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April 24th Balance Changes (The Good, the Bad, and the Ugly)


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#26
Cyonan

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DSxCallOfBooty- wrote...
Buff to Krogans?  What, do they need MORE health and shields?

Just joking, they could use a patch.  The "stun" animation on the Krogans is way too long, that really needs to be reduced, even if it were a slight reduction.  QE could use a buff too, but the assortment of powers she's got isn't all that great.  Maybe a boost to her Sentry Turret would be best.


I would probably like to see a change to cryo blast(Which would help the Human Infiltrator too) rather than the turret.

Not that I have anything against CB, just that I feel like it's rendered irrelevant by Cryo Ammo III.

#27
ReflectedRed

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Can't agree with you. Some guns needs to be better than other, I have Eviscerator IX and Wraith ǁ, I should not doubt which one to choose (Wraith), but im not so sure now. Good thing that they buffed Eviscerator, tho I was hoping one for Wraith too. I definitely don't want that katana competes with wraith > wraith needs a buff

#28
Iodine

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DSxCallOfBooty- wrote...

Yeah.  I'd say Scimitar > Disciple > Eviscerator > Katana now.  I've heard the Disciple has a >95% chance to apply the stun effect, but that never seems to happen for me.  One out of every five shots seems to have the effect, or maybe I'm just not noticing it.

It's not really the chance to stun that's special on the Disciple, it's that every single one of its hitreactions ignores shields/barriers, and none of the reactions have a maximum range (lots of weapons only have short to medium max ranges on reactions, especially shotguns).

Edit: And looking at the Disciple now in c.bin, I've realized that either there's a more complicated hitreaction/stagger system than just heavy/medium/light, short/medium/long range, ignore shields vs. don't ignore shields and ReactionChance=0.5-1.0. Unless both of us are remembering wrong, and Disciple does in fact have a heavy stagger reaction on every single hit.

Modifié par Iodine, 25 avril 2012 - 05:11 .


#29
Cyonan

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ReflectedRed wrote...

Can't agree with you. Some guns needs to be better than other, I have Eviscerator IX and Wraith ǁ, I should not doubt which one to choose (Wraith), but im not so sure now. Good thing that they buffed Eviscerator, tho I was hoping one for Wraith too. I definitely don't want that katana competes with wraith > wraith needs a buff


A Wraith I still hits harder than a Eviscerator X does.

I would say the problem comes in when the Claymore/GPS/Graal are all far better choices for shotguns than the Wraith is.

#30
DSxCallOfBooty-

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maxtofunator wrote...

I'm not saying they should be useless compared to other guns, but the other guns NEEDED buff if the base gun was better than them in every way. Why should my katana (which you COULD get to level 10 in an hour) be better than my wraith or my claymore(Which are a lot more rare)? I'm not saying it should suck, but the rarer weapons should have something about them to make htem better. The katana had its clip size, so I liked it for infiltrators where I still wanted to be able to spam abilities.
And the singularity problem has been addressed.
I'm not saying nerf all the base guns, but make all the guns equal, except maybe make the promotional n7 weapons the best (like the valiant[which I consider the best sniper due to the low recoil and ridiculously fast reload]]


"I'm not saying it should suck, but the rarer weapons should have something about them to make htem better."

In other words, it should suck.

I support some of the changes made in the patch today.  I'm glad to see that the Eviscerator got a damage buff, meaning that it has a higher DPS than the Katana (at least, a higher "burst DPS'.  With reloads factored in, unsure.)  Scimitar is a monster now, perhaps they should return it to it's [1.5-0.9] weight to make it fair.  

"I'm not saying nerf all the base guns, but make all the guns equal, except maybe make the promotional n7 weapons the best"

That's what I support, making the guns equal with their own individual strengths and weaknesses.  The Katana had all of it's strengths removed with the patch, hence why it needs to be patched so it's on par again with the other weapons.

Why should the promotional weapons be the best?  Sounds like giving players an unfair advantage to me.  Imagine towards the end of the year, where some people will still be buying ME3, but CANNOT access the best weapons in the game because they didn't buy the game at release.  That certainly isn't fair.

#31
Sacrificial Bias

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My opinion? They seem to be doing weapon balances based on their own ideas while utterly ignoring the players opinions. The Incisor should have been buffed 3 weeks ago. The Saber needs to have a DPS of over 706 at rank I in order to not completely SUCK when compared to a Mattock I, which has a DPS of 706 at rank I(yes kids, that's more than the Saber at rank X, pretty pathetic for an ultra rare weapon right?).

From what I could gather, the Bioware team themselves play MP. I would assume that they base the changes on their MP experience and not the some thousands of other players. Cuz you know, we suck at MP and they rule. No, I'm not sure they're listening to feedback at all. If the Incisor was buffed at all it was because one of them coincidentally agreed with the players on something with no prior knowledge that people thought it sucked. At long last, after people having b****ed about the damn thing since release.

#32
IonSilverbolt

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Cryo blast is a pretty powerful debuff once maxed. What might help the QE would be to increase the cryo explosion damage so it kills more than husks and swarmers. Or boost the turret by removing the worthless cryo ammo option and give it disruptor ammo instead.

#33
Cyonan

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DSxCallOfBooty- wrote...

In other words, it should suck.

I support some of the changes made in the patch today.  I'm glad to see that the Eviscerator got a damage buff, meaning that it has a higher DPS than the Katana (at least, a higher "burst DPS'.  With reloads factored in, unsure.)  Scimitar is a monster now, perhaps they should return it to it's [1.5-0.9] weight to make it fair.  


A Katana X does a sustained DPS of 369.23.
A Eviscerator X does a sustained DPS of 365.84.
A Scimitar X does a sustained DPS of 383.07.

Between all the non gold+ shotguns, they seem to do roughly the same sustained DPS, but the Scimitar wins at burst and the Eviscerator wins at accuracy.

The Katana just loses at everything.

IonSilverbolt wrote...

Cryo blast is a pretty powerful debuff once maxed. What might help the QE would be to increase the cryo explosion damage so it kills more than husks and swarmers. Or boost the turret by removing the worthless cryo ammo option and give it disruptor ammo instead.

 

Well my issue is that Cryo Ammo III slows targets by 35% if it can't freeze them, and weakens armour by 50%. That means you're basically taking Cryo Blast to get a 25% damage taken debuff on the target. It's a nice debuff, but the rest of what CB can do is rendered irrelevant by an ammo power that doesn't clog up your GCD and lets you use it on more incinerates/turrets.

Modifié par Cyonan, 25 avril 2012 - 05:20 .


#34
DSxCallOfBooty-

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Iodine wrote...

DSxCallOfBooty- wrote...

Yeah.  I'd say Scimitar > Disciple > Eviscerator > Katana now.  I've heard the Disciple has a >95% chance to apply the stun effect, but that never seems to happen for me.  One out of every five shots seems to have the effect, or maybe I'm just not noticing it.

It's not really the chance to stun that's special on the Disciple, it's that every single one of its hitreactions ignores shields/barriers, and none of the reactions have a maximum range (lots of weapons only have short to medium max ranges on reactions, especially shotguns).

Edit: And looking at the Disciple now in c.bin, I've realized that either there's a more complicated hitreaction/stagger system than just heavy/medium/light, short/medium/long range, ignore shields vs. don't ignore shields and ReactionChance=0.5-1.0. Unless both of us are remembering wrong, and Disciple does in fact have a heavy stagger reaction on every single hit.


I believe that.  While I seem to have poor luck with the stun effect (I blame my 156kb connection for that one) I have been able to stun at very, very long ranges.  I, unfortunately, don't play on PC so I can't really confirm much of what you've said, but from my experience with PC gaming with other games, seems to make sense.  I suppose the big question is that while it would appear that the Disciple should stun on every hit, why doesn't it?  Is it always connection issues, are there problems with the projectiles, are multiple pellets contacting required, etc...

#35
DSxCallOfBooty-

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Cyonan wrote...

DSxCallOfBooty- wrote...

In other words, it should suck.

I support some of the changes made in the patch today.  I'm glad to see that the Eviscerator got a damage buff, meaning that it has a higher DPS than the Katana (at least, a higher "burst DPS'.  With reloads factored in, unsure.)  Scimitar is a monster now, perhaps they should return it to it's [1.5-0.9] weight to make it fair.  


A Katana X does a sustained DPS of 369.23.
A Eviscerator X does a sustained DPS of 365.84.
A Scimitar X does a sustained DPS of 383.07.

Between all the non gold+ shotguns, they seem to do roughly the same sustained DPS, but the Scimitar wins at burst and the Eviscerator wins at accuracy.

The Katana just loses at everything.


I had a feeling.  Katana needs a buff now.  Lower reload speed maybe?

#36
Yajuu Omoi

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Cyonan wrote...

DSxCallOfBooty- wrote...

I realise they can't fix glitches without a full update, but why can't they just go ahead and release one?  If Bioware not being able to address their issues is a result of them not wanting to patch the game, then that's a problem.  I anticipate it's [the ULM glitch/Kroguard Rage glitch] something they're actively working on, but can't fix quite yet.


It's because it's very low on the priority list to fix a mod that isn't working. Things that actually cause the game to stop working tend to take priority over things that don't work, but doesn't actually prevent you from playing the game.

I would probably not expect to see an ULM fix in the next patch unless it happened to be a very quick and easy fix, honestly. They're going to be more concerned with CTD/Freezing issues and things like Vanguards charging out of the map.


...am i the only one that DOESN'T have and issue with the ULMs?? It works just fine for me... >,>

#37
Sacrificial Bias

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DSxCallOfBooty- wrote...

maxtofunator wrote...

I'm not saying they should be useless compared to other guns, but the other guns NEEDED buff if the base gun was better than them in every way. Why should my katana (which you COULD get to level 10 in an hour) be better than my wraith or my claymore(Which are a lot more rare)? I'm not saying it should suck, but the rarer weapons should have something about them to make htem better. The katana had its clip size, so I liked it for infiltrators where I still wanted to be able to spam abilities.
And the singularity problem has been addressed.
I'm not saying nerf all the base guns, but make all the guns equal, except maybe make the promotional n7 weapons the best (like the valiant[which I consider the best sniper due to the low recoil and ridiculously fast reload]]


"I'm not saying it should suck, but the rarer weapons should have something about them to make htem better."

In other words, it should suck.

I support some of the changes made in the patch today.  I'm glad to see that the Eviscerator got a damage buff, meaning that it has a higher DPS than the Katana (at least, a higher "burst DPS'.  With reloads factored in, unsure.)  Scimitar is a monster now, perhaps they should return it to it's [1.5-0.9] weight to make it fair.  

"I'm not saying nerf all the base guns, but make all the guns equal, except maybe make the promotional n7 weapons the best"

That's what I support, making the guns equal with their own individual strengths and weaknesses.  The Katana had all of it's strengths removed with the patch, hence why it needs to be patched so it's on par again with the other weapons.

Why should the promotional weapons be the best?  Sounds like giving players an unfair advantage to me.  Imagine towards the end of the year, where some people will still be buying ME3, but CANNOT access the best weapons in the game because they didn't buy the game at release.  That certainly isn't fair.

As a PS3 user who doesn't have access to such weapons like the Valiant, I approve of this statement!

I feel pretty shafted that we didn't even get an ultra rare SMG for our platform.  The Hurricane actually has some appeal to me now.

Certainly the Katana could use a small buff, though to be honest I haven't ever seen anyone use a Scimitar or Eviscerator in any Bronze games I've played.

#38
maxtofunator

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DSxCallOfBooty- wrote...

maxtofunator wrote...

I'm not saying they should be useless compared to other guns, but the other guns NEEDED buff if the base gun was better than them in every way. Why should my katana (which you COULD get to level 10 in an hour) be better than my wraith or my claymore(Which are a lot more rare)? I'm not saying it should suck, but the rarer weapons should have something about them to make htem better. The katana had its clip size, so I liked it for infiltrators where I still wanted to be able to spam abilities.
And the singularity problem has been addressed.
I'm not saying nerf all the base guns, but make all the guns equal, except maybe make the promotional n7 weapons the best (like the valiant[which I consider the best sniper due to the low recoil and ridiculously fast reload]]


"I'm not saying it should suck, but the rarer weapons should have something about them to make htem better."

In other words, it should suck.

I support some of the changes made in the patch today.  I'm glad to see that the Eviscerator got a damage buff, meaning that it has a higher DPS than the Katana (at least, a higher "burst DPS'.  With reloads factored in, unsure.)  Scimitar is a monster now, perhaps they should return it to it's [1.5-0.9] weight to make it fair.  

"I'm not saying nerf all the base guns, but make all the guns equal, except maybe make the promotional n7 weapons the best"

That's what I support, making the guns equal with their own individual strengths and weaknesses.  The Katana had all of it's strengths removed with the patch, hence why it needs to be patched so it's on par again with the other weapons.

Why should the promotional weapons be the best?  Sounds like giving players an unfair advantage to me.  Imagine towards the end of the year, where some people will still be buying ME3, but CANNOT access the best weapons in the game because they didn't buy the game at release.  That certainly isn't fair.


First, I mean like how the Graal and the GPS can be charged before shot, that is an advantage, or how the eviserator is longer ranged, advantage. The katana shoulnd't have these and be basic, whichis what makes it good

And the reason I think they should be best is due to the fact that you have to play the weekends, and I don't mean the difference between 200 damage per shot and 100 damage per shot, something more minor so the other weapons are still viable choices

#39
Cyonan

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DSxCallOfBooty- wrote...

I had a feeling.  Katana needs a buff now.  Lower reload speed maybe?


I'm inclined to say not, since it's already the fastest reloading shotgun(or tied for it with like 3 others anyway), and it would require speeding up the animation to make it not look funny.

A decent way of improving it for sustained but keeping the silvers better at burst would be a higher magazine capacity.

Yajuu Omoi wrote...

...am i the only one that DOESN'T have and issue with the ULMs?? It works just fine for me... >,>


It's just tricking you. The ULM mod will actually lower your weight in the weapons menu, but it wont actually change any of your cooldowns. Try putting on an SMG that gets you below 200% and check the cooldown of an ability, then put on ULM and check it again. They will be the same.

The only SMG it works for is the Geth SMG.

#40
Yajuu Omoi

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DSxCallOfBooty- wrote...

Cyonan wrote...

DSxCallOfBooty- wrote...

In other words, it should suck.

I support some of the changes made in the patch today.  I'm glad to see that the Eviscerator got a damage buff, meaning that it has a higher DPS than the Katana (at least, a higher "burst DPS'.  With reloads factored in, unsure.)  Scimitar is a monster now, perhaps they should return it to it's [1.5-0.9] weight to make it fair.  


A Katana X does a sustained DPS of 369.23.
A Eviscerator X does a sustained DPS of 365.84.
A Scimitar X does a sustained DPS of 383.07.

Between all the non gold+ shotguns, they seem to do roughly the same sustained DPS, but the Scimitar wins at burst and the Eviscerator wins at accuracy.

The Katana just loses at everything.


I had a feeling.  Katana needs a buff now.  Lower reload speed maybe?


Well...lets think, isn't there a REASON certain weapons are common, silver, gold and onyx? Onyx weapons at level x should ALWAYS outclass a common at the same level...but thats just how i see it...

#41
DSxCallOfBooty-

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Sacrificial Bias wrote...

My opinion? They seem to be doing weapon balances based on their own ideas while utterly ignoring the players opinions. The Incisor should have been buffed 3 weeks ago. The Saber needs to have a DPS of over 706 at rank I in order to not completely SUCK when compared to a Mattock I, which has a DPS of 706 at rank I(yes kids, that's more than the Saber at rank X, pretty pathetic for an ultra rare weapon right?).

From what I could gather, the Bioware team themselves play MP. I would assume that they base the changes on their MP experience and not the some thousands of other players. Cuz you know, we suck at MP and they rule. No, I'm not sure they're listening to feedback at all. If the Incisor was buffed at all it was because one of them coincidentally agreed with the players on something with no prior knowledge that people thought it sucked. At long last, after people having b****ed about the damn thing since release.


Saber does need a higher DPS, although I think the Mattock's should be higher overall.  Maybe decrease the Mattock's accuracy by a little bit so that the Saber has an advantage at range, while also giving either a damage boost or ROF upgrade to the Saber.  New Incisor buff gives it a higher DPS than the Raptor or BW, although the recoil is still too high to be effective.

I hate to say it, but the second part of your response was pretty bad.  Of course Bioware employees play ME3, and make adjustments based on their own experiences, but at the same time they also pay more attention than you might expect to what people have to say on the forums.  Technically, insulting Bioware employees would get you booted from the BSN, so I don't think I'd publically insult them again on here if I were you.  ;)

#42
dumael

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Patches to game code have to go through xbox certification + playstation certification. And regarding the ULM bug, i'd say that's going to be fixed in the next patch given that it works with the GP-SMG.

Also, on the note of the Katana being rendered somewhat obsolete, I'd say that's an effect of having that many weapons. It's probably a pain to ensure each weapon is sufficiently unique, while still being viable.

Bioware may well being examining the upload data after a few small changes, to decide the next set of changes.

#43
ReflectedRed

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Cyonan wrote...

ReflectedRed wrote...

Can't agree with you. Some guns needs to be better than other, I have Eviscerator IX and Wraith ǁ, I should not doubt which one to choose (Wraith), but im not so sure now. Good thing that they buffed Eviscerator, tho I was hoping one for Wraith too. I definitely don't want that katana competes with wraith > wraith needs a buff


A Wraith I still hits harder than a Eviscerator X does.

I would say the problem comes in when the Claymore/GPS/Graal are all far better choices for shotguns than the Wraith is.


You are right, a bit more damage but the difference isn't that big (72 more damage per shot?) + the fact that it's now "balanced" because Wraith is heavier to wield, and Eviscerator X has more max ammo and bigger clip size (not that this matters since both guns are broken since they deal more damage if you reload trick right after 1st shot without even using rest of the clip). But Claymore, GPS and Graal are superior, correct.

#44
DSxCallOfBooty-

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Yajuu Omoi wrote...

Well...lets think, isn't there a REASON certain weapons are common, silver, gold and onyx? Onyx weapons at level x should ALWAYS outclass a common at the same level...but thats just how i see it...



Sigh... please read the previous posts explaining why there should be balance between the weapons, without factoring in the rarities of the weapons.  In games like MMOs, it makes sense for players who've been playing longer to have significantly better equipment, but in a game like ME3, it's important for weapon balance to be preserved across all of the weapons, regardless of their rarity.

FYI, they usually aren't called Onyx weapons.  Surprisingly, I haven't seen them called that on the forums since I joined.  Most people call them N7 weapons, but then get them confused with the promotional N7 weapons.

#45
Cyonan

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ReflectedRed wrote...

You are right, a bit more damage but the difference isn't that big (72 more damage per shot?) + the fact that it's now "balanced" because Wraith is heavier to wield, and Eviscerator X has more max ammo and bigger clip size (not that this matters since both guns are broken since they deal more damage if you reload trick right after 1st shot without even using rest of the clip). But Claymore, GPS and Graal are superior, correct.


Well I do think that the Wraith needs a buff, though I wouldn't be saying that an Eviscerator out classes it just yet.

Though any gold shotgun certainly does.

Yajuu Omoi wrote...

Well...lets think, isn't there a REASON certain weapons are common, silver, gold and onyx? Onyx weapons at level x should ALWAYS outclass a common at the same level...but thats just how i see it...

 

The problem with that theory is that the Wraith is out classed by any gold level shotgun. It's almost even out classed by the Scimitar right now, imo.

#46
maxtofunator

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DSxCallOfBooty- wrote...

Yajuu Omoi wrote...

Well...lets think, isn't there a REASON certain weapons are common, silver, gold and onyx? Onyx weapons at level x should ALWAYS outclass a common at the same level...but thats just how i see it...



Sigh... please read the previous posts explaining why there should be balance between the weapons, without factoring in the rarities of the weapons.  In games like MMOs, it makes sense for players who've been playing longer to have significantly better equipment, but in a game like ME3, it's important for weapon balance to be preserved across all of the weapons, regardless of their rarity.

FYI, they usually aren't called Onyx weapons.  Surprisingly, I haven't seen them called that on the forums since I joined.  Most people call them N7 weapons, but then get them confused with the promotional N7 weapons.


I thought the consensus was either black card or ultrarare?

And trust me, I agree there should be balance, but there should also be advantages/disadvantages to each weapon.
Like the claymore working GREAT on armor but having the disciple better at killing shielded enemies and working better on the asari/drell/human vanguard for a high cdr

#47
DSxCallOfBooty-

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dumael wrote...

Patches to game code have to go through xbox certification + playstation certification. And regarding the ULM bug, i'd say that's going to be fixed in the next patch given that it works with the GP-SMG.

Also, on the note of the Katana being rendered somewhat obsolete, I'd say that's an effect of having that many weapons. It's probably a pain to ensure each weapon is sufficiently unique, while still being viable.

Bioware may well being examining the upload data after a few small changes, to decide the next set of changes.


Well, that's why we've got this topic!  To raise the red flag of a poor patch decision to Bioware, so they know what to fix. I doubt they saw it coming, so, we've got to make sure they know.

#48
DSxCallOfBooty-

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ReflectedRed wrote...

You are right, a bit more damage but the difference isn't that big (72 more damage per shot?) + the fact that it's now "balanced" because Wraith is heavier to wield, and Eviscerator X has more max ammo and bigger clip size (not that this matters since both guns are broken since they deal more damage if you reload trick right after 1st shot without even using rest of the clip). But Claymore, GPS and Graal are superior, correct.


Wraith needs a patch pretty badly too.  I would argue it's one of the worst shotguns in-game because of it's various faults.  Maybe it should have a weight of [1.25-0.7] while the Eviscerator is at [1.5-0.9]?  Maybe giving the Wraith some more spare ammo would help too.

Not sure if I'd say the Claymore is more effective.  Way too heavy to see any use with most of my characters.  I'd rather run a Scimitar or GPS any day of the week.

#49
dumael

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They do know, given the amount of the threads. Byran Johnson has a thread bookmarked that documents a boat load of bugs. It's on the forum here somewhere.

#50
DSxCallOfBooty-

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maxtofunator wrote...

DSxCallOfBooty- wrote...

Yajuu Omoi wrote...

Well...lets think, isn't there a REASON certain weapons are common, silver, gold and onyx? Onyx weapons at level x should ALWAYS outclass a common at the same level...but thats just how i see it...



Sigh... please read the previous posts explaining why there should be balance between the weapons, without factoring in the rarities of the weapons.  In games like MMOs, it makes sense for players who've been playing longer to have significantly better equipment, but in a game like ME3, it's important for weapon balance to be preserved across all of the weapons, regardless of their rarity.

FYI, they usually aren't called Onyx weapons.  Surprisingly, I haven't seen them called that on the forums since I joined.  Most people call them N7 weapons, but then get them confused with the promotional N7 weapons.


I thought the consensus was either black card or ultrarare?

And trust me, I agree there should be balance, but there should also be advantages/disadvantages to each weapon.
Like the claymore working GREAT on armor but having the disciple better at killing shielded enemies and working better on the asari/drell/human vanguard for a high cdr


Ultra-rare is what a lot of people call them, so they aren't confused with the N7/promo weapons.

I think that the balance should lean towards each weapon having advantages and disadvantages too, but rarity should not be a factor in this.