fainmaca wrote...
JamieCOTC wrote...
Patrick Weekes on why so much auto-dialogue and the exclusion of neutral option.
...but also to get more natural dialog. Hard to make impactful, player-involved scene when you pick each line.
https://twitter.com/...830230780973056
So let me get this straight.... they removed player involvement because it detracted from player involvement? That's some starchild logic right there.
To all those that say the scenes flow better and interactivity is overrated: I play games for an interactive experience. If you want a smooth, movie-like experience, GO TO THE MOVIES. You're pursuing the wrong genre with those priorities.
I shook my head when i read that comment. We all lost the core mechanic of player characterisation so they could make movie scenes. Also surely it is a contradiction in terms to call it a player involved scene when it is all BS auto-dialogue which the player has no involvement in.
Modifié par wright1978, 20 juin 2012 - 10:40 .





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