justgimmedudedammit wrote...
@G.P. - This is a pretty well
rounded build (I respec'd) and probably more useful than a straight up
brawler if you lack those skills. Though I was doing just as well with
the melee spec. Guess it boils down to this character being a wrecking
machine that can fill many different roles. It's just how you like to
play it that matters.
...I'm a bit confused by your post here (or rather, I suspect that you're confused). My build has 100% of the Geth Infiltrator's melee potential... none of it is sacrificed or traded off. There is nothing extra you can add to it, no way you can shift points around, to get more melee damage than this build. The point is that there's enough room on a GI's sheet to get full melee potential and still do other things extraordinarily well too.
I do not often feel I need to take the time to "chill out waiting for the enemy." And it takes a while for the bonus power to recharge, so you're not getting two proximity mines in rapid cloak cycles.cruc1al wrote...
GodlessPaladin wrote...
You can do this WITHOUT the bonus power evolution because of the length of the uncloak window. Bonus Power is redundant.
Well, no. Cloak damage bonus lasts only 2.25 seconds. With bonus power, you don't uncloak and draw fire to yourself the moment you fire a proximity mine. Thus you can leave a mine and chill out waiting for the enemy, pick a target, sprint to the enemy or away from the enemy, rez a team mate, or whatever. Or you can cloak + prox, wait for cooldown, and fire another prox and then attack with your 2.25 second cloak damage bonus window. That way, you get two cloaked prox mines on the enemy without being detected, useful if you're in a tricky spot and can't afford to uncloak.
It can offer a little extra safety, but I don't feel I need that any more than I feel I need extra shields.
And if you're a CQC infiltrator, what the hell do you need sniper damage for? Might as well pick bonus power, it'll save your ass more than once.
I don't take sniper damage. I put the 6 points into 3 ranks in a passive. It would be really great if people would read my posts before making silly assumptions.
A Wild Snorlax wrote...
eldrjth wrote...
A Wild Snorlax wrote...
, I've always thought it was good but I nevver realized how much better it is on host.
every
weapon performs better when you host. when I host using my valiant its
hilarious how much headshots I can get out. but when I dont it doesnt
flow anywhere near as smooth. also when I used the BW I get the
occasional 'bounce' shot that seemingly hits but for no damage. dont
think too highly of your score imo if you host from some remote location
(like me I suppose) cause you got to understand how bad lag can get.
I
play on american hosts all the time and do just fine with normal guns
like the claymore, paladin, widow etc, guns that fire bullets. Lag is
only a problem with guns like the falcon, gps and graal for me really,
and I'm from Europe.
When I use guns that fire bullets lag is
never a problem unless the host is from japan or something. With the gps
and falcon it makes a huge difference though.
This is why I favor the Claymore even more when off-host. Really though, it's depressing that in the modern day there are still some games that have sufficiently bad netcode that they can't even handle a projectile properly. Argh...
Modifié par GodlessPaladin, 26 avril 2012 - 01:12 .





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