You think Grunt's scene would've worked better if he actually died?
#26
Posté 25 avril 2012 - 08:34
#27
Posté 25 avril 2012 - 08:38
grey_wind wrote...
CheeseEnchilada wrote...
The Mad Hanar wrote...
Mad-Hamlet wrote...
He can die in that scene provided some critical decisions are overlooked.
I didn't know that. How is that possible?
If he wasn't loyal in ME2, he dies. Knowing that, I think it makes sense. By making him loyal and part of Clan Urdnot, you're giving him a purpose and focus, making him a better warrior under high-stress situations.
The problem I have with this is that if you never gained his loyalty he would never become a part of Clan Urdnot (unless Wrex pulled strings, which only works if he's alive), let alone lead a team of Urdnot badasses.
They're not Urdnot. Each Krogan in Aralakh company is representative of their clan. Grunt is Urdnot's representative if loyal.
#28
Posté 25 avril 2012 - 08:40
Sir Adamus wrote...
grey_wind wrote...
CheeseEnchilada wrote...
The Mad Hanar wrote...
Mad-Hamlet wrote...
He can die in that scene provided some critical decisions are overlooked.
I didn't know that. How is that possible?
If he wasn't loyal in ME2, he dies. Knowing that, I think it makes sense. By making him loyal and part of Clan Urdnot, you're giving him a purpose and focus, making him a better warrior under high-stress situations.
The problem I have with this is that if you never gained his loyalty he would never become a part of Clan Urdnot (unless Wrex pulled strings, which only works if he's alive), let alone lead a team of Urdnot badasses.
They're not Urdnot. Each Krogan in Aralakh company is representative of their clan. Grunt is Urdnot's representative if loyal.
Granted they're not all Urdnot. That still begs the question of how Grunt specifically got into Urdnot if you didn't do his loyalty mission.
#29
Posté 25 avril 2012 - 08:42
CulturalGeekGirl wrote...
Flidget wrote...
Grunt's scene would have been better if you had gotten a chance to try and stop him and he ignores you.
This is probably my third or fourth post on the subject but, seriously, leaving your teen-aged Krogan ward behind to die is bizarrely OOC for a Paragon Shep.
Sometimes I think nobody understands the Krogan.
Leaving him to fight his way through reaperized Rachnii was the Krogan equivalent of taking him to Disneyland.
^ this. It didn't matter whether he died or not. He had a blast giving them hell.
#30
Posté 25 avril 2012 - 08:42
#31
Posté 25 avril 2012 - 08:43
grey_wind wrote...
Sir Adamus wrote...
grey_wind wrote...
CheeseEnchilada wrote...
The Mad Hanar wrote...
Mad-Hamlet wrote...
He can die in that scene provided some critical decisions are overlooked.
I didn't know that. How is that possible?
If he wasn't loyal in ME2, he dies. Knowing that, I think it makes sense. By making him loyal and part of Clan Urdnot, you're giving him a purpose and focus, making him a better warrior under high-stress situations.
The problem I have with this is that if you never gained his loyalty he would never become a part of Clan Urdnot (unless Wrex pulled strings, which only works if he's alive), let alone lead a team of Urdnot badasses.
They're not Urdnot. Each Krogan in Aralakh company is representative of their clan. Grunt is Urdnot's representative if loyal.
Granted they're not all Urdnot. That still begs the question of how Grunt specifically got into Urdnot if you didn't do his loyalty mission.
Like I said, he's only Urdnot's representative if you did his loyalty mission. The War Assets mentions this:
UPDATED (If Grunt survived the Suicide Mission)
Military Strength: 25
Aralakh Company is led by Grunt, a genetically engineering "perfect soldier" who fought the Collectors with Commander Shepard. While young, the krogan has survived such brutal battles that the older warriors of the group have begrudgingly accepted his command.
UPDATED (If Grunt's loyalty was gained)
Military Strength: 25
Grunt was appointed representative of Clan Urdnot in addition to becoming head of Aralakh Company, a political appointment not lost on the other clans. Grunt sees this new positions as the first large victory he has won on his own--the respect of his people is difficult to come by.
#32
Posté 25 avril 2012 - 08:51
UPDATED (If Grunt survived the Suicide Mission)
Military Strength: 25
Aralakh Company is led by Grunt, a genetically engineering "perfect soldier" who fought the Collectors with Commander Shepard. While young, the krogan has survived such brutal battles that the older warriors of the group have begrudgingly accepted his command.
UPDATED (If Grunt's loyalty was gained)
Military Strength: 25
Grunt was appointed representative of Clan Urdnot in addition to becoming head of Aralakh Company, a political appointment not lost on the other clans. Grunt sees this new positions as the first large victory he has won on his own--the respect of his people is difficult to come by.[/quote][/quote]
Ah ok. Must have missed that. Thanks.
The explanation for why he's leading the company when not loyal is weak as hell though.
#33
Posté 25 avril 2012 - 08:56
No, I totally understand this is great for him. It's why I took him with me to Haestrom and against the Human Reaper. He likes fighting the big things.CulturalGeekGirl wrote...
Flidget wrote...
Grunt's scene would have been better if you had gotten a chance to try and stop him and he ignores you.
This is probably my third or fourth post on the subject but, seriously, leaving your teen-aged Krogan ward behind to die is bizarrely OOC for a Paragon Shep.
Sometimes I think nobody understands the Krogan.
Leaving him to fight his way through reaperized Rachnii was the Krogan equivalent of taking him to Disneyland.
This isn't about him, though, this is about my Shepard being a responsible Battlemaster and teaching him to pace himself. Maybe we could have a little object lesson about this later, with hand-drawn pictures.
"See Grunt, if you hadn't run off and gotten so badly injured fighting the Rachni you could have joined my crew and brought down a Reaper on foot with me on Rannoch."
#34
Posté 25 avril 2012 - 09:07
filetemo wrote...
re-saving the rachni queen was a tough decision. Grunt should have died no matter what. He lived in my playthrough, it surprised me.
He is the genetic future of the Krogan. It makes only sense to want to keep him alive
#35
Posté 25 avril 2012 - 09:09
#36
Posté 25 avril 2012 - 09:11
#37
Posté 25 avril 2012 - 09:13
#38
Posté 25 avril 2012 - 09:13
grey_wind wrote...
Ah ok. Must have missed that. Thanks.Sir Adamus wrote...
UPDATED (If Grunt survived the Suicide Mission)
Military Strength: 25
Aralakh Company is led by Grunt, a genetically engineering "perfect soldier" who fought the Collectors with Commander Shepard. While young, the krogan has survived such brutal battles that the older warriors of the group have begrudgingly accepted his command.
UPDATED (If Grunt's loyalty was gained)
Military Strength: 25
Grunt was appointed representative of Clan Urdnot in addition to becoming head of Aralakh Company, a political appointment not lost on the other clans. Grunt sees this new positions as the first large victory he has won on his own--the respect of his people is difficult to come by.
The explanation for why he's leading the company when not loyal is weak as hell though.
Welcome to Mass effect 3 where that is one of the strongest reasons for stuff happening.
Modifié par The Protheans, 25 avril 2012 - 09:14 .
#39
Posté 25 avril 2012 - 09:14
#40
Posté 25 avril 2012 - 09:19
He can still die there right? Anyway i still cant do that, he is Sheps baby krogan always how matter big he is
#41
Posté 25 avril 2012 - 09:20
bboynexus wrote...
You need to have skipped his loyalty mission in ME2 and amde sure he still survived the Suicide Mission.
He still survives if you choose to kill Rachni, he only dies if you choose to save Rachni i think
EDIT: Many people think he dies if you dont do loyality mission, this is false you need two things
1. Dont do loyality mission
2. Choose to save Racnhi queen on ME3
Modifié par Shajar, 25 avril 2012 - 09:24 .
#42
Posté 25 avril 2012 - 09:20
#43
Posté 25 avril 2012 - 09:24
SilentK wrote...
So jealous of you guys. First two FemShep's didn't have Grunt alive in ME3. So much looking forward to seeing him in the rachni-mission, it sounds great.
Have fun, its touching moment.
#44
Posté 25 avril 2012 - 09:28
#45
Posté 25 avril 2012 - 09:51
I felt the exact same way. I was saying goodbye to him and thanked him for his help when he charged in. So when he emerged I leeped with joy at his survival!Katherine wrote...
I loved that he lived. During that scene I was convinced that it was his last stand and I was upset because Grunt is one of my favorites. But when he emerged, ALIVE, I was ecstatic. That was a rare moment of victory in the game for me.
I think that was a very nice, positive, twist considering all the bad things that happens during the rest of the game.
Modifié par WaterWar, 25 avril 2012 - 09:53 .
#46
Posté 25 avril 2012 - 09:55
They did a good job of selling me on the idea that he was dead. Particularly since I'd chosen to save the Rachni Queen.
If they made a habit of having fake deaths, that would be a problem. But the one works well enough.
#47
Posté 25 avril 2012 - 09:58
This sums up exactly what I was thinking and to be honest its what I think Bioware was going for. This is one of the examples of Bioware doing it right in Mass Effect 3, I was almost depressed when I walked out of that cave, when Grunt came out I was overjoyed. I just wish more characters had moments like that. Mordin is another example of doing it right, Legion was a good example of sacrifice for a greater cause, Thane was a good example of dying in battle trying to save someone more important than himself and Miranda was just done so badly.Katherine wrote...
I loved that he lived. During that scene I was convinced that it was his last stand and I was upset because Grunt is one of my favorites. But when he emerged, ALIVE, I was ecstatic. That was a rare moment of victory in the game for me.
#48
Posté 25 avril 2012 - 09:59
I had just gotten Kasumi's fake death prior to Grunt's. I was getting the impression it was going to be fake-outs all the way until I got to Mordin.Wulfram wrote...
I think the story is dark enough. This is a pretty rare occasion when you really feel like cheering on the first playthrough.
They did a good job of selling me on the idea that he was dead. Particularly since I'd chosen to save the Rachni Queen.
If they made a habit of having fake deaths, that would be a problem. But the one works well enough.
Modifié par dohopoki, 25 avril 2012 - 10:00 .
#49
Posté 25 avril 2012 - 10:01
WaterWar wrote...
I felt the exact same way. I was saying goodbye to him and thanked him for his help when he charged in. So when he emerged I leeped with joy at his survival!Katherine wrote...
I loved that he lived. During that scene I was convinced that it was his last stand and I was upset because Grunt is one of my favorites. But when he emerged, ALIVE, I was ecstatic. That was a rare moment of victory in the game for me.
I think that was a very nice, positive, twist considering all the bad things that happens during the rest of the game.
This completely.
#50
Posté 25 avril 2012 - 10:08





Retour en haut






