Mainly the exploration. I felt the exploration in Witcher 2 is absolutely fantastic. Not only does it have a amazing engine to back the world up and make it feel alive...it's open. The best thing about the open world in Witcher 2? It's not too big. It never takes away from the story because the world isn't big enough. Yet, you never feel confined or running into endless artificial barriers. The world is alive and beautiful, helping the atmosphere. Bioware games tend to give you a path that's easy to follow and I like that. Witcher 2 does the same thing but opens it up. Never does it feel like I'm getting lost.
I think Witcher 2 has the best exploration+story formula I've seen in a long time. It seems they build a hub...and spread out from there. But you never feel like you're running too long or forgetting what is going on. You don't feel like you backtrack too much because the game knows when to move you to a brand new hub location with a completely different look. Nothing is ever dull.
Pretty much every "open" game I've played suffered on their main story because of this. I think Rockstar is about as close as you could get on a solid and cohesive story within a open world. But their world is too big and you can easily get sidetracked or lost.
I'm just curious, has anybody from Bioware played Witcher 2 and enjoy that exploration formula? What do you think you can take from Witcher 2's exploration and build off?
It just seems logical, at least to me, DA3 will be far more open. I'm not asking for a Skyrim world. If you're going to dive into the Mage vs. Templar conflict, it hits everyone in Thedas. Isn't it only logical to believe that DA3 will be more open than DA:O/DA2? Especially if you end up visiting multiple countries like Orlais and Tevinter Imperium?
Modifié par deuce985, 25 avril 2012 - 03:48 .





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