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Will we see more exploration and open areas in DA3?


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#1
deuce985

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You know, I'm playing through DA2 and Witcher 2 Enhanced Edition again...I can't help but compare these two games. They're similar in a lot of ways and Witcher 2 does some things I really think Bioware can adapt in DA3(all their games really).

Mainly the exploration. I felt the exploration in Witcher 2 is absolutely fantastic. Not only does it have a amazing engine to back the world up and make it feel alive...it's open. The best thing about the open world in Witcher 2? It's not too big. It never takes away from the story because the world isn't big enough. Yet, you never feel confined or running into endless artificial barriers. The world is alive and beautiful, helping the atmosphere. Bioware games tend to give you a path that's easy to follow and I like that. Witcher 2 does the same thing but opens it up. Never does it feel like I'm getting lost.

I think Witcher 2 has the best exploration+story formula I've seen in a long time. It seems they build a hub...and spread out from there. But you never feel like you're running too long or forgetting what is going on. You don't feel like you backtrack too much because the game knows when to move you to a brand new hub location with a completely different look. Nothing is ever dull.

Pretty much every "open" game I've played suffered on their main story because of this. I think Rockstar is about as close as you could get on a solid and cohesive story within a open world. But their world is too big and you can easily get sidetracked or lost.

I'm just curious, has anybody from Bioware played Witcher 2 and enjoy that exploration formula? What do you think you can take from Witcher 2's exploration and build off?

It just seems logical, at least to me, DA3 will be far more open. I'm not asking for a Skyrim world. If you're going to dive into the Mage vs. Templar conflict, it hits everyone in Thedas. Isn't it only logical to believe that DA3 will be more open than DA:O/DA2? Especially if you end up visiting multiple countries like Orlais and Tevinter Imperium?

Modifié par deuce985, 25 avril 2012 - 03:48 .


#2
Arthur Cousland

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Bioware staff have mentioned looking at Skyrim for inspiration/ideas for DA3. I've also come across posts from staff mentioning exploration as something that they're looking at.

While I wouldn't expect DA3 to feel anything like Skyrim, it should at least have more exploration than DA2.

#3
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Did not play Witcher 2 yet, first have to finish Witcher 1.

But I think the game is breathtaking.
In terms of exploration: you really get the feel for a completely open world allthough where you can walk is limited. I mentioned in another thread that being able to explore houses that aren't quest related gives you a great feel of exploration. Missed that in DA2. Most houses weren't accesable and those who were were dull. Being able to talk to every NPC getting usefull information or not is something I really like too.

And the details, oh the details.................In that aspect the Witcher is outstanding.

#4
deuce985

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sjpelkessjpeler wrote...

Did not play Witcher 2 yet, first have to finish Witcher 1.

But I think the game is breathtaking.
In terms of exploration: you really get the feel for a completely open world allthough where you can walk is limited. I mentioned in another thread that being able to explore houses that aren't quest related gives you a great feel of exploration. Missed that in DA2. Most houses weren't accesable and those who were were dull. Being able to talk to every NPC getting usefull information or not is something I really like too.

And the details, oh the details.................In that aspect the Witcher is outstanding.


This is exactly what I'm talking about. Witcher's world is small but also open. It keeps everything focused. I like how everything is built off the hub. You start from there and all the quests are in outlying areas around the hub. Everything is close.

Both DA games did something similar with quests around the hub. But you never got a sense of freedom. I like the world map in the DA games. So you can explore completely new areas. I'd like to see that stay in but open the environments up more with a little more level variety.

#5
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deuce985 wrote...

sjpelkessjpeler wrote...

Did not play Witcher 2 yet, first have to finish Witcher 1.

But I think the game is breathtaking.
In terms of exploration: you really get the feel for a completely open world allthough where you can walk is limited. I mentioned in another thread that being able to explore houses that aren't quest related gives you a great feel of exploration. Missed that in DA2. Most houses weren't accesable and those who were were dull. Being able to talk to every NPC getting usefull information or not is something I really like too.

And the details, oh the details.................In that aspect the Witcher is outstanding.


This is exactly what I'm talking about. Witcher's world is small but also open. It keeps everything focused. I like how everything is built off the hub. You start from there and all the quests are in outlying areas around the hub. Everything is close.

Both DA games did something similar with quests around the hub. But you never got a sense of freedom. I like the world map in the DA games. So you can explore completely new areas. I'd like to see that stay in but open the environments up more with a little more level variety.


The world map idea has to stay, yes. I allways fellt it's a great way to fast travel across areas.

And by level variety what do you mean by that?

#6
Kail Ashton

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They could do it in the same context Final Fantasy 12 did; already stole everything else from that game, might as well go the distance bioware~! :P the navigation traversal would work with dragon age's style (due to the obvious "influences") pretty well, so you could get the exploration without redoing the entire system

(not going to explain the hows, either you played ff12 or you didn't, half the human population plays FF games so it's abit redundant)

Modifié par Kail Ashton, 25 avril 2012 - 05:03 .


#7
Arthur Cousland

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If anything, I'd like to see dungeons where it's not impossible for a blind person to get lost.

I wouldn't mind seeing a world map that you can actually travel on foot and get attacked in between locations and do a bit of exploring. Like with Skyrim, fast travel would be there for those who want to instantly get to the next area without being attacked by saber tigers and dragons.

#8
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Arthur Cousland wrote...

If anything, I'd like to see dungeons where it's not impossible for a blind person to get lost.

I wouldn't mind seeing a world map that you can actually travel on foot and get attacked in between locations and do a bit of exploring. Like with Skyrim, fast travel would be there for those who want to instantly get to the next area without being attacked by saber tigers and dragons.


Judging from things I read on the threads by BW-people free travel like in Skyrim isn't going to happen.

In DAO however certain quests opened up additional points on your map. Maybe this is where they're taking DA3 back to. Also by travelling on your map you got into fights sometimes. It would be nice if the areas the fights took place in would be bigger and had some stuff to explore (cave/houses f.e.)

#9
deuce985

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I wouldn't want Skyrim level of exploration anyway...

That's too big, IMO. Not only would it take resources away from the rest of the project...I doubt they could find a good balance of exploration+story.

What I meant on level variety is when you go to a new location...it needs to show. Everything doesn't need to share the same dull color palette and recycled architecture. The art style could use more variety.

#10
deuce985

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Did not see the other thread below this...maybe this one should be locked?

#11
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As long as Bioware stays away from the needlessly complicated combat style of The Witcher 2, I'm good. I think the game is beautiful. My heart still belongs to Dragon Age, but I agree with most of your points.

#12
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deuce985 wrote...

I wouldn't want Skyrim level of exploration anyway...

That's too big, IMO. Not only would it take resources away from the rest of the project...I doubt they could find a good balance of exploration+story.

What I meant on level variety is when you go to a new location...it needs to show. Everything doesn't need to share the same dull color palette and recycled architecture. The art style could use more variety.


This is so true. Kirkwall slumbs and the elven alienage looked the same: dull and recycled. The only thing that looked good in the elven alienage was the tree. You'd expect some of the elven style on the doors of the houses and in the merchant stands that were there because elves are living there not humans.

But as I understand it the recycled architecture/areas will be gone in DA3 Image IPB. Just hope they give some attention to the people who live in certain quarters in a town.

#13
MEBengal2008

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deuce985 wrote...

You know, I'm playing through DA2 and Witcher 2 Enhanced Edition again...I can't help but compare these two games. They're similar in a lot of ways and Witcher 2 does some things I really think Bioware can adapt in DA3(all their games really).

Mainly the exploration. I felt the exploration in Witcher 2 is absolutely fantastic. Not only does it have a amazing engine to back the world up and make it feel alive...it's open. The best thing about the open world in Witcher 2? It's not too big. It never takes away from the story because the world isn't big enough. Yet, you never feel confined or running into endless artificial barriers. The world is alive and beautiful, helping the atmosphere. Bioware games tend to give you a path that's easy to follow and I like that. Witcher 2 does the same thing but opens it up. Never does it feel like I'm getting lost.

I think Witcher 2 has the best exploration+story formula I've seen in a long time. It seems they build a hub...and spread out from there. But you never feel like you're running too long or forgetting what is going on. You don't feel like you backtrack too much because the game knows when to move you to a brand new hub location with a completely different look. Nothing is ever dull.

Pretty much every "open" game I've played suffered on their main story because of this. I think Rockstar is about as close as you could get on a solid and cohesive story within a open world. But their world is too big and you can easily get sidetracked or lost.

I'm just curious, has anybody from Bioware played Witcher 2 and enjoy that exploration formula? What do you think you can take from Witcher 2's exploration and build off?

It just seems logical, at least to me, DA3 will be far more open. I'm not asking for a Skyrim world. If you're going to dive into the Mage vs. Templar conflict, it hits everyone in Thedas. Isn't it only logical to believe that DA3 will be more open than DA:O/DA2? Especially if you end up visiting multiple countries like Orlais and Tevinter Imperium?


I would like to see more exploration like there was in DAO, but not like I Baldur's Gate I. I DA2 was lacking exploration; DAO had a good balance.

#14
Das Tentakel

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One of the biggest problems right now for Bioware (at least, so I imagine) is to get to grips with reaching a satisfactory balance between an open 'feel' and 'explorable surplus space' and their generally highly linear (and heavily directed) approach to content.
Exploration is an approach they gradually abandoned after the first Baldur's Gate, though there are some remnants of it here and there, at least in DA:O.

It shouldn't be impossible, there are enough examples around. But there may be a structural  'design clash'  with things like the need for a directed, cinematic experience, combat encounter scripting, wayfinding etc. All problems that can be solved, I am sure, if they get the time, money and manpower for it.
A biggish if, but hopefully also a challenge the guys and gals in Edmonton will relish.

Well, hope springs eternal;)