

That is what I am talking about. Duh.

Learn to read?


It's talking about the Detonate evolution at rank 6, specifically the range of said detonation.  The Expand evolution is unchanged.  In addition, since the Singularity hangs around longer it takes that much more time for it to expire and explode in the first place.  (Biotic detonations or placing a new Singularity don't count, apparently.)

It's nice that they're finally addressing it, but it's almost completely ineffective.

#45
Axialbloom

Axialbloom
  • Members
  • 774 messages

Drummernate wrote...

Axialbloom wrote...

Drummernate wrote...

I love singularity.

I use the expand option, so now with radius + expand it = whole universe engulfed in awesomeness.


What are you talking about?  Read the changes.


- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters


All I see here are buffs to radius....

That is what I am talking about. Duh.

Learn to read?


DETONATION radius, for the rank 6 power that you said you do not take.  This is basic reading comprehension.

Modifié par Axialbloom, 25 avril 2012 - 09:14 .


#46
Zaxares

Zaxares
  • Members
  • 2 097 messages
Huh. I didn't know that the detonate effect DOESN'T go off when you biotic explosion it. I figured it was since explosions with my Human Adept seemed to do more damage than my Asari Adept. Guess I'm remaking my Human Adept. :/

#47
Drummernate

Drummernate
  • Members
  • 5 356 messages

Axialbloom wrote...

Drummernate wrote...

Axialbloom wrote...

Drummernate wrote...

I love singularity.

I use the expand option, so now with radius + expand it = whole universe engulfed in awesomeness.


What are you talking about?  Read the changes.


- Base duration that enemies are held in the air increased from 4 to 6 seconds
- Base singularity duration increased from 15 to 25 seconds
- Evolution 3 damage per second increased from 20 to 50
- Evolution 4 recharge speed bonus increased from 30% to 35%
- Evolution 6 detonation damage increased from 300 to 500
- Evolution 6 detonation radius increased from 5 meters to 7 meters


All I see here are buffs to radius....

That is what I am talking about. Duh.

Learn to read?


DETONATION radius, for the rank 6 power that you said you do not take.  This is basic reading comprehension.


What you guys don't understand is that it increases the radius of the singularity every second by like 5% or something like that (I forgot what the % was.)

So that means that basically it gets 5% x 10 seconds larger then it originally did.

I only highlighted the other one so that you saw that they increased radius on the detonation too, hardly a nerf.

#48
Axialbloom

Axialbloom
  • Members
  • 774 messages
It increases by 35% over 10 seconds with that rank 6 talent. No idea why you seem to think it increases for the entire duration...

The skill is rubbish, and Detonate was nerfed.

#49
Icophesis

Icophesis
  • Members
  • 458 messages
Detonate was pretty much useless anyways, anyone waiting 10 seconds for a micro explosion to do an unspecified amount of damage was playing the game wrong. Now they just made it even more clearly the wrong power to use.

#50
KarmaZ

KarmaZ
  • Members
  • 59 messages
I don't understand why some people think Singularity is poor against shielded enemies, have you ever tried throwing a Singularity to a Hunter?

It immobilizes it so completely that the Hunters are basically stunlocked until death.
Sure stasis does the freezing part better, enemy can't dodge and also adds in biotic combos, but for those you had to trade in some disadvantages for instance :

Stasis has a shorter duration, longer recharge time, enemy breaks off stasis mode ruining your aim.

Singularity has stun lock a bunch of shielded enemies while keeps doing minor damage to them, and stuns them for a long time allows everybody to headshot easily, and when shields are down they are lifted immediately.

Stasis bubble is good, but so does Singularity, it's the lousy Shockwave that made human adept so unpopular.
If Human adept had Singularity + Warp + throw I'd choose him over AAs any day.

Singularity never needed a buff. But Shockwave, on the other hand.....