Edit: So... can't we really just boil this down you TX wanting "Less" choices, and the rest of us wanting "More choices" because there is no way in hell we are going to ever agree on this subject
Modifié par Nightdragon8, 25 avril 2012 - 11:03 .
Modifié par Nightdragon8, 25 avril 2012 - 11:03 .
txgoldrush wrote...
Because maybe the good old day games have flaws...
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
Just ignore txgoldrush, he seems to be one of the new people Bioware wanted to reach....
nope...been a fan since BG1, try again.
Oh?
And yet you want even more linearity in dialouges.........
For a game like ME yes.....if it leads to more natural dialogue.
Not everything has to be the same formula.
Natural dialouge? Do you mean when it just goes on and on without any player input?
Because that is not an RPG that sounds more like games like MGS.
but I still have dialogue options and big choices....
...why does their need to be a dialogue option for every sentence?
txgoldrush wrote...
...why does their need to be a dialogue option for every sentence?
Wes Finley wrote...
txgoldrush wrote...
You are Enitiled...you thinbk that something isn;t done your style means its low standard. Nevermind the critics gave ME3 critical acclaim, once again, and even criticized the fan base for whining.
Critics like Jessica Chobot, who I can only assume was compensated for her performance as the dog-faced girl?
Critics who's sites collected money from EA/Bioware for the adspace sold around those reviews?
Critics who categorically avoided talking about the ending, or referred to it as "...certainly controversial" in passing.
Critics, whom critics from more well developed mediums have observed are less prepared to critique high-brow story issues when they are primarly focused on mechanical elements.
Critcs who didn't pay for their copy of the game, nor for the copies of the previous installments that proved that there was a market to disappoint with this 3rd game?
txgoldrush wrote...
Face it, it doesn't have to be the same....stop trying to force Bioware into your narrow views or formula on what their games should be.

Modifié par Wes Finley, 25 avril 2012 - 11:03 .
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
Just ignore txgoldrush, he seems to be one of the new people Bioware wanted to reach....
nope...been a fan since BG1, try again.
Oh?
And yet you want even more linearity in dialouges.........
For a game like ME yes.....if it leads to more natural dialogue.
Not everything has to be the same formula.
Natural dialouge? Do you mean when it just goes on and on without any player input?
Because that is not an RPG that sounds more like games like MGS.
but I still have dialogue options and big choices....
...why does their need to be a dialogue option for every sentence?
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
Just ignore txgoldrush, he seems to be one of the new people Bioware wanted to reach....
nope...been a fan since BG1, try again.
Oh?
And yet you want even more linearity in dialouges.........
For a game like ME yes.....if it leads to more natural dialogue.
Not everything has to be the same formula.
Natural dialouge? Do you mean when it just goes on and on without any player input?
Because that is not an RPG that sounds more like games like MGS.
but I still have dialogue options and big choices....
...why does their need to be a dialogue option for every sentence?
BECAUSE I am playing my character not Biowares.........
txgoldrush wrote...
Reality is they liked it plain and simple.
txgoldrush wrote...
If he is your character, why can't he shoot up the Citadel?
Catroi wrote...
To make YOU feel like Shepard, Mass Effect was supposed to be YOUR story not Shepard's that's what Bioware is good at making you feel like Revan/the Spirit Monk/Shepard, etc...
Wes Finley wrote...
txgoldrush wrote...
If he is your character, why can't he shoot up the Citadel?
You could in ME1.
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
txgoldrush wrote...
oblivionenss wrote...
Just ignore txgoldrush, he seems to be one of the new people Bioware wanted to reach....
nope...been a fan since BG1, try again.
Oh?
And yet you want even more linearity in dialouges.........
For a game like ME yes.....if it leads to more natural dialogue.
Not everything has to be the same formula.
Natural dialouge? Do you mean when it just goes on and on without any player input?
Because that is not an RPG that sounds more like games like MGS.
but I still have dialogue options and big choices....
...why does their need to be a dialogue option for every sentence?
BECAUSE I am playing my character not Biowares.........
But Shepard IS Bioware's character, they wrote him. Face it.
If he is your character, why can't he shoot up the Citadel?
Wes Finley wrote...
txgoldrush wrote...
Reality is they liked it plain and simple.
Which means they are out of touch with their audience. AKA irrelevant.
txgoldrush wrote...
Wes Finley wrote...
txgoldrush wrote...
If he is your character, why can't he shoot up the Citadel?
You could in ME1.
Now can you kill civilians?
Oh wait, you can't.
CommanderBald wrote...
Because this is not Skyrim. This is Mass Effect, where we'd like to be to able to make choices as our character.
txgoldrush wrote...
[People loved the game.....deal with it.
Modifié par Wes Finley, 25 avril 2012 - 11:14 .
txgoldrush wrote...
but I still have dialogue options and big choices....
...why does their need to be a dialogue option for every sentence?
Subguy614 wrote...
@tx,
We get it. YOU liked the changes. Happy for you.
I personally though, like to drive the character. BW previously let me do this by handing me the dialog (steering) wheel. In ME3 I'm now a back seat driver getting to say "turn left here" every so often, or worse sometimes having to take the bus.
Wes Finley wrote...
txgoldrush wrote...
[People loved the game.....deal with it.
People hated the game hard enough to get a free DLC to fix it.
Not even Duke Nukem Forever got that much hate.