ME3 Ending Follow-up Survey! Help us help Bioware. NOW CLOSED
#226
Posté 29 avril 2012 - 06:41
#227
Posté 29 avril 2012 - 07:03
#228
Posté 29 avril 2012 - 08:57
schneeland wrote...
ofish wrote...
[...]
schneeland: Major themes seem forgotten was the 2nd most popular result(weighted) in the first survey. We tried to use some specific examples of inconsistency, paragon/renegade options for ending, conciliation between geth/quarians,the relays exploding, war assets, etc. There was also an attempt to try to limit the things that were included to things that seemed somewhat within the realm of possibility for the ending DLC. What did you wish was included that was not?
I perfectly understand the reasons for limiting the amount of questions (I do questionaires for research myself, from time to time), however, I missed a couple of things under either the "major themes" or the "other issues" section:
1) Events should be explainable within the lore of the game
-> Mass effect is relatively thorough with scientific explanations, but we do not learn a) how Synthesis is supposed to work,on what technology the beam to the Citadel is based
2) Narrative problems with the last
"decision": Previously, major decisions were typcially backup up by
enough information to judge outcomes. We do not have that with the last
"decision".
3) (As hinted by 1b) Narrative problems within the last mission as a whole (not only the last 10 minutes), in particular:
a) Why do the reapers move the Citadel to Earth (and not to some remote location where noone finds it)Why do they put up a beam that leaves a leak in the defenses of their most crucial asset
4) Logic problems with the If the hologram kid was in control of Citadel, why was sending Sovereign in ME1 necessary
I would have expected to see at least 1 and 2 in the survey.
Please note that I appreciate the effort you put into this a lot and that the survey surely isn't bad, at all - I would just extend it a bit.
Many thanks for thoughtful comments and suggestions. Issues you raise are valid, and I'm glad you 'understand the reasons for limiting the amount of questions' - believe me, so do we!! I won't refute your points as such - as I said I think they're valid. But some considerations:
1) Agreed. But we were focussing on issues that seemed to crop up regularly in the forums and mentioned in media articles. We knew we were going to leave things out that some/ a lot of folks would see as gaps. The balance between comprehensiveness and accessibility and user friendliness is difficult - as I know you know!
2) I see your point, but we tackled it in a different way. We asked people to indicate how important it was that Shepard's actions directly influence the ending. We also provided the option for folks to support removing the Catalyst entirely, or otherwise to change that interaction, and also role of team mates in determining the ending. While these are narrower than how you have framed your point, the interactions between the options we have put on the table, in addition to theindividual scores, should give a fair indication that folks 'get' the narrative disjuncture and at least some ways of dealing with it.
3) and 4) Again - I can't argue against these being valid and good choices we could have made. I can only raise the issue of 'had to draw the line somewhere'.
Sincere thanks for comments. We appreciate it when someone thinks about things!
cheers
MikeC
#229
Posté 29 avril 2012 - 10:04
#230
Posté 29 avril 2012 - 10:11
Modifié par The Woldan , 29 avril 2012 - 10:12 .
#231
Posté 29 avril 2012 - 10:57
cheers
MikeC
#232
Posté 29 avril 2012 - 11:11
#233
Posté 29 avril 2012 - 11:23
Thanks for your response. Hope you'll find the remaining 200 quickly.
#234
Posté 30 avril 2012 - 12:07
schneeland - no probs; and thanks - hoping we can get past 2200 by close off.
cheers
MikeC
#235
Posté 30 avril 2012 - 12:48
#236
Posté 30 avril 2012 - 12:55
#237
Posté 30 avril 2012 - 01:12
Thepeak12 wrote...
finished.
Thank you!!
#238
Posté 30 avril 2012 - 01:17
#239
Posté 30 avril 2012 - 01:28
redlightning596 wrote...
Done! Happy to help get the ending this series deserves in any way possible...
Great stuff!! Many thanks.
cheers
#240
Posté 30 avril 2012 - 01:48
Thank you for doing this, MikeC. I hope you get the data you need to show BioWare that we are listening as well.
#241
Posté 30 avril 2012 - 01:53
#242
Posté 30 avril 2012 - 01:56
MageTarot wrote...
Done!
Thank you for doing this, MikeC. I hope you get the data you need to show BioWare that we are listening as well.
Many thanks! Must credit Ofish with getting this started and pushing like crazy to make it happen. We'll try and post report by end next weekend, or early that week latest.
cheers
#243
Posté 30 avril 2012 - 02:04
#244
Posté 30 avril 2012 - 02:08
cheers
MikeC
#245
Posté 30 avril 2012 - 02:40
#246
Posté 30 avril 2012 - 02:50
Nice job on the surveys Mike. I just hope Bioware actually pay attention.
#247
Posté 30 avril 2012 - 03:00
Lyrebon wrote...
Done.
Nice job on the surveys Mike. I just hope Bioware actually pay attention.
Thanks muchly Lyrebon - both for doing the survey and support. I'll pass on to Ofish - must take credit for this whole thing being his baby. No guarantees re Bioware. But best way to ensure nothing changes is to do nothing. I think I choose otherwise ... which last time I looked at least wasn't red, green or blue!!
cheers
#248
Posté 30 avril 2012 - 03:04
For example, I absolutely questioned the reason why Shepard was forced to take orders from Admiral Hackett. I understand most people are "Alliance ftw ****es" but I liked the idea of having virtually unlimited power as a council spectre and would have rather been sending reports to Councilor Valern, Tevos, and Sparatus. Council colors and the Spectre/council logo on the Normandy would have been preferable to the alliance colors.
Mostly cosmetic but important to some.
#249
Posté 30 avril 2012 - 03:14
Gweedotk wrote...
My issues with actual gameplay are mostly cosmetic.
For example, I absolutely questioned the reason why Shepard was forced to take orders from Admiral Hackett. I understand most people are "Alliance ftw ****es" but I liked the idea of having virtually unlimited power as a council spectre and would have rather been sending reports to Councilor Valern, Tevos, and Sparatus. Council colors and the Spectre/council logo on the Normandy would have been preferable to the alliance colors.
Mostly cosmetic but important to some.
Well, actually I'd argue they're not 'cosmetic'. They're based in the fundamental narrative in that the Normandy is Alliance and Shepard is reinstated. Why did Bioware do that? I can see a logic - how long was Shepard 'grounded' for? During which time I think it's realistic that any agency or corporation would have seized the opportunity to take the Normandy on board as a corporate asset. Having set that up, then Bioware I think was at least consistent in running a narrative as to how Shepard could now be given control of an Alliance asset. From there-on, Shepard is 'in the navy' - figuratively and literally.
But your point also, seems to me, highlights the tension between this and Shepard's Spectre status. So back to your question- so why didn't Shep go off more and take greater control of the bigger picture? Fair point. But again I can see an argument which is that basically Shep followed Anderson's orders in ME, TIM in ME2 and Hackett's in ME3.
Thanks for the interesting thoughts. Worth pondering further.
cheers
MikeC
#250
Posté 30 avril 2012 - 03:36
MikeC99 wrote...
Well, actually I'd argue they're not 'cosmetic'. They're based in the fundamental narrative in that the Normandy is Alliance and Shepard is reinstated. Why did Bioware do that? I can see a logic - how long was Shepard 'grounded' for? During which time I think it's realistic that any agency or corporation would have seized the opportunity to take the Normandy on board as a corporate asset. Having set that up, then Bioware I think was at least consistent in running a narrative as to how Shepard could now be given control of an Alliance asset. From there-on, Shepard is 'in the navy' - figuratively and literally.
But your point also, seems to me, highlights the tension between this and Shepard's Spectre status. So back to your question- so why didn't Shep go off more and take greater control of the bigger picture? Fair point. But again I can see an argument which is that basically Shep followed Anderson's orders in ME, TIM in ME2 and Hackett's in ME3.
Thanks for the interesting thoughts. Worth pondering further.
cheers
MikeC
I understand your point but my issue lay among the lack of choice in the matter. While he is Alliance, he is also a spectre (assuming that choice was made). Throughout the first game there are a few opportunities to choose between whether Shepard would prioriize or stress his position as an Alliance soldier or as a Spectre.
I remember in the Cerberus New Outlet, a story came up mentioning that two Turian spectre's found a Turian responsible for some attack on Volus property-people. It specifically mentions they were pulled away from the conflict on Taetrus. While there are no facts, I have a feeling those Turian spectres chose to fight in Taetrus and I seriously doubt as many Asari or Salarian Spectres bothered to involve themselves. Now does that mean all Turians were involved? Probably not.
Now in Shepards case as the first human spectre, one can stress his role as a Human and focus on Huanity's needs first or one can choose to stress the Councils needs first. basically this would mean a few dialogue options added in certain areas and a choice between reporting to Hacket and the Alliance or the Citadel Council (probably at the very beginning when you meet with the council).
It's just new content that I think would enhance player choice and gameplay variety, AFTER they fix the endings of course.
Modifié par Gweedotk, 30 avril 2012 - 03:39 .





Retour en haut




