Eckswhyzed wrote...
GodlessPaladin wrote...
Yup. Also, the vids should help demonstrate when I choose one or the other. The equation changes a bit depending on what equipment I'm using though (In those 4 vids, I'm using nothing but an AP mod 1).
Can you upload some videos of you playing on some other maps? I end up having difficulty on Hydra, Condor and Ghost due to the more wide open nature. And by difficulty, I mean I just end up playing like my good old shotgun GI build. Which is perfectly fine, but I keep feeling all those points in fitness are a bit of a waste...
Generally for this build I find Claymore > Graal and GPS, only because using melee automatically fires your charge shot. The Claymore is much better for a finishing blow against anyone that survives the mine -> melee.
Hydra and Condor are my least favourite maps, but I might be able to give some tips.
With Condor, I found it helpful to sort of camp just down from the extraction area (with the vehicle) between waves.... as long as no one camps the higher hill area, tightly packed spawns are almost guaranteed to spawn there at the start of a wave. That's when I cloak, run up, and just start destroying the first couple spawns with PM and Melee.
Of course, you have to be more careful in later waves with potential heavies.
Once those spawns are nuked, I'll camp out at the top of the hill and just run back and forth looking for opportunities to gank groups while my team occupies them. I'll also start the beginning of the wave there in Gold, if I'm worried about heavies spawning.
The top of the hill isn't ideal for other classes because of ammo issues, but for a melee/PM/Shotgun/Pistol Geth, it's great. You can see a large part of the map and then cloak and run wherever there are opportunities or you are needed.
Hydra..... GRRRRR, I HATE Hyrda! It's just so wide open! The minute you decloak, the enemies of line of sight from so many angles! Still learning this one, but I found it helps to utilize the left corner room with the metallic ball in it.
You can easily see anything coming with Hunter Mode, and just ambush them..... both entrances also lead to areas of the map that allow you to manipulate line-of-sight, so that helps.
Just don't camp in the sniper nest or rush down into the 'killing floor' area in the middle, unless there is only one guy left. Once you decloak you'll get mowed down unless you are smart and lucky.
Ghost took some practice, but once I figured it out.... it's one of my favourites now!
The trick is to just stay out of the open areas and absolutely HAUNT all the inside buildings. You can get almost anywhere in that map by staying indoors, and just ambush the crap out of stuff. Just be careful not to decloak near a window where an enemy has LOS to you, and know when to retreat and flank when needed.
Just don't go all Vanguard Rambo on your team and rush a tempting group in the middle of the various open areas... even if you don't think anything else is around, chances are there is...
Just keep Hunter Mode on... be careful of your surroundings, and you'll do ok.
Oh! One last tip about Ghost for the Geth Infiltrator!
If you spot a spawn that has just started to drop from one of the upper storage containers (where they jetboot down... happens a lot with Cerberus and Geth), you can sometimes get away with just rushing their drop location and spamming/holding your Heavy Melee attack. You'll disintigrate anything that drops down, and your team will just stand there in awe.
Still possible on Gold, just be sure to use proxy mines and cloak, then run the heck out of there the minute they stop dropping.... because chances are they they are now spawning somewhere else close by that could have LOS on you very very soon.
Anyway, hope this helps!