Yajuu Omoi wrote...
ReflectedRed wrote...
Yajuu Omoi wrote...
Iodine wrote...
there are weapons to work toward as a goal/reward, but they aren't going to turn you into a multiplayer god automatically if you happen to get lucky with a random unlock on your first pack. They just need to iron out the balance issues and mechanics, and it will at least be tolerable for both ME1 and ME2 system fans.
Exactly, I simply think that the more rare the weapon, the more desirable the "extra" effects of said weapon should be, not godly good, but something to make the Preditor X and the Phalanx X Stand on equal ground...without having the same stats.
I think they did well with the Widow vs Mantis though. The damage it appropriate, and the widows armor piercing balances with the weight...till you get them both to level X...then the damamge is the same and a simple piercing mod make the Mantis X suddenly better than the Widow X... T.T
Nope, Widow X deals more damage than Mantis X. Damage goes further than the bar shows
https://docs.google....bWc&output=html
That is true, but on a pure health enemy...it doesn't matter, they all die, even shieldsless enemies, all dies. so the only advantage the widow has at that point it the damage to armor and piercing...which is almost evened out with the piercing mod...noit COMPLETELY, but mostly, so the weight ends up throwing it all off-balance, thats all i'm sayin.
Exactly, the weight is only one factor in the choice between them. No matter how you look at it, the mantis is a different role. It's designed to be anti-infantry and light armor, the widow is designed to be anti-materiel. The mantis, being designed for a "weaker" role, has less damage per shot, but a lower weight and an impressive amount of spare ammo when compared to the widow. Spare ammo is a more important part of a weapon than people realise, having to move every minute because the gun is empty lowers effectiveness, and you have to think that while the widow user is running off to find some ammo, the mantis user is still putting his power down on targets, both small and armored.
In other words, if you look at the DPM (Damage Per Match) of the mantis and the DPM of the widow, you'll find that they are actually close, and in some cases the mantis will be higher, primarily because he can last twice as long before needing a reload, hence why it's better at anti-infantry. With anti-infantry, you're still going to kill the target in the same number of shots, which means a widow user cannot kill as many targets as a mantis can overall, both are tied in all except power speed (which with only one weapon or a light backup is not really relevant, admittedly) and time spent getting ammo. Once again, it's all down to preference and role selection. An infiltrator may still use the mantis when he has a widow and be good, but the widow is a similar, but not identical method of playing.
Anywho, if I'm using an infiltrator, I'll go for the mantis over the widow, a heavy rifle is a danger, as once they get into CQB, every second, shot and power counts. I'll use the widow if I don't need to worry about a sidearm or CQB targets.