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How to play the Geth Infiltrator to its true potential (Gold Team Videos)


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#126
TenmaTaro

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GodlessPaladin wrote...

You can do this WITHOUT the bonus power evolution because of the length of the uncloak window.  Bonus Power is redundant.


Wait, seriously? I gone this entire time thinking that the bonus wears off immediately after attacking. Well, time to respec.

#127
GodlessPaladin

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AeonFrog wrote...

GodlessPaladin wrote...

You can do this WITHOUT the bonus power evolution because of the length of the uncloak window.  Bonus Power is redundant.


Wait, seriously? I gone this entire time thinking that the bonus wears off immediately after attacking. Well, time to respec.


Nope, there's a time window.  This is why you can, for example, get off multiple BW or Valiant shots with the cloak bonus.

#128
Feneckus

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eldrjth wrote...

Feneckus wrote...


Do you need any more evidence ?


I wonder why the aggregate score is so low actually and one guy was playing as vanguard too. seems like lower than the solo scores I see and it shouldnt be with assist included. you sure someone didnt quite in those matches?


Yeah someone did quit after wave 6.

Not sure how it's relevant though. I was still kicking ass with a shotgun infiltrator on Firebase Giant, so I guess I proved you wrong.

Although I do wonder why the total score is always significantly lower than the ones you get. Any idea ?

#129
A Wild Snorlax

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justgimmedudedammit wrote...

rymoulton wrote...

I'm curious what kind of class would compliment an aggressive infiltrator build like this best. For example I love pairing an asari adept with justicar/drell and working together to explode everything. Perhaps a class with chain overload to strip shields and set up bursts?


Other brawler classes are extremely fun with the aggressive GI. Batarian and Krogan in particular make for some great games.


A bunch of other infiltrators going seek and destroy on the enemies :)

#130
A Wild Snorlax

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What's the highest score you've gotten with the GI with randoms yet?

#131
GodlessPaladin

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A Wild Snorlax wrote...

What's the highest score you've gotten with the GI with randoms yet?


I don't remember exactly, but it was over 200k.  I don't really think that's an accomplishment though.  If anything, it just means my teammates were really, really bad and were dying near the beginning of waves, and I am capable of just soloing everything.

Like I said before, the interesting part isn't that I'm beating everyone's score combined in most of my matches... it's that while receiving so little help from my teammates that I'm essentially soloing, I'm completing runs in 20 minutes.

Modifié par GodlessPaladin, 25 avril 2012 - 10:44 .


#132
Drummernate

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When you have more than all the other teammates combined...

Either they are doing it totally wrong...

Or you are doing it totally right.



Earlier one guy was actually playing and shooting at stuff, yet his score was literally only 3,680 on the end of round 6.

My mind was blown at how terribad he was.

Modifié par Drummernate, 25 avril 2012 - 10:44 .


#133
eldrjth

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Feneckus wrote...


Do you need any more evidence ?


Yeah someone did quit after wave 6.

Not sure how it's relevant though. I was still kicking ass with a shotgun infiltrator on Firebase Giant, so I guess I proved you wrong.

Although I do wonder why the total score is always significantly lower than the ones you get. Any idea ?


prob since Im competing with group while youre kill stealing, best guess. :bandit: (also I still believe a competant sniper will beat you on every map other than white/glacier so It doesnt prove anything).

Modifié par eldrjth, 25 avril 2012 - 10:49 .


#134
GodlessPaladin

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Drummernate wrote...

When you have more than all the other teammates combined...

Either they are doing it wrong...

Or you are doing it right.

  It ALWAYS means they're doing it wrong.  If they're not doing it wrong, it's impossible for you to outscore the whole team combined.  It just cannot be done.

Unfortunately, the great majority of people are doing it wrong., so I seem to outscore or nearly outscore the whole team combined disturbingly often.  :mellow:

If they're doing it wrong, you don't have to be doing anything super-right to outscore them all combined with any class, really.  If you are capable of soloing and your allies die right off, then you're going to outscore everyone combined, natch.  Again, the important part is that despite all of my teammates doing it wrong to the extent that I was basically soloing, the run was still fast.  I do not think the fact that I scored X points is actually important... just an at-a-glance indicator that my teammates are in fact not doing ****.

Modifié par GodlessPaladin, 25 avril 2012 - 10:51 .


#135
A Wild Snorlax

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GodlessPaladin wrote...

A Wild Snorlax wrote...

What's the highest score you've gotten with the GI with randoms yet?


I don't remember exactly, but it was over 200k.  I don't really think that's an accomplishment though.  If anything, it just means my teammates were really, really bad and were dying near the beginning of waves, and I am capable of just soloing everything.

Like I said before, the interesting part isn't that I'm beating everyone's score combined in most of my matches... it's that while receiving so little help from my teammates that I'm essentially soloing, I'm completing runs in 20 minutes.


Yeah I know, outscoring your team by that much means they are playing poorly. I was just curious as I finally discovered the power of the GPS on the geth infiltrator when you are host yesterday and scored 198k one game vs reapers. That was mostly gps and little melee though, I should probably use melee more often on groups but damn the GPS is a monster when you're hosting, I've always thought it was good but I nevver realized how much better it is on host. You don't get the random decloaking a lot when you host either which makes it even better. I wasn't really doing anything special the setup is just amazing.

And yeah the interesting part is really the dps you can do with this guy. Even when outscoring your teammates by a ton the rounds are still fast just because of how powerful the setup is.

Modifié par A Wild Snorlax, 25 avril 2012 - 10:50 .


#136
Yosuke

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GodlessPaladin wrote...

Unfortunately, the great majority of people are doing it wrong


^

#137
Drummernate

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Nothing better than seeing the scoreboard and it looking like this:

Drummernate93: 80,000
Bioticsplosiondude: 75,000
Guywhotechbursts: 74,000
Kidwhoshootsstuff: 69,000

That means we are all at least doing something right. I hate seeing somebody who is lacking 20-60k points back... especially if every rank below them is lacking about 15k behind the higher ones.

#138
GodlessPaladin

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A Wild Snorlax wrote...

And yeah the interesting part is really the dps you can do with this guy. Even when outscoring your teammates by a ton the rounds are still fast just because of how powerful the setup is.


It's even significantly faster if I use equipment other than just an ammo mod 1.  Adrenaline Mod, Shield Cells, Melee Amp, Shotgun Amp, and ammo 3 will all notably cut down the time.

Modifié par GodlessPaladin, 25 avril 2012 - 10:56 .


#139
cgtrfghj7

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Quick question: last time i checked the phantoms can actually block the geth's heavy melee just like it does against biotics. Or are you saying it's irrelevant because the proximity mine can stagger them?

#140
GodlessPaladin

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cgtrfghj7 wrote...

Quick question: last time i checked the phantoms can actually block the geth's heavy melee just like it does against biotics. Or are you saying it's irrelevant because the proximity mine can stagger them?


Yes, they can block it... but not very well.  That's why you sneak up on them, rush them while they're not in their defensive stance, or just spam it until they try to hit you (and then get staggerred).  This is why in the videos I'm sometimes using more than 2 melees to down them.

Modifié par GodlessPaladin, 25 avril 2012 - 10:59 .


#141
Drummernate

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cgtrfghj7 wrote...

Quick question: last time i checked the phantoms can actually block the geth's heavy melee just like it does against biotics. Or are you saying it's irrelevant because the proximity mine can stagger them?




They can block it.

Make sure they are not using their "Resist" skill before rushing them, and if they use it anyways, just get away and try again when it goes down.

#142
eldrjth

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A Wild Snorlax wrote...

, I've always thought it was good but I nevver realized how much better it is on host. 


every weapon performs better when you host. when I host using my valiant its hilarious how much headshots I can get out. but when I dont it doesnt flow anywhere near as smooth. also when I used the BW I get the occasional 'bounce' shot that seemingly hits but for no damage. dont think too highly of your score imo if you host from some remote location (like me I suppose) cause you got to understand how bad lag can get.

Modifié par eldrjth, 25 avril 2012 - 11:01 .


#143
Djoums

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GodlessPaladin wrote...
You might also note how on objectives, if the first target is an Atlas, I try to catch a first target Atlas with some phantoms, guardians, and nemesi in order to try and make it switch the target type (and, as per usual, it works), thus making the target objective go much faster.

Nice advice here, I never thought of that.

#144
GodlessPaladin

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Djoums wrote...

GodlessPaladin wrote...
You might also note how on objectives, if the first target is an Atlas, I try to catch a first target Atlas with some phantoms, guardians, and nemesi in order to try and make it switch the target type (and, as per usual, it works), thus making the target objective go much faster.

Nice advice here, I never thought of that.


Yeah, if you just kill the Atlas alone, you'll probably get ANOTHER ATLAS.  Which is bad, because even with how fast I can down the things it's still a lot slower than just popping a Guardian or a Phantom.  And clearing objectives as fast as possible is essential to your clear times because the enemies will stop spawning once the targets are all gone.

Modifié par GodlessPaladin, 25 avril 2012 - 11:05 .


#145
JGDD

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@G.P. - This is a pretty well rounded build (I respec'd) and probably more useful than a straight up brawler if you lack those skills. Though I was doing just as well with the melee spec. Guess it boils down to this character being a wrecking machine that can fill many different roles. It's just how you like to play it that matters.

#146
darthoreo

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what do you mean but reload canceling?

#147
Feneckus

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eldrjth wrote...
prob since Im competing with group while youre kill stealing, best guess.


I thought the points were distributed according to how much damage you've dealt.

If you kill an Atlas on your own, you'll get like 2000 points.

If you just deal the critical blow, you'll get like 300 and your teammates share 2000 - 300. 

Is this not how it works ?

also I still believe a competant sniper will beat you on every map other than white/glacier so It doesnt prove anything).


You said a shotgun infiltrator "wouldn't do so well on an open map".

Anyway, you play on PC right ? If you consider yourself a competant sniper, let's set up a game, then we'll see who's right. Origin ID : Feneckus

#148
cruc1al

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GodlessPaladin wrote...

You can do this WITHOUT the bonus power evolution because of the length of the uncloak window.  Bonus Power is redundant.


Well, no. Cloak damage bonus lasts only 2.25 seconds. With bonus power, you don't uncloak and draw fire to yourself the moment you fire a proximity mine. Thus you can leave a mine and chill out waiting for the enemy, pick a target, sprint to the enemy or away from the enemy, rez a team mate, or whatever. Or you can cloak + prox, wait for cooldown, and fire another prox and then attack with your 2.25 second cloak damage bonus window. That way, you get two cloaked prox mines on the enemy without being detected, useful if you're in a tricky spot and can't afford to uncloak.

And if you're a CQC infiltrator, what the hell do you need sniper damage for? Might as well pick bonus power, it'll save your ass more than once.

Modifié par cruc1al, 26 avril 2012 - 12:16 .


#149
cruc1al

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Feneckus wrote...

I thought the points were distributed according to how much damage you've dealt.

If you kill an Atlas on your own, you'll get like 2000 points.

If you just deal the critical blow, you'll get like 300 and your teammates share 2000 - 300. 

Is this not how it works ?


You get extra points for kills, as far as I can tell. If you deal the killing blow on a low health geth prime, for instance, without having dealt any damage to it prior to that, you still get over 1000 points. Whereas if you deal a lot of damage to it and don't get the killing blow, you may not get 1000 points.

#150
A Wild Snorlax

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eldrjth wrote...

A Wild Snorlax wrote...

, I've always thought it was good but I nevver realized how much better it is on host. 


every weapon performs better when you host. when I host using my valiant its hilarious how much headshots I can get out. but when I dont it doesnt flow anywhere near as smooth. also when I used the BW I get the occasional 'bounce' shot that seemingly hits but for no damage. dont think too highly of your score imo if you host from some remote location (like me I suppose) cause you got to understand how bad lag can get.


I play on american hosts all the time and do just fine with normal guns like the claymore, paladin, widow etc, guns that fire bullets. Lag is only a problem with guns like the falcon, gps and graal for me really, and I'm from Europe.

When I use guns that fire bullets lag is never a problem unless the host is from japan or something. With the gps and falcon it makes a huge difference though.

Modifié par A Wild Snorlax, 26 avril 2012 - 12:52 .