ElementL09 wrote...
Anyone try the Hurricane on a turian sentinel, did that make using it overall, better then what it was?
I got it, but I never used.
deadlier than the revenant (but with annoying low clip)
ElementL09 wrote...
Anyone try the Hurricane on a turian sentinel, did that make using it overall, better then what it was?
I got it, but I never used.
Yajuu Omoi wrote...
um...the AP mod doesn't ignore armor...just 55% of the resistance, and all three of the piercing snipers act as if they have a AP mod 1 built in...thats the point.
ANd i'm not sure why you're getting different results than me...it seems to be happening a lot...i might wanna get my profile on XBL checked... T.T
Modifié par Cyonan, 25 avril 2012 - 09:05 .
According to the patch notes, they STILL haven't fixed the SMG Ultralight Materials. This needs to be addressed severely.
Modifié par DennyHoffmann, 25 avril 2012 - 09:45 .
Modifié par DSxCallOfBooty-, 25 avril 2012 - 01:39 .
maxtofunator wrote...
*snip*
I realise they can't fix glitches without a full update, but why can't they just go ahead and release one? If Bioware not being able to address their issues is a result of them not wanting to patch the game, then that's a problem. I anticipate it's [the ULM glitch/Kroguard Rage glitch] something they're actively working on, but can't fix quite yet.
Modifié par PluralAces, 25 avril 2012 - 03:31 .
PluralAces wrote...
maxtofunator wrote...
*snip*
I realise they can't fix glitches without a full update, but why can't they just go ahead and release one? If Bioware not being able to address their issues is a result of them not wanting to patch the game, then that's a problem. I anticipate it's [the ULM glitch/Kroguard Rage glitch] something they're actively working on, but can't fix quite yet.
because it costs $40,000 every time you do a patch on XBOX Live, and thats just one of the three systems....
DSxCallOfBooty- wrote...
TheLostGenius wrote...
Could you please link the notes?
http://social.biowar...544143#11658941
Not sure if trolling, or unaware that the patch notes are at the top of the "Mass Effect 3 Multiplayer Discussion" page.
AwesomeDudex64 wrote...
I took a look at the shotguns and saw the Katana X weighed the same as the Eviscerator/Scimitar X. Kind of ruins the purpose of the Katana. I hope they just make it lighter and make the Eviscerator/Scim a smidge heavier- Just a bit.
Modifié par Rasputin17, 25 avril 2012 - 04:23 .
Modifié par JackGradus, 25 avril 2012 - 05:02 .
Rasputin17 wrote...
I have a few questions.
1. Is the Scmitar a decent weapon now? I might use it on my Batarian Soldier when I am not hosting. The Graal can be hard enough to aim even while hosting.
2. How do all the Assault Rifles rate now? I usually only use Mattock X but I have basically every weapon not ultra rare to X. Except Striker is at 9 and GPSMG is at 6. How would you say Phaeston and Vindicator stack up against Mattock?
3. I don't understand why they have not been able to fix ultra light materials? If you don't find it useful thats fine but I do. Being able to carry a back up weapon such as Tempest X or Hornet X with very little weight could be worked into many of my builds. For example my Infiltraitors never had a back up weapon until GPSMG because the added weight was not worth it. Its not going to be the missing link with any class but its a nice utility to have.
4. Anything else that used to be useless that now has a purpose? class or Weapon?
Modifié par DSxCallOfBooty-, 25 avril 2012 - 10:30 .
Cyonan wrote...
Yajuu Omoi wrote...
um...the AP mod doesn't ignore armor...just 55% of the resistance, and all three of the piercing snipers act as if they have a AP mod 1 built in...thats the point.
ANd i'm not sure why you're getting different results than me...it seems to be happening a lot...i might wanna get my profile on XBL checked... T.T
Well, the AP mod ignores 65% of the target's armour.
There was a Bioware post somewhere that said that the Black Widow, Widow, and Javelin all don't have any form of base armour ignore, and that all they had were a base amount of penetration. I can't find the post anymore though, but it's all rather irrelevant since armour on gold only reduces damage per bullet by 50. A Widow X does a base of 1083.8 damage which isn't even a loss of 5% damage. None of the bolt action rifles or the Black Widow care about armour's damage reduction really. The only reason Mantis users take the mod is because they want the 1.35m of penetration. You would actually be better using AP ammo since that gives a 30% damage boost vs armour and gives 1m of penetration, which would open up being able to use the spare ammo mod, or enhanced scope if you're against cerberus.
I'm 99% certain that my Widow will also do noticably more damage per shot on the heavies than my Mantis, but checking that takes a little bit more time since I have to solo entire waves of gold rather than just firing at one enemy then leaving =P
twxabfn wrote...
Getting back to the whole Cryo Blast thing from earlier in the thread, I'd like to see the power itself actually do damage, even a pittance like 100 or something. The projectiles from the M-622 Avalanche in ME2 did base damage, so it would be consistent with the lore - not to mention, you'd have to figure getting flash-freezed would hurt somewhat - and the other thing it would fix would be actually giving the QE/HI assist credit for freezing something that's killed by a teammate.
Modifié par Atheosis, 26 avril 2012 - 12:45 .