byzantine horse wrote...
Imo Frostbite 2 looks better than Red, and why EA would license Red when they own the other makes no sense. On that note, Frostbite 2 is built to have great lighting and destruction effects, would DA3 benefit from destructible environments?
Frostbite 2 might not be necessarily what Bioware wants for an "RPG". What I mean by that, Frostbite 2 might not be flexible enough in the code for Bioware. The engine is beauitful....but it's built for a FPS game. How do you know it's easy to encode RPG elements in the engine? A remember a Bioware dev actually talking about how hard it was to do that in Unreal initially.
I'm just speculating here because I don't know enough about the engines, but Bioware is probably best off making their own engine or licensing one very close to what they do. CDProjeckt's Red Engine could definitely be something they use. They have many similarities in the games and use similar cinematics. I could see them using that. Remember, they used Bioware's engine in the first Witcher but CDProjeckt had bottlenecks for what they wanted to do.
I do agree, I'd like to see Bioware pay more attention to detail in the smaller things. But I have no idea where their budget goes and on what resources. It's easy to want when you don't know what goes on in development.