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April 24th Balance Changes (The Good, the Bad, and the Ugly)


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#126
peddroelm

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ElementL09 wrote...

Anyone try the Hurricane on a turian sentinel, did that make using it overall, better then what it was?

I got it, but I never used.


deadlier than the revenant (but with annoying low clip)

#127
Cyonan

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Yajuu Omoi wrote...

um...the AP mod doesn't ignore armor...just 55% of the resistance, and all three of the piercing snipers act as if they have a AP mod 1 built in...thats the point.
ANd i'm not sure why you're getting different results than me...it seems to be happening a lot...i might wanna get my profile on XBL checked... T.T


Well, the AP mod ignores 65% of the target's armour.

There was a Bioware post somewhere that said that the Black Widow, Widow, and Javelin all don't have any form of base armour ignore, and that all they had were a base amount of penetration. I can't find the post anymore though, but it's all rather irrelevant since armour on gold only reduces damage per bullet by 50. A Widow X does a base of 1083.8 damage which isn't even a loss of 5% damage. None of the bolt action rifles or the Black Widow care about armour's damage reduction really. The only reason Mantis users take the mod is because they want the 1.35m of penetration. You would actually be better using AP ammo since that gives a 30% damage boost vs armour and gives 1m of penetration, which would open up being able to use the spare ammo mod, or enhanced scope if you're against cerberus.

I'm 99% certain that my Widow will also do noticably more damage per shot on the heavies than my Mantis, but checking that takes a little bit more time since I have to solo entire waves of gold rather than just firing at one enemy then leaving =P

Modifié par Cyonan, 25 avril 2012 - 09:05 .


#128
ViciousDesires

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 I bet with my friend that Wraith is going to get a boost. 

Guess i lost.

#129
molecularman

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So the official thread wasn't good enough?

#130
gaminazn

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According to the patch notes, they STILL haven't fixed the SMG Ultralight Materials.  This needs to be addressed severely.


I think you guys severely over-rate the benefit of this mod. Any class that really needs the extra 5% CD doesn't need a second weapon in the first place. If you do, you're playing it wrong. Every other class should probably use something harder hitting or runs with the Hornet only.

#131
DennyHoffmann

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I'm verry happy with the buffs the Human Soldier is getting, Adrenaline Rush is finally becoming the awesome power it was suposed to be. I also need to mention the buff on the Hurricane, I'm going to test it later but I can already say that a recoil reduction was all that gun was needing, and along with a damage buff... definitely going to give it a chance now.

Modifié par DennyHoffmann, 25 avril 2012 - 09:45 .


#132
Dashmundo

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I don't see why people are annoyed the Katana is now useless. It's a "basic" weapon after all. It's like complaining the Avenger/Predator/Mantis/Shuriken are useless guns.

Looking forward to trying the Eviscerator instead of the Disciple with my Vanguard now.

#133
DSxCallOfBooty-

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Modifié par DSxCallOfBooty-, 25 avril 2012 - 01:39 .


#134
EVILFLUFFMONSTER

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Katana is still my go-to gun as far as shotguns are concerned, at least until I level up my disciple. Scimitar takes too many shots for my liking, and the Eviscerator is great, but fires a tad slower than the katana. Katana's balance between power and speed is why I like it.

#135
PluralAces

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maxtofunator wrote...

*snip*

I realise they can't fix glitches without a full update, but why can't they just go ahead and release one?  If Bioware not being able to address their issues is a result of them not wanting to patch the game, then that's a problem.  I anticipate it's [the ULM glitch/Kroguard Rage glitch] something they're actively working on, but can't fix quite yet.


because it costs $40,000 every time you do a patch on XBOX Live, and thats just one of the three systems.... 

Modifié par PluralAces, 25 avril 2012 - 03:31 .


#136
maxtofunator

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PluralAces wrote...

maxtofunator wrote...

*snip*

I realise they can't fix glitches without a full update, but why can't they just go ahead and release one?  If Bioware not being able to address their issues is a result of them not wanting to patch the game, then that's a problem.  I anticipate it's [the ULM glitch/Kroguard Rage glitch] something they're actively working on, but can't fix quite yet.


because it costs $40,000 every time you do a patch on XBOX Live, and thats just one of the three systems.... 


thanks for making it look like that part of writing was me... it wasn't =P

#137
stribies

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Human soldiers still suck. Give them ammo powers please.

#138
Rasputin17

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DSxCallOfBooty- wrote...

TheLostGenius wrote...

Could you please link the notes?


http://social.biowar...544143#11658941

Not sure if trolling, or unaware that the patch notes are at the top of the "Mass Effect 3 Multiplayer Discussion" page.




Are you trolling? The guy said please he was obviously unaware as was I.

#139
Serpicos

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AwesomeDudex64 wrote...

I took a look at the shotguns and saw the Katana X weighed the same as the Eviscerator/Scimitar X. Kind of ruins the purpose of the Katana. I hope they just make it lighter and make the Eviscerator/Scim a smidge heavier- Just a bit.


I disagree, I have no problem with uncommon or rare weapons being strickly better than their common counterparts.

#140
Riot Inducer

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Seems decent overall, not great but not bad either.

Good to see soldier powers getting more love, though the human soldier still needs some more oomph to be competative with other classes.

The reduced recoil on the Hurricane sounds promising, starting to make me wish I had one.

Incisor is still going to be usless until it either does significantly more damage than the Vindicator or has significantly less recoil than it currently does.

With the buff to the Eviscerator the Wraith is looking even more pointless.

Those are my initial impressions anyways, we'll see how they pan out in game later on.

#141
Rasputin17

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I have a few questions.

1. Is the Scmitar a decent weapon now? I might use it on my Batarian Soldier when I am not hosting. The Graal can be hard enough to aim even while hosting.

2. How do all the Assault Rifles rate now? I usually only use Mattock X but I have basically every weapon not ultra rare to X. Except Striker is at 9 and GPSMG is at 6. How would you  say Phaeston and Vindicator stack up against Mattock?

3. I don't understand why they have not been able to fix ultra light materials? If you don't find it useful thats fine but I do. Being able to carry a back up weapon such as Tempest X or Hornet X with very little weight could be worked into many of my builds. For example my Infiltraitors never had a back up weapon until GPSMG because the added weight was not worth it. Its not going to be the missing link with any class but its a nice utility to have.


4. Anything else that used to be useless that now has a purpose? class or Weapon?

Modifié par Rasputin17, 25 avril 2012 - 04:23 .


#142
twxabfn

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Getting back to the whole Cryo Blast thing from earlier in the thread, I'd like to see the power itself actually do damage, even a pittance like 100 or something. The projectiles from the M-622 Avalanche in ME2 did base damage, so it would be consistent with the lore - not to mention, you'd have to figure getting flash-freezed would hurt somewhat - and the other thing it would fix would be actually giving the QE/HI assist credit for freezing something that's killed by a teammate.

#143
JackGradus

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Was early in the process of building a close-range GI before the patch and figured I'd try out Proximity Mine exclusively for a few hours, you know, after someone decided it needed to be buffed. Hail to the whiners!

So yeah, now it's ridiculous. Trolling Bronze Games is even easier when you can get kill streaks over and over again. Now if I could just figure out the most optimal build for a class in which I want to max out everything.

Modifié par JackGradus, 25 avril 2012 - 05:02 .


#144
DSxCallOfBooty-

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Rasputin17 wrote...

I have a few questions.

1. Is the Scmitar a decent weapon now? I might use it on my Batarian Soldier when I am not hosting. The Graal can be hard enough to aim even while hosting.

2. How do all the Assault Rifles rate now? I usually only use Mattock X but I have basically every weapon not ultra rare to X. Except Striker is at 9 and GPSMG is at 6. How would you  say Phaeston and Vindicator stack up against Mattock?

3. I don't understand why they have not been able to fix ultra light materials? If you don't find it useful thats fine but I do. Being able to carry a back up weapon such as Tempest X or Hornet X with very little weight could be worked into many of my builds. For example my Infiltraitors never had a back up weapon until GPSMG because the added weight was not worth it. Its not going to be the missing link with any class but its a nice utility to have.


4. Anything else that used to be useless that now has a purpose? class or Weapon?


1.  Scimitar is better, the lower weight is pretty nice.  Pretty good burst DPS on the shotgun too, higher than the Eviscerator and Katana.

2.  Assault Rifles didn't recieve any changes with this patch.  Mattock X still has the highest DPS of any of the assault rifles, assuming you fire perfectly at the max fire rate. (which is unlikely)  The Revenant is just below the Mattock, and in most circumstances will kill quicker, as well as having a giant capacity.  Mattock is easier to hit with though, especially for headshots.  The Phaeston and Vindicator are both relatively low DPS weapons, with the Vindicator having a higher burst DPS and the Phaeston having a higher sustained DPS.  Overall, Mattock for accuracy, Revenant for killing power, Avenger for low weight, or Falcon for the stun effect.  That's about it.

3.  Ultralight Materials can't be fixed without a full patch, the balance changes such as the ones implemented yesterday are "hot-fixes".  I imagine it'll be fixed in the next full patc, whenever that is.

4.  I don't have it myself, but I hear the Hurricane is usable now.  Proximity Mine, Singularity, Concussive Shot, Adrenaline Rush, and Marksman were all buffed too, with the bonuses to Prox. Mine and Marksman being the the strongest.

Modifié par DSxCallOfBooty-, 25 avril 2012 - 10:30 .


#145
Yajuu Omoi

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Cyonan wrote...

Yajuu Omoi wrote...

um...the AP mod doesn't ignore armor...just 55% of the resistance, and all three of the piercing snipers act as if they have a AP mod 1 built in...thats the point.
ANd i'm not sure why you're getting different results than me...it seems to be happening a lot...i might wanna get my profile on XBL checked... T.T


Well, the AP mod ignores 65% of the target's armour.

There was a Bioware post somewhere that said that the Black Widow, Widow, and Javelin all don't have any form of base armour ignore, and that all they had were a base amount of penetration. I can't find the post anymore though, but it's all rather irrelevant since armour on gold only reduces damage per bullet by 50. A Widow X does a base of 1083.8 damage which isn't even a loss of 5% damage. None of the bolt action rifles or the Black Widow care about armour's damage reduction really. The only reason Mantis users take the mod is because they want the 1.35m of penetration. You would actually be better using AP ammo since that gives a 30% damage boost vs armour and gives 1m of penetration, which would open up being able to use the spare ammo mod, or enhanced scope if you're against cerberus.

I'm 99% certain that my Widow will also do noticably more damage per shot on the heavies than my Mantis, but checking that takes a little bit more time since I have to solo entire waves of gold rather than just firing at one enemy then leaving =P


55...65...i was close...i pulled the number purely out of memory...i'll admit i can be mistaken.
But wat i'm sayin about the "built-in" AP mod is that the weapons all behave as though they have an AP mod 1 attached. the AP1 doesn't have a armor ignore that is worth ANYTHING. and i've noticed a difference between the widow and mantis when they're blank against an atlas and such, the widow can do a higher degree of damage to it, but whenever i do equip the AP mod V to the mantis, it SEEMS (i may be wrong) to do the same degree of damage to a heavy...

All in all, from reading over your and my posts from the other night...i realised...i was argueing the same side of the coin as you...i was just too tired to realize it... >,>

#146
XXIceColdXX

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I know it probably doesn't , but does anyone know if all these weapon balance changes have any effect on the guns in single player?

For example they just reduced the hurricanes recoil so would be nice if that was mirrored into SP.

#147
Atheosis

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twxabfn wrote...

Getting back to the whole Cryo Blast thing from earlier in the thread, I'd like to see the power itself actually do damage, even a pittance like 100 or something. The projectiles from the M-622 Avalanche in ME2 did base damage, so it would be consistent with the lore - not to mention, you'd have to figure getting flash-freezed would hurt somewhat - and the other thing it would fix would be actually giving the QE/HI assist credit for freezing something that's killed by a teammate.


Having Cryo Blast do 200 damage base would probabaly fine, and honestly probably wouldn't make much difference.  I mean it's perfectly functional power as is, except that players want to score points and Cryo Blast doesn't score points.  The lack of points is why many seem to think the power actually sucks.

Modifié par Atheosis, 26 avril 2012 - 12:45 .