richard_rider wrote...
Sure it wasn't perfect, but it, at least, gave me an illusion that I'm making choices, do I want to throw this guy out of the window, or do I want to try to convince him, do I want to help this guy, or not, and more importantly, why?!
Expository dialogue is fun and informative, reading codex entries, not so much. I'd rather run around the citadel and ask people what they want, and more importantly why they want that, not just eavesdrop, like a stalker, and then show up 20 minutes later with ta-dah "I couldn't help but overhear". Yeah, I couldn't help but overhear because I was actively trying to overhear.
"Expository dialogue is fun and informative, reading codex entries, not so much."
Too much exposition dialogue and the character becomes a talking codex...a bad problem in old Bioware games. Telling not showing.
And you eavesdrop on people in ME1 as well like the couple arguing about having the child.





Retour en haut






