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How to play the Geth Infiltrator to its true potential (Gold Team Videos)


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#101
Grimy Bunyip

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Drummernate wrote...

Schneidend wrote...

Drummernate wrote...


Skip Prox. Mine.

If you use guns more than powers, then there is really no point.

Just be sure to have a Melee Stunner/Blade.


If you use your guns a lot, Proximity Mine will increase the damage of those guns by a multiplicative 20%. That's pretty huge.


Not as huge as 57.5% from passive skills and Hunter Mode.

57.5% additive is equal to about 25% global after you factor in tactical cloak and other bonuses.
the difference is proxy mine is only 1 skill, so it wont cost you as much as 42 skill points.

#102
GodlessPaladin

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DarkKindness wrote...

rymoulton wrote...

I'm curious what kind of class would compliment an aggressive infiltrator build like this best. For example I love pairing an asari adept with justicar/drell and working together to explode everything. Perhaps a class with chain overload to strip shields and set up bursts?


I'm pretty sure that the answer is none, which is also why we're seeing the huge score disparities reported here - this build, when camping enemy spawns, simply kills enemies too fast for the rest of the team to be able to contribute.  It's not necessarily about beimg placed with bad players and is probably more about the build being too effective relative to other classes (i.e. overpowered).


I disagree.  When I was playing alongside Drummernate's melee geth infiltrator, I was outscoring him (though not by a lot) with a Batarian Soldier.  There's tons of things you can do to complement a Geth Infiltrator.  You just generally don't want to FOCUS FIRE anything with them other than the likes of Atlasses.  Everyone choose different targets.

justgimmedudedammit wrote...

rymoulton wrote...

I'm
curious what kind of class would compliment an aggressive infiltrator
build like this best. For example I love pairing an asari adept with
justicar/drell and working together to explode everything. Perhaps a
class with chain overload to strip shields and set up bursts?


Other brawler classes are extremely fun with the aggressive GI. Batarian and Krogan in particular make for some great games.


I'm inclined to agree.  Though I haven't had too much of an opportunity to play my GI with genuinely organized teammates, I suspect that other classes that get into the thick of things and quickly take out individuals (or firebomb separate spawns) could rampage through a map pretty quickly.   The guys that rush into the fray also help to mitigate the Geth Infiltrator's fragility and therefore allow it to play even more aggressively. 

Speaking of focus firing Atlasses... you might want to try, say, throwing an incendiary grenade on an atlas and then watching all the collateral damage blow up when the GI spams his proximity mines at the thing... and then blow up the Atlas.  Aggressive GI Proximity Mines are nice for triggerring bursts in general, including fire and cryo bursts, because of the frequency with which they're actually killing the enemy (because of melee synergy, cloak, and hunter mode stacking up).

Modifié par GodlessPaladin, 25 avril 2012 - 08:07 .


#103
Wesus

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I use 6/6/6/6/0 and play as sniper

I respecced however into this just to try it out (got à helload of respec cards) and I must say its good, and I would love to see the mindy behind this build playing it.

Godlesspaladin do you mind putting your gamertag down here?

#104
DarkKindness

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GodlessPaladin wrote...

DarkKindness wrote...

rymoulton wrote...

I'm curious what kind of class would compliment an aggressive infiltrator build like this best. For example I love pairing an asari adept with justicar/drell and working together to explode everything. Perhaps a class with chain overload to strip shields and set up bursts?


I'm pretty sure that the answer is none, which is also why we're seeing the huge score disparities reported here - this build, when camping enemy spawns, simply kills enemies too fast for the rest of the team to be able to contribute.  It's not necessarily about beimg placed with bad players and is probably more about the build being too effective relative to other classes (i.e. overpowered).


I disagree entirely.  When I was playing alongside Drummernate's melee geth infiltrator, I was outscoring him with a Batarian Soldier.  There's tons of things you can do to complement a Geth Infiltrator.  You just generally don't want to FOCUS FIRE anything with them other than the likes of Atlasses.  Everyone choose different targets.


There's also a very real possibility that your routine chart topping refl,ects your personal ability more than anythiing and that this GI build lets you capitalize on that skill gap better than other builds.

#105
GodlessPaladin

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DarkKindness wrote...

GodlessPaladin wrote...

DarkKindness wrote...

rymoulton wrote...

I'm curious what kind of class would compliment an aggressive infiltrator build like this best. For example I love pairing an asari adept with justicar/drell and working together to explode everything. Perhaps a class with chain overload to strip shields and set up bursts?


I'm pretty sure that the answer is none, which is also why we're seeing the huge score disparities reported here - this build, when camping enemy spawns, simply kills enemies too fast for the rest of the team to be able to contribute.  It's not necessarily about beimg placed with bad players and is probably more about the build being too effective relative to other classes (i.e. overpowered).


I disagree entirely.  When I was playing alongside Drummernate's melee geth infiltrator, I was outscoring him with a Batarian Soldier.  There's tons of things you can do to complement a Geth Infiltrator.  You just generally don't want to FOCUS FIRE anything with them other than the likes of Atlasses.  Everyone choose different targets.


There's also a very real possibility that your routine chart topping refl,ects your personal ability more than anythiing and that this GI build lets you capitalize on that skill gap better than other builds.


Maybe, but that doesn't diminish my other points.  If I want to complement a Salarian Infiltrator, for example, I let him take up a perch and cover his no man's land... and focus on other enemies on other flanks.

#106
Ravennus

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Great job! You're really good with the GI, and it's actually great to see you represent on an Xbox.

When I first unlocked the GI, I was disappointed (wanted the Battlemaster), but the minute I discovered their heavy melee attack that night..... the possibilities just blew the door wide open in my mind!

One of the great things with the GI is that there are great infiltrator builds for Snipers, Shotgunners, Melee fans, and everything in between.

You demonstrated the best Shotgun/Mine/Melee CQC I've ever seen on Gold! Really awesome!


After trying different things, I've settled on the 6/6/6/0/6 build, because at the moment I've been running around with a Phalanx X w/stunner and AP mod.... mostly focusing on mines and melee.

I've found it sickeningly effective, but was waiting until I got my GPS at 10 to try a modified 6/6/4/4/6 build (allows lowest cooldowns possible while keeping the GPS).
Unfortunately my GPS is still stuck at VI, and the last 4 spectre packs I opened only gave me character cards I already have maxed.... so yeah.

But this whole time I've had a Claymore X sitting there.. and while I heard it could be effective on the GI, I wasn't willing to sacrifice my cooldowns to use it.
Yours is the first video I've seen of someone completely dominating with the Claymore without ignoring Melee and Mines..... fantastic!


I'll have to experiment, but I tend to play a tad more cautiously.
Personally, I spend a fair amount of time in cloak (more than just to take a quick shot) because I like to also help with rezzing and hacking objectives. Having my cloak come right back within a couple seconds, even when I used it for a full duration, has fit my playstyle well.

Also, I love Proximity Mines so much that with a low enough cooldown, I can actually shoot out 2 mines within 1 single cloak cycle.
Rank 6 cloak lets me shoot out the first one.... then the mine cooldown happens while I'm still cloaked, and I can fire another one with a couple seconds and then finally go for the H.Melee or weapon shots after the 2nd mine decloaks me.
I don't know if you've tried that, but I've found it helpful.

Your Claymore definitely owns the hard targets much more than just the mines and h.melee alone though, which is something that my pure mine/melee build sometimes loses ground with.


So yeah, just want to say thanks! Watched a couple videos and was very impressed.
I thought I had my build down, but I'll have to give yours a try and see how I like it. :)



Quick question though... I see you use the faster reload trick for the Claymore and you are on an Xbox. I've tried it many times, but can't seem to reliably pull it off!
On PC, it's supposedly really easy by just remapping the Medi-Gel key to a mouse button.... but I've tried hitting Medi-Gel on Xbox, and it doesn't do anything.
Sprinting or melee works after the click, but from the videos you don't seem to be doing that.

Help a brother GI out? What's your method for the Claymore quick reload?

Thanks!

#107
eldrjth

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just want to ask the xbox players: do you get shot at while still in stealth? if so how do you actually get into melee range without getting shot to pieces with no health at all? im talking more so the pure GI melee builds. on pc normal mobs will melee you if you get into melee range and prox mine will break cloak quicker if you have cloak active (rather than just activating it to attack). I found running around trying to melee things exclusively leads to you being shot down almost immediately

also mobs tend to be spread out such that you cant rely solely on melee to kill everything that has LoS on you, so youll be a sitting duck when using heavy melee.

also do you pc players have trouble reliable getting heavy melee to activate without swinging wildly with your weapon instead?

Modifié par eldrjth, 25 avril 2012 - 08:09 .


#108
Wesus

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The key is to not get seen while cloaking, if they see you cloaking they Will shoot, if they dont see you cloaking they wont.

#109
GodlessPaladin

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eldrjth wrote...

just want to ask the xbox players: do you get shot at while still in stealth?

  Yes, if you're misusing stealth you will get shot to hell while cloaked all the damn time.  If you stop using it like a riidiculous magic invincibility button and actually treat it kinda like you're actually trying to be stealthy, then it works just fine.

I mean, if you, as a human, saw a phantom go into cloak, you would be paying enough attention to see them... whereas if you didn't see them go into cloak, they're hard enough to see that you might not notice them.  Right?  Right.  The AI is the same way.

Modifié par GodlessPaladin, 25 avril 2012 - 08:11 .


#110
JGDD

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Ravennus wrote...

After trying different things, I've settled on the 6/6/6/0/6 build, because at the moment I've been running around with a Phalanx X w/stunner and AP mod.... mostly focusing on mines and melee.


This is how I play my GI with one exception. No stunner mod. With the heavy melee GI you are much better off trying to avoid triggering the regular melee and just go for the rapid heavy. The animation is slow and leaves you extremely vulnerable if there's anything lurking out of range or around a corner.

With the AP/Ext. Barrel mod this becomes an even more useable build against something like an Atlas. Firing a proxy from cloak and opening up with the Phalanx and a few more mines and you'd be surprised at how fast they go down. It's also even better against Guardians and the rotten shield. Just blast right through it. No mail slot needed.

#111
eldrjth

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Wesus wrote...

The key is to not get seen while cloaking, if they see you cloaking they Will shoot, if they dont see you cloaking they wont.


its exactly what im doing. im activating cloak without engaging the enemy. when I run into view they begin to fire at my direction. they are also too spread to kill with the geths heavy melee attack and will gun you down. staggering with proxi mine spreads the enemy out further even and it will not kill them in one hit.


GodlessPaladin wrote...

eldrjth wrote...

just want to ask the xbox players: do you get shot at while still in stealth?

  Yes, if you're misusing stealth you will get shot to hell while cloaked all the damn time.  If you stop using it like a magic invincibility button and actually treat it kinda like you're trying to be stealthy against real people, then it works just fine.

I mean, if you, as a human, saw a phantom go into cloak, you would be paying enough attention to see them... whereas if you didn't see them go into cloak, they're hard enough to see that you might not notice them.  Right?  Right.  The AI is the same way.



have you tried your build to beat geth solo yet? they target quicker than cerberus and maybe can see through cloak. I guess maybe while youre cloaked geth will persue your non cloaked team-mates if there are any one the map and it doesnt work as good if youre the only player.

Modifié par eldrjth, 25 avril 2012 - 08:16 .


#112
JGDD

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eldrjth wrote...

also do you pc players have trouble reliable getting heavy melee to activate without swinging wildly with your weapon instead?


Sometimes. It happens much like the Asari Justicar and her bubble not being cast if the cursor is lit up. I've found it best to not target anything when starting a heavy melee and just look at the ground. Works everytime then. Well, except if you get pushed into cover or something then it's an iffy proposition and you may need to actually use the gun. :)

#113
GodlessPaladin

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eldrjth wrote...
have you tried your build to beat geth solo
yet? they target quicker than cerberus and maybe can see through cloak. I
guess maybe while youre cloaked geth will persue your non cloaked
team-mates if there are any one the map and it doesnt work as good if
youre the only player.

 I haven't had any problems against Geth, no.

The problem I have with Geth is when I play a Batarian or Krogan... the staggerring is completely ridiculous.

Modifié par GodlessPaladin, 25 avril 2012 - 08:17 .


#114
Ravennus

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justgimmedudedammit wrote...

Ravennus wrote...

After trying different things, I've settled on the 6/6/6/0/6 build, because at the moment I've been running around with a Phalanx X w/stunner and AP mod.... mostly focusing on mines and melee.


This is how I play my GI with one exception. No stunner mod. With the heavy melee GI you are much better off trying to avoid triggering the regular melee and just go for the rapid heavy. The animation is slow and leaves you extremely vulnerable if there's anything lurking out of range or around a corner.

With the AP/Ext. Barrel mod this becomes an even more useable build against something like an Atlas. Firing a proxy from cloak and opening up with the Phalanx and a few more mines and you'd be surprised at how fast they go down. It's also even better against Guardians and the rotten shield. Just blast right through it. No mail slot needed.


The stunner still works with Heavy Melee.  I NEVER use the normal melee, unless the game bugs out and won't let me Heavy Melee at all (it has happened on a couple games).

You don't get the electrical effect, but the +25% melee damage still applies to the Heavy Melee attack (it's been tested by myself and others) and it's actually multiplicative instead of additive, which turns out to be a HUGE boost to your melee damage.

On bronze and silver I could get away with not using it, because a properly specced GI H.Melee is almost overkill on most things.... but on Gold, I'd never leave the lobby without it! :D


EDIT:  Otherwise, yeah.... AP mod FTW!  It's still amazingly effective
against the armored enemies even on Gold... and Prox mine just helps
that even more (that's why I love being able to shoot out two from
cloak!).

Modifié par Ravennus, 25 avril 2012 - 08:24 .


#115
GodlessPaladin

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Ravennus wrote...

Great job! You're really good with the GI, and it's actually great to see you represent on an Xbox.

When I first unlocked the GI, I was disappointed (wanted the Battlemaster), but the minute I discovered their heavy melee attack that night..... the possibilities just blew the door wide open in my mind!

One of the great things with the GI is that there are great infiltrator builds for Snipers, Shotgunners, Melee fans, and everything in between.

You demonstrated the best Shotgun/Mine/Melee CQC I've ever seen on Gold! Really awesome!

  Glad to be of service =]

#116
Ravennus

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GodlessPaladin wrote...

Ravennus wrote...

Great job! You're really good with the GI, and it's actually great to see you represent on an Xbox.

When I first unlocked the GI, I was disappointed (wanted the Battlemaster), but the minute I discovered their heavy melee attack that night..... the possibilities just blew the door wide open in my mind!

One of the great things with the GI is that there are great infiltrator builds for Snipers, Shotgunners, Melee fans, and everything in between.

You demonstrated the best Shotgun/Mine/Melee CQC I've ever seen on Gold! Really awesome!

  Glad to be of service =]


Any chance on sharing your Claymore quick reload method?  Thanks!

#117
GodlessPaladin

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Ravennus wrote...

GodlessPaladin wrote...

Ravennus wrote...

Great job! You're really good with the GI, and it's actually great to see you represent on an Xbox.

When I first unlocked the GI, I was disappointed (wanted the Battlemaster), but the minute I discovered their heavy melee attack that night..... the possibilities just blew the door wide open in my mind!

One of the great things with the GI is that there are great infiltrator builds for Snipers, Shotgunners, Melee fans, and everything in between.

You demonstrated the best Shotgun/Mine/Melee CQC I've ever seen on Gold! Really awesome!

  Glad to be of service =]


Any chance on sharing your Claymore quick reload method?  Thanks!


I hit the Y button (Tactical Cloak) or use an A button function (like sprinting) when the ammo number changes on the HUD.  Works even if Tactical Cloak is cooling down.  If there's a better way to do it, I don't know it.

Modifié par GodlessPaladin, 25 avril 2012 - 08:31 .


#118
JGDD

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Ravennus wrote...

The stunner still works with Heavy Melee.  I NEVER use the normal melee, unless the game bugs out and won't let me Heavy Melee at all (it has happened on a couple games).

You don't get the electrical effect, but the +25% melee damage still applies to the Heavy Melee attack (it's been tested by myself and others) and it's actually multiplicative instead of additive, which turns out to be a HUGE boost to your melee damage.

On bronze and silver I could get away with not using it, because a properly specced GI H.Melee is almost overkill on most things.... but on Gold, I'd never leave the lobby without it! :D


EDIT:  Otherwise, yeah.... AP mod FTW!  It's still amazingly effective
against the armored enemies even on Gold... and Prox mine just helps
that even more (that's why I love being able to shoot out two from
cloak!).


Well now...I seemed to have overlooked that little tidbit lol. I guess it's time to reassess the usefulness of the stunner mod. :D

Normally my games are silver and you are quite correct that it's not needed there. In fact, the GI is so effective I tend to restrain myself from making too many kills. In more than a few matches people that were doing good simply left the lobby after. Being topped by a crazy melee Geth specialist that fires relatively few shots doesn't appeal to some I suppose. Although I did have one guy that refused to be beaten and he fired most of his missiles on wave 11 just to get there. He's now on my friends list after he sent the invitation. :P

Modifié par justgimmedudedammit, 25 avril 2012 - 08:38 .


#119
eldrjth

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GodlessPaladin wrote...

 I haven't had any problems against Geth, no.

The problem I have with Geth is when I play a Batarian or Krogan... the staggerring is completely ridiculous.


I just want to point out in 4th video part 1 at 1:10min where you used heavy melee multiple times in plain sight to kill all those geth troopers, that if you tried that in solo play theres absolutely no way the geth troopers will all sit around docile like that, atleast not on PC. I dont know why they sat still they usually are on alert, even if you activate cloak out of sight.

Modifié par eldrjth, 25 avril 2012 - 08:44 .


#120
GodlessPaladin

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As a side note, firing all your missiles on wave 11 is dumb. My videos actually should also demonstrate how to use missiles most efficiently. Every time I am using a missile, it is when I know it will make the wave considerably shorter (always getting a killstreak and always killing targets that are both durable and positioned in such a way that they cannot be very quickly bypassed. Also take note of how I am hitting enemies through walls with the missiles and targeting the floor to maximize the killzone) OR, occasionally, to avert a foreseen sticky situation (NOT waiting until the situation is actually sticky) and save some teammates.  You might also note how on objectives, if the first target is an Atlas, I try to catch a first target Atlas with some phantoms, guardians, and nemesi in order to try and make it switch the target type (and, as per usual, it works), thus making the target objective go much faster.

Also consider that Hunter Mode helps you optimize your missile killzone as well as know when it is truly worth it to fire the missile by instantly showing you just how much you'll be killing... not to mention synergizing with the fact that the missile hits through walls.  Cloak makes it even easier to position an optimal missile, too.

Modifié par GodlessPaladin, 25 avril 2012 - 08:49 .


#121
Ravennus

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justgimmedudedammit wrote...

Ravennus wrote...

The stunner still works with Heavy Melee.  I NEVER use the normal melee, unless the game bugs out and won't let me Heavy Melee at all (it has happened on a couple games).

You don't get the electrical effect, but the +25% melee damage still applies to the Heavy Melee attack (it's been tested by myself and others) and it's actually multiplicative instead of additive, which turns out to be a HUGE boost to your melee damage.

On bronze and silver I could get away with not using it, because a properly specced GI H.Melee is almost overkill on most things.... but on Gold, I'd never leave the lobby without it! :D


EDIT:  Otherwise, yeah.... AP mod FTW!  It's still amazingly effective
against the armored enemies even on Gold... and Prox mine just helps
that even more (that's why I love being able to shoot out two from
cloak!).


Well now...I seemed to have overlooked that little tidbit lol. I guess it's time to reassess the usefulness of the stunner mod. :D

Normally my games are silver and you are quite correct that it's not needed there. In fact, the GI is so effective I tend to restrain myself from making too many kills. In more than a few matches people that were doing good simply left the lobby after. Being topped by a crazy melee Geth specialist that fires relatively few shots doesn't appeal to some I suppose. Although I did have one guy refused to be beaten and he fired most of his missiles on wave 11 just to get there. He's now on my friends list after he sent the invitation. :P


Haha, I've had similar experiences!

I've got some new friends to show for it, but others that cursed me out over mics and thought I was hacking (on Xbox).  And I'm not even as good as Paladin here, lol.


When I'm doing PUGs, I kinda get excited when I play with other infiltrators.   I guess it's because I've previously got a lot of flak for my mines/melee Geth build on the forums, that I like to show people what it can actually do in game.

So I kinda get really competetive.... not going to lie. :whistle:


I'd never bash a good sniper/shotgun build and player... as they are perfectly viable and tested.  I use them myself!
But as soon as someone see's my phalanx X w/stunner mod, and they start talking trash or try to kick me... it's on!

I feel both satisfied and sad when I end up doubling or trippling their points.
I don't talk trash... I let my actions speak louder than words.... so they shouldn't rage quit! :pinched:

#122
GodlessPaladin

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Wesus wrote...

Buy à dazzle, 40 bucks and easy as f*ck to use


40 bucks seems pretty reasonable!  Any suggestions as to where to buy it?  Or do I pretty much have to order it online and wait?

Modifié par GodlessPaladin, 25 avril 2012 - 08:54 .


#123
TenmaTaro

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My GI's build is more or less the same, but wouldn't be more effective to take the "fire one power while cloaked" evolution?

Cloak -> Go near a mob -> fire PM -> melee -> clean-up the leftovers/disappear before enemy realizes you were there

Sorry if someone's already asked this question.

#124
Wesus

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I ordered it online but any good computer store/ office center has it, its pretty easy to use as there are millions of tutorials of best settings of capturing on YouTube.

#125
GodlessPaladin

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AeonFrog wrote...

My GI's build is more or less the same, but wouldn't be more effective to take the "fire one power while cloaked" evolution?

Cloak -> Go near a mob -> fire PM -> melee -> clean-up the leftovers/disappear before enemy realizes you were there

Sorry if someone's already asked this question.


You can do this WITHOUT the bonus power evolution because of the length of the uncloak window.  Bonus Power is redundant.

Modifié par GodlessPaladin, 25 avril 2012 - 09:21 .