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#26
Guest_BrotherWarth_*

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byzantine horse wrote...

Exactly, and even if the destructible environments are not used (as the rest of the engine looks great anyway) would not that use up processing power simply by the code being there? I'm no programmer but I think there are modern good looking engines out there (CryEngine 3? :-D ) that might be more fit for purpose.


Dev teams don't just take the engines as they come and put the entire engine to use. They modify the engine to suit their needs.

#27
byzantine horse

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True. I'm no programmer so I obviously don't know, I was just thinking that if you use Frostbite 2 for a game without destruction you could just as well use another engine which only looks good as you won't need the destruction at all. And as far as I am aware the new Crytek engine does just that and thus would be more fit for purpose. Just throwing it out there, Crytek is under the EA label as well so one can o ly hope :)

#28
Realmzmaster

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byzantine horse wrote...

True. I'm no programmer so I obviously don't know, I was just thinking that if you use Frostbite 2 for a game without destruction you could just as well use another engine which only looks good as you won't need the destruction at all. And as far as I am aware the new Crytek engine does just that and thus would be more fit for purpose. Just throwing it out there, Crytek is under the EA label as well so one can o ly hope :)


EA already owns the Frostbite 2 engine. EA does not own the Crytek engine. EA is just a publisher for Crytek. EA does not have the rights to the Crytek engine and would have to license it.

#29
Atakuma

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There is simply no way the game will be on a new engine. They would have to build most of their systems from scratch, And that would just take too much time they simply don't have with EA breathing down their necks.

#30
byzantine horse

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Realmzmaster wrote...
EA already owns the Frostbite 2 engine. EA does not own the Crytek engine. EA is just a publisher for Crytek. EA does not have the rights to the Crytek engine and would have to license it.

Oh, didn't know that - will root for Frostbite 2 than however unlikely that is.

Btw, what engine is DA2 developed on, Unreal 3?

#31
Atakuma

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byzantine horse wrote...

Realmzmaster wrote...
EA already owns the Frostbite 2 engine. EA does not own the Crytek engine. EA is just a publisher for Crytek. EA does not have the rights to the Crytek engine and would have to license it.

Oh, didn't know that - will root for Frostbite 2 than however unlikely that is.

Btw, what engine is DA2 developed on, Unreal 3?

It's called Lycium, formerly known as eclipse. Naming an engine after a genus of plants is a bit of an odd choice.

#32
deuce985

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byzantine horse wrote...

Imo Frostbite 2 looks better than Red, and why EA would license Red when they own the other makes no sense. On that note, Frostbite 2 is built to have great lighting and destruction effects, would DA3 benefit from destructible environments?


Frostbite 2 might not be necessarily what Bioware wants for an "RPG". What I mean by that, Frostbite 2 might not be flexible enough in the code for Bioware. The engine is beauitful....but it's built for a FPS game. How do you know it's easy to encode RPG elements in the engine? A remember a Bioware dev actually talking about how hard it was to do that in Unreal initially.

I'm just speculating here because I don't know enough about the engines, but Bioware is probably best off making their own engine or licensing one very close to what they do. CDProjeckt's Red Engine could definitely be something they use. They have many similarities in the games and use similar cinematics. I could see them using that. Remember, they used Bioware's engine in the first Witcher but CDProjeckt had bottlenecks for what they wanted to do.

I do agree, I'd like to see Bioware pay more attention to detail in the smaller things. But I have no idea where their budget goes and on what resources. It's easy to want when you don't know what goes on in development.

#33
deuce985

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byzantine horse wrote...

Realmzmaster wrote...
EA already owns the Frostbite 2 engine. EA does not own the Crytek engine. EA is just a publisher for Crytek. EA does not have the rights to the Crytek engine and would have to license it.

Oh, didn't know that - will root for Frostbite 2 than however unlikely that is.

Btw, what engine is DA2 developed on, Unreal 3?


Oh, nevermind. It's Lycium. Sorry.

Modifié par deuce985, 26 avril 2012 - 06:19 .


#34
Allan Schumacher

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If an existing engine doesn't have features that we need for how we do our workflows and so forth, we'll need to create it from scratch. This is also what we'd need to do when creating our own engine, so there's really not any savings in that regard.

A well designed engine can be modified to add functionality and leveraged for different games without really adding extra work that would have been avoided by starting from scratch.

The Alien Swarm mod was built with Unreal Tournament 2004, and Civilization 4 and Pirates! was built on the Gamebryo engine, which was used for Elder Scroll 3/4/5 and a host of other games.

#35
brushyourteeth

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I loved Pirates!!

#36
Sidney

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Atakuma wrote...

There is simply no way the game will be on a new engine. They would have to build most of their systems from scratch, And that would just take too much time they simply don't have with EA breathing down their necks.


I just don't think they can push out another game that looks as poor as the DA* games have. Granted you, I and a lot of "hardcore" types won't care but you can't even use the "genre" excuse anymore with how much better Skyrim and TW2 looked compared to DA* when appealing to a broader group.