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DnD Neverwinter Complete Collection and Multiplayer Access


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#1
r27blades

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I recently installed the DnD Neverwinter Complete Collection onto my win7 partition of my MacBook Pro. My router is a Actiontec MI424-WR_Rev.D (Provider Verizon FIOS) and I am having issues connecting to the Game Spy server. I have gone through and tried several things from past threads such as following the guide on portforward . com as well as playing with the Windows Firewall. All to no avail and as much as I hate bringing up topics like this I could REALLY use any advice and/or direction on this. I'm not sure if its the fact that its Win7, a bootcamp partition or what. Not that the good folks of this forum would do this but I would even appreciate a snarky "the search bar is your friend (link)" reply at this point. Been a week and I don't remember setting up port forwarding to be this difficult back when I was running Mask of The Betrayer when it came out. Any and all input would mean the world!

Thanks for reading!

#2
Tchos

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If you're talking about the failure to sign in to the screen that says "Bioware community login" when you choose the multiplayer button, with the notice "Could not connect to master server", it's not a problem with your ports.  The authorisation server really is down, and won't be coming up again as far as anyone can tell, but you can still play multiplayer without it.  The list of servers should still come up when you click the "join internet game" button that appears after that notice.

If you're not talking about that, then someone else will have to answer, because I don't know.

Modifié par Tchos, 25 avril 2012 - 05:01 .


#3
r27blades

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Hey Tchos, I actually read an article today about the dropping of the user authentification with the Bioware login. My issue unfortunately has to do with connecting to the Game Spy server. I'll get past the Bioware login, click join internet game and the Game Spy screen comes up and after 4 attempts to connec I am notified that I have lost connection to the server and should hit cancel to exit and retry. I assumed it was simply firewall and port forwarding and yet neither attempts I made on both fronts seem to make a difference. I used ports 5120-5169 for my port forwarding following an article for NWN2 on portforward . com (not sure if posting a link is an issue).... Are these not the ports that I should be using?

Modifié par r27blades, 25 avril 2012 - 06:34 .


#4
Rolo Kipp

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<trying to get around...>

I run into that same problem, but only when I'm at my volunteer office - The organization that sponsors us blocks "immoral" sites (like gamespy) :-P

You might check upstream to see if someone is blocking that address. on the PC trcroute works wonders, but I don't know Mac, sorry.

If you know the IP address of the server you want, try connecting directly instead of through Gamespy.

<...the man>

#5
r27blades

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Rolo Kipp wrote...

<trying to get around...>

I run into that same problem, but only when I'm at my volunteer office - The organization that sponsors us blocks "immoral" sites (like gamespy) :-P

You might check upstream to see if someone is blocking that address. on the PC trcroute works wonders, but I don't know Mac, sorry.

If you know the IP address of the server you want, try connecting directly instead of through Gamespy.

<...the man>


Hey Rolo, what exactly would trcroute do in this cause? I'm planning on using direct connect but would have liked to make use of internet play just for the fun of it... what do you mean by upstream?

#6
henesua

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The advantage of dealing with someone using OSX is that they are often multi-classed.

I think your Mac likely has a utility called Network Utility. The Trace Route pane/function of that utility should do the same as Rolo is suggesting.

#7
r27blades

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henesua wrote...

The advantage of dealing with someone using OSX is that they are often multi-classed.

I think your Mac likely has a utility called Network Utility. The Trace Route pane/function of that utility should do the same as Rolo is suggesting.


That it does. I'll gladly try your suggestion and I'm looking forward to seeing if it works. My question now is... what exactly do I do with this? The Network Utility has its own traceroute, am I trying to track the GameSpy server?

#8
Rolo Kipp

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<pulling out a huge...>

You are tracing the route to the Gamespy server, trying to see where the packets stop on their way.

Using trace route let me discover at exactly what computer my packets were being blocked. Very useful if something that used to work suddenly stops.

If you trace it upstream (think of GameSpy as the source of a river and your computer as one of the outlets) to your ISP and the packet never gets past your ISP, then your ISP is blocking you. You contact them and resolve it. If the block is somewhere upstream of them, contact them and ask "Why are you being blocked?" because sometimes ISPs get on someone's black-list for allowing too much spam or activity outside their EULA. Seen that happen.

The main thing is to find out *where* the problem is, 'cuz I don't think it's your computer.

<...inspecting lens>

#9
r27blades

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Okay, I see what you are saying. Will I be able to track through NWN2 or do I have to try and figure out a different way to trace the route to the Gamespy server? I know for Network Utility I have to enter an IP or web address. Will trcroute be the same deal? If so how can I trace?