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You've been indoctrinated


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#51
Dnayew

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haha SPECULATIONS for EVERYONE

#52
Bad King

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ZIPO396 wrote...

Bad King wrote...

If IT is real then why does Shepard need higher war assets to unlock synthesis (and possibly control if you destroyed the base in ME2) and thus be indoctrinated? And why doesn't he wake up at the end of every ending seeing as he was only indoctrinated by control/synthesis and not killed?

Starbrat get's more nervous when you have more firepower offeres a middle ground synthesis/control in the hopes to still net you. Becuase you've lost Shepard is now there puppet so him waking up is no longer important. That's the way the theory goes anyway.


So if your war assets are too low, the reapers take pity on you and don't indoctrinate you?

#53
ZIPO396

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Bad King wrote...

ZIPO396 wrote...

Bad King wrote...

If IT is real then why does Shepard need higher war assets to unlock synthesis (and possibly control if you destroyed the base in ME2) and thus be indoctrinated? And why doesn't he wake up at the end of every ending seeing as he was only indoctrinated by control/synthesis and not killed?

Starbrat get's more nervous when you have more firepower offeres a middle ground synthesis/control in the hopes to still net you. Becuase you've lost Shepard is now there puppet so him waking up is no longer important. That's the way the theory goes anyway.


So if your war assets are too low, the reapers take pity on you and don't indoctrinate you?

Either that or Sheaprd has taken less time to get those assests so less time to indoctrinate him so weaker indoctrination effect so they just try and fry his brain.

#54
Erield

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Bad King wrote...

ZIPO396 wrote...

Bad King wrote...

If IT is real then why does Shepard need higher war assets to unlock synthesis (and possibly control if you destroyed the base in ME2) and thus be indoctrinated? And why doesn't he wake up at the end of every ending seeing as he was only indoctrinated by control/synthesis and not killed?

Starbrat get's more nervous when you have more firepower offeres a middle ground synthesis/control in the hopes to still net you. Becuase you've lost Shepard is now there puppet so him waking up is no longer important. That's the way the theory goes anyway.


So if your war assets are too low, the reapers take pity on you and don't indoctrinate you?


It's because you're going to die anyway.  See, the only way to beat the game is to play a completionist single-player along with multi-player and then choose the correct option (out of a possible max of 3).  Otherwise, you lose.  Because the one thing that we know is that in video games, there should be lots of opportunities for the player to lose, and not know it.  That's why they never use obvious devices like bosses to let you know that the end of the stage is near; or hell, they never use stages or levels for that matter.  Everything is always a confusing mash-up of semi-tangible, possibly interactible ideas and concepts floating around.  Many of these may appear as something completely different (ala the Space Brat).  Gamers do not want to definitely know what's going on; they want to just make up their own story.

That's why everyone's so upset at the endings; they concretely laid out specifically what happened to who, when, why, and how.  Jesus, did you even play the game?!

#55
ZIPO396

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Erield wrote...

Bad King wrote...

ZIPO396 wrote...

Bad King wrote...

If IT is real then why does Shepard need higher war assets to unlock synthesis (and possibly control if you destroyed the base in ME2) and thus be indoctrinated? And why doesn't he wake up at the end of every ending seeing as he was only indoctrinated by control/synthesis and not killed?

Starbrat get's more nervous when you have more firepower offeres a middle ground synthesis/control in the hopes to still net you. Becuase you've lost Shepard is now there puppet so him waking up is no longer important. That's the way the theory goes anyway.


So if your war assets are too low, the reapers take pity on you and don't indoctrinate you?


It's because you're going to die anyway.  See, the only way to beat the game is to play a completionist single-player along with multi-player and then choose the correct option (out of a possible max of 3).  Otherwise, you lose.  Because the one thing that we know is that in video games, there should be lots of opportunities for the player to lose, and not know it.  That's why they never use obvious devices like bosses to let you know that the end of the stage is near; or hell, they never use stages or levels for that matter.  Everything is always a confusing mash-up of semi-tangible, possibly interactible ideas and concepts floating around.  Many of these may appear as something completely different (ala the Space Brat).  Gamers do not want to definitely know what's going on; they want to just make up their own story.

That's why everyone's so upset at the endings; they concretely laid out specifically what happened to who, when, why, and how.  Jesus, did you even play the game?!

I now prefer their explanation to mine.

#56
J RoD824

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BrandonBRUNO51 wrote...

My friend told me about this podcast about the indoctrination theory. After listening to the podcast I now relize the folks at Bioware are geniuses.

heres the link: www.lootjunkie.com/2012/04/06/mass-effect-cast-ending-special/

Before posting please listen to the podcast, and I hope everyone sees how awesome Bioware is at making stories. 

LOL I don't think they are geniuses, they simply ran out of time concerning development and slapped these wonderful sixteen endings into the game in order for it to ship. Where have you been for the last 45 days?

#57
delphonic

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zarnk567 wrote...

Oh... look IT theory again.... once again it's just a Theory.... not fact... I will hold off on proclaiming Bioware's magnificent storytelling skills until the EC releases. If it is IT that still means they sold us an incomplete game which would be worse than just getting a crappy ending.


I.T. would just mean that it ends in a cliffhanger and that Mass Effect 4 will be Shepard & Fleet vs. the Reapers

#58
Bad King

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ZIPO396 wrote...

Bad King wrote...

ZIPO396 wrote...

Bad King wrote...

If IT is real then why does Shepard need higher war assets to unlock synthesis (and possibly control if you destroyed the base in ME2) and thus be indoctrinated? And why doesn't he wake up at the end of every ending seeing as he was only indoctrinated by control/synthesis and not killed?

Starbrat get's more nervous when you have more firepower offeres a middle ground synthesis/control in the hopes to still net you. Becuase you've lost Shepard is now there puppet so him waking up is no longer important. That's the way the theory goes anyway.


So if your war assets are too low, the reapers take pity on you and don't indoctrinate you?

Either that or Sheaprd has taken less time to get those assests so less time to indoctrinate him so weaker indoctrination effect so they just try and fry his brain.


Or he simply went for the wrong decisions and didn't play enough multiplayer.

#59
zarnk567

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delphonic wrote...

zarnk567 wrote...

Oh... look IT theory again.... once again it's just a Theory.... not fact... I will hold off on proclaiming Bioware's magnificent storytelling skills until the EC releases. If it is IT that still means they sold us an incomplete game which would be worse than just getting a crappy ending.


I.T. would just mean that it ends in a cliffhanger and that Mass Effect 4 will be Shepard & Fleet vs. the Reapers



..............Bioware have already stated that there will be no more games with Shepard after ME3, this is the end of Shepard's Story. They said they will maybe do prequels it depends.

Modifié par zarnk567, 25 avril 2012 - 01:47 .


#60
Bad King

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Erield wrote...

Bad King wrote...

ZIPO396 wrote...

Bad King wrote...

If IT is real then why does Shepard need higher war assets to unlock synthesis (and possibly control if you destroyed the base in ME2) and thus be indoctrinated? And why doesn't he wake up at the end of every ending seeing as he was only indoctrinated by control/synthesis and not killed?

Starbrat get's more nervous when you have more firepower offeres a middle ground synthesis/control in the hopes to still net you. Becuase you've lost Shepard is now there puppet so him waking up is no longer important. That's the way the theory goes anyway.


So if your war assets are too low, the reapers take pity on you and don't indoctrinate you?


It's because you're going to die anyway.  See, the only way to beat the game is to play a completionist single-player along with multi-player and then choose the correct option (out of a possible max of 3).  Otherwise, you lose.  Because the one thing that we know is that in video games, there should be lots of opportunities for the player to lose, and not know it.  That's why they never use obvious devices like bosses to let you know that the end of the stage is near; or hell, they never use stages or levels for that matter.  Everything is always a confusing mash-up of semi-tangible, possibly interactible ideas and concepts floating around.  Many of these may appear as something completely different (ala the Space Brat).  Gamers do not want to definitely know what's going on; they want to just make up their own story.

That's why everyone's so upset at the endings; they concretely laid out specifically what happened to who, when, why, and how.  Jesus, did you even play the game?!


lolwut?

#61
ZIPO396

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zarnk567 wrote...

delphonic wrote...

zarnk567 wrote...

Oh... look IT theory again.... once again it's just a Theory.... not fact... I will hold off on proclaiming Bioware's magnificent storytelling skills until the EC releases. If it is IT that still means they sold us an incomplete game which would be worse than just getting a crappy ending.


I.T. would just mean that it ends in a cliffhanger and that Mass Effect 4 will be Shepard & Fleet vs. the Reapers



..............Bioware have already said there will be no more Shepard stories after ME3 this is the end of Shepard's Story.

I remember a certain company that said that about a certain super soldier in green armour fighting aliens and parasites and ancient crazy robots and destroying giant weaponised hula hoops.

#62
zarnk567

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ZIPO396 wrote...

zarnk567 wrote...

delphonic wrote...

zarnk567 wrote...

Oh... look IT theory again.... once again it's just a Theory.... not fact... I will hold off on proclaiming Bioware's magnificent storytelling skills until the EC releases. If it is IT that still means they sold us an incomplete game which would be worse than just getting a crappy ending.


I.T. would just mean that it ends in a cliffhanger and that Mass Effect 4 will be Shepard & Fleet vs. the Reapers



..............Bioware have already said there will be no more Shepard stories after ME3 this is the end of Shepard's Story.

I remember a certain company that said that about a certain super soldier in green armour fighting aliens and parasites and ancient crazy robots and destroying giant weaponised hula hoops.


Keep grasping at those straws..... keep grasping.

#63
Brother Takka

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Until Bioware tell us IT is true.... No. We have a mega thread on this already. If I gave an F. I'd go there for my IT info. And not spend an hour and twenty listening to a pair of ****s.

#64
ZIPO396

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zarnk567 wrote...

ZIPO396 wrote...

zarnk567 wrote...

delphonic wrote...

zarnk567 wrote...

Oh... look IT theory again.... once again it's just a Theory.... not fact... I will hold off on proclaiming Bioware's magnificent storytelling skills until the EC releases. If it is IT that still means they sold us an incomplete game which would be worse than just getting a crappy ending.


I.T. would just mean that it ends in a cliffhanger and that Mass Effect 4 will be Shepard & Fleet vs. the Reapers



..............Bioware have already said there will be no more Shepard stories after ME3 this is the end of Shepard's Story.

I remember a certain company that said that about a certain super soldier in green armour fighting aliens and parasites and ancient crazy robots and destroying giant weaponised hula hoops.


Keep grasping at those straws..... keep grasping.

Not grasping at anything. Just saying what a company says at one point can change later. Look at the endings and how "different" they are.

#65
Erield

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Bad King wrote...
lolwut?


Apparently you missed my rabid, frothing-at-the-mouth sarcasm.  My apologies.

#66
Laurencio

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If it is IT, which is next to impossible at this point, then their PR department, their marketing department as well as most of their legal department needs to be sacked. Their handling of the ending debacle screams "no plan b".

#67
Bad King

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Erield wrote...

Bad King wrote...
lolwut?


Apparently you missed my rabid, frothing-at-the-mouth sarcasm.  My apologies.


Right, silly me.

#68
Myskal1981

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Erield wrote...

Bad King wrote...

ZIPO396 wrote...

Bad King wrote...

If IT is real then why does Shepard need higher war assets to unlock synthesis (and possibly control if you destroyed the base in ME2) and thus be indoctrinated? And why doesn't he wake up at the end of every ending seeing as he was only indoctrinated by control/synthesis and not killed?

Starbrat get's more nervous when you have more firepower offeres a middle ground synthesis/control in the hopes to still net you. Becuase you've lost Shepard is now there puppet so him waking up is no longer important. That's the way the theory goes anyway.


So if your war assets are too low, the reapers take pity on you and don't indoctrinate you?


It's because you're going to die anyway.  See, the only way to beat the game is to play a completionist single-player along with multi-player and then choose the correct option (out of a possible max of 3).  Otherwise, you lose.  Because the one thing that we know is that in video games, there should be lots of opportunities for the player to lose, and not know it.  That's why they never use obvious devices like bosses to let you know that the end of the stage is near; or hell, they never use stages or levels for that matter.  Everything is always a confusing mash-up of semi-tangible, possibly interactible ideas and concepts floating around.  Many of these may appear as something completely different (ala the Space Brat).  Gamers do not want to definitely know what's going on; they want to just make up their own story.

That's why everyone's so upset at the endings; they concretely laid out specifically what happened to who, when, why, and how.  Jesus, did you even play the game?!


Kudos. Nice one.

#69
k0xfilter

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saren almost cured the genophage and had a geth army (only heretics)…shepard cured the genophage and has the whole geth army under “control”… sovereign said that shepard is valuable…

Edit: typo

Modifié par k0xfilter, 25 avril 2012 - 02:37 .


#70
Lakeshow1986

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They were wrong about the beam sequence, there are trees and shrubs like the dream before the beam blast.

#71
Pelle6666

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Listened to it, it's nice. What worries me is that it was made 6/4... Nothing has came up since then that support the indoc theory. Even if I really want this to be true I will not let myself get my hopes up and find out that it is not true...
But time will show, Maybe I will get suprised in a possitive way when the extended cut comes out.

Modifié par Pelle6666, 25 avril 2012 - 02:38 .


#72
im commander shep

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If IT is correct, the only way it will work now is if they release Mass Effect 4 and that continues the story. (Not out of the question I guess, but very unlikely)