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April 24th Balance Changes (The Good, the Bad, and the Ugly)


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#1
DSxCallOfBooty-

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 I haven't actually had a chance to play with the new balance changes yet, but it seems as if it's another step in the right direction for Bioware.  A lot of great changes were seemingly made today.

According to the notes (http://social.biowar...544143#11658941), all buffs today, with the standout being Singularity.  Not sure if it's useful yet, but it's definitely better from the looks of it.  Made this post to point out the "The Good, the Bad, and the Ugly" from today's patch.

The Good:
  • Buffs to a lot of the "bad" weapons.
  • Buffs to a lot of the "bad" powers.
  • Bioware is still regularly updating the game!
  • They definitely seem to be responding to feedback and helping fix the faults in multiplayer.
The Bad:
  • The Scimitar and Eviscerator buffs seem to make the Katana worthless (weighs more than either, with less DPS than either), that weapon might be in need of a patch next.
  • Incisor is still bad.
The Ugly:
  • According to the patch notes, they STILL haven't fixed the SMG Ultralight Materials.  This needs to be addressed severely.
  • Krogan Vanguard, according to the patch notes, still doesn't have his Rage fixed yet.
  • There is still a lot of weapon balance to be had.  We can't really expect them to address everything at once though, that would cause a lot of problems.  Still, a few more changes would've been appreciated.  Shuriken and Locust in particular could use some more damage.
Anyway, that's what I inferred from today's reported changes.  How've your experiences with the changes been?

Modifié par DSxCallOfBooty-, 25 avril 2012 - 05:02 .


#2
TheLostGenius

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Could you please link the notes?

#3
AwesomeDudex64

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I took a look at the shotguns and saw the Katana X weighed the same as the Eviscerator/Scimitar X. Kind of ruins the purpose of the Katana. I hope they just make it lighter and make the Eviscerator/Scim a smidge heavier- Just a bit.

Modifié par AwesomeDudex64, 25 avril 2012 - 04:30 .


#4
DSxCallOfBooty-

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TheLostGenius wrote...

Could you please link the notes?


http://social.biowar...544143#11658941

Not sure if trolling, or unaware that the patch notes are at the top of the "Mass Effect 3 Multiplayer Discussion" page.

#5
SoulRebel_1979

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TheLostGenius wrote...

Could you please link the notes?


Sticky

http://social.biowar...3/index/9544143 

#6
Grimy Bunyip

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hasnt bioware said that they're waiting on certain tools before they can fix the ULM bug on current weapons?

from my understanding, tweaking a few numbers is all they can do right now.

#7
DSxCallOfBooty-

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AwesomeDudex64 wrote...

I took a look at the shotguns and saw the Katana X weighed the same as the Eviscerator/Scimitar X. Kind of ruins the purpose of the Katana. I hope they just make it lighter and make the Eviscerator/Scim a smidge heavier- Just a bit.


As of right now, Katana X is heavier than the Eviscerator/Scimitar X, [1.5-0.9] compared to the new [1.25-0.7].  Both of those shotguns have a higher DPS than the Katana too, making the usefulness of the Katana pretty heavily diminished.

#8
Apl_Juice

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But the Katana is a Blue rarity weapon. It makes sense that its on the weaker scale, considering you can max in a few hours. The Eviscerator and Scimitar should be more effective. Same goes for all the other Blue weapons.

#9
DSxCallOfBooty-

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Grimy Bunyip wrote...

hasnt bioware said that they're waiting on certain tools before they can fix the ULM bug on current weapons?

from my understanding, tweaking a few numbers is all they can do right now.


I hope so.  If that isn't the case, it's inexcusable that they haven't addressed it yet.  But if they're waiting, let's just hope they manage to solve the problem soon.  The GPSMG is probably the best right now just simply because the ULM works.

#10
DSxCallOfBooty-

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Apl_J wrote...

But the Katana is a Blue rarity weapon. It makes sense that its on the weaker scale, considering you can max in a few hours. The Eviscerator and Scimitar should be more effective. Same goes for all the other Blue weapons.


I disagree.  I think there should be a reason to use every weapon, and that leveling up unlocks new options, rather than better weapons.  Seems silly to me that players who've been playing longer simply do better because they have access to the other weapons.  As of right now, the "Common" weapons are pretty well balanced with the other weapons in their respective classes, except for the Katana.  Right now it's pretty worthless.

#11
maxtofunator

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They can't fix glithces WITHOUT an update to the game.
I don't know how so many people don't see that.
To fix weapon damage, it's not that hard to just go in and change numbers on the variables, and is done all the time.
Also, they didn't actually do much to singularity except for ruin it in most people's opinion(if they chose that option at rank 6) and the Katana isn't supposed to be great, it's the beginner shotgun for a reason.

#12
Iodine

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E;FB
Weekly balance changes are not a patch, they are purely modifications of (presumably) only stuff in the .ini's of Coalesced.bin (damages, radius, cone angles, durations, enemies' stats, wave configurations, difficulty values, etc.). Of all the bugs I've looked into, none of them would be fixable without a true patch instead of .ini changes, with the exception of Ballistic Blades' huge cone of effect, but that would just be a workaround.

That said, nothing too earth-shattering this week. The weight reduction helps, and both Scimitar and Katana (and kinda Eviscerator) were already pretty universally outclassed by Disciple, so that's still a partial improvement.

Modifié par Iodine, 25 avril 2012 - 04:42 .


#13
DSxCallOfBooty-

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maxtofunator wrote...

They can't fix glithces WITHOUT an update to the game.
I don't know how so many people don't see that.
To fix weapon damage, it's not that hard to just go in and change numbers on the variables, and is done all the time.
Also, they didn't actually do much to singularity except for ruin it in most people's opinion(if they chose that option at rank 6) and the Katana isn't supposed to be great, it's the beginner shotgun for a reason.


See my above response as to why the Katana needs a buff now, it was previously competitive with the other shotguns, but is now completely worthless.  How did they ruin Singularity?  Seems like the patch should make it much more viable, although still not extremely strong.

I realise they can't fix glitches without a full update, but why can't they just go ahead and release one?  If Bioware not being able to address their issues is a result of them not wanting to patch the game, then that's a problem.  I anticipate it's [the ULM glitch/Kroguard Rage glitch] something they're actively working on, but can't fix quite yet.

#14
Tenkawa

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yeah, but the base pistol, the Predator, rocks pretty well, even on Silver, the Avenger has it's place (a light AR with not that bad a recoil), and the Shuriken does it's 6-shot burst which can be useful, and the Mantis rocks until you get the Widow, BW, or N7 Valient.

The problem is that compared to the other base weapons, the Katana just isn't that great. I personally don't much like shotguns, never could get them to deal enough damage, but even I know the Katana doesn't feel right. I want a good auto-shotgun, not something that if I fire at point blank takes two shots to kill a husk, and takes a second between shots.

#15
DSxCallOfBooty-

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Iodine wrote...

E;FB
Weekly balance changes are not a patch, they are purely modifications of (presumably) only stuff in the .ini's of Coalesced.bin (damages, radius, cone angles, durations, enemies' stats, wave configurations, difficulty values, etc.). Of all the bugs I've looked into, none of them would be fixable without a true patch instead of .ini changes, with the exception of Ballistic Blades' huge cone of effect, but that would just be a workaround.

That said, nothing too earth-shattering this week. The weight reduction helps, and both Scimitar and Katana (and kinda Eviscerator) were already pretty universally outclassed by Disciple, so that's still a partial improvement.


Yeah.  I'd say Scimitar > Disciple > Eviscerator > Katana now.  I've heard the Disciple has a >95% chance to apply the stun effect, but that never seems to happen for me.  One out of every five shots seems to have the effect, or maybe I'm just not noticing it.

#16
DarthVarner

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The singularity complaints revolve around nearly doubling its duration. The detonation damage did get buffed - which sounds good until you realize it only detonates if not recast (has to evaporate after full duration to blow up).

So still a few sad Human Adepts out there, but then they all went back to playing HS/AA/DA/AJ.


The Disciple doesn't apply a stun, it's a stagger.  Like 1.5-2 sec of enemy disorientation.  Life-saving for Vanguards.  In my experience if you get like half or better of the pellets on target, it's nearly always applied.

Modifié par DarthVarner, 25 avril 2012 - 04:49 .


#17
Cyonan

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DSxCallOfBooty- wrote...

I realise they can't fix glitches without a full update, but why can't they just go ahead and release one?  If Bioware not being able to address their issues is a result of them not wanting to patch the game, then that's a problem.  I anticipate it's [the ULM glitch/Kroguard Rage glitch] something they're actively working on, but can't fix quite yet.


It's because it's very low on the priority list to fix a mod that isn't working. Things that actually cause the game to stop working tend to take priority over things that don't work, but doesn't actually prevent you from playing the game.

I would probably not expect to see an ULM fix in the next patch unless it happened to be a very quick and easy fix, honestly. They're going to be more concerned with CTD/Freezing issues and things like Vanguards charging out of the map.

Modifié par Cyonan, 25 avril 2012 - 04:48 .


#18
Raltar

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Weekly balance changes are not patches. Patches include bug fixes(which take a very long time compared to changing a few data values for a weapon). There haven't been too many patches for the game yet. Don't expect bug fixes with the weekly balance changes.

#19
DSxCallOfBooty-

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Tenkawa wrote...

yeah, but the base pistol, the Predator, rocks pretty well, even on Silver, the Avenger has it's place (a light AR with not that bad a recoil), and the Shuriken does it's 6-shot burst which can be useful, and the Mantis rocks until you get the Widow, BW, or N7 Valient.

The problem is that compared to the other base weapons, the Katana just isn't that great. I personally don't much like shotguns, never could get them to deal enough damage, but even I know the Katana doesn't feel right. I want a good auto-shotgun, not something that if I fire at point blank takes two shots to kill a husk, and takes a second between shots.


Right on the dot.  Predator has a monstrous DPS in actuality, higher than the Carnifex, Paladin or Eagle (although you have to tap pretty fast to hit that DPS, the gun weighs very little to compensate.)  Avenger is low-weight, and is a great choice for power-oriented classes.  Shuriken needs a patch for increased effectiveness, as of right now it has one of the lowest DPS values in the game.  Mantis has low weight, something the Widow and the Javelin lack, making it viable in certain ways.

Katana is just bad now though.  Before this patch, loved it.  (Still do, I suppose.  It wasn't changed at all, just other weapons were made better.)  Now, I doubt I'll use anything but my trusty Scimitar VI until the eventual Katana patch.

#20
Roninflame

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It's nice that they're buffing weapons, but what i really want is a buff to Krogans and the QE. Also fixing Ultralight Materials would be nice.

#21
Falcen

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maxtofunator wrote...

They can't fix glithces WITHOUT an update to the game.
I don't know how so many people don't see that.
To fix weapon damage, it's not that hard to just go in and change numbers on the variables, and is done all the time.
Also, they didn't actually do much to singularity except for ruin it in most people's opinion(if they chose that option at rank 6) and the Katana isn't supposed to be great, it's the beginner shotgun for a reason.


Precisely. While the balance changes are a relatively simple parameter change, I think in most cases bug fixes would require more involved changes to code. Some of the fixes would be easy to implement, given that there are instances that they are already fixed. However some issues like the floating Vanguard glitch are likely much more difficult engineering challenges involving net code, latency,  etc.

#22
DSxCallOfBooty-

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Raltar wrote...

Weekly balance changes are not patches. Patches include bug fixes(which take a very long time compared to changing a few data values for a weapon). There haven't been too many patches for the game yet. Don't expect bug fixes with the weekly balance changes.


I changed the OP a little to match this.  Still though, the bugs with the game are pretty significant, and I'm still awaiting a patch from Bioware to address these issues.  Hopefully we'll get one in the early parts of May.

#23
Xaijin

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DSxCallOfBooty- wrote...

 I haven't actually had a chance to play with the new balance changes yet, but it seems as if it's another step in the right direction for Bioware.  A lot of great changes were seemingly made today.

According to the notes (http://social.biowar...544143#11658941), all buffs today, with the standout being Singularity.  Not sure if it's useful yet, but it's definitely better from the looks of it.  Made this post to point out the "The Good, the Bad, and the Ugly" from today's patch.

The Good:

  • Buffs to a lot of the "bad" weapons.
  • Buffs to a lot of the "bad" powers.
  • Bioware is still regularly updating the game!
  • They definitely seem to be responding to feedback and helping fix the faults in multiplayer.
The Bad:
  • The Scimitar and Eviscerator buffs seem to make the Katana worthless (weighs more than either, with less DPS than either), that weapon might be in need of a patch next.
  • Incisor is still bad.
The Ugly:
  • According to the patch notes, they STILL haven't fixed the SMG Ultralight Materials.  This needs to be addressed severely.
  • Krogan Vanguard, according to the patch notes, still doesn't have his Rage fixed yet.
  • There is still a lot of weapon balance to be had.  We can't really expect them to address everything in one patch though, that would cause a lot of problems.  Still, a few more changes would've been appreciated.  Shuriken and Locust in particular could use some more damage.
Anyway, that's what I inferred from today's reported changes.  How've your experiences with the changes been?


Micro$oft will not allow coding changes, only data-based work arounds, until patching is certificationally certified of certifricacy. Some stuff will be broken until then.

#24
DSxCallOfBooty-

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Roninflame wrote...

It's nice that they're buffing weapons, but what i really want is a buff to Krogans and the QE. Also fixing Ultralight Materials would be nice.


Buff to Krogans?  What, do they need MORE health and shields?

Just joking, they could use a patch.  The "stun" animation on the Krogans is way too long, that really needs to be reduced, even if it were a slight reduction.  QE could use a buff too, but the assortment of powers she's got isn't all that great.  Maybe a boost to her Sentry Turret would be best.

#25
maxtofunator

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I'm not saying they should be useless compared to other guns, but the other guns NEEDED buff if the base gun was better than them in every way. Why should my katana (which you COULD get to level 10 in an hour) be better than my wraith or my claymore(Which are a lot more rare)? I'm not saying it should suck, but the rarer weapons should have something about them to make htem better. The katana had its clip size, so I liked it for infiltrators where I still wanted to be able to spam abilities.
And the singularity problem has been addressed.
I'm not saying nerf all the base guns, but make all the guns equal, except maybe make the promotional n7 weapons the best (like the valiant[which I consider the best sniper due to the low recoil and ridiculously fast reload]]