Aller au contenu

Photo

How to play the Geth Infiltrator to its true potential (Gold Team Videos)


  • Veuillez vous connecter pour répondre
268 réponses à ce sujet

#76
Drummernate

Drummernate
  • Members
  • 5 356 messages

Schneidend wrote...

Drummernate wrote...


Skip Prox. Mine.

If you use guns more than powers, then there is really no point.

Just be sure to have a Melee Stunner/Blade.


If you use your guns a lot, Proximity Mine will increase the damage of those guns by a multiplicative 20%. That's pretty huge.


Not as huge as 57.5% from passive skills and Hunter Mode.

Modifié par Drummernate, 25 avril 2012 - 06:18 .


#77
Crimzoneyed

Crimzoneyed
  • Members
  • 525 messages

Schneidend wrote...

Drummernate wrote...


Skip Prox. Mine.

If you use guns more than powers, then there is really no point.

Just be sure to have a Melee Stunner/Blade.


If you use your guns a lot, Proximity Mine will increase the damage of those guns by a multiplicative 20%. That's pretty huge.


If you only take the weapon damage in Networked AI you geth: 22.5% extra damage with all weapon permanently.
And another 20% damage for each headshot.

#78
Curzyfish

Curzyfish
  • Members
  • 249 messages
The difference is the damage bonus from networked ai is additive, while the mine's bonus damage is multiplicative after the fact. Mines is adding considerably more damage. With a claymore, you don't need the passive damage from AI to one shot basic enemies (including shielded ones), and the mine does more for you on armored targets.

#79
Scottus4

Scottus4
  • Members
  • 841 messages
I'm guessing you were host?

#80
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

xGunKungFUx wrote...

??? k you go melee a group of pyros on gold and tell me they die in 2 melees.....

doesnt happen


You're doing it wrong.

Drummernate wrote...

Schneidend wrote...

Drummernate wrote...


Skip Prox. Mine.

If you use guns more than powers, then there is really no point.

Just be sure to have a Melee Stunner/Blade.


If you use your guns a lot, Proximity Mine will increase the damage of those guns by a multiplicative 20%. That's pretty huge.


Not as huge as 57.5% from passive skills and Hunter Mode.


Proximity Mine is doing a large amount of damage in a wide area (and hitting through cover), as well as handily complementing cloaked melee damage.  The last 3 ranks in the passive, by contrast, give you 17.5% bonus to
WEAPON damage (less than 20%, by the way), and a 20% bonus to headshot damage you don't really need.  It doesn't help your melee, doesn't add on lots of collateral damage, and doesn't set off bursts.  Proximity Mine gives me free kills out the wazoo, and also makes my melee offensive faster, deadlier, and safer.  Oh, and it gives its bonus to the entire team, making Atlasses and Banshees evaporate that much faster.

You're basically telling people to give up a great, freely spammable grenade for a piddly weapon damage bonus that doesn't even overshadow the general bonus you personally get from Proximity Mine.

Drummernate wrote...

Honestly Prox Mine is a waste of time.

Everything dies in 2 melee's anyways.

The only thing it would be mildly good against is Atlases.


Try ONE melee with prox mine, nevermind that it makes meleeing safer and has a dozen other uses besides.

Oodle12 wrote...

26 mins on firebase white... I thought this method would make runs faster than that :

OP what's ur average run time on say firebase white geth? 


Well, I avoid Firebase White Geth like the plague, but...

With a sane team, about 15-20 minutes (about 3 minutes less than that if you die after wave 10 objective completion) is normal.  Never really got a truly sound speedrun team together so I don't know what my upper potential is.  With a bad one where I'm basically soloing (e.g. most of the time), it's unpredictable, but I consider 26 minutes to be a frustratingly slow game.

Modifié par GodlessPaladin, 25 avril 2012 - 07:07 .


#81
Crimzoneyed

Crimzoneyed
  • Members
  • 525 messages
Speed runs are boring.

#82
Viquey

Viquey
  • Members
  • 233 messages
Hmm. Interesting. But, and I've said it before, my build is 6/6/6/6/0.

Cloak for damage, melee, sniper
Hunter mode for accuracy, power bonus, range/speed
Proxi Mine for damage, damage taken, damage
Passive for weapon damage, headshots, weapon damage
Screw fitness

Generally use Claymore X with barrel and choke, equip AP ammo, shotgun rail amp, and adrenaline module, and just dart around the battlefield oneshotting everything but the really big things (banshees, atlases and primes; everything else can be oneshotted, though sometimes unreliably; but then just reload cancel and take the last one or two bars out with a potshot, or mine or melee xD).

I generally don't get hit because I move so fast even Phantoms, with their super broken accuracy, miss me. And between my speed and cloak I can escape hairy situations or get in, assassinate a priority target and get out with relative ease. And if I'm outta AP ammo or just feel like it, I can switch to my Widow X or Javelin II and still be effective. (But shieldgate and screenshaking has kinda ruined sniping for me; maybe once I get a Black Widow or the Javvy to X [a gal can dream!] I'll pick it up again...) All that, and between the mine and cloak bonus my melee's still no pushover. :D

But to each their own. You're certainly effective with your build. I love the GI's versatility. <3

#83
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

Viquey wrote...

Hmm. Interesting. But, and I've said it before, my build is 6/6/6/6/0.

Cloak for damage, melee, sniper
Hunter mode for accuracy, power bonus, range/speed
Proxi Mine for damage, damage taken, damage
Passive for weapon damage, headshots, weapon damage
Screw fitness

Generally use Claymore X with barrel and choke, equip AP ammo, shotgun rail amp, and adrenaline module, and just dart around the battlefield oneshotting everything but the really big things (banshees, atlases and primes; everything else can be oneshotted, though sometimes unreliably; but then just reload cancel and take the last one or two bars out with a potshot, or mine or melee xD).

I generally don't get hit because I move so fast even Phantoms, with their super broken accuracy, miss me. And between my speed and cloak I can escape hairy situations or get in, assassinate a priority target and get out with relative ease. And if I'm outta AP ammo or just feel like it, I can switch to my Widow X or Javelin II and still be effective. (But shieldgate and screenshaking has kinda ruined sniping for me; maybe once I get a Black Widow or the Javvy to X [a gal can dream!] I'll pick it up again...) All that, and between the mine and cloak bonus my melee's still no pushover. :D

But to each their own. You're certainly effective with your build. I love the GI's versatility. <3


Uhm, that's nice and all, but that's CLEARLY not optimal.  Inarguably so, even.  For example, every time you're using a Claymore and not a sniper rifle, that sniper bonus damage is doing precisely NOTHING for you.

Modifié par GodlessPaladin, 25 avril 2012 - 06:48 .


#84
JackGradus

JackGradus
  • Members
  • 260 messages
Thanks a lot for this thread. I've been fiddling with a pretty similar build and it's been useful to see your tactics at work.

Don't let the haters get you down, nobody's forcing them to watch.

#85
JGDD

JGDD
  • Members
  • 2 105 messages

Viquey wrote...

Screw fitness


Hrmm. 6/6/6/0/6 here. But it's setup for heavy melee and the fitness really helps. Squishy enough when HM is engaged so it seems to help. Been debating whether to respec because it is, for all intents and purposes, a one trick pony. Even so, I'm not sure I'd be willing to ignore fitness completely.

#86
Scalabrine

Scalabrine
  • Members
  • 411 messages

defleshing wrote...

that's fine but there are plenty of similar guides already up on youtube showing the exact same thing done by people with capture cards but if you did it for your fan club than you defiantly don't want to disappoint the fans. lol


You are proof of how i am rapidly hating this community.

#87
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

Eckswhyzed wrote...
I normally don't play public gold matches, but in the random silver games I join the my scores are absurd (highest was greater than rest of team combined + 10k). That's more a reflection on the insane power of the Geth Infiltrator than skill on my part.


Okay, I am seeing a lot of posts like this, and I think you guys are missing the point. Outscoring the whole team combined happens regularly when in PuGs and isn't super special on its own and isn't the part that should be interesting.  I do that **** sometimes with the goddamn Human Soldier, and all that means is that I had to do most of the work solo.  What is interesting is that I get 20 minute clear times despite having a team which is doing basically NOTHING.

xGunKungFUx wrote...

silly build man..... if your gonna use melee and spec your prox mine for the 25% dmg increase why on earth wouldnt you take cloak all the way up to fire 1 power while cloaked???? your losing your 50% melee bonus if you prox a group then go in for a melee...

WRONG. Bonus Power is redundant. You can get BOTH a proximity mine and the melee out with the cloak bonus in the uncloak window WITHOUT Bonus Power.

Djoums wrote...

I like to use a max accuracy/damage Claymore GI because it works great on all maps and is a bit safer (you can still headshot from like 40 meters away), but your build looks amazing for speed runs, I'll have to try it.


I pretty much always build for maximum clearing efficiency. I am not worried about the possibility of actually failing a run.

Modifié par GodlessPaladin, 25 avril 2012 - 07:01 .


#88
ReconWidow

ReconWidow
  • Members
  • 33 messages
Whats your gamertag i wanna play with you, every gold match i can find are FW Geth :X

#89
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

ReconWidow wrote...

Whats your gamertag i wanna play with you, every gold match i can find are FW Geth :X


OneWinged4ngel.

#90
TANK 2old2play

TANK 2old2play
  • Members
  • 104 messages
so.... basically you're using the Geth Infiltrator as a Vanguard. I have to admit it is amazingly effective.

#91
Viquey

Viquey
  • Members
  • 233 messages

GodlessPaladin wrote...

Uhm, that's nice and all, but that's CLEARLY not optimal.  Inarguably so, even.  For example, every time you're using a Claymore and not a sniper rifle, that sniper bonus damage is doing precisely NOTHING for you.


:blink:

So? You're getting nothing out of leaving cloak at 5, either, but sacrificing the ability to pick up a sniper without respeccing to be optimal. I don't really care about the bonus power evo 'cause there's never a delay between firing and shooting a mine out of cloak, anyway. And I don't care about fitness, because I'm used to circumventing not having any survivability, so even just 3 points there would be a waste on me.

Hunter mode's RoF boost does nothing for any of my snipers, nor my Claymore, so I can take the power bonus there. Accuracy at 4 is a given, with a shotgun. That would be kind of moot with a sniper, but I found it to be like cloak 6: works for one, doesn't really impact the other. And rank 6 is vital to my surivability--seeing where things are and moving like lightning.

And surely I don't need to rave about mines to you.

Lastly it's not a melee build, so weapon damage from the passive benefits me.

It's not a min-maxed one-trick pony, but it's sure as hell optimized for my purposes. "True potential" is dependent on how you play him, because he has lots of potential in lots of areas. Extreme weapon damage, sniper or shotgun, crazy melee damage, ranged glass cannon, CQC fragile speedster, debuffer, objective/rez runner, tactical leader, front line assaulter...

Hence, to each their own. This is mine. ^_^

ETA because apparently I reply slowly:

justgimmedudedammit wrote...

Viquey wrote...

Screw fitness


Hrmm. 6/6/6/0/6 here. But it's setup for heavy melee and the fitness really helps. Squishy enough when HM is engaged so it seems to help. Been debating whether to respec because it is, for all intents and purposes, a one trick pony. Even so, I'm not sure I'd be willing to ignore fitness completely.

 

I've tried that. Great fun, but yeah, one trick pony. xD

Ignoring fitness is my thing, though. Some people don't like adapting to it, or perhaps can't, or don't think it's worth it, whatever. I still often only die maybe twice a match, sometimes not at all. I get shot less because, knowing I can't take it, I avoid it altogether with speed, dodging, and using hunter mode to know where safe cover is. Thus if i did have any points there it would be moot, because I'd never put it to the test. I'd have a bit more wiggle room but really, not by much.

I guess I thought too hard about how to clearly articulate my build and thus forget to make the point of my post clear: I don't think there's a real, end-all be-all build for the GI. He's too good at too many things. :wub:

Modifié par Viquey, 25 avril 2012 - 07:16 .


#92
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

Viquey wrote...

GodlessPaladin wrote...

Uhm, that's nice and all, but that's CLEARLY not optimal.


[smilie]../../../images/forum/emoticons/andy.png[/smilie]

So?

 
...So it's clearly not optimal.  I'm not saying you have to optimize or anything... but my post is about how to optimize, sooo...  <_<

Viquey wrote...
It's not a min-maxed one-trick pony

  If you think that my build is a one-trick pony, you weren't watching the videos. 

"True potential" is dependent on how you play him, because he has lots of potential in lots of areas. Extreme weapon damage, crazy melee damage, ranged glass cannon, CQC fragile speedster, debuffer, objective/rez runner, tactical leader, front line assaulter...


My build does all of those things at the same time.  There is no actual need for me to choose between them.

Modifié par GodlessPaladin, 25 avril 2012 - 07:17 .


#93
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages
I switched my build to a 5/5/6/4/6 build. Leaves me with 2 points left over but it's working better than any other geth setup I've used.

Tac cloak 5: damage, melee
proxy 5: radius, damage taken
Hunter mode 6: power recharge, rate of fire, speed and vision
networked AI 4; weapon damage
Fitness 6: melee, martial artist, shields

With martial artist active and the proxy debuff it's still easy to melee non-heavies to death, last rank in fitness gives me some nice extra survivability.

With proxy spam + GPS on host and meleeing clusters of enemies to death this class does insane dps, scored 198k with it in a game vs reapers on glacier earlier with 4 players. Just monster DPS and ability to stagger everything.

Modifié par A Wild Snorlax, 25 avril 2012 - 07:16 .


#94
JGDD

JGDD
  • Members
  • 2 105 messages
@G.P. - Did you ever respec for Accuracy like you mentioned back on page one? I have enough reset cards to mess around with this a few different ways and was curious if it benefited the build or not.

#95
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

justgimmedudedammit wrote...

@G.P. - Did you ever respec for Accuracy like you mentioned back on page one? I have enough reset cards to mess around with this a few different ways and was curious if it benefited the build or not.


I did in fact respec for accuracy, but I have not yet actually tried it out.  Accuracy is always good for the Claymore though... the recharge speed was a relic of me originally using the GPS when experimenting with the GI initially.  The GPS was monstrous, but especially against Cerberus the Claymore proved even more deadly.  It doesn't have the problem with Guardians that the GPS does and it makes Atlasses disappear in as little as 2 cloak cycles.  It also can often kill multiple enemies per shot and shoot through those conveniently transparent walls.

Modifié par GodlessPaladin, 25 avril 2012 - 07:29 .


#96
Viquey

Viquey
  • Members
  • 233 messages

GodlessPaladin wrote...

Viquey wrote...

GodlessPaladin wrote...

Uhm, that's nice and all, but that's CLEARLY not optimal.


[smilie]../../../images/forum/emoticons/andy.png[/smilie]

So?

 
...So it's clearly not optimal.  I'm not saying you have to optimize or
anything... but my post is about how to optimize, sooo...  <_<

Viquey wrote...
It's not a min-maxed one-trick pony

  If you think that my build is a one-trick pony, you weren't watching the videos. 

"True potential" is dependent on how you play him, because he has lots of potential in lots of areas. Extreme weapon damage, crazy melee damage, ranged glass cannon, CQC fragile speedster, debuffer, objective/rez runner, tactical leader, front line assaulter...


My build does all of those things at the same time.  There is no actual need for me to choose between them.


Wow, you sure got defensive fast. Sorry if I offended you somehow. :unsure:

I don't think skipping the passive is optimal. And mine does all those things too, but slightly "optimized" for weapon damage over melee damage.

And I wasn't saying your build is a one-trick pony, just that "optimizing" often leads to that and I didn't do that. I balanced him the way I like, and I feel like I'm more than using him to his "true potential". But it's always cool to share findings and generally rave about the unmitigated awesome that is GI!

#97
JGDD

JGDD
  • Members
  • 2 105 messages
Gotcha. Thanks.

Also, I think Viquey was commenting that her build was not a one trick pony after I mentioned my melee build was. Obviously, it can do many things, but the goo blaster it is is certainly a single focus build.

#98
Geek

Geek
  • Members
  • 1 743 messages
I'm curious what kind of class would compliment an aggressive infiltrator build like this best. For example I love pairing an asari adept with justicar/drell and working together to explode everything. Perhaps a class with chain overload to strip shields and set up bursts?

#99
JGDD

JGDD
  • Members
  • 2 105 messages

rymoulton wrote...

I'm curious what kind of class would compliment an aggressive infiltrator build like this best. For example I love pairing an asari adept with justicar/drell and working together to explode everything. Perhaps a class with chain overload to strip shields and set up bursts?


Other brawler classes are extremely fun with the aggressive GI. Batarian and Krogan in particular make for some great games.

Modifié par justgimmedudedammit, 25 avril 2012 - 07:36 .


#100
DarkKindness

DarkKindness
  • Members
  • 123 messages

rymoulton wrote...

I'm curious what kind of class would compliment an aggressive infiltrator build like this best. For example I love pairing an asari adept with justicar/drell and working together to explode everything. Perhaps a class with chain overload to strip shields and set up bursts?


I'm pretty sure that the answer is none, which is also why we're seeing the huge score disparities reported here - this build, when camping enemy spawns, simply kills enemies too fast for the rest of the team to be able to contribute.  It's not necessarily about beimg placed with bad players and is probably more about the build being too effective relative to other classes (i.e. overpowered).